ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: TrailMyx on May 08, 2017, 08:39:18 AM

Title: New OSI Animal training discussion
Post by: TrailMyx on May 08, 2017, 08:39:18 AM
I was looking at the training system over at UO.com and thought it would be good to discuss it. 

https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/

I see there are stat caps, but I don't see that these caps are applied to any specific creature.  Can you train a chicken to be strength of 700 and have hit points of 1100?  That's just a "for example".  heh

I'm interested in how people are using this and the basics of how it works.  I'd like to modify my creature evaluator to help this system, but at the moment I have limited understanding of the new system.

Discuss...
Title: Re: New OSI Animal training discussion
Post by: BobOzarius on May 10, 2017, 03:02:06 AM
It's going to be a lot of work to update yours to support all the new stuff honestly. There's a lot of new things pets can do, with skills that can be trained. And all pets have different skills that can be trained on them. Most pets I believe start out with a certain set of "natural" abilities. And depending on their power at taming, you can add a certain amount of skills and special abilities based on their power I think. So a higher end monster has more points to spend if I'm understanding correctly.

I haven't trained a pet to the point where I can spend points to upgrade it yet, but I've played with the menu extensively before that. It seems like the hard part for you is going to be figuring out what the mins and maxs are for each different pet, their skills, and the abilities that can be applied to them. Because now pets can use specials also. Personally I still think that it's going to be much easier to do it the way I suggested from a scripting standpoint. Because you can just set an amount for each skill, say 120 is 100% for every skill, because honestly that's a great point. Even if a pet can have a skill go up to 150, that just means it's going to have a great score. Then resists, make 70 resist be the 100% mark for figuring out it's score. And for abilities, and special skills for pets, just set an arbitrary weight for them based on it's usefulness. Like disarm is going to be a great special, but AI would probly be even better. Makes calculating the score a breeze since getting all the info at this point to figure out mins and maxs is going to be near impossible.

I think my way that we discussed will be the quickest and easiest way to create a script with the sheer amount of data and possibilities that are available now. Take a year to collect all the data you need for your way. That was why I was discussing it here with you. The way I discussed with you, I could start scripting that right now, without gathering a bit of data. You can add so much to your pets now, we almost have to come up with a better/easier way of calculating a score that doesn't require a mountain of data collection effort before you can even start to script it.  ;)
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 06:11:13 AM
So far I have been mainly changing (and normal training not combat training) 3 slot pets to 1 slot pets.
These include greater beetle, fire beetle and lesser hiryu.
Resources:


http://stratics.com/w/index.php?title=UO:Hunter%27s_Guide
 (http://stratics.com/w/index.php?title=UO:Hunter%27s_Guide)

http://www.uocraft.com/taming/
 (http://www.uocraft.com/taming/)

http://uo.stratics.com/hunters/index.php
 (http://uo.stratics.com/hunters/index.php)

http://stratics.com/forums/uo-tamer.419/
 (http://stratics.com/forums/uo-tamer.419/)

http://www.uoguide.com/Tameables
 (http://www.uoguide.com/Tameables)

https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/
 (https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/)

https://uo.com/wiki/ultima-online-wiki/gameplay/quests/discovering-animal-training/
 (https://uo.com/wiki/ultima-online-wiki/gameplay/quests/discovering-animal-training/)

https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/
 (https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/)
Title: Re: New OSI Animal training discussion
Post by: TrailMyx on May 10, 2017, 09:00:07 AM
Thanks Gim.  How far have you trained so far?
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 09:27:11 AM
So far I have converted all giant beetles, fire beetles and lesser Hiryu which were 3 slot pets to 1 slot pets (started combat training).

I have converted all Cu and Hiryu which were 4 slot pets to 3 slots (nothing changes except control slots).

I have maxed all the giant beetles and fire beetles to 100/125/500 with wres 100, tactics 100, resist 100, anat 100, focus 100, meditation 100, parry 100 all combat untrained.

I am working on maxing Cu and Hiryu up to there max like the beetle.

Title: Re: New OSI Animal training discussion
Post by: BobOzarius on May 10, 2017, 09:29:04 AM
Have you tried having 120 power scrolls in your pack when you click to train them? I'm pretty sure that allows you to train them to 120 right?
Title: Re: New OSI Animal training discussion
Post by: TrailMyx on May 10, 2017, 09:29:14 AM
Can any skill be added during training?
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 09:31:35 AM
Have you tried having 120 power scrolls in your pack when you click to train them? I'm pretty sure that allows you to train them to 120 right?

I haven't but i will now!

I started a fresh untrained pet - loaded my backpack with power scrolls and clicked the start training button - and ......

nothing hehehehe

must use them when you go from 1 to 2
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 09:33:25 AM
Can any skill be added during training?

I am not combat training yet (they all are at level 1) but yes parry and mediation go from 0 to 100 when just training stats
Title: Re: New OSI Animal training discussion
Post by: onlyindreams on May 10, 2017, 12:15:56 PM
Can any skill be added during training?

I am not combat training yet (they all are at level 1) but yes parry and mediation go from 0 to 100 when just training stats

Once you apply training, raising them up a slot, you'll need more taming skill to control the pet. So be careful if you don't have the skill.
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 10, 2017, 04:51:44 PM
Hope everyone has powerscrolls... These prices are getting ridiculous. Everyone training 10 versions of a cu sidhe doesn't help.
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 05:11:28 PM
Hope everyone has powerscrolls... These prices are getting ridiculous. Everyone training 10 versions of a cu sidhe doesn't help.

When do you use them?
Title: Re: New OSI Animal training discussion
Post by: TrailMyx on May 10, 2017, 05:35:06 PM
Are they the same power scrolls as we use on humans?  If so, they holy crap prices are going to get crazy.  Farming them is going to suck also.
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 06:40:23 PM
same ones!
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 10, 2017, 07:14:35 PM
Anyone actually tame a new colored mare yet without the new stupid totem?
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 10, 2017, 07:30:49 PM
Goofing around with a unicorn while trying to get the new colored nightmares. 2 Slot pet, Gaining .04 points about per nightmare.... so that's 2500 Nightmares to go from 2 slots to 3 slots... what the hell....
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 10, 2017, 08:25:35 PM
Anyone actually tame a new colored mare yet without the new stupid totem?

What totem?
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 11, 2017, 12:35:32 AM
It's an item in the in game store. You deploy it and it increases the % Chance for rare colors and only lets you tame things from what I read. I refuse to pay money for that sort of pixel crack. This isn't Ftp YET
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 11, 2017, 12:51:57 AM
So, just the basics so far, once you begin pet training you are given a % Finished bar. Monsters give anywhere from Slightly (.02-.05) up to Greatly (.70)% randomly when you take damage or give it.

Summons can be used, and your own pets can be used, but they seem to give the .02 gains. Which would take a long time, but would be scriptable for sure.

Still not sure exactly what determines how much you gain from monsters, but it has to be tied into fame/hp/barding difficulty/something.

I'm still only messing with 2 slot pets.
Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 11, 2017, 02:52:33 AM
Right now I heard ppl doing the Turtle champ to train their new pet,  the like the gain the receive from it.
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 11, 2017, 03:51:16 AM
Go to the new lands (Eldon). Lure a high level monster (dinosaur ) to a village. Everyone  will try to kill it. Tank your pet while they take the damage.


(also) loot the dead bodies for berrys etc!
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 11, 2017, 07:30:09 AM
It's an item in the in game store. You deploy it and it increases the % Chance for rare colors and only lets you tame things from what I read. I refuse to pay money for that sort of pixel crack. This isn't Ftp YET

Is it available now? I don't see it.
Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 11, 2017, 07:32:03 AM
Gimlet,
Dont forget to take note,  I will be the first one waiting for your tutorial :)
Title: Re: New OSI Animal training discussion
Post by: TrailMyx on May 11, 2017, 07:33:08 AM
Gimlet,
Dont forget to take note,  I will be the first one waiting for your tutorial :)

Yes Gim, we will be there massaging that big brain of yours and feeding you grapes.  lol
Title: Re: New OSI Animal training discussion
Post by: gimlet on May 11, 2017, 07:43:32 AM
a very very very old big brain!
Title: Re: New OSI Animal training discussion
Post by: onlyindreams on May 11, 2017, 03:38:09 PM
I personally can't wait to try out the crimson/platinum drakes. They do 100% elemental damage. I'm planning on making one specific for Lady Mel, Grizzle, etc.

I still haven't decided which skills/magic/moves to go with.
Title: Re: New OSI Animal training discussion
Post by: 8 Ball on May 12, 2017, 05:03:17 AM
Best places for training the new system are:

Shame Level 3 - Unbound EVs & Crazy Mages - UEVs have high wrestling so gains are slower here as pets only gain from successful hits AFAIK
Navrey Night Eyes - Harder to AFK train here as she has an annoying tendency to teleport you and your pet around the area
Pirate Captains - Requires more time and effort to set up - you have to take the Bountyhunter quest and scuttle their ship before you can board and attack them

All of these hit quite hard so you'll need to vet/heal your pet but ideally have a pet that's been trained at least once with tankier stats to take the aggro. All of the above give 'greater' gains, which is 1.25-2.5 points per hit. My record for training a cu from freshly tamed 3 slot to 5 slot is one hour in Shame :)
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 16, 2017, 04:49:31 AM
3-10 rounds at Navery will completely train(the new version) your pet depending on the amount of people there.

So far I have done a Cu and a nightmare but I found I cannot add everything I wanted so I will play around with 1 slots when time permits.

I really need to know if MR on a pet gives diminishing returns like it does players. If not then it would be wise to compare the weight of adding more int or max MR.

Feint is going on my next pet to see how it works.
Title: Re: New OSI Animal training discussion
Post by: Wiper on May 17, 2017, 11:08:06 PM
First pet I am working on is a Cu
You have 2 goes at improving your pet 1500 points per go once you reach 100% training.
First go around do stats and resists. as a special move I chose armour ignore. mana regen 30 and HP regen 20 both maxed
To do quick training I used Night terrors and Naverery. Night Terror is nasty your pet will die.
Nav is not so bad  for a Cu if you use taming mastery lvl3 and select consume damage and heal with bandaids. Also use whisper to help gains.
On the second round I chose to use Mysticism and and used scrolls to get the skill cap to 115. I will use 120's as I farm them.
In current spec I can tank Nav without using bandaids. fighting skills and med and focus are 115 with healing and mysticism coming up slowly.
Will update as I get close to finish. I have notice the Cu does need a large mana pool.
But is much better than a greater in a fight. Questions just post and I will try to answer but still learning.
Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 18, 2017, 03:34:54 PM
Biza fdund that link  I will post it here

http://stratics.com/threads/new-changes-and-stats.387510/#post-2840151
Title: Re: New OSI Animal training discussion
Post by: Biza on May 18, 2017, 04:30:25 PM
Thanks Ghost.

So apparently no matter what choose Bushido LAST. Dont make the same mistake I did. As when you choose a skill that adds Bushido you also get the regular Whirl Wind. However if you select one of the skills that gives it, it takes both of your special move slots. Selecting it last allows for you to chose 2 special moves. Heads up for you pet trainers.

Also, Max HPs as it stands now is a waste of a LOT of points. 600 or so HPs gives you enough wiggle room. Once your pet hits 120wrest 120 parry 120 Bushido he because almost un-hittable.

Cheers.
Title: Re: New OSI Animal training discussion
Post by: Biza on May 18, 2017, 04:35:35 PM
Also, training 1-2 slot pets, the ratmen spawn in the sytgian abyss dungeon works very well. Keep in mind if training a beetle vitavi cant be poisoned. So you may want to use the other 2 spawns instead. The second stages of vitavis spawn spews out about 15 of the golden rats. They are AMAZING for parry training to 120.

3-5 slot pets should go to Navery. Some pets can go to Navery at 2 slots but they need to be specd appropriately for her damage type. Crank up those resists and add some HPs but be warned, adding too much to the stat pool can jump your pet 2 slots in one 1501 point interval.

If anyone on here is scripting for pet training and needs some help or pointers I have learned a few tricks to leveling pets as I am on my 15th 5 slotter now. My current Pack beetle is a beast of a physical tank with double AOE attacks for some of the harder spawns.
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 18, 2017, 06:50:33 PM
What I'm liking so far for 1-2 slot pets is to get a unicorn and train it to 3 Slots, max it's resists and use that to tank things. Can't be poisoned and with max resists you can just gheal to keep it a live at a distance. Then you can sick your 1/2 slot pets on the mob. It's no where near as fast, but it still works.
Title: Re: New OSI Animal training discussion
Post by: 8 Ball on May 21, 2017, 03:33:07 AM
If anyone on here is scripting for pet training and needs some help or pointers I have learned a few tricks to leveling pets as I am on my 15th 5 slotter now. My current Pack beetle is a beast of a physical tank with double AOE attacks for some of the harder spawns.
What AOE attacks did you put on and in what order?
Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 27, 2017, 09:52:03 AM

Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 28, 2017, 03:19:14 PM

Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Tested 2x with fully trained nightmare with 1200 mana 700int. Int never moved but I could never completely dump mana due to having gm med and focus. I did get down to 13 but it almost instantly jumped back to 60. High Int looks like a wasted mod to me.

Side note: I am in the process of training a lesser hiryu and it looks amazing. I trained from 1-3 so far and I'm positive I can max everything and still have points to spare.
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 28, 2017, 09:05:51 PM

Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Tested 2x with fully trained nightmare with 1200 mana 700int. Int never moved but I could never completely dump mana due to having gm med and focus. I did get down to 13 but it almost instantly jumped back to 60. High Int looks like a wasted mod to me.

Side note: I am in the process of training a lesser hiryu and it looks amazing. I trained from 1-3 so far and I'm positive I can max everything and still have points to spare.

What special moves/magical abilities do you have on the nightmare?
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 29, 2017, 03:45:48 AM
What special moves/magical abilities do you have on the nightmare?

I went basic with Armor ignore only. Skills are GM and I've got to say, it's a real beast with that high mana. Hp, resists, str and base damage were capped as well. It plays well beyond my expectations to be basic.

I don't do test center so I'm just now playing around with training. This is the most fun I've had in UO in a LONG time!!

Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 29, 2017, 01:55:56 PM
I updage my long time cue to a sure Cue.   I add Mana, 120 Wrestling,Disco, parry,healing, Med and Focus.  I have AI too.   It fun to hunt and not have to stay close to ur pet.    Still have to try  the new pet an see what the can do.    I got a Naja few day go, no sure what to use him for.
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 29, 2017, 03:15:16 PM
Najasaurus look like they will be the ultimate pet for Grinders in pvp. 170 Resisting spells they can just run across para fields. 100% Poison resist might make them useful for certain bosses as well if the bosses damage is split like 50/50 you could go 80/100 and only take 10% of it's true damage.
Title: Re: New OSI Animal training discussion
Post by: The Ghost on May 29, 2017, 03:19:24 PM
The magical and special and area add-ons are nice too.   Lot of possibilities. 
I like the new change to taming.  Just tires of pet training
Title: Re: New OSI Animal training discussion
Post by: manwinc on May 29, 2017, 03:22:21 PM
The aoe that does poison damage is almost literally useless. Only does 7-9 damage, so I wouldn't even bother adding it. The AOE DP breath though is pretty nasty and seems to deadly poison. My first najasaurus cleared out a rat spawn and the champ with me healing it before it's skills were even trained.
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 29, 2017, 08:57:15 PM
Completely finished training a lesser hiryu from 1-5. I was able to max everything but skills. Even with grasping claw and my character using disco, the 100% phy damage doesn't do nearly the damage I'd like so this pet will be at the bottom of my to use list.

This one was a complete experiment so I added the special nerve strike after the second training and it took away the option to add any other special and AOE. Bushido was chosen at the final level so it looks like any magic related special will take away all other options.

 

Title: Re: New OSI Animal training discussion
Post by: manwinc on May 29, 2017, 09:09:57 PM
How hard was it hitting?
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 29, 2017, 09:38:13 PM
How hard was it hitting?

Average mid 50s with seldom low 60s after discord. High 30s to mid 40s no discord. It may be better scrolled but I don't see a drastic damage increase.

Title: Re: New OSI Animal training discussion
Post by: manwinc on May 29, 2017, 11:02:35 PM
That doesn't seem right, I'll pull out mine and give it a whirl. What's your strength and base damage.
Title: Re: New OSI Animal training discussion
Post by: bodfather on May 30, 2017, 05:00:07 AM
Both are capped on str and base since I'm not scrolling out throwaway test pets. GM Wrestle,Tact, Anat. I did hit something for mid 70s but for the most part it was high 50s to 68. It's just nowhere near the damage I expect from a discord tamer with this caliber of pet.



Title: Re: New OSI Animal training discussion
Post by: Biza on June 09, 2017, 08:23:39 PM
If anyone on here is scripting for pet training and needs some help or pointers I have learned a few tricks to leveling pets as I am on my 15th 5 slotter now. My current Pack beetle is a beast of a physical tank with double AOE attacks for some of the harder spawns.
What AOE attacks did you put on and in what order?

Sorry it took me so long to get back to you on this, didnt see it right away. AOE (any) Then Bushido. It gives you a regular pbaoe whirl wind. Looks like they may have changed a few things since though. I got burned out on my tamer and currently been sticking with archer.