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Messages - Kraz

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1
UOSteam / Re: Assist UO Will not be updated!!
« on: October 25, 2013, 07:17:20 PM »
Update your AssistUO, it has been renamed to UOSteam.
Thanks!

2
UOSteam scripts / Re: AssistUO - Tailoring BOD Filler
« on: September 15, 2013, 04:10:17 AM »
I've update this script for you guys, in order to work with latest AUO version and also made a few improvements.

3
UOSteam / Re: Memory Errors with build 12
« on: September 15, 2013, 04:03:10 AM »
dxrom, this is a client error not really AUO, we fixed a few things that could aggravate that client situation from AUO's side, users have this issue sometimes using Razor or even plain client.
If that latest build did not worked for you, you can try checking out other explanations for this if you are running windows 7:

"As far as I've read people solved this by:
1) Cleaning up/uninstalling programs, specially if HD it is almost full, disk cleanup and defragmenting;
2) A few have reported that it may be due to spywares, trojans, etc, so, trying to remove those may be a good idea;
3) Others just had a lot of programs running, they closed a few and could launch UO just fine;
4) Some players had to edit their virtual memory paging file size config via Control Panel -> System -> Advanced system settings -> Advanced -> Performance Settings -> Advanced -> Virtual Memory Change -> Custom min/max values (keep in mind these values are in MB);
5) Trying a different client version;
6) Updating your OS."

Please, let me know in case you have this covered.
Thanks for your support using AssistUO!

4
UOSteam / Re: Memory Errors with build 12
« on: September 07, 2013, 06:57:07 AM »
It did happen on XP for me.
Build 13 is fixed, correct?

5
UOSteam / Re: Memory Errors with build 12
« on: September 06, 2013, 03:25:27 AM »
Quote from: Changelog
+ Added:
- Direction value for mobile's object inspector window;
- Optional source and target parameters to organizer command, making it possible to set containers before playing;
- grabitem command and hotkey;
- findwand, equipwand and wand hotkeys support to AOS+ servers;
- Active objects: aliases, lists and timers (view and remove);
- autotargettilerelative and targettilerelative will now support negative range, reverse parameter as 'true' also works.

+ Fixes:
- Minor issue on organizing conditional, no longer need to add a pause before that;
- Wands detection for a few Pre-AOS shards using different message types;
- Magic Arrow and weaken wands not being recognized;
- Potential fix to 'Out of memory' client error, specially for those running Windows XP;
- Important bug fix related to internal timers that could result in malfunctions such as drag and drop issues;
- Auto search containers will no longer try searching bags of sending.

Please update and try build 13, it should be fixed.
What is your OS just so we know? XP?

6
UO Client Modifications/Tools / Re: Modded Razor
« on: June 05, 2013, 06:45:47 AM »
He quoted my post from RunUO's forums where I've reported this exploit.
A few days ago I also submited a fix to the official RunUO SVN so, unless shard admins never update their core, it will no longer work.

There was a simple sanity check missing since RunUO exists, easy fix, exploiting is not cool :)
Good luck.
Well then the chance is big it will be avaible forever.. I remember some shards who had a gold dupe exploit with housing over years because they never updated their core ;-)


People usually update Core more often in order to support protocol changes and/or new client features, reason why this update should not take that long to spread.
That house exploit was not Core but Script related, there was a Gump that remained active and usable after demolishing a house were you could get the cleanup refund.

7
UO Client Modifications/Tools / Re: Modded Razor
« on: June 04, 2013, 06:41:40 PM »
He quoted my post from RunUO's forums where I've reported this exploit.
A few days ago I also submited a fix to the official RunUO SVN so, unless shard admins never update their core, it will no longer work.

There was a simple sanity check missing since RunUO exists, easy fix, exploiting is not cool :)
Good luck.

8
UOSteam / Re: AssistUO
« on: June 03, 2013, 06:11:40 AM »
It's just so cheering to see such effort go into this project when so many other programs (i.e. UOAM and countless others) have suffered from either neglect or outright abandonment.
Fantastic work folks. :)
Thanks :), AssistUO evolved a lot and it is only 1 year old.

Build 8:
Quote from: Changelog
+ Fixes:
- Chivalry heal hotkeys should work;
- Items and mobs that could be "disappearing" since build 7.

Build 9:
Quote from: Changelog
+ Added:
- setskill ('skill name') ('locked'/'up'/'down') command;
- skillstate ('skill name') (== or !=) ('locked'/'up'/'down') command;

+ Fixes:
- Organizer interface crash;
- Organizer should be able to move items from backpack when overloaded;
- Block heal if poisoned Pre-AOS issue;
- playsound command not working for .WAV files;
- Managed cast issue on Pre-AOS servers.

+ Changes:
- Internal target will no longer cancel a previous server target;
- Organizer and Dress agents interface minor changes;
- Data/Bodies.xml has been updated, new Humanoids (Tribal) and Transformations (Horrific Beast, Ethereal Voyage, Reaper Form and Stone Form), Vampire moved from Transformations to Humanoids.

9
Scripting Chat / Re: Script Request !
« on: June 03, 2013, 06:02:18 AM »
lol, yes, i Google quite often but all i found was the 'new' razor, and being i only play OSI shards, i couldn't get it to work. i'll have to check out that post mentioned above for OSI users and see if i can get it going.

thanks for all the info everyone!!  :)

AssistUO Launcher config to connect to OSI:


10
UOSteam / Re: AssistUO
« on: May 28, 2013, 03:43:38 PM »
Build 7 released:

Quote from: Changelog
+ Added:
- Consume smoke bomb, spell stone and healing stone hotkeys;
- Toggle Autoloot and Scavenger hotkeys;
- toggleautoloot and togglescavenger commands;
- Automated bandage "Friends List Only" target option;
- replay keyword for macros, shortcut for playmacro command using current macro name as parameter;
- Tab key can now be used as hotkey;
- Receiving a mortal strike should delay the application of bandages in a few seconds to avoid "missing" it.

+ Fixes:
- Item drag rejection dupe/ghost items;
- Healing Stone will be considered as a potion when used combined with "Check hands before potions" option;
- A few hotkeys commands for spell such as Nature's fury not working;
- Facet display issue on 3rd party map softwares such as UOCartographer;
- MapUO minor issue that could lead to a crash depending on screen size;
- Bug that could cause MapUO to display a grey background;
- setability command not cancelling the ability properly, same for spellgrid icons;
- Scavenger fix to Z level and added a "!" to its current/targeting item;
- Certain situations that could lead to ghost mobiles and items affecting targeting commands, for example.

Another thing is, we will provide much more functionality to our script language within the next releases, supporting local and global variables, functions, expressions, etc, of course that we will keep our commands that make everything easier to code, basically more flexibility and still compatible with our current commands and code structure/syntax.

Stay tuned!

11
UOSteam / Re: AssistUO
« on: May 15, 2013, 03:17:31 PM »
From what i understand it's the successor of Razor. Has anyone tried it?

here's the link:
http://www.runuo.com/products/assistuo/
Yes it is a updated version of razor it has its ups and downs. The literature can be a bit weird theres a lot of different commands that do the same thing inevitably. It ties up some when trying to use it for casting rotations for pvm or pvp but normally clears itself with a little button mashing haha. My favorite feature is the filtering though you can add variables to commands to stop any system error messages and it filters a lot of in game server side messages cleaning up the play screen. Its agents need a little work you have to make a macro just to make a hot key for them, it has some advantages when writing scripts though.
You are probably missing our new version, release a few weeks ago... we already have Agents on Hotkeys tab.

12
UOSteam / Re: AssistUO
« on: April 25, 2013, 07:24:40 PM »
Regarding messed status bar display, it is probably a UO patch issue.
I had the same problem after patching my old UO install, a few files got "badly" updated, instead of searching for a fix I just reinstalled, patched and it is fine.

The fix we released tonight is regarding the update of health bars that was not working properly on OSI.

13
UOSteam / Re: AssistUO
« on: April 25, 2013, 05:46:11 PM »
I've been using my standard macros I used with Razer, but until the party health bar issue on OSI is fixed I won't use AUO in PvP again.  They are aware of the issue & working on it though.  I do need to take a peek at the enemy assignment stuff so that I can make a 1 button macro to set nearest Red / Faction / Agressor etc as my last target, but I havne't tried to do it yet.  Other than that I really try to stay away from multi-action complex macros in PvP because typically if they break your screwed.   It's not often that a weaken gets interrupted but if It does happen though I guess AUO might handle such things differents.

Cast Weaken
Wait for Target
Target last Target

Sutff like this basically mimics Target Queueing but if the initial cast is interrupted you end up waiting on the "wait for target" timeout etc.
OSI health bar issue has been fixed, update to build 5.

14
UOSteam / Re: AssistUO
« on: April 14, 2013, 04:27:55 PM »
RC8 released, changelog: http://runuo.com/community/threads/april-14-2013.533234/

To Kraz - I am using it almost exclusively - it is great. I do have a few problems now and then with updating hit bars on pets etc but I love the software!

Thanks, someone reported having issues with health bar updates, it is an "OSI only" issue that I could not test yet.
I'll try to fix it for a RC8 build.

15
I had the same problem myself, ended up seeing that the pure client.exe was broken as well, version 7.0.30.1
It may have corrupted while patching, reinstalled, problem fixed.

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