ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Combat/Healing/Looting => Topic started by: TrailMyx on June 09, 2008, 12:13:16 PM

Title: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 09, 2008, 12:13:16 PM
Code: [Select]
;=================================================================
; Script Name: TrailMyx's Advanced CLAw (Complete Looting Assistant)
; Author: TrailMyx
; Version: 0.756
; Shard OSI / FS: OSI / FS OK
; Revision Date: 9/29/2007
; Purpose: Simply the Fastest and Best autolooter in the UOniverse!
; Globals:
; Special Thanks:
;   Cerveza the UO master!
; Beta testers:  Bookwyrm, MissyMoose, Gimlet, Cake2, Hoby.  Thanks!
; Bug testers: Khameleon
;=================================================================

(http://img250.imageshack.us/img250/3172/tmclawsetup1lf6.jpg)

Features:


Detailed Stats:

In order to add rules that you can apply to looting, you must first add these rules to the [Rule Entry] Left Pane.  You do this by following the above picture and numbers:

1) Select the attribute/intensity/etc as well as the logic (<,>,=,<=,>=,<>) and the value of the intensity.
2) Select OK, this moves the "rule" to the [Rule Entry] Pane
3) Select a rule you want to put in the [Active Rules]
4) Press "Add" and the selected rule will be added to your [Active Rules] list
5) The [Active Rules] list will be applied to every item found in a corpse/container.

ML Items:
Dragon Flame, Serpent Fang, Tiger Claw badges$Blight$Scourage$Putrefaction$Taint$Corruption$Eye of Travesty$Diseased Bark$Dread Horn Mane$Mucclent$Decay$Yellow, Blue key$Torso, Legs, Head, Spine

About intensities:

The CLAw searches for intensities by looking for numbers that start or end a line within a property value.  So intensities like:

+10 Fencing
and
Fire Damage 100%

These can be searched for intensities >, >=, = , < or <=.  However for things like:

Mage Weapon -26 Skill

Since the intensity is embedded in the line, you cannot look for a specific intensity.  This is to speed up parsing of each individual line.

What's the interface all about?
This script is a bunch of subroutines that will allow you to integrate the CLAw looting into your own scripts.  If you'd like to see an example of how this works, download the Heartwood quester with CLAw support.
Title: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on July 20, 2008, 10:27:10 AM
Questions/Answers/Useful Tips:

Using the Logic interface - a quick tutorial

In order to form a complex rule, you have to have the individual rules already in your Rules Entry list.  Once they are there, you do the following:

Example FC1 && FCR3

1) Enter FC1 as a rule
2) Enter FCR3 as a rule
3) Press the "Rule" key
4) Select the first rule from the Rules Entry (looting will pause - note the rule entry buttons change..)
5) Select "FC1" rule from the Rules Entry list and press the OK button (note that AND, OR, and NOT appear)
6) Press the AND button
7) Select "FCR3" rule from the Rules Entry list and press the OK button.
...note... watch the rule being formed in the Rule: textbox
8 ) When you are done with the rule, press DONE.
9) Now you have a rule [Faster Casting >=1 AND Faster cast Recovery >=3]
10) If rule is to your liking, then press the ADD to add it to your active list.

Things to note:
1) Complex rules are surrounded by brackets [ ]  (script does this automatically)
2) Yes, you may have multiple complex rules chained together.  i.e. [FC1 && FCR3] && [ NOT ring]

It does take a bit of practice to make the logic correct.  It's a bit funky at first, but it's a necessary evil to be sure the user enters a rule that makes sense to the script AND the way it's entered automatically tokenizes the rule, so I don't have to parse it every time and this adds to the speed of looting.  Imagine how long looting would take if you have to parse a logical string each time...  yeesh.

If you want to see a mind-bending piece of coding, take a look at recursive parser that runs the rule evaluation for complex rules.  lol.  I never want to debug that again!
--------------------------------------
Q: The CLAw isn't saving my setup
A:
make sure the files it saves are being saved to the same directory as your EUOX.exe file.  Just be sure to remove the "c:\" from the saved files.

For example the "pointer" file that directs the CLAw to your looting saved will be named:

(shard)_(char name)_aclawlite.txt

The file contents will be like this:
Code: easyuo
  1. set %setupfile (filename).txt
  2.  

This points to your looter setup file "(filename).txt".  Note there is no "c:\"

Both these must be located in the same directory as where you ran "EUOX.exe"

--------------------------------------
Q: This script doesn't seem to be looting things on my loot list or is otherwise behaving strangely
A:

In order to start diagnosing any issue, the first place to start is to only run this script without any other script running.  More importantly, if you are using Razor, Steam or UOA, please stop using those while you determine if there's is a problem with the script itself.  Those external programs play havoc with how EasyUO communicates with the client, so limit EasyUO to their exposure while you debug.

Attached is the original release of the CLAw here at SUO back in 2008 Version 0.756 for a historical view of the evolution of this script.

Note this script was released for around a year before at UOCoders, so it's been around for a while now.  ;)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: rana70 on August 02, 2008, 09:21:29 PM
Version 0.756

Hi,

isi possible that there is a sligt glitch with the small "p" / "u" button in the upper right corner ?

I pressed it .. the big PAUSE Button below became UNPAUSE and I never could
unpause the script. Pressing any of the two buttons just brings up Pause...
in the status line an the buttons still stay "u" and "unpause"

btw. I add the Butchers Warcleaver HFR_ to the daggertyps and
if you don't mind I would move the set %root_directory xxx to the
usersetup area at the beginning of the script
 
thx for all your work
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on August 03, 2008, 02:12:22 AM
Thanks for that.  There is something wrong with the pause button in the LITE version, but seems to work fine in the FULL version. 

Oh, lol, I fixed that already.  I have another version I never released.  heh.  Oops.  But I'll add your Butcher's War Cleaver suggestion.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on August 03, 2008, 02:42:31 AM
For now, just goto line 448 and remove:

Code: [Select]
  set %script_pause #FALSE
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on August 03, 2008, 07:06:34 AM
LOL TM.. we already fixed that over at Coders :P
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: rana70 on August 03, 2008, 07:07:31 AM
Thanks for that.  There is something wrong with the pause button in the LITE version, but seems to work fine in the FULL version. 

Oh, lol, I fixed that already.  I have another version I never released.  heh.  Oops.  But I'll add your Butcher's War Cleaver suggestion.

Since I only see te lite version ... I figured out this problem ... ;-)

Thanks for the quick fix :-)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: faofeng on September 01, 2008, 05:08:34 PM
this is good
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 01, 2008, 05:22:24 PM
this is good

Glad you like it!
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: rejoin on September 15, 2008, 07:36:33 AM
i cant figure out where to download the script
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: nikki on September 29, 2008, 11:13:12 AM
so far everything works awesome. ive already gotten a 1/3 with dci and lmc so it obviously works well. anyway ive been running threw about 150k boards and have not gotten any runics. i imagine its just my luck but has there ever been a problem with it not looting the runics?
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 29, 2008, 11:57:15 AM
so far everything works awesome. ive already gotten a 1/3 with dci and lmc so it obviously works well. anyway ive been running threw about 150k boards and have not gotten any runics. i imagine its just my luck but has there ever been a problem with it not looting the runics?

I totally think they tightened up the heartwood runics.  During my push to get the spring tickets, I only got 2 Oak kits in about a million boards.  Bleah.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 29, 2008, 12:46:20 PM
If this is your first use of the CLAw, keep in mind that it makes for a great looter during PvM.  That's why I designed it actually.  It works with the Heartwood quester as an added bonus.  ;)

And in targeted mode, it will let you go through a container (single level) and sort through items and apply your rule set.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on September 29, 2008, 01:36:55 PM
Trust me when I say.. this looter is the most advanced piece of work I've seen yet.  when I was testing this TM was kind enough to work with me, I hunt in a very Stressful Environment and we got the looter to work very Efficiently.  It has never missed anything in my Looter Category.. though I forgot to ask him to add Set Armor to the main program.. it was easily added with the User Define Option.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 29, 2008, 02:15:13 PM
Trust me when I say.. this looter is the most advanced piece of work I've seen yet.  when I was testing this TM was kind enough to work with me, I hunt in a very Stressful Environment and we got the looter to work very Efficiently.  It has never missed anything in my Looter Category.. though I forgot to ask him to add Set Armor to the main program.. it was easily added with the User Define Option.

Lol, yes Kham has tortured this thing to a bloody pulp.  Between his work testing and Cerveza's original debugging, I think we have a really nice offering that simply blows away any other looter out there handily.

I still owe him some additions from his findings.... One day... ;)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on September 29, 2008, 02:46:55 PM
I still owe him some additions from his findings.... One day... ;)

Ya, the little Tweaks I have on my side work, but I bet what ever TM comes up with will work much better.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on September 30, 2008, 05:16:43 AM
Ok, as I said in the Heartwood thread, I have lost CLAw now. I am not scripter, at all, but I think I found where its hosing up. I looks like its getting into a loop lock type situation at a certain point. That point appears to be in this section....
Code: [Select]
    SetupLoop1:

    str pos !copy $

    if #STRRES <> 0

    {

      set !len #STRRES - 1

      str left !copy !len

      set %name . !i #STRRES ; create %name(!i)
       msg 1$
      set % . #STRRES !i ; this is the name(!i) index number

      set !len !len + 1

      str del !copy 1 !len

      set !copy #STRRES

      set %log . !i #TRUE

      set !i !i + 1

      goto SetupLoop1
     msg 2$

The two 'msg' parts I added myself in a way to track down where its getting hosed up. I know there are probably better ways but it works for me. I think.

So, is something happening in the above that I can fix to at least get CLAw back working for me? Is this somehow related to my Quester issue or something different? If its on my end, and I have no doubts that it is considering the successful people have been having, I hope that I can do something to fix it.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 30, 2008, 06:50:19 AM
Well, it can't really get stuck in this loop.  The reason I say that is because it's parsing a finite list contained in the variable %name.  The value in %name isn't dynamic and is setup in the code just above this loop.  Really, the only way you could get stuck in this loop is if the code was changed on your version.  You might want to delete the version you have and re-download it.  But looking at your snippet you posted, this part hasn't changed.

Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Hoby on September 30, 2008, 07:34:42 AM
Here is the issue i am having, when the corpse is opened it keeps opening and moving the corpse around and never gets to looting it. The corpse opens in the bottom left of my window.  I dont know if it does that because i have a constant flow of msgs across the left side.  I cant figure out how to move the corpse to a different part of the screen. I really would like this to work because i like to solo miamso and dont have time to loot everything myself.  Thanks, any help would be appreciated.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 30, 2008, 07:46:26 AM
Here is the issue i am having, when the corpse is opened it keeps opening and moving the corpse around and never gets to looting it. The corpse opens in the bottom left of my window.  I dont know if it does that because i have a constant flow of msgs across the left side.  I cant figure out how to move the corpse to a different part of the screen. I really would like this to work because i like to solo miamso and dont have time to loot everything myself.  Thanks, any help would be appreciated.

I always move the corpses to the same part of the screen to keep the screen from getting cluttered.  After a 100 or so loots, you'll won't know where the corpse will open. 

With that said, if all you want is to move the opening point to another location, just change the X,Y values of #NEXTCPOS at line 382.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on September 30, 2008, 09:39:59 AM
Well, it can't really get stuck in this loop.  The reason I say that is because it's parsing a finite list contained in the variable %name.  The value in %name isn't dynamic and is setup in the code just above this loop.  Really, the only way you could get stuck in this loop is if the code was changed on your version.  You might want to delete the version you have and re-download it.  But looking at your snippet you posted, this part hasn't changed.



The reason I thought it was looping there was because when I added the msg's in as shown above my character would spam 1 but never get to 2. Is there a better way to check and see where a script is when it doesn't run for you? Maybe that will help me track down my problem. I tried deleting and redownloading ClAw but it still seems to be in that same section all the time.

I ran a few virus scans with no luck. Its sad that I wish I had a virus since I can't seem to figure out why I can't run any of your scripts. heh

I tried running the tm_totalizer one as well and it seemed to do the same thing. I put a few messages in that one as well to let me know what step it was on and it kept doing the same msg over and over and never making it to the next one, which is right after the section I posted above.

I didn't mean to tie you up wasting time on something that's clearly an issue only on my end. Thanks for trying to help though. I appreciate the time you spent helping me try to fix my issue.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on September 30, 2008, 11:11:49 AM
I didn't mean to tie you up wasting time on something that's clearly an issue only on my end. Thanks for trying to help though. I appreciate the time you spent helping me try to fix my issue.

No worries, I love a good mystery and you get the golden goose for this one.  I'm stumped (and that's hard to do).  What's totally strange is that you were able to use the CLAw at one point, but now something has changed.

What changes have you made to your computer/OS since just before you first noticed things were acting strangely?  Seems to be something subtle.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on September 30, 2008, 02:16:40 PM
I didn't mean to tie you up wasting time on something that's clearly an issue only on my end. Thanks for trying to help though. I appreciate the time you spent helping me try to fix my issue.

No worries, I love a good mystery and you get the golden goose for this one.  I'm stumped (and that's hard to do).  What's totally strange is that you were able to use the CLAw at one point, but now something has changed.

What changes have you made to your computer/OS since just before you first noticed things were acting strangely?  Seems to be something subtle.


Aside from a few virus scans, patching UO again and reinstalling EasyUO I haven't made any changes. And ya, CLAw worked perfectly before I tried to use the Quester, not sure why it wouldn't now. Its doesn't even get to the part when it opens up its interface. It opens the paper doll and the backpack but doesn't go any further than that. I can cheat the script and make it open up the interface by taking out the entire Setuploop1 section but you said that that wasn't where my problem is. The same goes for tm_totalizer. If I take out the Setuploop1 section there I can cheat it to open up the interface but nothing more. I know that doesn't really help though.  Its just that whenever I look to see where CLAw and tm_totalizer are sticking, both are in that section. So something on my end is clearly not reacting well to something there, just not sure what or why.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 01, 2008, 01:44:50 PM
Well this will still bug me.  There's just no reason for you to be having the kinds of problems you seem to be having that I can think of.  But I must surrender.... :)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: _C2_ on October 01, 2008, 04:11:17 PM
i know this is crazy tm but are there any keys or commands that would interact funny with UOA or uo macros.  I know i cannot run my Zoo uni tamer with uoa on because the move commands set off all kinds of macros.  To be honest I haven't read all the posts but that popped in my head.

Or maybe their mouse settings are turned way up or down froma thing like cheat engine messing up timing.

Just tossing some random things out there that have messed with code for me before because u are right in that it just doesn't seem right that something would be causing this in the natural code.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 01, 2008, 05:10:03 PM
i know this is crazy tm but are there any keys or commands that would interact funny with UOA or uo macros.  I know i cannot run my Zoo uni tamer with uoa on because the move commands set off all kinds of macros.  To be honest I haven't read all the posts but that popped in my head.

Or maybe their mouse settings are turned way up or down froma thing like cheat engine messing up timing.

Just tossing some random things out there that have messed with code for me before because u are right in that it just doesn't seem right that something would be causing this in the natural code.

Ya, that's all good things to think about; what could be running that wasn't before?  I never run Razor or UOA when I script just because they don't co-exist well.  I can't speak for CE because I haven't ever used it.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 01, 2008, 06:39:39 PM
i know this is crazy tm but are there any keys or commands that would interact funny with UOA or uo macros.  I know i cannot run my Zoo uni tamer with uoa on because the move commands set off all kinds of macros.  To be honest I haven't read all the posts but that popped in my head.

Or maybe their mouse settings are turned way up or down froma thing like cheat engine messing up timing.

Just tossing some random things out there that have messed with code for me before because u are right in that it just doesn't seem right that something would be causing this in the natural code.

Not running UOA right now or Razor. I will try it with all of my UO Macros deleted and see if that will help just in case. I am also going to be at my house tomorrow so I will try it on my home pc and see if I get any different results. I assume I will since no one else has this problem. If I still do, I will just assume that TM has placed a curse on me so I can't use any of his scripts. heh.

I doubt it could be mouse settings as I don't even get past the initial kick off of the script. It moves the paperdoll and backpack then just stops. Well, it never stops. If I put in those messages it will loop the same ones over and over until I stop it. I added 14 messages to the code I posted earlier and it spammed 1-13 over and over and never hit 14. 14 was the one right after the section I posted. So, its going, just round and round. For me at least. However, I didn't before. That's whats so confusing. I made no changes to CLAw itself and even deleted it and redownloaded it and it still hoses for me. I am like TM, I am at the give up stage. I keep trying it everyday in the hopes that whatever happened goes back to however it was before just cause I love CLAw. But, other than that, I too am at a loss.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 01, 2008, 06:47:13 PM
Just for giggles, try to change that loop in the CLAw and Totalizer from this:

Code: [Select]
    SetupLoop1:
      str pos !copy $
      if #STRRES <> 0

to this:

Code: [Select]
    SetupLoop1:
      str pos !copy $
      if #STRRES > 0
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on October 02, 2008, 01:26:40 AM
did you try to redownload the script?
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 02, 2008, 03:43:17 AM
did you try to redownload the script?


I did, many times. Maybe someone much smarter than me can tell me what the section of code that is looping for me is actually doing so maybe I can try to track down why that activity is having issues on my end? I may not know scripting for EasyUO at all, but at least I can be able to search for a cause more efficiently if I know what is supposed to be happening so I can maybe why its not happening.

I assume, because it has 'goto SetupLoop1' at the end of the code section where I start to loop that something with the 'SetupLoop1' code isn't being set properly for me which causes it to not be able to get to the next section and instead just keep hitting the 'goto SetupLoop1' command. If I can find out what is not being set, or done, it will help me see why something like that isn't being set, or done.

If that makes sense. heh
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 02, 2008, 09:26:09 AM
Did you try making that little change I suggested?  I'm not sure why you would be the only person on the Earth that might have a different value returned from a STR statement, but anything is possible.....
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 02, 2008, 12:23:24 PM
Did you try making that little change I suggested?  I'm not sure why you would be the only person on the Earth that might have a different value returned from a STR statement, but anything is possible.....


Yeah, I tried it. I still end up looping in that same section. Something is definitely wrong on my end. Hopefully when I get on my desktop I will be able to get it to work for me. Thanks for the help though. I am planning on doing a wipe of my laptop anyway so maybe after that whatever is holding me back from using your stuff will fix itself.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 02, 2008, 12:44:49 PM
Well, you might try pausing the script after it's been looping in that for a while.  Typically, you should either get a 0 in #STRRES when the STR command doesn't find something, or worse case *may* be an N/A.  It would be interesting to see what the result of #STRRES ends up being...  That would mean that your present version of EasyUO is spitting out answers that are just about singularly unique; lucky you!
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 03, 2008, 03:29:49 AM
Well, you might try pausing the script after it's been looping in that for a while.  Typically, you should either get a 0 in #STRRES when the STR command doesn't find something, or worse case *may* be an N/A.  It would be interesting to see what the result of #STRRES ends up being...  That would mean that your present version of EasyUO is spitting out answers that are just about singularly unique; lucky you!

How would I check what the #STRRES ends up as? If, theoretically, it is spitting out something unique, could I tweak something to use that so that I can get it to work for me? I tried deleting EasyUO and re-downloading it, of course with no luck. Jebus, this is why I always steered clear of programming. So people have more of a stomach for this sort of thing than me. heh
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 03, 2008, 09:08:37 AM
Well, you might try pausing the script after it's been looping in that for a while.  Typically, you should either get a 0 in #STRRES when the STR command doesn't find something, or worse case *may* be an N/A.  It would be interesting to see what the result of #STRRES ends up being...  That would mean that your present version of EasyUO is spitting out answers that are just about singularly unique; lucky you!

How would I check what the #STRRES ends up as? If, theoretically, it is spitting out something unique, could I tweak something to use that so that I can get it to work for me? I tried deleting EasyUO and re-downloading it, of course with no luck. Jebus, this is why I always steered clear of programming. So people have more of a stomach for this sort of thing than me. heh

Well, for you it's easy.  Just let it loop for a while and then pause the script.  It should be looping at that location.  Just single-step the code (F8) until EUO executes the STR function, and then look over at the #STRRES value in the system variables.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 03, 2008, 10:06:09 AM
Well, you might try pausing the script after it's been looping in that for a while.  Typically, you should either get a 0 in #STRRES when the STR command doesn't find something, or worse case *may* be an N/A.  It would be interesting to see what the result of #STRRES ends up being...  That would mean that your present version of EasyUO is spitting out answers that are just about singularly unique; lucky you!

How would I check what the #STRRES ends up as? If, theoretically, it is spitting out something unique, could I tweak something to use that so that I can get it to work for me? I tried deleting EasyUO and re-downloading it, of course with no luck. Jebus, this is why I always steered clear of programming. So people have more of a stomach for this sort of thing than me. heh

Well, for you it's easy.  Just let it loop for a while and then pause the script.  It should be looping at that location.  Just single-step the code (F8) until EUO executes the STR function, and then look over at the #STRRES value in the system variables.

Well, the #STRRES shows up as blank whenever I check it. I assume its supposed to be a number. Any idea what would cause that value to not be set? Or anyway to manually set it in the script so that it doesn't loop? Probably not I assume.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 03, 2008, 10:28:25 AM

Well, the #STRRES shows up as blank whenever I check it. I assume its supposed to be a number. Any idea what would cause that value to not be set? Or anyway to manually set it in the script so that it doesn't loop? Probably not I assume.

Well, even blank should have failed the logic "if #STRRES > 0". 

On my system, "str pos !copy $" will always return a number.  How strange is that?
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Dessin on October 03, 2008, 04:23:53 PM

Well, the #STRRES shows up as blank whenever I check it. I assume its supposed to be a number. Any idea what would cause that value to not be set? Or anyway to manually set it in the script so that it doesn't loop? Probably not I assume.

Well, even blank should have failed the logic "if #STRRES > 0". 

On my system, "str pos !copy $" will always return a number.  How strange is that?

I assume very strange. Should I feel lucky? heh.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 12, 2008, 12:10:54 AM
Posted version .7583

New to version .7583:
. modifed method of body hiding, now will rehide bodies but doesn't break container looting.
. additional bones added
. added Daemon Bones for collection
. added Butcher's War Cleaver for carving tools.
. Fixed bug when re-loading saved files.
. Fixed bug when #LPC wasn't restored in AddNewRule
. Fixed strange parsing error in DeleteRuleChain
. Revised OpenContainer for simpler function, removed SampleContainer method
. Loot bones to main pack
. added YJG to list of talisman
. fixed bug where some bracelets aren't looted.
. fixed initialization bug in CheckRangeMegaFunction
. added #LLIFTKIND and #TARGCURS protection (thanks Khamelon)
. Corpse hiding has been enabled for the LITE version! (Kham forced me do to it right this time....)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: coyan2 on October 24, 2008, 05:39:55 AM
Is there a good sample rule set for this available?

I have been playing with it, and it loots fine, Just a little slow, Thought maybe my rules are a little out of wack. Seems to take forever to evaluate any container it opens up...

I tried to use it with my hunter script, I turned off the looting part of mine, as all it loots are items, and its fast, But when this runs along side of my hunter, It takes forever to loot anything, So I turned off my hunter, and fought manually(ugh...lol). It loots a little faster, But still real slow on the evaluating part...

Anyway, Nice script.
Thanks for your time, and energy in this one...
coy
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 24, 2008, 10:45:29 AM
Let us know how many rules you have and what you are monsters you are looting.  If you click the "Stats" tab, it will tell you a bunch about what is being done during looting.  On my Wammy, I have 25 rules, 16 active, 2 complex (that's for the FULL version), 1 Omit (also FULL version) and the timing stats are:

RET: 13.8ms (Rule Execution Time)
RPS: 81 (Rules per Second).

This totally depends on your computer you are using; the faster CPU, the faster the rules will execute.  But you can kinda do the math from these numbers to see what kind of execution times per container you'll need.  13.8ms (milliseconds) per rule is historically pretty normal for me.  (My system in a Athlon X2, 4.4)

What does your hunter script do?  It might be fighting for #LPC, since this looter kickes up the #LPC in order to go through all the rules quickly.

But even if all that is good, you have to remember that this thing is evaluating the properties of the items contained and that will always take more time than just looting items.

I have a new version of this I'm testing that opens the container and gets to the evaluation much faster; perhaps that's some of the slowness you're talking about.  Khameleon and I have been testing that version for us in the Elite section.  I may be able to get that posted this weekend.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 24, 2008, 11:13:19 AM
Oh, and I'll try and throw together a basic sample rules file for you and to attach to the CLAw thread.  I have meant to do that for a while; but all my rule files are for the FULL version.  I'll whip up a LITE version for ya.  They are subjective to your needs and playstyle, but I suppose it's a start.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: coyan2 on October 24, 2008, 06:19:41 PM
Wow, Your response time is sweet.. :) :)

Ok, My hunter itself is a road hog. I normally just use it for hunting earth elems for now, to get gems, dirt, and a little gold. Its also set up as a harvester, for cotton, wheat, veggies, green thorns...

So, when i was testing this out, I was fighting earth elems, and they only have like small ore piles, some gems, gold, furtile dirt, and 1-2 mandrake root on them, once in awhile you will get a t-map, and 1-3 weaps/armor also. So, I was thinking it would be fairly quick, as the only rules I have concerning armor/weps, is I wanted it to gather all the slayers... It would do it, But take like 1-3 seconds.. I didn't look at the stats tab, But will when I get to it tomorrow after work.

My system.
Intel 2.8ghz
2meg ram
WinXP pro sp3

Not bad, but not the best of the best either...:(

Anyway. How do I make it into the elite? I think I would love the full version... :)
But this one will do for me at this time...
Thanks again,
Coy..
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 24, 2008, 06:57:42 PM
Wow, Your response time is sweet.. :) :)

Ok, My hunter itself is a road hog. I normally just use it for hunting earth elems for now, to get gems, dirt, and a little gold. Its also set up as a harvester, for cotton, wheat, veggies, green thorns...

So, when i was testing this out, I was fighting earth elems, and they only have like small ore piles, some gems, gold, furtile dirt, and 1-2 mandrake root on them, once in awhile you will get a t-map, and 1-3 weaps/armor also. So, I was thinking it would be fairly quick, as the only rules I have concerning armor/weps, is I wanted it to gather all the slayers... It would do it, But take like 1-3 seconds.. I didn't look at the stats tab, But will when I get to it tomorrow after work.

My system.
Intel 2.8ghz
2meg ram
WinXP pro sp3

Not bad, but not the best of the best either...:(

Anyway. How do I make it into the elite? I think I would love the full version... :)
But this one will do for me at this time...
Thanks again,
Coy..

Oh, 1-3 seconds is pretty good since it's having to look at the properties of all the items on a body.  I think it's working fine for you.  You'll really appreciate it when you are trying to loot a body with 30-80 items.  It might seem like it takes a while, but boy it sucks worse to have to sift through all that crap by hand otherwise.

Especially with the quality of the loot these days; monster loot is simply broken.  You end up pitching 99.94% of the items.  I'll start keeping a stat of how many item's you collect.  Should be funny.

Item based looters will outperform this looter, but when you start looking at properties, there's no looter out there that has the control of this one that loots faster.  ;)

P.S.  Santa needs to bring you a new computer for X-mas... :p
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Beertje on October 25, 2008, 04:11:34 AM
So far I've been using BMAutomagicLooter, but that one seems to make me crash on a regular basis (when running from an opened corpse). I'm hoping this one will run OK on my little laptop (1.8Ghz, 1.5GB) and lay off the crashcart.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: coyan2 on October 27, 2008, 05:03:59 PM
Ya, if santa had the mojo for a new computer, I think I would be out on the lake instead...:)

Im hoping that next year taxes will help me get something better..

Anyway, thanks for the help.. Im gonna keep messing around with it..

coy
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 27, 2008, 05:08:51 PM
Ya, if santa had the mojo for a new computer, I think I would be out on the lake instead...:)

Im hoping that next year taxes will help me get something better..

Anyway, thanks for the help.. Im gonna keep messing around with it..

coy

Heh, well on the bright side, you can use your current computer as a boat anchor.  At least you have that part covered!  hehehehe
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on October 27, 2008, 05:11:49 PM
So far I've been using BMAutomagicLooter, but that one seems to make me crash on a regular basis (when running from an opened corpse). I'm hoping this one will run OK on my little laptop (1.8Ghz, 1.5GB) and lay off the crashcart.

It's a rare occassion when this looter will crash your system.  Unfortnately most looters use exevent drag/drops, so you will always run the risk of killing the client using those commands.  I do have an option in the CLAw to revert back to the original event drag/click which eliminates the client death, but interacts with your mouse a bit too much.  If you can stand and farm somewhere, then it'll work. 

Really though, I have probably killed the client only a few times using this looter over the whole development and testing.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 08, 2008, 08:20:10 PM
Posted version .759

New to version .759:

. Treasure Map type was RunUO, added OSI also.
. Revised OpenContiner so that it functions better when there's lots of dynamic gumps occurring on the screen (damage numbers, etc).
. Also fixed a bug where the Quester or another script that tries to use #LOBJECTID might be corrupted
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: luv2luvlong on November 09, 2008, 09:31:31 AM
I really like this looter, however it doesent search sub containers which is annoying when searching a corpse for cursed items.  I do like the ability to set the specific property's to search. But I do think it realy needs the sub container search ability. keep up the good work TM.

peace
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 09, 2008, 09:37:15 AM
You'll have to explain that one to me.  Are cursed items kept in another container?  I thought all bodies were single level except for bodies with treasure boxes, and then those are locked.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 10, 2008, 01:46:53 AM
Oh, you must be doing PvP and want to go through a corpse to see if people have placed the powerscrolls in containers in their body?  Frankly, I never considered using this looter in PvP.  Lol.  Anyhow, I have another script (Miffy's Item Finder) that will do a recursive search through all containers and might work for you.  However, it's not a classic "looter".
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: luv2luvlong on November 10, 2008, 11:02:46 AM
i wish i could pvp and i am working on getting better at it, and yes that is one reason why, plus i use a modified version of bm's auto looter when fishing to search containers and such. I dump all the chests after using rk's ultra organizer to take the usual stuff (gold, jewels, regs., etc). then scan the bag for goodies. I do, however, know i miss some good items doing this as i have the eval set real high (usually 35 or 40) when doing this, and the jewelery usually dosent hit on this setting.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 10, 2008, 11:10:21 AM
Well, if it means anything, I have been meaning to add a recursive search through containers for some time now.  It's just not easy to do when you need to be sure you get *all* containers regardless of depth.  It's possible as I do it in the Item Finder, but it's not an easy revision to the already complex CLAw.  Also I have to be mindful that this looter is used for PvM, PvP and plugs into other scripts out there (including the Heartwood quester).  That's a lot of testing.  :)
Title: Question about the ClAw
Post by: Hoby on November 28, 2008, 09:22:46 PM
I keep getting the pesky "you cannot pick that up" error message alot lately.  Any quick fixes for that.  I get it alot when running the claw while i am miasomo. Only thing i find to break that is to log out and back in while im fighting miasomo.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 28, 2008, 09:38:56 PM
At the moment, I can't really do much to look at it since I'm traveling to visit family.

Are you moving around at all while looting?  You need to stand still during the looting process.

Or does this happen during the opening of the container?  Generally speaking, if you get that message, you have either moved somewhere or the corpse is in a place you can't reach.  So if you can give me a bit more details about where the body is, or what you did then perhaps I might be able to fix it quicker.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 28, 2008, 09:43:50 PM
Actually, try changing line 3245 in OpenContainer to:

Code: [Select]
    gosub TM_AdvJournalScan DRAG VALID you_did_not_earn that_is_too_far that_is_out_of_sight you_cannot
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on November 29, 2008, 04:10:56 AM
that is a bug when we pick up and item and it doesn't successfully drop, then we try to pick up another item.  it happens during normal play also, just not as often.. the only fix is to log out and log back in.  while looting, you must not do anything, I of all people know that sometimes you can't stand around while the looter is working.  are you lagging at this time? or running from the current corpse?  we need more details what you are doing when the locked item bug happens...
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 29, 2008, 08:12:52 AM
that is a bug when we pick up and item and it doesn't successfully drop, then we try to pick up another item.  it happens during normal play also, just not as often.. the only fix is to log out and log back in.  while looting, you must not do anything, I of all people know that sometimes you can't stand around while the looter is working.  are you lagging at this time? or running from the current corpse?  we need more details what you are doing when the locked item bug happens...

Ya, I've see that as well.  If it really is a problem with exevent drop not working correctly, that is something I can fix.  When this happens to me, I have a little script I run so I don't have to log out:

Code: [Select]
  exevent dropc #BACKPACKID
  stop

If this does happen in the CLAw as well (I've never seen it myself in the CLAw, but can induce it), I can put a test in and re-try the drop item in the drag subroutine.  EasyUO has become really sensitive to things lately.  I may have to address my Move items sub to prevent this.

But from what Kham is saying, this is probably happening in the DragItem sub and not the OpenContainer sub?
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Hoby on November 29, 2008, 08:38:13 AM
its prolly my fault its sticking like that.  I have to honor miasoma by hand and cast a couple spells before i engage the scorpian.  I only have 6 or 7 rules set but it takes a good 15-20 seconds to loot miasamo because it drops so much stuff.  I have tried the auto honor progs but none of them seem to work reliably for me.  I really need to honor miasamo!
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on November 29, 2008, 10:38:19 AM
you might try my Bushido assistant and just turn off everything else but honor.  All you have to do is train the script to honor the scorpion, and it should work.  The nice thing about the Bushido assistant is that it's CLAw/Healing Commander aware, so it won't try and mess up  your honor casting.  At least it shouldn't.  I still need to finish that one...

But it's good that you mention the exevent drop issue since it really can happen at anytime, and is pretty easy to sense for if you know it might happen.  I have thought to put some sort of protection for this in, but after playing for a while I just never had much issue with something getting "stuck" in exevent drag mode unless I was screwing with it.  :)

Sounds like you need a setup script for Massima.  What other spells are you casting and what other scripts are you running along with the CLAw?
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Hoby on December 01, 2008, 07:12:55 AM
i always run a lightening strike script snippet, the claw of course.  The spells i cast are in this order
1 honor miasoma
2 curse wep (i think, is that the one that you leech life back from each hit>
3 evasion
4 eeo and cons wep when they run out
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on December 02, 2008, 01:53:47 AM
another good program is OGM Dex Controller, though I'm not sure how Claw Friendly it is.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Cerveza on December 02, 2008, 06:08:22 AM
another good program is OGM Dex Controller, though I'm not sure how Claw Friendly it is.

To make any script "claw friendly" (and healer friendly as well) you can add a few things....

Code: [Select]
set !TM_HEAL #FALSE
set !TM_loot_in_progress #FALSE

That sets the globals that the healer and looter use to #FALSE, just put that in the initial script setup.

Code: [Select]
TM:
repeat
gosub Check_Status
if #result = TRUE
  goto TM

Thats the very first part of the main loop. It goes to the sub routine Check_Status and gets the value of !TM_HEAL and !TM_loot_in_progress, if either one is TRUE then the script returns to the beginning via an ugly GOTO that was put in just to make TM smile.

Now the heart of the sub, the checks.

Code: [Select]
sub Check_Status
if #targCurs = 1 || #lLiftedKind = 1
  return #TRUE
namespace copy TM_HEAL from global TM_HEAL
if !TM_HEAL = #TRUE
  return #TRUE
wait 10
namespace copy TM_loot_in_progress from global TM_loot
if !TM_loot_in_progress = #TRUE
  return #TRUE
return #FALSE

Notice I put in #targCurs and #lLiftedKind, you may or may not need these depending on your application. The first, #targCurs checks the targetting cursor and if it's a value of 1 (target cursor is present) then the sub returns a TRUE and doesn't execute the rest of the script. The #lLiftedKind checks if you have anything being dragged at the moment. Again, if theres something on your cursor, the sub returns a TRUE and loops back instead of continuing.

I think most scripts you have will want to include those.

After that is just a namespace check to find out the status of the healer and looter. If either is active, then a TRUE is returned and the script cycles back instead of continues. If a FALSE is returned then the script is allowed to continue.

You can do the same thing with any script. If you want to run multiple scripts at the same time, it's always a good idea to set your priorities to which will be main scripts, then "pause" the others when the mains are running. You can use Globals like TM has here.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on December 02, 2008, 09:34:51 AM
And yes I did smile.  heh

The main point here is you have to remember that even though you can run more than one script, you are still dealing with one character, and typically that character can only do one thing at a time. 

If you have 5 scripts and each one is trying to heal, loot, drag and cast all at the same time, you'll get some pretty strange behavior.  So that's why I included the global variables !TM_HEAL and !!TM_loot_in_progress.  These will let you know if the healer or looter is busy and prevent you from doing something during the time when these scripts might be manipulating items.

Cerveza's suggestion to watch the #targCurs and #lLiftedKind system variables is a great one (I do it in the CLAw also).  This gives your script another level of protection because these variables let your script know if there is some action taking place (even if you are doing it by hand..)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Crome969 on January 15, 2009, 03:15:11 PM
I test now your script on a Freeshard
i have Combine it with a Autokilling autoheal bot and must say
Impressive!
Thats the best Looter i ever Saw
Good Work.. i hope.. i will learn in anytime how to script so Damn Impressive

*thumbs up*
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on January 15, 2009, 03:32:26 PM
Glad you like it.  I use it on a freeshard too and it works pretty well.  Doesn't seem to crash the client as much as some of the other looters out there.  It's just timing really.

Loot away!

Once you learn how to script, then the possibilities are endless!
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Crome969 on January 15, 2009, 03:59:16 PM
Glad you like it.  I use it on a freeshard too and it works pretty well.  Doesn't seem to crash the client as much as some of the other looters out there.  It's just timing really.

Loot away!

Once you learn how to script, then the possibilities are endless!
sure! i Think my Scriptbuildlevel is a bit more than Amateur, i build a Few Bots (Looting,Hunting,OcrHeartwoodquestmaker) but i have a lots of Problems with building Menues
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on January 15, 2009, 04:26:50 PM
but i have a lots of Problems with building Menues

Heh, both you and Cerveza!  heh.  They are actually pretty easy once you get the hang of it.  Just use the EUO Menu Designer (http://download.easyuo.com/downloads/easyuo_md_1_0_10.msi) to get you started.  Then just remember to keep your #MENUBUTTON clear after you handle a button.  It's all cake after that.  :)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Cerveza on January 15, 2009, 05:01:41 PM
Mines actually not a fear any longer. More of a phobia now.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Crome969 on January 16, 2009, 05:36:12 AM
Mines actually not a fear any longer. More of a phobia now.
Thats my Case ,too
i have moddet the script a bit and have combined with a Hunting bot.. it works very nice :D
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on January 28, 2009, 09:20:12 PM
just wondering what exactly consists of ML items?
I might have to go back in here, and add some lines for Peerless ingredients, and set armor. I swear, I havn't looted a peice of set armor in over a year.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on January 28, 2009, 09:40:23 PM
Check out the script posting, there's a list of items there.  That list was generated (i.e. stolen) from Cerveza.  He was always man enough to go fight that stuff; I just scripted from my locked trunk.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Crome969 on January 29, 2009, 02:51:23 AM
Check out the script posting, there's a list of items there.  That list was generated (i.e. stolen) from Cerveza.  He was always man enough to go fight that stuff; I just scripted from my locked trunk.
I use the Script at an Amishard Osilike and it Works well.. Swoop or Other Mobs Looted in  a few Seconds ML stuff incluedet.. :)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: wildesau on February 04, 2009, 11:09:50 AM
Wow great script ! Running this with my Archer  and it works very well :)

Great work !
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: TrailMyx on February 04, 2009, 11:20:17 AM
Hopefully it won't crash you like some of the other looters out there.  It's nice to have control over your lootz!

Anyhow, with looters like this, you kinda get into a rhythm where you pause to let the looter do it's thing.  Once you can rely on the tool, it becomes second nature.

Lemme know if you run into any issues.  We've been polishing this one for a long time.  Cerveza and Khameleon have been torturing it for a long time.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Khameleon on February 04, 2009, 02:26:30 PM
I've gotten inside the CLAw's head now I can hear what its thinking.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Hollywood_Shono on February 25, 2009, 01:21:47 AM
If this is your first use of the CLAw, keep in mind that it makes for a great looter during PvM.  That's why I designed it actually.  It works with the Heartwood quester as an added bonus.  ;)

And in targeted mode, it will let you go through a container (single level) and sort through items and apply your rule set.


How do i set up targeting mode I have another heartwood script that has to put all the bags in secure containers so if this can go through the bags when they cap out at 125 items that would be fricken amazing
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on February 25, 2009, 08:35:29 AM
The CLAw was designed to be called by other scripts just like the quester does.  However it'll take a bit of scripting to achieve that.  Best I can tell you is to take a look at how that happens in the SUOQuester.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: hakan52 on February 27, 2009, 11:49:42 AM
Hi, I'm kinda new to scriptuo, how do I add it to loot wands? I'm playing T2A freeshard.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on February 27, 2009, 12:12:21 PM
down in at the bottem Custom type Wands, then click add, you will see it will be added to the custom list, now select that, and click add again, this will add wands to the Active looting list. and you should be all set to go.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Masscre on March 04, 2009, 12:12:17 PM
The feed back area for this script seems to have a broken link TM.  Also this is problably a newbie question but have not been able to get it to work.  I am sure it is something i am supposed to be doing but can not figure it out and can not find anybody else mentioning the same problem.  Here goes I am running the latest HW quester 1.22 same results from 1.21 though.  When it recalls into the hw for the 1st time i rail to the bowyer create my 10 bows get teh quest then get my prize and have followed the script to this point with f7 it is waiting on the CLAw do do somehting now.  But the claw never does anything.  CLAw initialize and the setup is ok the only warning i get is i need to setup my loot bag.  I have setup my loot bag way before this error ever comes up though. CLAw seems to be sitting there waiting for me to start it but it seems to be starting it say in the output line somehting like looter activted or something to this idea. Any ideas TM?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 04, 2009, 12:49:48 PM
Ah, the feedback area is dead now.  I'm just letting people give feedback to the thread itself.  Thanks for reminding me of the broken link.  I fixed the HW quest ones.

Anyhow, did you set up the loot pack in the CLAw also?  I haven't tested that on a fresh install, so I'll give it a whirl and let you know if I find anything.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 04, 2009, 01:08:25 PM
Hmm, I'm not sure what up with your setup, Masscre.  I just tried it out on my fresh Windows 7 setup.  I used the "sampleclawsetup.txt".  I DID setup my loot pack in the CLAw, I didn't test it without that setup.  Otherwise, I used default stuff.  I'm not using BMEval, so I don't have that checked, but I do have "Use Adv TM_CLAw" checked.  In the Status: section of the CLAw, I receive:

Quote
1 item evaluated in 0.3 seconds. 0 items Looted!

So I'm not really sure what's going wrong in your setup.  Perhaps you could do a bit more debugging since I must be doing something different than you.  I tried to make my setup as generic as possible since I have a whole other setup when I run the 2.0 Quester and the Advanced CLAw FULL.

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on March 04, 2009, 03:25:56 PM
damnit CJB deleted my signature, do you offer image hosting TM?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 04, 2009, 04:37:14 PM
damnit CJB deleted my signature, do you offer image hosting TM?


For you Kham, you betcha...   ;)  Leave your link up so I can copy it. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Masscre on March 04, 2009, 05:10:29 PM
I did it on another computer same results but I left it running and as I left heartwood and arrived in yew it took my bag witht he items to drop in trash can and placed them on the ground?  What do you make of this TM?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 04, 2009, 05:29:21 PM
The best thing to have for this script is to be sure that you are using a "little" bag for the storage.  From what it sounds like, you don't have the lootbag set correctly.  You might want to re-run the guided setup again.  It's impossible to move your loot bag if you have it set correctly..   However if you want to be completely safe, you should keep your loot bag a different style than the quest bags that are offered.  Like the small pack or a crate.

Since there's no prevision in the script to drop anything on the ground at the bank (or home), I'm not sure what's happening there....  The only time things can be dropped on the ground is within heartwood.  Dunno.

Personally, I wouldn't use Empath Abby for a bank.  There's only one banker.  I'd go somewhere that has more possible bankers in earshot and make sure your rune is close enough so they can hear you.

I let it run this afternoon for several cycles and didn't have a problem (even got an ash runic).  Just double check your setuip.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 04, 2009, 06:54:21 PM
I got it.  You'll see there's a siggy hosting section now.  I just posted your siggy there, and then you can just link it from that section.  Everyone can do it that way.  It also keeps the siggy local to here.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on March 04, 2009, 07:05:58 PM
ah cool, Ty, I didn't think they would recycle the image hosting there.. I guess I won't use them anymore :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Hollywood_Shono on March 10, 2009, 12:59:42 PM
Could I use this script to loot people that I kill. I am playing on siege where there is no insurance would it auto open the persons corpse and loot their faction gear.. Im guessing its yes i just haven't had time to play with this script.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on March 10, 2009, 02:03:06 PM
ya, thats sorta the thing about a looter.
you can also use it to sort a container.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: b@ndito on March 16, 2009, 10:03:46 AM
going try this
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: test on April 04, 2009, 12:28:59 PM
Love it.. Having a couple issue with the weight of gold and when BOS sends. Burned alot of BOS charges sending 1-2k gold. I can carry about 20k before I get heavy. If I knew how to change those I would be great.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 05, 2009, 04:25:37 PM
was your Status bar Open? if that closes you loose all your stat info.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 05, 2009, 06:01:00 PM
Love it.. Having a couple issue with the weight of gold and when BOS sends. Burned alot of BOS charges sending 1-2k gold. I can carry about 20k before I get heavy. If I knew how to change those I would be great.

Just make a search in the code for one specific %var that tells the script when you are overweight.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: test on April 06, 2009, 01:26:54 AM
What I would really is to be able to have the send BOS amount in the menu as the others.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 06, 2009, 08:41:03 AM
What I would really is to be able to have the send BOS amount in the menu as the others.

Well that's not really a possibility because you can BOS anything that you have configured, so bandages, gold, hides, whatever.  Since they are all handled the same way, it would be difficult to break them out individually.  No, just look for that weight variable (hint, it's set to 425 now and set it to whatever you want).
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: test on April 06, 2009, 07:36:57 PM
I saw that and was the reason I posted. Mine is giving the message at 325 stones. Again about 100 stones too soon. I thought maybe I over looked something. I did try it again and made sure the txt stat was opened. In fact I left it where the script placed it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 06, 2009, 08:22:31 PM
Can't tell you why yours is doing 325.  The hard stop for the script is 425 or 10 stones minus your maximum.  What's your strength currently at?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Daeus on April 12, 2009, 06:49:45 PM
If anyone has trouble with the script saving your settings, make sure the file is directly in your EUO directory.  I had CLAw in a subfolder, and it ran fine but would not save my settings.

Thanks for taking the time to help me figure it out TM.

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 12, 2009, 09:16:10 PM
if you save it like this C:\vkclawsetup.txt you should be ok :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 13, 2009, 09:09:17 AM
if you save it like this C:\vkclawsetup.txt you should be ok :)

For XP anyhow.  Vista will be grumpy if you try this.  That's when you change the %os_type variable so the script will look inside your EUO directory.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 13, 2009, 02:30:50 PM
For XP anyhow.  Vista will be grumpy if you try this.

Vista is Grupy all the time, use the Free and widely used Downgrade to XP Option
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on April 24, 2009, 07:03:23 AM
I know this is a blast from the past, but I am still itching to get this things working for me so I can use the quest one you have.

The script still just seems to loop endlessly for me after opening my paperdoll and my backpack. The strres thingie you mentioned keeps blinking from saying '0' to 'N/A' over and over. So, its definitely looping, just not doing anything.

Right after it opens my paperdoll and backpack, you can see for a split second that the strres shows something like ''Tinkering Bonus' then 'Demon Slayer' and some other similar things before starting to loop.

I don't want you to spend any real time on this but I wanted to touch base to see if you have heard anything similar to this happening and if there is a fix on my end for it. I checked the thread here about it and it still seems to be a Dessin-Only Issue but I was hoping that I would get lucky. heh ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 24, 2009, 09:41:24 AM
Sorry Dessin,  from the testing we did before, there was something uniquely odd happening fundamentally with EUO and you.  You #STRRES wasn't returning results like everyone else that uses scripts, at least you are still unique.  Especially since even the old version that did work no longer works for you.  I kinda gave up...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 24, 2009, 01:42:09 PM
Dessin, what Operating System are you running?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 24, 2009, 01:44:39 PM
Dessin, what Operating System are you running?

Go back and check through the thread and see the debugging we did.  His problem was very strange indeed!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on April 24, 2009, 09:32:43 PM
Sorry Dessin,  from the testing we did before, there was something uniquely odd happening fundamentally with EUO and you.  You #STRRES wasn't returning results like everyone else that uses scripts, at least you are still unique.  Especially since even the old version that did work no longer works for you.  I kinda gave up...

Ya. I figured it was still just isolated with me but I was hoping Iwould get lucky and someone would have had it happen to them that was a little more knowledgeable at the EUO thing than me. I tried deleting everything and starting over with no success of course. Oh well, I will just be happy with the knowledge that I am one of a kind. heh  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Fakaka on April 28, 2009, 11:37:33 AM
bleblablebla
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on April 28, 2009, 11:55:36 AM
I'll leave Fakaka's post, just to show people how to get banned.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 28, 2009, 01:13:17 PM
Man no kidding.  Brain not included.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on April 28, 2009, 04:16:49 PM
I'll leave Fakaka's post, just to show people how to get banned.

Darn, I thought he was telling me how to fix my problem but doing so in a language I didn't understand.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 28, 2009, 04:43:51 PM
TM, is #Stress Some how Related to The Registry?  is there some how possibly a virus scanner or possibly something he installed is blocking this process?

I know when I tried to run beetle Jacker on my moms computer, (Windows Vista - Yuck) that the #Tile Info Would never change.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 28, 2009, 10:57:45 PM
I doubt there's any registry dependence..  With Vista, one can't tell what going to act strangely.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: DeadIssue2 on April 30, 2009, 09:34:19 AM
With the return of BOS's is there a good way to farm leather in mass with this script.

What i mean to ask is, with the ole send all leather with a single cut then last target with BOS , you should be able to send a 60k pile of leather at a time back to the bank. SO i saw that you can cut the corpse with the Claw but is there a way to make it pile them at your feet until you have ruffly 60k and then send it and continue??
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 30, 2009, 09:36:52 AM
Not really, it's just meant to transfer stuff that you can carry in your pack.  Also, this script was written so it can be used on both RunUO and OSI; RunUO doesn't have this particular "feature". (never mind, I'm thinking about cutting it en-mas, can just send pile of uncut hides; still has to fit in pack)

That said, you can easily add the leather type to the BOS_ITEMS variable.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: DeadIssue2 on May 01, 2009, 07:09:05 AM
Yeah I had thought of that , even with the use of a butchers war cleaver it seems a waste of leather per powder charge. I mean we are talking the difference between a couple hundred and 60k at once. Ahh well I will have to come up with another idea.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 01, 2009, 08:53:51 AM
Really it's a good idea for a pretty simple farming looter though.  Would be pretty simple to write as well.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: DeadIssue2 on May 01, 2009, 09:07:25 AM
Simple for you maybe but I have been epically failing for a few weeks now to figure it out. Frustration level is off the charts and I have put that aside for now.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 01, 2009, 09:20:00 AM
If you want, create a thread where we can go through the various issues you are having and just generally think about the concept.  We might be able to get you unstuck.  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Ultima on May 02, 2009, 10:14:49 AM
The issue I have with the CLAw using either 121/2.0 is that after some time perhaps an hour or so it will just pause and remain so in perpetuity. I won't time out, I'll just sit there doing nada.  Sometimes it run an hour before it hapens sometimes it runs 2 hours or more.

I'm running Vista so that might be part of the problem. I've pulled countless runics just using the 116 with BMI so it's not a big deal but I know I'm missing out on alot of goodies. I'll re-read this thread a few times and see if I can trouble shoot my way through it.

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 10:18:54 AM
Perhaps you can do a bit of debugging for me then.  Can you tell me where it's actually pausing?  All you have to do is pause the CLAw and then step through it a little bit (F8) and let me know what part of the code it's in.  Also, do a VarDump (Tools/VarDump) and PM that information to me.

I'm using Win7 (Vista without the Bloat) and I can run the combination for hours, so I'm not sure it's a vista thing.  But since I can't/won't test on Vista-vista, if you can help that would be great!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 10:27:43 AM
One thought, are you hiding?  You can't currently hide while using the CLAw.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Ultima on May 02, 2009, 10:35:39 AM
I sure am! :o

Did I not read the fine print!? LOL!

Let me test it for awhile without hiding and see if that doesn't solve me problems!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 10:38:09 AM
Well think for a second about stealthing around a skeletal dragon and all of the sudden you become un-hidden to loot that empty body.  ;)

Seriously, I do need to fix it so you can hide and use it while questing...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Ultima on May 02, 2009, 10:49:24 AM
Well I feel like a dunce. :-[

Hopefully this works and I'll be good to go and I can get my hands on one of these insane talismans you and C2 are boasting about having. I'm feeling left out...

Let me ask you about the User Defined section:

Say for a 'Owned by No one Talisman' is simply typing in 'Owned' sufficient?

Same thing with the 'Dread Spider' and 'Tormented Minotaur'....is 'Dread' and 'Minotuar' sufficient?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 10:49:46 AM
You'll like the 2.0 quester better; it's faster.

I'll be posting the new version of the CLAw in the Elite section if you'd like to test it.  I need to compile a list of changes from the previous published version.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 10:55:16 AM
Well I feel like a dunce. :-[

Hopefully this works and I'll be good to go and I can get my hands on one of these insane talismans you and C2 are boasting about having. I'm feeling left out...

Let me ask you about the User Defined section:

Say for a 'Owned by No one Talisman' is simply typing in 'Owned' sufficient?

Same thing with the 'Dread Spider' and 'Tormented Minotaur'....is 'Dread' and 'Minotuar' sufficient?

Ya, the text just has to appear, so "Owned" will get them all.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Ultima on May 02, 2009, 10:59:21 AM
I think I'm off to the races then! 8)

I'll load up the monster that is the 2.0!

It's great to be Elite! I'm gonna have a friggin' field day!

Thanks TM!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 02, 2009, 11:05:22 AM
Ya, you'll amazed about the number of talismans and jewellery you've been passing up.  BMEval just doesn't handle these well.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Kane12 on May 04, 2009, 04:49:47 PM
Anyone have any of the ID's for the ML armor suit pieces? Or possibly Miasmi chests? Wanted to try to put these in the Claw looter.

Great looter also TM!! and Im only using the noob version.

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 04, 2009, 04:57:02 PM
Well, the problem with using the ML IDs is they aren't unique for their normal counterparts.  It's better to use the names of the individual items.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 04, 2009, 06:48:59 PM
actualy I have this in my defined section.
"part of an armor set"
seems to work well...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Kane12 on May 04, 2009, 09:03:33 PM
Thanks... I will try that.


Post Merge: May 04, 2009, 10:25:31 PM
Worked perfectly with that phrase (part of armor set). Also used (metal chest) to pick up Miasmi paragon chests too.

I confirmed both with picking up leather chest (Death Essence) piece and several paragon chests from Miasmi.

Thanks again. No hang ups with script except for a couple of lost connections that only occured when I was recalling home lol.. which I think is a UO problem and not your script.

Thanks
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 05, 2009, 01:30:51 AM
sometimes you just need to think outside of the box :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on May 05, 2009, 04:17:02 AM
Thanks again. No hang ups with script except for a couple of lost connections that only occured when I was recalling home lol.. which I think is a UO problem and not your script.

Thanks

I've found some recalls that will always crash, best to find some stable place (bank) that you can recall to without crashing. If you need to move stuff you can do it later on from the bank.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on May 05, 2009, 07:31:06 AM
So, I broke down and installed UO, Easy and CLAw on my home theater pc and.....it works great. But, I am still having the issue with CLAw on my laptop. So I thought I would point out what shows differently in EUO while I try running CLAw on both.

And, as we discussed, my issue seems to all revolve around the STR and/or STRRES variables. If I check the Result Variables on my laptop while the script is running, the STRRES result changes rapidly from 0 to N/A over and over. And, as we discussed, my script seems to be looping at the "SetupLoop1:" section. Also, of note, is that MENURES and RESULT both are blank.

On my home theater pc, however, STRRES is 0 only and MENURES bounces from between -1 and F2. The # RESULT variable bounces from -1 to N/A. I assume both of those are set somewhere after SetupLoop1: which would explain why mine remain blank.

I don't expect anyone to pop up with a fix for my issue from this and I don't want you guys wasting time on it. But I wanted to give you all the information I had just in case something like this comes up again.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 05, 2009, 08:10:17 AM
Man, there just has to be something running on your laptop that's messing up EUO.  So I guess it comes down to comparing what processes are running on your system compared to your AV comp.  I guess try and ditch non-essential processes like virus scanning and make sure you are running EUO in an administrator account.  If you want, PM me your process list or a screenshot of it. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 05, 2009, 04:15:55 PM
hijackthis will create a quick text file of your process's.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: Scrripty on May 09, 2009, 09:13:54 AM
Yea I've been doing some extensive testing with this script.  I must say I'm very impressed.  I've used Automagic a TON, and this script is a much more elegant and usefull solution to that script imho. :)  With the way I have your rules set up for me, I haven't missed one good item and I must have searched maybe 100 bodies to make absolutely sure...  It does a great job.  I'm going to take a stab at optimizing it a bit though, because if I had one complaint, its that with a lot of looting rules, it is pretty slow...  Not a huge complaint, but I loot in a dangerous fast spawn environment and with a lot of loot on a corpse, it can take up to 8 to 10 seconds to get everything.  That's a lot. :)  Very minor complaint tho. :)  Thanks a ton for your work on this.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 09, 2009, 09:44:52 AM
Ya, you'll certainly have to be careful with looting speed in fast spawns and keep your rules list reasonable sized. However, think about how long it might take you to do it by hand.  So 8-10 seconds is pretty reasonable and can let you focus on the fight and less on the loot.

I've already optimized the crud out of it.  If you dive in and look at the code, you'll see what I'm talking about.  This looter is actually the next generation looter.  For those who used my last looter, you'll know this one is probably 5x faster.  I've pretty much squeeze as much performance out of EUO as I can.  You can certainly skip features to get performance, but it's the features that make this looter so cool.

There are a couple optimizations I've included in the FULL version of the CLAw, but that's reserved for the Elites here.  Those optimizations do shave a couple seconds off the loot time, especially if the corpse has a bunch of junk in it like regs, scrolls, etc.

Goto the "Stats" tab, and report the timing statistics for RET, RPC, AvgRPC and RPS so we can see how many rules per container(RPC) and what your rules per second (RPS) speeds are.  Also you'll see the rule evaluation time (RET)

One other thing is that your own CPU makes a big difference so if you have an older system, you might not get as much looting speed (points at _C2_)  :p
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 09, 2009, 09:46:11 AM
by the time it takes you to look at 1-2 items manual, the CLAw has already Evaluated and Looted the correct items.  so I'd say 8 seconds isn't to shabby.. actually.. you should be thankful its only 8 seconds... if you had more complicated search options it gets worse.... it probably takes me about a minute to go through a fully loaded Peerless corpse.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 09, 2009, 09:55:20 AM
However, thanks for the feedback.  Hopefully I'm not coming across as defensive.   ;)

I guess you might not know the back-story for the CLAw.  Really it was written because all the other feature-filled looters out there were just too darn slow (including my own).  So the reason it exists was an optimized attempt at writing a looter from the ground up with optimal speed in mind. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on May 09, 2009, 10:06:01 AM
Goto the "Stats" tab, and report the timing statistics for RET, RPC, AvgRPC and RPS so we can see how many rules per container(RPC) and what your rules per second (RPS) speeds are.  Also you'll see the rule evaluation time (RET)

RET:  14.1ms.  RPC:  331 in 4.7sec.  AvgRPC:  352.  70 RPS (0-88) Avg: 77.  Avg time between loots: 47 seconds.  150k per hour. :) 

Like I said, great work.  Appreciate it.  Oh yea, 150k per hour.  That's mostly because I do what I'm doing the slow sure way.  I could do it MUCH faster, but 8-10 seconds between loots would interfere with it if I did.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 09, 2009, 10:17:31 AM
If you see the RPC: 331 in 4.7sec, that's the actually evaluation time for the entire container.  The rest of the time is actually opening the container, and waiting for the container ID to become valid to be sure you don't start looting your #CHARID, beetle, or whatever.  (avoiding the Stripping Cerveza Syndrome) :p

Also you have to factor in drag/drop delays.  Still those are NOT a part of the 4.7 seconds.  You can certainly make those delays shorter, but then you'll run the risk of client crashes like alot of people have with the Automagic looter and my old looter.  Every drag/drop is 1.5 seconds.

OSI changed the way corpses and their IDs function.  At one time, the corpse ID and the container ID were the same and it made for easier looting.  However, with the new instanced corpses they actually have different IDs than their corpse packs, so it's slower to gather the necessary information and make sure that information is valid.  So for that delay you can blame OSI.  There is no such delay in RunUO, so it actually starts evaluating faster.

What are you farming for 150K/hr.  I know Miasma gives more than that from Cerveza's experiments.  Are you farming in the Labyrinth?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 09, 2009, 10:17:35 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on May 09, 2009, 11:02:53 AM
What are you farming for 150K/hr.  I know Miasma gives more than that from Cerveza's experiments.  Are you farming in the Labyrinth?

Yea I understand all that up in the post.  I use a very hacked together quick script that probly interferes and slows things down some.  Its not optimized at all really.  Just forced it to work with a few waits here and there to make sure it doesn't lock up the client while it works with a looter. :)  So far it just takes care of the dragon, honor's miasma/all kills/vets/remove curse, pathfinds to it... eventually I'll add a ton of options and make it a full featured auto resourcer, menu, selectable spells based on location, all that.  With permission add a call to your Claw probly.  Just doing it very slowly and making sure its stable as I go.  Tons of testing. :)  Eventually my idea is to make a FULL resourcer.  I mean ALL resources.  Recall here, stealth in, loot for specified time/or amount, stealth out, recall to another spot, get resources... so on and so forth.  Bank/get resources rinse repeat. I'm sure you have one, and if you don't you should with your obvious skill. hehe
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 09, 2009, 11:18:48 AM
Sounds good, no need to ask to include the CLAw in your script, that's why I wrote it the way I did.  ;)

If you want to see how the interface works, you can take a look at the heartwood quester.

I started a script kinda like that a while ago, but it was going to be a monster and I decided to focus more on the individual pieces.

One thing I wrote in preparation for that kind of script was a programmable state engine and could actually have multiple different state engines within the same script.  I'm using it in my Zoo donator.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 09, 2009, 11:27:18 AM
one other thing I would like to note about the CLAw (Correct me if I'm wrong) when it starts scanning for Possible entry's in the active loot list, it will scan from top to bottom until a Match is found. I dunno if it maters, but you might want to put your most looted stuff at the top. like Gold, Gems, Regs.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 09, 2009, 11:50:42 AM
I'm not sure it really makes any difference.  It might evaluate the rule first, and then that item might be added to the loot list, but since the loot list isn't actually moved until the end of the evaluation process, you won't really loot the prime items any faster.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 11, 2009, 08:54:14 PM
Just because I'm a true in life a$$hole and I need to tease DeadIssue2, here's a look at the advanced logic of the FULL version:
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 12, 2009, 01:15:38 AM
ahhh.. a beautiful image.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: DeadIssue2 on May 12, 2009, 05:08:00 AM
DOH!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 :'(

Consider me teased
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on May 12, 2009, 06:30:44 AM
Just because I'm a true in life a$$hole and I need to tease DeadIssue2, here's a look at the advanced logic of the FULL version:

I hate you all!  ;)

I am trying some new stuff today to try to fix my STRRES issue. Will let you know how it turns out either way.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 12, 2009, 11:12:02 PM

I am trying some new stuff today to try to fix my STRRES issue. Will let you know how it turns out either way.

Hope you can fix that.  I've never encountered a problem quite like yours with EUO.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on May 14, 2009, 06:10:22 AM
Sadly I am still a failure. I just can't seem to get the STRRES thingie working for me for this one. This time I uninstalled everything involved (EUO, scripts, UO) and deleted all of my setting data. But with no luck.

Oh well, I will keep trying little things here and there to see if I stumble across something that might help. Will keep ya posted just in case this ever pops up again.

FYI, It works perfectly on my htpc and it is awesome! Thanks.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 14, 2009, 06:15:07 AM
That is still just the craziest thing ever!  At least you have it working on one computer around your casa.  I wish I had more ideas for you, but I'm plum out.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dessin on May 14, 2009, 06:44:43 AM
That is still just the craziest thing ever!  At least you have it working on one computer around your casa.  I wish I had more ideas for you, but I'm plum out.

Yeah, its definitely freaky on my end. It runs perfectly on my htpc. I am using it right now in fact to skim through some stuff I have laying around. I can't really run the questor on it much though since its connected to my big screen and I don't feel comfortable having something public running when I am not watching it pretty closely. But from what I have run, yeah, its damn good.

 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on May 14, 2009, 11:53:20 AM
but you might want to put your most looted stuff at the top. like Gold, Gems, Regs.

Good idea.  Also, I found a 1/3 hit/defense 20 enhance pots, with taming and archery both high.  Woohoo. haha  Thanks Trailmyx.  Nice script.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 14, 2009, 11:59:56 AM
Glad you like it Twinkle McNugget!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on May 15, 2009, 11:19:50 AM
TM,

I am using your Script for awhile now and forgive me if these questions have been covered before, but I am too lazy to read all 11 pages of comments, etc,  (I only read half  ;) ):

1.  I am not sure why I can't reload my setup when I log back in or start EasyUO again.  I hit "Save SetUp" with my charactername.txt when I have all of the rules defined...but when I reload it, it is just blank.  The charactername file is not in the file folder, just sampleclawsetup.  I have been adding all the rules I want each and every time I start the Script now.

2.  Is there a way to have the looter grab the gold first (more quickly) then analyze the other items in the corpse? 

3. I have a "Bag of Sending" on me, but when it goes to send gold to the Bank, it tells me I need to have a Bag of Sending.  At what gold amount does it send the gold to the Bank?  I am using your Script along with Redrum's Silver Bag of Sending. 

4. Finally, I am not good at knowing what is Good or Awesome Loot.  I have gold, Gems, Treasure Maps, etc. as a Rule, Protection and Killer above 50 and Any Talisman Skills above 25, all Solen and ML Loot -- I know I am missing out on some really cool Loot from Rings, Weapons, etc.  Would anyone upload me their setup so I can look at it and tweak it to my likes as necessary?  I am not sure what DCI, FC, etc. should be for it to be any good.  DUH!


ORACLE
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 15, 2009, 11:35:06 AM
1. If you are using Vista, you need to go into the very beginning of the script and make sure you enable Vista support.

2. Nope

3. The silver bag of sending script might interfere with this one.  You can update this script to send silver as well.

4. For that, just scan the thread, there is some information in here about this. But items are like shoes, some people like blue ones, and other like green.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on May 15, 2009, 11:53:56 AM
I am not using Vista --- just XP...

Where do I add Silver?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 15, 2009, 12:04:21 PM
Just make sure you have your scripts in the same directory as EUO.

For the silver, just add a user item "silver coin" in the "User Entry:" part, and then add "silver coin" to your rules list and be sure to transfer it to your Active list.  Also, be sure that you don't give it an intensity, so keep hitting the ">=" button until it says "NA"
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 15, 2009, 12:12:52 PM
Oh, an easier way to do it is to add this to the FINDID section.  Add "CPF".
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on May 15, 2009, 12:37:41 PM
Sorry for all the questions: 

What gold amount does the Bag of Sending get activated for this Script?  Also if I add Silver Coins with the FindID how will it send the Silver used the bag of sending and at what amount?

Your Script was in a file folder called Looting inside the EasyUO directory.  I am going to move it out to the main EASYUO file folder now and then re-run it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 15, 2009, 12:42:12 PM
BOS of the gold is weight dependent.  It's either 10 stone less than your #MAXWEIGHT value, or whatever you have %userweightmax set to.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 18, 2009, 01:13:10 AM
you would have to find the location where the bos sending sends gold and have it search for silver as well.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: bryweyh on May 19, 2009, 11:13:23 AM
awesome job TM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Katalyst on May 19, 2009, 03:06:05 PM
nice script
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Lifeless Body on May 19, 2009, 10:45:51 PM
This is very nice, alot of work went here. TM congrats
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 21, 2009, 11:21:54 AM
Thanks, this was one of my more inspired scripts and turned out better than I had hoped.  There was lots of input by people in the development phase that helped really tweak it.  So Cerveza and Khameleon really deserve some credit with this one.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Lifeless Body on May 21, 2009, 11:11:30 PM
And to Cerveza and Khameleon Cudos aswell on this... good stuff.  Awesome :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 22, 2009, 12:48:28 AM
don't worry, I still have a few more things i'm playing around with.  TM has no idea :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on May 23, 2009, 12:46:39 PM
I have been playtesting the CLAw LITE for a while now and its awefully impressive. I read the entire thread to see if I was missing anything and of course stumbled accross the full version teaser. (Will have to figure out what to do to get Elite so that I can get my hands on it.) I can see already that the more advanced logic addresses problems like using total resists sorts on jewelry as opposed to armor.

Over all really impressed with the script. Its really easy to add items to the loot logic. Virtually everything is in there already, but for anything that is not, its pretty simple. I noticed that it was not picking up cut leather from corpses after I had reached the cleaver max (lower than my weight max BOS trigger), so I just dropped the item id for cut leather (JJG I think) into the looter and the BOS sub.  I have it set up to fire leather and gold off to the bank.

I saw a post about using this as a leather farming utility and I don't see any problem with it. Maybe the cost in BOS charges puts a premium on leather over a recaller, but it would still work effectively for higher value resources like barbed.  There are already leather farmers out there that I have used.  I modified one recall leather script to bring in tons of spined relatively easily.  For Barbed leather I think the CLAw is probably a better option than a recall hunter.

Unless someone already has already done it, I am considering putting together an honor/EoO/LS/Heal/Target creature script for farming.  I will have to finish looking through what is out there first. 

Great work TM.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 23, 2009, 12:57:08 PM
Thanks for the great feedback.  I always love those posts like, "Great script, BUT".  Thankfully that road wasn't taken.  ;)

We have the Healing Commander HERE (http://www.scriptuo.com/index.php?topic=20.0) that's fully compatible with the CLAw.  In compatible, I mean that the two scripts communicate with one another to minimize the issues like trying to use the last target too often.  I do also have an unpublished Chivalry script I should probably finish.

But yes, with the CLAw, there's no real need for a leather farmer or anything since it handles the cutting/looting/dragging/BOSing.  An autotarget/follow script is really easy to write.

If you want to see how to make your scripts compatible with the CLAw, check out the namespace interface that you'll see in the Healing Commander.

Anyhow, thanks again for the detailed feedback!  I do have a new version on the way and will be including your refreshed disclaimer, so thanks again for your contribution!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 23, 2009, 01:57:04 PM
I just added a little feature I've wanted to add for a while now.  It would be nice to be able to post information you find in the CLAw, but up until recently, it's been difficult.  I've added a "List" button that prints the contents of whatever pane window last refreshed to the Status: area so you can cut/paste it directly into the forum.




Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on May 23, 2009, 02:45:59 PM
See, thats the kind of support that makes our site special.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on May 23, 2009, 10:43:45 PM
After I threw that post up I thought about it and looked through the site to make sure there was not already the script I have been playtesting the CLAw for on here. Cerveza's target/honor is a big piece of it, but I want something close to auto-hunting for high end creatures, and I think it has to be a bit more.  I think it would have to be a well considered priority sequence that incorporates healing, looting, and combat tailored to a specific spawn to allow for semi-afk barbed farming. The ClAw should get me there with the ability to interface a couple of different scripts, I have just not figured out the sequence or logistics yet. I am still at the play test phase where I beat the crap out of the spawn a lot using the CLAw to loot and watching how things play out.  My next step will be to throw in the honor/target piece.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dwallace on May 26, 2009, 08:04:42 PM
is there any way to set this to look in backpacks that drop in my bag?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on May 26, 2009, 08:11:09 PM
if you use the Manual Alt + F1 you can filter through any bag/container.  though using this option will not enable the hide feature.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Nikodemsky on May 29, 2009, 10:16:06 AM
works great, most advanced looter i ever seen...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on May 29, 2009, 10:18:44 AM
New version is coming soon!

Don't forget to post your new member introduction.  Check out the sticky in that section to see suggestions.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: mcscooter on June 07, 2009, 12:18:41 PM
Looks interesting... will try this tonight.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on June 07, 2009, 01:07:57 PM
Looks interesting... will try this tonight.

I'm thinking not... unless you post up a decent intro first.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: mcscooter on June 07, 2009, 03:54:16 PM
Looks interesting... will try this tonight.

I'm thinking not... unless you post up a decent intro first.

Oops!   Didn't realize that was the rule.  Sorry!  Corrected!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 07, 2009, 03:57:10 PM

Oops!   Didn't realize that was the rule.  Sorry!  Corrected!

No worries!  You're all set.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on June 07, 2009, 04:22:04 PM
Looks interesting... will try this tonight.

I'm thinking not... unless you post up a decent intro first.

Oops!   Didn't realize that was the rule.  Sorry!  Corrected!

And that folks, is how it's supposed to work. Hope you enjoy the script.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 07, 2009, 04:49:41 PM
Posted version 0.770

New to version 0.770:


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on June 14, 2009, 04:23:51 AM
ok. so we have quiet a few peps using this looter know..
i'm intrested to see what everyone's active list looks like.
I need to cut down my Rule list and I would like to see what everyone considers Lootable.
Jewlery
Weapons
Armor.

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 18, 2009, 01:35:29 AM
One of these days I need to get around to doing a better write-up for the instructions and a more comprehensive Q/A section.   This still bugs me.

@Kham:  I like how you have items grouped here with the AND.  However, the masses don't have that ability...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on June 18, 2009, 01:37:34 AM
oh yeah.. I'd still like to see there loot list :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 19, 2009, 08:18:14 AM
Anyone have a list of ToTs to add to the CLAw?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Xclio on June 19, 2009, 08:58:01 AM
I love to see everyones loot lists, I lost mine and haven't rebuilt it yet.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 19, 2009, 08:59:41 AM
Well, it's easier than ever to share that information with 770.  So post'em up!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on June 20, 2009, 09:25:46 PM
@Kham:

If you want to increase the bodies hidden time, locate the lines containing

"set %ignoreitem_timer #SCNT + 600"

and change the 600 to something larger.  There's two instances.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on June 21, 2009, 02:17:47 AM
sweet deal... sorry last time I went looking for a line in the script I spent a week Single Stepping :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on June 29, 2009, 06:40:38 AM
ok. so we have quiet a few peps using this looter know..
i'm intrested to see what everyone's active list looks like.
I need to cut down my Rule list and I would like to see what everyone considers Lootable.
Jewlery
Weapons
Armor.
  • [ Swing Speed Increase AND Damage Increase]

Gah, I want the other version bad.  Is it possible to do Swing speed inc AND Damage inc > 40 type rules? :)  I see the AND but can you do 3 and 4 rules per line with > = + all that? :)  Need it. hah
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on June 29, 2009, 06:54:04 AM
It's good to be Elite (http://www.scriptuo.com/index.php?topic=1801.0).

[ ( ssi >= 20 AND di >= 30 ) AND (( LL >= 20 OR ML >= 20 OR SL >= 20 ) OR ( HFB >= 20 OR HMM >= 20 OR HL >= 20 )) ]
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on June 29, 2009, 02:34:30 PM
OK, not your just teasing them.

( Work hard and some of these scripts will be availible to you... )
just our newest Elite members if its worth it  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: kevdog1842 on July 01, 2009, 07:17:32 AM
This thing is awesome. It took me forever to figure out how to run it, but now that I have, sorting through all that crap you fish up is easy. No more clicking for 2 hours, just to sort through a stupid chest. Anyways, thanks for taking the time to write this, it's already saved me hours of my time.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 01, 2009, 07:20:01 AM
Don't forget to add a "from the sea" rule so you won't miss the artifacts you find on Alexandria.  I just got a sea serpent statuette thanks to the CLAw!  (It's set up at my house if you want to see it)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on July 02, 2009, 07:15:19 AM
TM,  have you considered putting in a search option for items based on imbue unwind value?  Would be nice if there was an option to select items that hit 300 total points for a relic fragment that we would not otherwise pick up.  FYI, there is a recent script on EUO that will sort items based on the unwind formula.  I have not looked at the math, but if it's sound you could pull that out for a CLAw sub.  Just a thought.

-P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 02, 2009, 10:20:57 AM
I haven't considered that, but I'll look into adding it..  Good idea, especially if there's a new value/intensity added to the game.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on July 02, 2009, 10:29:38 AM
Its not really a new value, its a scoring system for existing item characteristics that tells you what unravel result you will get.  The hardest to get imbue resources is the relic fragment, which you get from unraveling a 300 point item.  The points are based on the percentage of max intensity of magical characteristics with 100 possible points for a max magic characteristic.  For example a max skill or resist on a ring is +15. This would be worth 100 points.  The on/off magic (slayer, spell channel, use best weapon, etc.) are worth 100. 

I have been picking up completely crappy magic items that total 300+ points because I predict that relic fragments will sell for a boatload when they first hit the market. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Xclio on July 02, 2009, 10:30:19 AM
Cerv you need to post up all of your rules that you use.  I know you PVP so I would really like to see wha tyou look for as I am big into PVP but I have a hard time getting my head wrapped around what items I want to pick up.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 02, 2009, 10:43:40 AM
Its not really a new value, its a scoring system for existing item characteristics that tells you what unravel result you will get. 

Oh, that sounds like a pain in the ass.  I thought it was a new value.  Hmmmmmm.  I don't like pains in the ass.  If you have a source for the details, please let me know.  One will not want this to be selected under normal circumstances because it will really slow down looting since it sounds like it'll have to cycle through nearly all the item intensities in order to determine the value.  It might be easier to do a separate script like I did with the Totalizer.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on July 02, 2009, 11:28:32 AM
Well, I looked at the imbue eval script on EUO again and it does indeed look like it would be a pain in the butt, and that it would slow down the CLAw. Even so, I think it would be worth using during the tok farming frenzy to pick up a few relic fragment items.  I see relic fragments selling for 1M+ gold for a while.

Here is the link to Garath's item evaluator, a callable script that returns a score from 1 to 3 on items.  http://www.easyuo.com/forum/viewtopic.php?p=334303#334303 
He also has a sorter: http://www.easyuo.com/forum/viewtopic.php?p=334305#334305

Correction to my earlier post, item relics come from stuff with a score of 450 or greater, not 300.  I am going to have to use his sorter to throw away some stuff... 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 02, 2009, 11:36:47 AM
Since I've already pulled the core of the CLAw out to use in other scripts like the Totalizer, I'm sure it wouldn't be too much of a stretch to apply that to a separate script dedicated to the idea of unraveling.  Thanks for the info, though!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: kevdog1842 on July 03, 2009, 03:40:02 PM
I was just thinking it would be really cool if you added a display for the, the (damn it what the hell is that bar at the bottom of the screen called again, doh) anyways, so when you minimize the window for the looter, you can still see what the looter is doing. Or maybe you could add it to the top like the fishing script you have.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 03, 2009, 09:00:57 PM
I won't be changing the look of the looter.  It's just fine.....  ;)  You should get enough feedback in the Status bar to see that it's doing something and if you are curious about it, you can check the history to see what's up.  There's a whole bunch of UI automation written in order to get that functionality and I"m not gonna go through that mess of code again!!  It's done.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: kevdog1842 on July 03, 2009, 09:31:22 PM
Oh, that's cool. I didn't realize it would be such a pain in the ass.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 03, 2009, 10:01:04 PM
Oh, that's cool. I didn't realize it would be such a pain in the ass.

Well, what you ask isn't too bad.  You are talking about changing the title of the window.  I stopped doing that a long time ago actually because I did that during a time when I didn't know how to code user interfaces.  But I've pretty much put an "it's done" bow on top.  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 04, 2009, 07:48:51 AM
Oh, that's cool. I didn't realize it would be such a pain in the ass.

Well, what you ask isn't too bad.  You are talking about changing the title of the window.  I stopped doing that a long time ago actually because I did that during a time when I didn't know how to code user interfaces.  But I've pretty much put an "it's done" bow on top.  :)

I'd use the claw for everything if only the bugged cursor fix was in it... :)  Can't leave it going 24/7 if the cursor gets bugged! :)  I use it as much as I can, but when I'm just going for all out gold/items, I can't use it. :(
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on July 04, 2009, 08:49:39 AM
You could run another script with the char... use TM's journal scanner and setup something like....

if you_cannot_pick_that_up in journal
{
wait 3
if you_cannot_pick_that_up in journal ; second check
{
exevent dropc
}
}

Just have it constantly scan your journal for that message, if it sees it have it wait like 2 seconds and scan it again, if it sees it again your bugged and need to dropC
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 04, 2009, 09:53:15 AM
I've just started looking at TM's Adv Journal scanner.. Thanks for that. :)  I have to reliably scan the journal for my script I'm working on now.  Is that the best one you've used?  I have to have next to no errors for casting in a fast spawn/fighting environment.  Lots of spam on screen.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 04, 2009, 10:48:57 AM
The advanced journal scanner gives you a lot of control over the incoming text.  It also lets you split up specific text threads so you can be looking for things related to fishing, without impacting the other things you might be looking for when you are spell casting.  Also with the spam filtering, you have lots of control over the anti-scripting zealots who might come by and start spamming your trigger words to effect your script.  No other scanner has all these features so far that I know of.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Nightmare on July 10, 2009, 06:21:06 PM
I think this script will help me to loot some good thing! :D
But..i still finding where is download links... @_@
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on July 10, 2009, 06:26:37 PM
and you never will get the links until you visit this board

http://www.scriptuo.com/index.php?board=20.0

and post a good introduction
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 11, 2009, 11:07:45 AM

I'd use the claw for everything if only the bugged cursor fix was in it... :)  Can't leave it going 24/7 if the cursor gets bugged! :)  I use it as much as I can, but when I'm just going for all out gold/items, I can't use it. :(

BTW, I have the drag routine modified to fix this issue.  Since I'm already using the journal scanner for it, it's a pretty simple addition.  I'll be releasing 771 once I get a bit of testing in.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 11, 2009, 11:45:21 AM
Sweeet.  That will end my use of any other looter.  Thanks. :)  I'd already put a fix in the Claw for it thanks to Cerveza. :)  It wasn't the best fix on my part tho... haha
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 11, 2009, 11:52:34 AM
I had to integrate the fix so that I'll work on both OSI and RunUO because the text is different between these.  I'm running it on my fisherman loot hunter as we speak.  I might go hunting tonight to see how it works killing mass Lowbies to really stress it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 11, 2009, 04:52:20 PM
Just gimme the advanced looter, I'll test it on miasma's I'm killing them so fast... :)   OH COMON! haha
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 11, 2009, 04:55:13 PM
Just gimme the advanced looter, I'll test it on miasma's I'm killing them so fast... :)   OH COMON! haha

Nice try!!  :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on July 16, 2009, 02:12:57 PM
Question I have about the looter is lets say I am killed by a Succubi and she loots me.  After I get rezzed and go back to kill her to loot her corpse to get my things, the looter analyzes her corpse and then takes the items that are in my rules, but not what she looted and of course I have auto-hide corpses.  Do I have it set up wrong?  Is there a work-around for this? 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 16, 2009, 02:19:47 PM
You'll just have to remember to uncheck "autohide" before you run back.  Otherwise just log out and log back in and make sure to pause the script.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on July 16, 2009, 02:22:27 PM
I was afraid of that --- thought there would be an easier way...

Script still roxx though!!!

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 16, 2009, 02:24:31 PM
One thing I can do is to uncheck autohide corpses upon death by default.  Then it'll be up to you to re-check it when you res and have all your crap back.  That's an easy one to add.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on July 16, 2009, 02:30:14 PM
That would be great! -- or would it be easier to add 'loot all' to THE monster that killed you?   ::)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 16, 2009, 02:53:11 PM
That would be great! -- or would it be easier to add 'loot all' to THE monster that killed you?   ::)

Ah, definitely easier to uncheck the hide corpse thingy.  I'll add that to the to-do list for the next release. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 17, 2009, 06:39:49 PM
Quick explaination of complex rules for the FULL version of the CLAw:

Suppose you want to make a rule that looks for all slayer talisman:

1) enter "slayer" into the User Entry: edit box and press the "OK" next to it. (now appears in User Defined)
2) enter "talisman" into the User Entry: edit box and press the "OK" next to it. (now appears in User Defined)
3) click the ">=" button next to the User Defined dropdown until it say "NA" (you don't want >= intensity)
4) Select "slayer" in the User Entry: dropdown and press OK (Rule "slayer" now appears in the Rules tab
5) Select "talisman" in the User Entry: dropdown and press OK (Rule "talisman" now appears in the Rules tab
6) Press the "Rule" button (next to the "Omit" and "Add" button
7) Select the "slayer" rule in the Rules section and press OK
8 ) Press the "AND" button
9) Select the "talisman" rule in the Rules section and press OK
10) Press the "Done" button
(Watch the status to see the rule as it's being created)

If you did it correctly, you'll see a new rule, "[slayer AND talisman]" rule.  Move this to your active list.  Done.


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: KilroyIsDead on July 17, 2009, 06:57:46 PM
Thanks, TM thanks a very str fwd explanation

Now gimmme gimme gimme

Talisman and slayer and arachnid
Talisman and slayer and snake
or
Talisman and slayer and ( arachnid or slayer )
** this is grouping w/ parends ST just less rules, but might not increase performance

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 17, 2009, 07:08:41 PM
I suppose for heartwood questing it'll be oke to have a bunch of complex rules.  But you want to keep them pretty simple when you are monster looting and time is critical.  Complex rules have a bit of extra overhead.  I used to have time analysis of this whole thing on uocoders before SOMEONE pulled the plug.  Yet more lost information.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: KilroyIsDead on July 17, 2009, 07:52:28 PM
ok, I seem to get "STUCK" in rule mode

I clciked rule selected a single value and accidently hit done so i had a single rule.  I deleted that and now I cannot click on rule anymore and the [mode] at the top thinks I am still in rule entry.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 17, 2009, 09:19:59 PM
I suppose for heartwood questing it'll be oke to have a bunch of complex rules.  But you want to keep them pretty simple when you are monster looting and time is critical.  Complex rules have a bit of extra overhead.  I used to have time analysis of this whole thing on uocoders before SOMEONE pulled the plug.  Yet more lost information.

That's actually not 100 percent accurate. :)  I've been using the claw with my pvm dexer script, and they work pretty seemlessly together.  No matter how fast the Miasmas spawn, Claw and my script get along very well together. :)  I like it.  I hadn't used Claw with it because I thought it would be too slow, and you patched it up for cursor bug so I tried it, and it works like a charm.  No issues.  It can loot and fight at the same time no problem.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 17, 2009, 09:37:42 PM
heh, well thanks for that.  The main idea behind the CLAw was for it to be the fastest possible.  I figured out a way to parse things once and make decisions from that original parsing. 

So thankfully it's living up to my expectations!  I remember first teasing Cerveza with the CLAw.  I wish I still had his first responses since he was used to the first version of my looter.

However, you haven't supped the loveliness of complex rules yet.  Imagine being able to form rules based on AND, OR, NOT and OMIT rules.  Amazing control over your looting schemes with this kind of logic.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 17, 2009, 09:38:16 PM
btw, what looter where you using before the CLAw?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 17, 2009, 10:02:10 PM
btw, what looter where you using before the CLAw?

I was using BM's of course.  Just for speed.  But I wanted the control of Claw... Personally I dont need the advanced Claw, but being able to sort the loot better would be nice. :)  I'm having problems saving my config too on Windows 7...  strangeness.  It worked the first few times, then I load it up, no changes and boom not working.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 18, 2009, 04:28:29 AM
Really you'll find that the CLAw is faster than BMs looter, plus is doesn't crash your client nearly as much. 

Make sure you are saving your looter setup file without the "c:" extention.  Vista and Win7 can't handle this.  I'm using Win7 too and have it working fine.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: KilroyIsDead on July 18, 2009, 06:19:14 AM
Ok, you can create any rule you want, I just discovered that you can build a complex rule from other rules.  Day late $ short

This one is boring but it's basically a rule where I want any sword archery or UBS and ssi of 35

ONe of my Talisman rules is
(talis prot > 55 or talis Killer > 95) and (arachnid or snake or undead or merkatus or tormented)
which is actually
Protect > 55 or killer > 95 as a complex rule
joined to
arachnid or snake or undead or merkatus or tormented

More and more impressed every day
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on July 18, 2009, 09:25:52 AM
KiD... teasing the General Public is usually my Department.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: KilroyIsDead on July 18, 2009, 09:37:56 AM
oops, I meant for that to be in the other thread, can it be moved?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 18, 2009, 11:01:29 AM
heh, teasing the masses is kinda fun.  No worries.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 18, 2009, 11:27:40 AM
Bastards. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 21, 2009, 10:38:15 PM
Posted version 0.771

New to version 0.771:

Oh, please note you will have to reset your loot pack once you run this new version.  After that, the script should never forget what it was.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 21, 2009, 10:44:27 PM
NICE! :)  I was going to post about the override weight check.  The setting in the script didn't seem to work.  Yay.  All of those were features I was wanting.  Even tho I don't have advanced rules, the not private version is so nice..  Thanks for this!

Posted version 0.771

New to version 0.771:
  • Override weight check
  • If you are killed, you will uncheck hide bodies to keep from hiding your own body.  You must re-check this when you are rezed and looted.  Thanks Oracle!
  • Added a bit more to the busy check (A notin #CHARSTATUS)
  • Fixed a bug where loot pack was "forgotten".  Especially when loot pack is set from an external script.
  • Added scissors #FINDTYPE for RunUO
  • Fixed small bug with carving and skinning.  Works great now.
  • Will attempt to drop an item if script senses you are already draging something
  • MIBs drop in main pack now instead of being looted to your loot pack


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 21, 2009, 11:04:20 PM
I've been testing the crap out of this since this is my mode of looting for my SOS autofarmer.  So I also use it to loot scales and hides from the critters as well.

Also, there is a bypass when you are dead; the script will just harmlessly loop until you are alive again.

I need to make a separate post to show people how to integrate the CLAw into their own scripts.  It's pretty easy.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 22, 2009, 01:22:24 AM
I've been testing the crap out of this since this is my mode of looting for my SOS autofarmer.  So I also use it to loot scales and hides from the critters as well.

Also, there is a bypass when you are dead; the script will just harmlessly loop until you are alive again.

I need to make a separate post to show people how to integrate the CLAw into their own scripts.  It's pretty easy.

I'd integrate it if it was the full version.  The free version loots too much junk without advanced rules to be very good imo. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 22, 2009, 01:44:46 AM
I'd integrate it if it was the full version.  The free version loots too much junk without advanced rules to be very good imo. :)

Sounds like you need a rules adjustment.  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Crome969 on July 22, 2009, 03:57:58 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 22, 2009, 10:10:12 AM
Heh, I don't take donations.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on July 22, 2009, 10:21:21 AM
If he did, I'd have to ban him  8)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 22, 2009, 10:45:34 AM
Yea don't get me wrong, I wasn't bashing the free Claw.  It freaking rocks. :)  Just not suitable when looting a HIGH VOLUME of items...  It grabs way too much stuff without advanced rules.  You know what I mean. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 22, 2009, 10:55:28 AM
Boy that comes at a price.  I wrote a script a while back that compared the looting of the CLAw vs. BMEval and was kinda disgusted by what BMEval was leaving behind.  Shocking actually when it was leaving potentially MILLIONS of gold worth of great items and jewelery.  Frankly, I'd rather sift through a much smaller pile of potential junk than to pass up some of those countless items passed up by other looters.  I love running around Heartwood and find those people that are using the 1.6 Quester and go through their stacks of loot.  I recently got a +14Magery FC1/FC3 bracelet from that just to name one.  Lots of others.

I haven't used any other looters, so I'm not really sure how they perform.  But I wanted to do the comparison with the most popular of the day.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 22, 2009, 10:56:48 AM
BTW, what other looters are there?  I really only know of BM-Automagic and the CLAw?  Anything else people are using?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on July 22, 2009, 10:59:19 AM
If you write your rules very carefully, you can weed out some of this stuff... but without the ability to string rules together you definitely will get a lot of trash.

I used to use Corpse Acquisition. The most awesomest looter there ever was, prior to CLAw.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 22, 2009, 11:02:54 AM
heh, yeh, nothing more annoying as getting a 90 Mana leach LANCE!  Sheesh.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on July 22, 2009, 12:30:34 PM
I recently got a +14Magery FC1/FC3 bracelet from that just to name one.  Lots of others.
I haven't used any other looters, so I'm not really sure how they perform.  But I wanted to do the comparison with the most popular of the day.

BM's is still the most popular I'm sure.  But the only way to leverage it is to edit the item "weights" yourself to give what you want a better score in the looter.  I almost missed my best piece of jewelry before I learned that the hard way.  I happened to look in ONE pack out of a thousand and it DIDNT pick up a 1/3 ring that was so good I freaked that it missed it, and dug into the script to see WHY. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Crome969 on July 24, 2009, 09:01:21 AM
Most Time i got Crap with BMA >:(
Claw is Awesome but for my Huntings sometimes a bit to slow.
i used a snipped from Bma the Sub Property and madet own Looting Sequences with own Rules
But for non scripter , Claw is surely the best! :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on July 30, 2009, 01:29:53 PM
I notice today that the CLAw seems to be having trouble picking up scales...  Looks like it tries a few times (they disappear and reappear in the corpse) and then gives up. Any suggestions?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 30, 2009, 01:39:22 PM
I'm not sure about that.  I use it daily on Lexia and I've farmed up thousands of them.  Are you sure you have your loot pack identified?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Paulonius on July 30, 2009, 01:58:11 PM
It picks up gold without a problem, so I thought that the pack would be fine. I will re-define and see if that fixes it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 30, 2009, 02:07:38 PM
gold is hard-wired to drop in your backpack.  a few others are also meant to drop in your main pack.  MIBs, bandages and a few others.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 30, 2009, 02:39:57 PM
BTW, I'm going to redo the items that are dropped into your main pack for the next version.  Here's the current list that'll be dropped in your backpack now:

Code: [Select]
set %id_main_pack_items %id_gold , %id_bandage , %id_hides , %id_MIB , %id_bones , %id_scales , %id_daemon_bones , %id_archery_ammo

Anything else?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: brockpaxton on July 31, 2009, 01:15:05 AM
umm... well when i try to use the Adv. Claw LITE Auto looter.. it keeps saying Error loading file.. is there anyway to fix this??
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on July 31, 2009, 04:18:38 AM
Well, the first thing you might try is going to this board:

http://www.scriptuo.com/index.php?topic=1750.0

and following the site rules, then you might get some help with this, or any other problem.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on July 31, 2009, 11:32:53 AM
umm... well when i try to use the Adv. Claw LITE Auto looter.. it keeps saying Error loading file.. is there anyway to fix this??

What I'd like to know is where you got it?  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: brockpaxton on August 03, 2009, 12:09:03 PM
Thank you very much for the advice :) it took me awhile to figure out how to post an intruduction. but after reading ur sites rules and lookin at everything pretty carefully i am startin to figure things out. Thank you very much:)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Bookwyrm on August 09, 2009, 03:43:52 AM
TM my shard has a feature where you "claim" a body after it is dead and looted. This is accessed by speaking "[claim". I have found the spot in the claw where this could be done.
My question is what is the code needed for a spoken command? And what command makes it target the looted body?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 09, 2009, 10:52:13 AM
Wow this is a crazy shard you play for sure!

you can just issue "msg [claim $" and that'd probably go in the open container sub.

I feel to poke fun at your silly shard, but I will refrain.  :p

However, at a future time I [claim the right to poke fun.  lol!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Bookwyrm on August 10, 2009, 05:12:22 AM
Wow this is a crazy shard you play for sure!

you can just issue "msg [claim $" and that'd probably go in the open container sub.

I feel to poke fun at your silly shard, but I will refrain.  :p

However, at a future time I [claim the right to poke fun.  lol!

No no. Feel free to poke all the fun you want at this shard. As I said before the only reason I am on this particular shard is to keep wife aggro as low as possible. ::)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 10, 2009, 10:08:18 AM
Well come to Alexandria as soon as possible.  My own Mother has been playing there for 3 years and hasn't been ganked once.  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: unatesta on August 18, 2009, 12:45:27 PM
BTW, I'm going to redo the items that are dropped into your main pack for the next version.  Here's the current list that'll be dropped in your backpack now:

Code: [Select]
set %id_main_pack_items %id_gold , %id_bandage , %id_hides , %id_MIB , %id_bones , %id_scales , %id_daemon_bones , %id_archery_ammo

Anything else?

I just gave it a first look today. IF and only IF, people use it for PVP, then I'd also include in that list enchanted apples, smoke bombs and bolas

Just an idea...

Great looter btw.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 20, 2009, 12:25:20 PM
I just gave it a first look today. IF and only IF, people use it for PVP, then I'd also include in that list enchanted apples, smoke bombs and bolas

Just an idea...

Great looter btw.


Was thinking that just about any stackable might be put in the main pack.  I'm not sure how that would impact current users....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on August 20, 2009, 12:41:15 PM
I don't like standing over a corpse looting 2 orange petals, 2 orange petals, 2 orange petals, 2 orange petals.

Looters in PvP don't work well IMHO.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 20, 2009, 12:42:39 PM
I'm planning on releasing a new version, so I wanted to put that out there so if anyone thinks of anything that they'd like to see, I might be able to add it assuming it's a good idea of course!  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 01, 2009, 09:37:26 AM
Quote
assuming it's a good idea of course!
All of my ideas are good ones...........to me.

Since you are asking for features for a future release here is my wish list based on my extensive time using it to loot Balrons and Paragon Balrons last night for 30 minutes.

If any of the things that I mention are possible now and I just haven't figured it out just skip that wish and move on to the next. Muttering under your breath about the idiot typing this post is also acceptable....

Wish list.
1. I'd love to see a looter that will help you sort out stuff you sell to NPC vendors from the stuff that you want a closer look at. Can there be a two bag system? One bag can be for the stuff you want to enhance, keep or put on your vendor. The other could be for all the other stuff that you want to simply sell to make some extra gold.

2. I'd also love to be able to specify that golden colored jewelry be looted irregardless of properties and silver jewelry only be looted if it has the properties that I specify. This feature would let me not have to loot all the silver rings and bracelets that don't have properties I want. (Last night I just added Ring and Bracelet using the text entry method.) I know that there has to be some difference between silver and golden jewelry since the vendors don't buy the silver stuff but they do buy the golden but danged if I understand how to find it.

3. Once it's done looting a corpse I'd like it to close the corpse but not hide it. This is one that I really thought might be possible already but I am just missing it. The reason for this is once I get a few bodies piled up I like to lead the monsters away and come back so that I can cut the corpses up and take care of the feathers, leather, and meat in relative peace.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on September 01, 2009, 09:50:05 AM
There's no difference in jewelry but that a vendor wont buy silver.  You can get just as good of mods on silver as gold.  You'd be wise to check ALL jewelry for good properties...  Also, if you want a loot sorting script, there is an Imbue item sorting script out that works VERY well.  I have it, I know I for one would prefer not to have anything in the claw that would slow it down like that... unless it's a side feature for when you're done looting... something like that might be nice. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 01, 2009, 10:52:20 AM
1. There's no reason why you can't use this looter to sort your stuff.  Just switch your loot bag to a new one and put it in your pack.  Then use targeted looting to apply your rules.  I do this all the time.  If you want to search for items in many different containers or venders, check out Miffy's Item Finder.  You can use that script to collect items from all around you, and then use the CLAw to more carefully sort the items.

2. Just put the #FINDTYPE of the particular jewel you always want to loot

3. There's no really good way to close containers in EUO.  You have to R-click to close them, but that can actually crash the client sometimes, or also can cause a ghost image of the container on your screen.  I try to avoid doing anything with the mouse because many times you are farming you are also trying to survive.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 01, 2009, 03:48:52 PM
There's no difference in jewelry but that a vendor wont buy silver.  You can get just as good of mods on silver as gold.  You'd be wise to check ALL jewelry for good properties...  Also, if you want a loot sorting script, there is an Imbue item sorting script out that works VERY well.  I have it, I know I for one would prefer not to have anything in the claw that would slow it down like that... unless it's a side feature for when you're done looting... something like that might be nice. :)
Yeah I realize that the properties are the same for silver and gold jewelry, my taming peacing, vet and music bracelet is silver if I remember correctly. If you look at #2 closer you'll see that I wanted it to loot all gold jewelry for sorting but only the silver with good mods so I could sell the gold stuff I didn't keep and just keep all the silver stuff because it was high enough to get looted so it must be good. I just didn't want to take up space and item counts with silver stuff with bad mods.

2. Just put the #FINDTYPE of the particular jewel you always want to loot

I loot all the jewels I was referring to the rings and bracelets. I'll just do what I did last night and use CLAw to sort out the stuff after I get to a safe place switching bags like you suggested.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 03, 2009, 01:13:21 PM
Okay I crashed the client 4 times last night in Destard using CLAw and I'm sure it's something I'm doing when I drag the coffins around or when I try to close them.

Can somebody post a change so that the coffins open on the bottom right of the screen instead of the bottom left?......Actually scratch that question.

I'm 99% sure it's a set of co-ordinates that I can change somewhere in the script. How do I find the co-ordinates for the bottom right area of the screen and where in the script would I change them.
 
If I'm going to learn by tweaking things I might as well learn now where to find the info I need so I can make the change instead of asking others to do it for me.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 03, 2009, 01:23:50 PM
BTW, I'm going to redo the items that are dropped into your main pack for the next version.  Here's the current list that'll be dropped in your backpack now:

Code: [Select]
set %id_main_pack_items %id_gold , %id_bandage , %id_hides , %id_MIB , %id_bones , %id_scales , %id_daemon_bones , %id_archery_ammo

Anything else?
I've yet to use the looter when I had a Treasure Map drop so I'm not sure where it goes now but I'd like them to drop in the main bag personally.
Since there are 2 versions of this script I might mention something that is already implemented in the full version but have you considered making part of the menu a system that lets the user decide where to put items that are looted? Say a button that tells the script for items with more than 90 luck they get dropped into the backpack instead of the loot bag? Then if it is just one more choice when you make a rule it's that much more customizable for the end user.
Would doing something like that slow down the script too much and make it impractical for dangerous situations?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 03, 2009, 01:43:35 PM
Ouch, that's a pretty big mechanism to add.  I probably won't be adding too many features to this already feature-laden script.  I'm looking for low-hanging fruit.  I don't have a ladder anymore.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on September 03, 2009, 01:54:44 PM
Ouch, that's a pretty big mechanism to add.  I probably won't be adding too many features to this already feature-laden script.  I'm looking for low-hanging fruit.  I don't have a ladder anymore.  ;)

You have added the stuck item fix right?  I could have sworn you did, but I still get it with the new version...  Also, what about the whole corpse clicking thing like BM's has... if you die, it clicks your coprse for you... that's a VERY nice feature.  Maybe I just haven't died with the free version of claw and it's in there. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 03, 2009, 01:56:45 PM
Should be in there.  There's a timer, so you may have to wait.  I didn't test it; but the change did make sense.

I'm not sure I understand the corpse clicking feature.  If it's just to grab your loot, then I'm not sure why the user can't just double click.  Seems like a silly feature to me.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: welgill on September 03, 2009, 02:27:24 PM
TM its good in bad situations where there is alot of spawn and you have to just do a run by.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on September 03, 2009, 02:29:12 PM
Should be in there.  There's a timer, so you may have to wait.  I didn't test it; but the change did make sense.

I'm not sure I understand the corpse clicking feature.  If it's just to grab your loot, then I'm not sure why the user can't just double click.  Seems like a silly feature to me.

Yea take BM's looter into a heavy spawn area and die, then run back in and run by your body.  It's a nice feature. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 03, 2009, 03:09:28 PM
Ah, ok.  I've never used his looter, so I'm not really aware of its features.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 12, 2009, 04:30:21 PM
So does anyone have any information of the imbuing calculations?  I see Garath on EasyUO has done some work on this, but I'd love to see the source material for this?  I've looked around on Stratics, and I see them throwing around numbers, but it's still not clear to me where those number are coming from.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on September 12, 2009, 04:48:07 PM
s
So does anyone have any information of the imbuing calculations?  I see Garath on EasyUO has done some work on this, but I'd love to see the source material for this?  I've looked around on Stratics, and I see them throwing around numbers, but it's still not clear to me where those number are coming from.

His scores in the script are wrong with the version I have....

; level 1 score < 200       magical residue
; level 2 score 200 - 399   enchanted essence
; level 3 score 400+        relic fragment

Code: [Select]
if %score < 200 && %score > 0
       set %c 2
    if %score < 400 && %score > 199
       set %c 3
    if %score >= 400
       set %c 4
    if %score < 1

That's how it's supposed to go, and that's what they changed it to after people whined about how hard it was to get relic fragments at 450.  I read those numbers SOMEWHERE on stratics, but for the life of me I can't remember where.  I'll look some more.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on September 12, 2009, 04:59:48 PM
This thread is getting long, so I modified the original post to consolidate the Q/A. I tried to organize the Q/A, so people can find the answers to their questions easier.

NOTE: All of these answers are based on the current design of imbuing. The final release of imbuing may vary from how it is described here.

The imbuing skill page has been added to the SA site
http://www.uoherald.com/stygianabyss...ls/imbuing.php

Soul Forge
Q: Is the soul forge used to unravel items as well as apply mods?
A: Yes.

Q: Will we be able to bulk-unravel items with the soul forge like you can with the recycling bag? It would be ideal if we could just toss a bag of 124 garbage items into the forge and get a bag of stacked shards of varying types.
A: Thank you for reminding me about this. I'll note it and see what it would take to do this.
Note: The current design makes imbuing ingredients a stackable resource.

Unraveling
Q: It was mentioned that now would be a good time to stock up on mundane weapons. Is it also good to stock up on mundane armor and jewlery too?
A: You can. If your intent is to unravel them into Imbuing ingredients.

Q: Does it matter what mods and the mod intensities are on an item when you unravel them, or can you just unravel any item to get the best resources?
A: The total intensity of the item determines the what Imbuing ingredient is received when unraveling a magic item.

Q: How does the system determine what resources to give you when you unravel an item?
A: I believe the current design is as follows:
<= 199 Total Intensity = Magical Residue
200 to 399 Total Intensity = Enchanted Essence
400+ = Relic Fragment

So to get a Relic Fragment, you would need 4 item properties at 100% intensity each or 5 item properties at 80% intensity each, etc.

DISCLAIMER: What I've stated here are the base guidelines. There are other factors that can affect the type of fragment received from magic unraveling such as being a gargoyle, special soul forge bonus, possible durability penalty, penalty if item is imbued since the magic is unstable.

Q: Can we unravel properties off an item that's using special materials - such as valorite - then imbue it onto an iron weapon?
A: No.
NOTE: You can not imbue or unravel any item that has been enhanced or crafted out of a special material. In other words, if the item is made from normal lumber, iron or normal leather it can be unraveled and imbued. Otherwise it can not. All item drops from treasure hunting, monsters, etc are considered crafted from the default material and therefore can be unraveled and imbued.

Q: Did I get you correct if I say that the most powerful unraveled items will make the best ingredient for imbuing?
A: Correct.

Q: When unraveling, does Self Repair count toward the total mod intensity of an item?
A: Yes. Self Repair does count toward the total mod intensity of an item when unraveling.

Q: Can Magic wands be unraveled?
A: Yes. They are considered mace weapons. You can imbue wands as well with item properties that weapons can normally possess, but you cannot imbue wands with spell charges.

Q: Can Talismans be unraveled?
A: No. Currently, only weapons, armor, ranged weapons, shields and jewelry can be imbued or unraveled.

Imbuing
Q: Does the imbuing difficulty increase as you add mods to an item.
A: Yes

Q: I understand we're limited to 5 mods per item. Does that mean you could craft a GM-quality weapon and then add 5 mods of your choice?
A: In the case of a GM crafted weapon, the damage increase is considered a property already on the item. So an artificer can imbue 4 other item properties to the item.

Q: What if you have something made by a ruinc hammer and it's made of iron. Can we add more mods to it?
A: Yes. But you cannot exceed 5 item properties.

Q: Self repair can't be imbued... does that mean you can't imbue to an item that already has self repair, or does imbuing to an SR item just remove SR form the item?
A: Imbuing will remove Self Repair if it is present already.
Note: it was later mentioned that SR would also not be added as a random mod when enhancing with the heartwood.

Q: Will players be able to imbue mods to spellbooks?
A: Currently, no.

Q: When adding mods to an item, does the player just specify a recipe to add a specific mod, or does the player have to get a specific shard to add a specific mod? For Example, If I wanted to add DCI to an item; would I go unravel a DCI item and then use it to add DCI to my other item? Or would I just unravel a bunch of items and need to go get a DCI recipe?
A: Imbuing does not require recipes. It's very similar to crafting. You will need 'X' number of Imbuing Ingredients (one of three types depending on the item property and the intensity to Imbue), 'X' number of regular gems, and 'X' number of rare resources such as perfect emeralds, peerless like ingredients, ingredients from epic encounters, etc.

Q: When you say "not if it's made with special materials", I'm assuming that's to prevent wooden weapons from having a crazy number of mods on them. Does that also mean that I couldn't craft a GM weapon with dull copper ingots to give it a head start on durability?
A: Yes
NOTE: Once an item has been enhanced with any material, it can no longer be imbued

Q: Is it possible to stack with material bonuses already present on item? For example, add 100 luck to spined/gold item to get up to 140 luck mod (total)?
Which materials can be used? Leather/metal/wood?
A: No. Items made out of special material cannot be imbued.

*Updated this question to ask how restrictions work based on item type*
Q: Are there restrictions as to what mods can be put on an item based on the type of item(i.e , armor, shield, jewlery, etc)
A: Yes. Whatever properties an item can normally have as random loot is what it can have imbued.

Exceptions:
You can imbue runic only properties such as velocity and balanced on bows and crossbows. It was easier to handle imbuing with bows and crossbows to do that, plus it felt more consistent.

You can not imbue the Self Repair property onto items and imbuing onto an item that has self repair will remove self repair from the item.

Here is an example.

You cannot imbue the slayer item property on a piece of armor since that item property nevers spawns on an item.

You can imbue the slayer item property on a weapon since a weapon can be found as loot with that property.

Q: is also possible increase resistances for armor and change damage type in the weapons?
A: You can increase resists, but you cannot change the damage type with Imbuing.

Q: If an item already has a mod on it (say 35% DI), can you overwrite that mod with a stronger mod (say 45% DI)? Please say yes
A: Since you said please...Yes (Note: You can also reduce it as well, if you desired.)

Q: How is the intensity of the mod you add determined? For Example, it could be determined by the "recipe" you select on the mod menu (ex. greater DI or lesser DI) or it could be determined by your overall skill level in imbuing and some random modifier.
A: You basically will have arrow indicators in the interface where you can increase or decrease the intensity. Similar to the crafting menu, you'll see the ingredients required to perform the Imbuing. So you'll be able to see exactly what is required including success chance.

As far as the max intensity for each item property, it essentially is the same as what you would find as monster loot for items.
NOTE: The word "recipe" as used here is refering to an item selected on a crafting menu. You will not have to acquire recipes to unlock the ability to imbue specific mods.

Q: Are the reagents connected to what mods I can imbue or only what intensities I can imbue?
A: Each mod was assigned one of three different ingredients depending on the item property: Magical Residue, Enchanted Essence, and Relic Fragments.

All imbuing attempts will require the following:

- 'X' number of ingredients listed above
- 'X' of gems.

If the intensity to be imbued is greater than 90% then the following will also be required...
- 'X' number of rare ingredients (boss drops, rare gemstones, etc.)

Q: Can I imbue 1st then enhance? (This question was also asked as "Can we enhance an imbued item?")
A: Yes. But you risk potentially destroying the item as normal. And once you successfully enhance the item, it can no longer be imbued since it will then be enhanced with special material.

Note: GM Imbuing and above, gargoyles get bonuses to enhance (1% for GM and every 10 skill above). This bonus stacks with the GM Blacksmithing and above bonus.

Q: Can you imbue Scale armour since it is, by its nature, made of special material?
A: If you're referring to dragon scale armor, I'll have to double check that. I believe you can.

Q: Are the gems that are mined up by miners used for imbuing or is it just the gems you can buy off vendors?
A: Both. Gems found by miners such as Blue Diamonds will be considered rare resources for Imbuing. Lumberjacking can also produce rare resources for Imbuing. Rare resources are only currently required for Imbuing item properties with intensities greater than 90.

Regular gems, such as the gems found in treasure chests, loot off monsters, vendors, etc. are always used in Imbuing.

Q: What about imbueing bard instruments? Seems bard get left out once again...
A: The reason bard instruments cannot be imbued is they currently cannot be equipped. I realize bard instruments can possess the slayer item property. But that seemed like a limited selection for imbuing for bards right now.

I'll discuss with the team about allowing bard instruments to only be imbued with slayer item properties. On the surface, that doesn't feel overpowering since they already have limited uses and would always require rare resources to make since the slayer item property is always considered to be 100% intensity.

Q: Will cloth hats be able to be imbued?
A: Yes.

Q: Can Tinker-crafted magic rings (ex. ecru citrine ring) be imbued?
A: Yes.

Q: Can other special recipe items (ex. silver etched diamond mace) be imbued?
A: Yes. But not artifacts like Silvani's Bow.

Q: What about certain event items? Will they be able to be imbuded?

Example
Tongue of the Beast (Shield with mods)
Void of Umbra (Sword with no mods)

A: I would guess not, but I don't know with 100% certainty. Most likely, we have flagged them internally as cannot be recycled and made out of special material (like all our artifacts and the like). If that's the case, then no, they cannot be imbued.

Q: Can Slayer Mods be imbued?
A: Yes.

Q: If we can add Slayer Mods how many can we stack out of the "5" mods possible.
A: One. If a slayer property already exists on the item and you attempt to imbue a slayer property again, the player will be informed that he will be replacing it.

Skill Gain
Q: Will players get skill gains from unraveling, or will players need to actually apply a mod to an item to get a skill gain?
A: Unraveling will allow an Artificer to gain up to 25.0 skill. To gain the rest of the way, she will have to imbue item properties to gain skill.

Q: Will artificers be able to gain the imbuing skill by casting mysticism spells that use imbuing to determine their power?
A: No.

Q: Will we be able to start a new character with 50 imbuing and mysticism?
A: Yes.


Other

Q: Will imbued items will be labeled differently to distinguish between items that have been imbued and items that have not?
A: Imbued Items with have an 'Imbued' Item property tag.

Q: Will it just say imbued or imbued by [character name]?
A: Currently, it will just say Imbued. The reason for that is an item can be imbued multiple times. You imbue one property at a time.

Q: Are there currently plans for Carpenters and Bowcrafters to go above 100.0 Skill Level?
A: No.

Q: Any chance Item ID will be converted to the new Imbuing skill?
A: The current plan is to have a completely new skill for Imbuing.

Q: Do Mods like Use Best Weapon and "Slayer" equate to 100% intensities?
A: Yes.

Thanks again Leurocian for your exceptional efforts at clarifying the system for us players and taking our feedback on how to make it a better system.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 15, 2009, 11:40:36 AM
Cool, I'm looking to figure out a slick way to include an "unraveling total" that could be used as for loot profiling purposes.  I'd like to get the scale the same as what's seen on Stratics.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 29, 2009, 10:07:41 PM
Cool, I'm looking to figure out a slick way to include an "unraveling total" that could be used as for loot profiling purposes.  I'd like to get the scale the same as what's seen on Stratics.
Have you got an upgraded account or access to one? The imbuing menu list all the Intensity %'s for each choice at the level you've chosen. If I click over to 25% Life Leech from 23% it tells me the Intensity% for that choice and you could just track the changes to calculate each properties scale.
That would be a lot of work upfront but the numbers should be solid.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 29, 2009, 10:12:03 PM
OK I've made my first "improvement" to this script by simply moving where my status bar opens to be where I'm used to looking for it.
After looking all through the script I was unable to figure out what line has the open position for the corpse that is getting looted. I want to move it over to the right side of my play screen and get it out of the chat scroll on the left.
Can anyone point me toward a line # for that open position?


Do you think TM will be mad at me for editing under the line that says.
; -- Do not edit below this line! --
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 30, 2009, 11:18:52 AM
One thing about the container move for the corpses.  I don't default those anywhere; they open where they may.  The reason I don't move those around is container moving can cause EUO to crash and also will cause graphic artifacts to appear on your screen.  So I try and limit container moving to a minimum.  You can do that yourself, but you'll definitely impact your script stability. 

I do it a bit differently with the fisherman where I use the next container position.  You might want to see how it was done in that script.  I might add defaulting this to the next version.  In the mean time, take a look at the fisherman to see how it's done there.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 30, 2009, 11:46:51 AM
One thing about the container move for the corpses.  I don't default those anywhere; they open where they may.  The reason I don't move those around is container moving can cause EUO to crash and also will cause graphic artifacts to appear on your screen.  So I try and limit container moving to a minimum.  You can do that yourself, but you'll definitely impact your script stability. 

I do it a bit differently with the fisherman where I use the next container position.  You might want to see how it was done in that script.  I might add defaulting this to the next version.  In the mean time, take a look at the fisherman to see how it's done there.
OKay then that is weird because the corpse opens in the same place on my client every time. Bottom right corner of the play window. Even if I reposition the play window it opens in the bottom right corner.
And if it's going to screw up stability I'm not touching it with a 10 ft programming pole.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 30, 2009, 11:55:24 AM
Well, doing a quick scan of the script, there's no use of #CNEXTPOSX (Y) and only 3 uses of contpos.  Also no direct setting of #CONTPOSX (y), so you are just lucky.  Honesty, I can't remember since it's been so long since I've even concentrated on how the CLAw works.  It just works in the background of my gameplay and I forget about it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 30, 2009, 12:01:50 PM
Well, doing a quick scan of the script, there's no use of #CNEXTPOSX (Y) and only 3 uses of contpos.  Also no direct setting of #CONTPOSX (y), so you are just lucky.  Honesty, I can't remember since it's been so long since I've even concentrated on how the CLAw works.  It just works in the background of my gameplay and I forget about it.
Yeah I used a search for status in the find tool and found the contpos for it.
You know I think maybe that the script is overriding the standard setting of opening the next corpse a little to the right and down from the previous one. I remember that there is a check box in the options menu about offsetting stuff in the game. Perhaps that is having some impact on my client because I have it set different than you do in your client. I will run it both ways later and if that is the issue with it always dropping in the middle of my info scroll.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on September 30, 2009, 12:04:20 PM
OK.  The next version I'll look at putting the container position in a configurable location.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on September 30, 2009, 03:30:58 PM
LOL When I check or uncheck the offset interface windows option it wither sticks the corpse container in my info scrolling area or it slaps it up in the top right corner of the desktop. I'm leaving it there I like it better up there in the corner.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Semaphore on October 07, 2009, 01:21:07 PM
I am using razor, and the 2d client. Ground looting does not work. I am able to loot corpses just fine, but I check loot ground and loot all for good measure, and zero happens. I have done the same exact thing I did for corpse looting, which works, but the same done for ground looting, and nothing.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 07, 2009, 01:26:15 PM
Can you try running without Razor?  That has a tendency to mess up the way EasyUO does its thing.  I just tested this script with gold surrounding me, and it works great.  However I don't use Razor.

Also, you cannot be moving.  The script has a 2 second timer that senses if you are moving, so you just can't wander and loot; you have to be standing still.  This is to prevent crashing the client.

But anyhow, ground looting works fine for me.  Have you moved your rules over to the active list?  I'm assuming so because you can do corpse looting...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 07, 2009, 01:51:26 PM
Hey, you know what, that's a bug in the LITE version.  It works for me because I have the FULL version and that's what I was using to test with.  You can easily fix it by going to line #286 and change this:

Code: [Select]
if #MENURES = #FALSE

to this:

Code: [Select]
if #MENURES <> #TRUE

The Preview feature is not implemented in the LITE version, so #MENURES is N/A instead of either #TRUE or #FALSE.

Thanks for finding this.  I've been meaning to update this script for a while now, so I'll add this to the new version. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Semaphore on October 07, 2009, 03:50:15 PM
Okay, that works. Now is it possible to both loot ground items and corpse items? If one is checked the other unchecks.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 07, 2009, 03:52:46 PM
That's by design.  There was too much interference with the two styles of looting in that particular version.  I have some things changed in my personal version I was playing with trying to bring that feature back.  So perhaps in the next version you'll be able to have both going again.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Semaphore on October 07, 2009, 04:08:16 PM
That's a pretty big non feature, becuase oftentimes some mobs drop loot in corpse, and others simply disappear.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 07, 2009, 04:16:39 PM
That's a pretty big non feature, becuase oftentimes some mobs drop loot in corpse, and others simply disappear.

Well, not that big.  You're one of the first to bring it up in nearly 2 years of this script being released.  :)  Most people are either looting off the ground, or others are looting containers.  

In any event, I'll always omit a feature to enhance script stability.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Semaphore on October 07, 2009, 04:43:45 PM
Considering the ground looting script didn't work, I'm not that surprised it wasn't brought up, it doesn't seem to be getting heavy use.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 07, 2009, 07:56:15 PM
Considering the ground looting script didn't work, I'm not that surprised it wasn't brought up, it doesn't seem to be getting heavy use.

Ya, that's true for sure.  I was kinda surprised myself.  I do know the Elites use the looter quite heavily, but since they have the FULL version, they  didn't have to worry about that little bug.  Strange for sure!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: smallrr on October 08, 2009, 07:32:02 AM
Can use it to loot everything in SA ?   :D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on October 08, 2009, 07:34:08 AM
Can use it to loot everything in SA ?   :D

  Dude, you can post all over this board, but you will find you wont get ANY help, or be able to d/l ANY scripts until you follow the site rules and post up a GOOD introduction. Please read the site rules, then head over to the new member introductions board and post one up.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on October 08, 2009, 07:50:52 AM
http://www.scriptuo.com/index.php?topic=1683.0

There ya go TT.....teamwork.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: rufush on October 14, 2009, 08:03:14 AM
Helps a lot in pvm.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on October 14, 2009, 08:07:04 AM
Helps a lot in pvm.

  It does...It does...and as soon as you check out the site rules, and post up a good intro, you might even be able to use it!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on October 16, 2009, 07:27:42 AM
TM have you done any thinking on if the CLAW can be enhanced to search for relic level items or not? :)  Just wondering... also for essence and such, maybe dividing them up by unravel bag? :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 16, 2009, 08:46:37 AM
I started to look into it.  But since I didn't upgrade my account, I didn't really go very far with it.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on October 16, 2009, 08:53:46 AM
I started to look into it.  But since I didn't upgrade my account, I didn't really go very far with it.

Maybe we should start an upgrade TM fund! :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on October 16, 2009, 04:35:45 PM
I really like this script! I added "almost" all of the new SA items the pull down list, seems to be working great. I also had to add "I can't reach that" in the journal scan because it was getting hung up trying to open a corpse.

Thanks for sharing!  ;D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 16, 2009, 05:05:43 PM
If you have a list of the SA items, I'd add those to the next release.  I have the "you can't reach that" fixed in my internal version, but thanks for reminding me that I need to release this new version.  Lemme know via PM.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 16, 2009, 05:59:37 PM
Thanks for sharing!  ;D

Thanks for the ICQ information, I'll work it into the new version.  Too bad I have to release the LITE version to the general masses..... ;)

Much appreciated!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coragin on November 05, 2009, 08:53:20 AM
I might be missing it in the initial post, but I remember hearing we can add ignore item variables, such as ignoring bows, lances ect, things I dont use and I dont do the vendor thing.  Where might one find info on how to do that?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on November 05, 2009, 09:08:00 AM
I might be missing it in the initial post, but I remember hearing we can add ignore item variables, such as ignoring bows, lances ect, things I dont use and I dont do the vendor thing.  Where might one find info on how to do that?

Yeah, that there is a different version... a non-lite version.... yeah.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coragin on November 05, 2009, 09:12:23 AM
I might be missing it in the initial post, but I remember hearing we can add ignore item variables, such as ignoring bows, lances ect, things I dont use and I dont do the vendor thing.  Where might one find info on how to do that?

Yeah, that there is a different version... a non-lite version.... yeah.

I assume that is in leet? And the reason for the vague info and no pointers?  lol  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: athos on November 06, 2009, 03:07:16 PM
Hi TM, been using this script all day, and it is very handy. thank you. it has made looting the cavern of discarded much easier today. i don't know what i'm doing wrong, but i can't reload any set-ups that i save. EVERY time it says: "error loading configuration file" in the status bar. i am saving the setup; i see the file created in the same folder that the script and easyuo are in. in the program window, the name of the setup file is the same as in the folder(mychar.txt). i added all the SA imbuing items to the user defined list, but i have to keep retyping all of them each time i log back in. any idea why i'm flailing here?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 06, 2009, 03:10:49 PM
are you running XP or Vista?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: athos on November 06, 2009, 03:58:32 PM
xp
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 06, 2009, 04:10:09 PM
You might try testing a save just to get your configuration working.  Try saving to your C:\.  So your savefile becomes C:\savefile.txt or whatever.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: athos on November 06, 2009, 04:46:46 PM
i created two rules, added them to rules list, then, added them to active list. hit the "save setup" tab. status says "setup saved". file is created in same folder that EUO and script are in. when i reload that setup file, i get the error message. sorry if this is redundant.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 06, 2009, 04:51:09 PM
Did you try to save to c:\wahatver.txt?

The CLAw uses 2 files to locate information about your characters save.  For XP, one of them should be located in your C:\ root directory.  If you open it up and look at it, it should point to the other file (in this case, c:\wahatver.txt).  If you want, PM me the content of both files.

I'm at work right now, so I don't have access to stuff so if you can't figure it out, you may have to wait until I'm back home.  Sounds like it's a path issue with your setup.  I primarily use Win2003 which is pretty much XP.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: athos on November 06, 2009, 04:55:12 PM
ok, i have EUO, your script and a bunch of UO-related files and progs all in a folder on my desktop, not directly in my C: drive, is this where i'm screwing up?

Post Merge: November 06, 2009, 06:57:58 PM
there is a file in my c: drive for that char, a 1kb file, do i need to drop EUO and the script straight onto the C: drive too?


ok, while waiting, i moved the files directly to my C: drive, and what do you know, the setup file loaded  ;D

this is the first script i've used that had an issue like that. all good now. i liked keeping all things UO in the same folder instead of getting spread around in such an open space tho. is there something i can edit to change where it looks for that file that is directly on the c: drive? thanks again.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on November 06, 2009, 05:05:41 PM
ok, i have EUO, your script and a bunch of UO-related files and progs all in a folder on my desktop, not directly in my C: drive, is this where i'm screwing up?

Post Merge: November 06, 2009, 04:57:58 PM
there is a file in my c: drive for that char, a 1kb file, do i need to drop EUO and the script straight onto the C: drive too?
I have mine there as well in a folder on the desktop.  Hasn't been a problem for me.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: tk421mr on November 08, 2009, 06:40:24 AM
TrailMyx,

Awsome looter.  I set if for all the new Imbuing Resources and it works great.

THX
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 08, 2009, 10:11:02 AM
Awsome looter.  I set if for all the new Imbuing Resources and it works great.

That will be built into the next version.  But glad it works for you otherwise!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on November 15, 2009, 02:28:15 PM
23 pages read annnnnd...... tunnel vision.

Tried it, already love it!
Was using BMs, which is a good looter for sure, but these rules just push this one over the top.


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 15, 2009, 06:10:22 PM
Glad you like it.  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on November 17, 2009, 09:48:10 AM
Maybe this has already been covered and I missed it,
but I've found that when running the script I sometimes
cannot manually cast cleanse by fire and target myself.
Stopping the script will allow me to cast and target.
I'll need to try doing it with a macro this evening and
see if it works that way. Just thought of that.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 17, 2009, 11:51:06 AM
Ya, definitely try with a macro.  Remember that the looters uses Alt-F1 + Alt-F2 as defaults, so you have need to change those.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on November 19, 2009, 09:22:09 PM
Sorry took so long to reply, real life getting in the way...

Anyway, I haven't put in massive hours but the few I have played curing with a macro is working fine so far.
Tried it a couple of times manually and I haven't had a problem. I'll let you know if I see it happen again.

One thing I have tried to set with the script, (for farming items with residue) is to add most of the item attributes
with the value set at N/A. It does loot, but tends to grab the bigger (pixel size) items and leave rings, bracelets
gorgets etc on the corpse. all items have a property specified to loot. Maybe I'm trying to give it too much of a broad stroke?
actually, to maximize gold and residue pickups, I'd like to be able to set it to just pick up all rings and bracelets and nothing else,
but I'm not sure how to do that or if it's possible?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 20, 2009, 03:49:06 AM
There are 4 FINDTYPEs for rings and bracelets.  If you put those in the #FINDTYPE: section, you should pick up all those. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on November 21, 2009, 02:03:29 PM
There are 4 FINDTYPEs for rings and bracelets.  If you put those in the #FINDTYPE: section, you should pick up all those. 

You know, I'm so used to the old days when scripts were a pain in the ass to modify, I didn't even see that. Took me 5 seconds.

If anyone else wants to do this, just add gold and gems to the looting rules, then type: CWL_IJG_LWL_UJG
into the "#FINDTYPEs:" field

Works perfectly.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on November 23, 2009, 12:50:21 PM
There are 4 FINDTYPEs for rings and bracelets.  If you put those in the #FINDTYPE: section, you should pick up all those. 

You know, I'm so used to the old days when scripts were a pain in the ass to modify, I didn't even see that. Took me 5 seconds.

If anyone else wants to do this, just add gold and gems to the looting rules, then type: CWL_IJG_LWL_UJG
into the "#FINDTYPEs:" field

Works perfectly.
I just added the words Ring and Bracelet to the search and that worked also.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coragin on November 23, 2009, 01:56:41 PM
TM If I wanted to have claw call my script to move an item BEFORE it loots, where would I put in the call sub?  I was looking and I think around line 1200 or 1300 or 2200 or 2300, but can you give me a specific of where I can call my sub just before it opens the corpse?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 23, 2009, 03:43:27 PM
You should set the CLAw so that it doesn't automatically loot.  Just uncheck that at the lower left of the UI.  Then you just open the corpse yourself and send the #CONTID to the CLAw.  THen just monitor the CLAw status variables.  Check out the 125 quester to see how to monitor the CLAw looting process as well as setting up the CLAw to run in background.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: shouva on November 24, 2009, 02:21:20 PM
Why can not I download the file???
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on November 24, 2009, 02:29:48 PM
see script....see script run...run script run..

Thanks Script??

Well, maybe if you go back re-read no strike that READ the rules first, then post up a propper intro...you really can ...

see script...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: shouva on November 24, 2009, 02:31:45 PM
see script....see script run...run script run..

Thanks Script??

Well, maybe if you go back re-read no strike that READ the rules first, then post up a propper intro...you really can ...

see script...



hey! Why can not I download the file
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on November 24, 2009, 02:39:02 PM
One More Double and you goto Jail, Do not Pass Go, Do not collect 200 Dollars..
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: onlyindreams on November 24, 2009, 02:40:03 PM
see script....see script run...run script run..

Thanks Script??

Well, maybe if you go back re-read no strike that READ the rules first, then post up a propper intro...you really can ...

see script...


hey! Why can not I download the file


Really?... http://www.scriptuo.com/index.php?topic=1750.0 (http://www.scriptuo.com/index.php?topic=1750.0)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Superslayer on November 24, 2009, 03:52:56 PM
Why can not I download the file???

Read here : http://www.scriptuo.com/index.php/index.php?board=55.0

and here : http://www.scriptuo.com/index.php?topic=1683.0

:)
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: shouva on November 25, 2009, 05:50:27 AM
Hello!

I'm trying to run script with this version v0.756 Item Attribute section but does not appear to add anything because of this reason I could not help wonder if I am new to your forum Do you have one?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on November 25, 2009, 05:56:18 AM
Hello!

I'm trying to run script with this version v0.756 Item Attribute section but does not appear to add anything because of this reason I could not help wonder if I am new to your forum Do you have one?

  I am going to give you ONE MORE chance to comply with the site rules, then I will ban your account and give you a week to think about it. More then one member here has pointed you to the site rules, and told you to read them, and to post up a GOOD intro, yet you choose to ignore them...so take this as your last warning.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on November 25, 2009, 06:00:46 AM
Hello!

I'm trying to run script with this version v0.756 Item Attribute section but does not appear to add anything because of this reason I could not help wonder if I am new to your forum Do you have one?

  I am going to give you ONE MORE chance to comply with the site rules, then I will ban your account and give you a week to think about it. More then one member here has pointed you to the site rules, and told you to read them, and to post up a GOOD intro, yet you choose to ignore them...so take this as your last warning.

Not me. This fool has posted three times, all requesting the script. He's been directed to the rules each time. He obviously isn't reading anything beyond the first post in the hopes of downloading the latest version.

5 days.... nah, He'll get a 10 day break to think about things.

Sorry TT, don't mean to step on toes, but 3 strikes.... he's out.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on November 25, 2009, 06:03:06 AM
No worries Cerv....Your hammer is faster then mine!  :)  I would say it was bigger, but then we would get into this whole he said she said sorta thing ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 25, 2009, 06:03:43 AM
Lol, not to mention that he's trying to get support for a script he didn't even download.  Some yahoo posted that one on Scribd; I've been trying to get it removed.  However, it's such an old version I figured I'd just leave it there.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: yamandon on November 27, 2009, 08:53:25 AM
Hi TM, been using this script all day, and it is very handy. thank you. it has made looting the cavern of discarded much easier today. i don't know what i'm doing wrong, but i can't reload any set-ups that i save. EVERY time it says: "error loading configuration file" in the status bar. i am saving the setup; i see the file created in the same folder that the script and easyuo are in. in the program window, the name of the setup file is the same as in the folder(mychar.txt). i added all the SA imbuing items to the user defined list, but i have to keep retyping all of them each time i log back in. any idea why i'm flailing here?


I got the same error in the setup, I load everything fades, does not do Loot.


Setup File: sampleclawsetup.txt    This is the source of my question? What can I do?




Also when I want to run the complete file loading interface22, "you may not run this script directly" in the title I get an error what should I do?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on November 27, 2009, 09:05:53 AM
It should probably read:

C:\sampleclawsetup.txt
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: yamandon on November 27, 2009, 09:10:34 AM
It should probably read:

C: ampleclawsetup.txt


Thanks problem is solved



Also when I want to run the complete file loading interface22, "you may not run this script directly" in the title I get an error what should I do?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on November 27, 2009, 03:42:09 PM
The interface code isn't meant to be run.  It's for script developers to aide them in using the CLAw to interface with their own scripts.  If you will just be looting, then all you need is the CLAw.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: digitalphase on December 01, 2009, 04:55:56 AM
So how do i run this? New to this? Say i want to run this what program would i use?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on December 01, 2009, 05:10:56 AM
All of these scripts are run through EasyUO. If you dont have easyuo you will have to go to thier site and d/l it. www.easyuo.com
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: digitalphase on December 01, 2009, 05:37:44 AM
Thanks i downloaded easyuo, what do i do now?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on December 01, 2009, 05:46:28 AM
Make it work.

Go over to EasyUO.com and read. Understand what it does and how to use it.

Then come back here and read. Read. Read. After that read some more.

*Then* and only then, if you still have no idea whats going on, come back and ask your questions.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: digitalphase on December 01, 2009, 06:50:02 AM
Lol, i got it working with plain knowledge, cheers man script is awesome. :D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on December 01, 2009, 10:34:15 AM
Had anyone done any testing on which type(s) of CPUs run these kind of number crunching scripts the fastest?

I'm curious if a high Ghz dual core would run it faster or slower than a lower Ghz quad core?
Any idea how much L2 cache has an effect on it?


.....yeah, I'm all about saving that .1 second :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cgeorgemo on December 01, 2009, 10:40:25 AM
Had anyone done any testing on which type(s) of CPUs run these kind of number crunching scripts the fastest?

I'm curious if a high Ghz dual core would run it faster or slower than a lower Ghz quad core?
Any idea how much L2 cache has an effect on it?


.....yeah, I'm all about saving that .1 second :)
How many computers do you think we all have for running these scripts on?
Just Kidding.
I've noticed that I loot faster on my lower GHz Dual Core Intell processors faster than I do on my higher GHz Dual Core Athlon processor. However the game runs smoother on the Athlon computer than it does on either of the Intell computers.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 01, 2009, 11:05:51 AM
Faster CPUs definitely run the CLAw faster.  You can get a snapshot of how fast the script is running by looking at the "Stats" tab.  If you look at the "RET:" value, you can see how many milliseconds it takes for EUO to execute each rule.  (RET = rule execution time).

I remember going from my dual core Athlon to my quad-core Phenom and noticed a significant increase.  Basically what happens is your upper-level maximum #LPC will increase.  Probably the number of cores doesn't make much difference, but the clock speed, memory speed and CPU utilization come into play.  I think my average RET went from 14.1 msec to like 12.0 msec (guessing).  So when you have 100s of rules executed per container, it does add up.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on December 02, 2009, 03:26:12 PM
I'm just about to buy myself a christmas present, I HATE waiting for cycles.
Gotta make better use of all this water cooling no?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 05, 2009, 11:03:01 AM
Posted version 0.775

New to version 0.775:


A big thanks to gen2000 for the SA ingredients items information!!

Abyssal Cloth
Acid Sac  
Arcanic Rune Stone
Bottle of Ichor
Boura Pelt
Chaga Mushroom
Crushed Glass
Crystal Shards
Crystalline Blackrock
Daemon Claw
Delicate Scales
Elven Fletching
Enchanted Essence
Essence of *(all)
Faery Dust
Goblin Blood
Lava Serpent Crust
Magical Residue
Powdered Iron
Raptor Teeth
Relic Fragment
Silver Serpent Venom
Silver Snake Skin
Slith Tongue
Spider Carapace
Undying Flesh
Vial of Vitirol
Void Orb
Reflective Wolf Eye
Seed of Renewal
Void Essence
Void Core

Misc SA Items (quest/crafting/unkown)

Fey Wings
Leather Wolf Skin
Powdered Iron
Lodestone
Seared Fire Ant Goo
Congealed Slug Acid
Tattered Remnants of an Ancient Scroll
A Slippery Snake Skin
Medusa Blood
Medusa Scale
Stygian Dragon Head
Toxic Venom Sac
Elven Fletching
Undamaged Iron Beetle Scale
Undamaged Undead Gargoyle Horns
Undead Gargoyle Medallions
Untranslated Ancient Tome
Fairy Dragon Wing
Lucky Coin
Ancient Pottery Fragments
Primevil Lich Dust
Boura Skin
Boura Fur
Vile Tenticles
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 05, 2009, 12:01:25 PM
Next update will bring SA unraveling evaluation.  Got a bit more to debug with it and takes a while to get my debugging suite setup.  No ETA, but will release to the Elites first for debugging/feedback.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 05, 2009, 12:31:29 PM
 :D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on December 06, 2009, 04:05:14 AM
ooooOOOO.... Tm's rapping up out Christmas present..
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 06, 2009, 07:19:14 AM
ooooOOOO.... Tm's rapping up out Christmas present..
Lol, well I'm tryin.  But this one will take quite a bit of testing and tweaking.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 06, 2009, 07:34:41 AM
ooooOOOO.... Tm's rapping up out Christmas present..
Lol, well I'm tryin.  But this one will take quite a bit of testing and tweaking.

Need help testing?  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 06, 2009, 07:40:00 AM

Need help testing?  ;)

If interest is high enough, I might put testing it into one of the special projects.   You'll be first on the list.  :)

A nice by-product of this "score" is it gives a much more detailed ranking of item intensity that could also be used for general looting.  It takes into consideration jewellery parameters as well as armor and weapons.  So it's already shaping up to be kinda cool.

Initial speed testing shows I haven't really impacted looting speeds very much by adding this computation.  A container that takes 21.5 seconds takes just .8 seconds longer.  That's evaluating over a 1000 rules, so that's pretty good really.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 06, 2009, 07:52:30 AM
wow that's neat!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on December 06, 2009, 07:53:43 AM

Need help testing?  ;)
Initial speed testing shows I haven't really impacted looting speeds very much by adding this computation.  A container that takes 21.5 seconds takes just .8 seconds longer.  That's evaluating over a 1000 rules, so that's pretty good really.

TWENTY ONE . FIVE SECONDS?  I hope this is a crate in your house? haha
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 06, 2009, 07:56:23 AM

TWENTY ONE . FIVE SECONDS?  I hope this is a crate in your house? haha

Of course.  I think it was one of my containers of swords/jewels.  So lots of rules.  It's all about the rules/second.  Still no other looter out there that's faster (including BM).
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Dontrunmeover on December 07, 2009, 12:16:08 PM
Just because I can, I ordered some faster memory for my system, I've been held back by cheaper ddr3.
I should be able to get another 500mhz out of my chip, and another.. hm at least 100mhz on the front side.

I'll post before and afters when I get it in.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: digitalphase on December 08, 2009, 06:11:54 AM
Eh, i got a newbie question. How do u speed the looting up? I have to wait about 5 sec for it to loot....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on December 08, 2009, 06:19:55 AM
The more rules you have, the longer it is going to take to loot. The only way you can speed it up is to take rules out.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on December 08, 2009, 06:22:42 AM
You probably have some rules that might make it loot slower. Be a little more generic in your items list... don't be too specific.

Yes you'll pick up more undesirable stuff that you'll have to sort through later, but it will speed the entire process up considerably.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 06:28:07 AM
Eh, i got a newbie question. How do u speed the looting up? I have to wait about 5 sec for it to loot....

The CLAw develops a looting table first before it starts the looting process.  So it evaluates the entire container.  That's just the way it works.  Sorry.

I found this was a little faster on average and also let you know when the looting was completely done.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 07:05:37 AM
Eh, i got a newbie question. How do u speed the looting up? I have to wait about 5 sec for it to loot....

The CLAw develops a looting table first before it starts the looting process.  So it evaluates the entire container.  That's just the way it works.  Sorry.

I found this was a little faster on average and also let you know when the looting was completely done.

Does the "turbo" mode the in full version not speed that part up?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 07:09:17 AM

Does the "turbo" mode the in full version not speed that part up?

The Turbo mode in the FULL version avoids even evaluating any of the "trash" loot like reagents, scrolls, gourds, etc.  It makes a great amount of difference when you are looting a body like a dark father where there great loot combined with junk.

What digitalphase is looking for is:
evaluate
loot
evaluate
loot
evaluate
loot

The way the CLAw works is:
evaluate
evaluate
evaluate
loot
loot
loot

The CLAw just functions differently than people are used to, so it does take a bit to get accustomed to.  Will I change it?  Nope.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on December 08, 2009, 07:17:19 AM
Ignoring items is the greatest speed increase ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: digitalphase on December 08, 2009, 07:19:49 AM
Tyvm!!! just one more newbie question, i got guard wacked cus the looter opened a corpse and took gold etc.... any way i can stop it from taking gold from a body that makes me into criminal?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 07:22:27 AM
Tyvm!!! just one more newbie question, i got guard wacked cus the looter opened a corpse and took gold etc.... any way i can stop it from taking gold from a body that makes me into criminal?

Not really.  The only thing I can think of is to turn on the criminal check or turn off automatic looting and use targeted looting.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 07:36:03 AM

Does the "turbo" mode the in full version not speed that part up?

The Turbo mode in the FULL version avoids even evaluating any of the "trash" loot like reagents, scrolls, gourds, etc.  It makes a great amount of difference when you are looting a body like a dark father where there great loot combined with junk.

Oh ok, that's what my looter does. Never thought of eval/eval/eval/loot/loot/loot. I wouldn't have thought that would make a difference.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 07:44:28 AM

Oh ok, that's what my looter does. Never thought of eval/eval/eval/loot/loot/loot. I wouldn't have thought that would make a difference.

In the end, it makes no difference.  Looting takes the same amount of time.  But it does give a perceivable delay before drag/drop begins.  I guarantee the script is busy doing all kinds of magical things relevant to the looting experience.  ;)

Do you have your looter posted anywhere?  I don't really visit EUO much anymore.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 08:42:56 AM

Oh ok, that's what my looter does. Never thought of eval/eval/eval/loot/loot/loot. I wouldn't have thought that would make a difference.

In the end, it makes no difference.  Looting takes the same amount of time.  But it does give a perceivable delay before drag/drop begins.  I guarantee the script is busy doing all kinds of magical things relevant to the looting experience.  ;)

Do you have your looter posted anywhere?  I don't really visit EUO much anymore.

Nope, I basicly made it because I needed SA items and unravel eval support. The claw didn't have it, I didn't have my own looter, and nothing better to do so I wrote one. It looks alot like the claw with the same basic setup. It only has one window for rules/stats/history. you add items (item types only, no special property eval) and it calls that unravel eval script from euo to eval all armor/weapons/jewlery and loots if it meets my score. It's really fast and works great for me. And being a person with no programing background at all and only knowing what I know from learning euo over the last few years I'm proud of it..  ;)  But I won't ever be releasing it for obvious reasons. It's so much like the claw in looks/setup that would be very rude on my part..
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 08:49:09 AM
Heh, well at least the CLAw inspired you at some level.  I'm kinda prowd of it myself except when I have to debug it for whatever reason.  That thing still bends my mind sometimes. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on December 08, 2009, 08:53:32 AM
Heh, well at least the CLAw inspired you at some level.  I'm kinda prowd of it myself except when I have to debug it for whatever reason.  That thing still bends my mind sometimes. 

I don't think I've ever browsed the CLAW.  I need to look in there and get mind bent. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 10:51:02 AM
Heh, well at least the CLAw inspired you at some level.  I'm kinda prowd of it myself except when I have to debug it for whatever reason.  That thing still bends my mind sometimes. 

I don't think I've ever browsed the CLAW.  I need to look in there and get mind bent. :)

Ha! I browsed it alot, I managed to add the sa items, but when I wanted to add the unravel support I gave up. I couldn't imagine trying to debug that script! way beyond my skill lvl. I did learn a few things from it that I didn't even know was possible.  ;D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 10:56:17 AM
Heh, well at least the CLAw inspired you at some level.  I'm kinda prowd of it myself except when I have to debug it for whatever reason.  That thing still bends my mind sometimes. 

It did inspire me and I'm glad it did cause I learned a lot of new tricks. Some of those tricks I used in the new Auto Item Buyer. Twinkle McNugget's PVM Dexxor thingy inspired me too! I played around with it some, and realized I had to have something like that. I can't settle for Free/Lite versions of anything I can manage to do my self, so I made me a one too. I might post a video or something of it sometime. I won't be releasing it either.. lol!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on December 08, 2009, 01:23:30 PM
I probably spent a good month Debugging this script Thanks to TM's Patients I think we pretty much got the looting in a stressful situation down pretty good.  I didn't really do much of the debugging but try to figure out where the situations came from. and let TM know about the issues at hand.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 01:28:12 PM
Those naughty spammed damage_gumps!!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 02:31:40 PM
Why didn't you ask?  I'd have sent it to ya or added you to the thread. :)  Send yours and I'll add 2 seconds later. :) haha  By the way, the lite version will be getting some major love here soon.

I didn't ask becaues I was pretty new to the site, and didn't want to seem like a leecher!  :P

It's a great idea, I would have never thought of it! I looked over it and yours has a LOT more coding to it than mine! So it was easier to me to just write mine from scratch at the time. I'm pretty much finished with mine now, so if you need any help testing yours out I'll be glad to help.



Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 03:11:02 PM
BTW, you should think about posting your looter also.  I'm sure there's differences enough and the world can always use another cool looter!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 03:13:11 PM
BTW, you should think about posting your looter also.  I'm sure there's differences enough and the world can always use another cool looter!

I might consider it. You can see it in the video I just posted on sripty's pvm script.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 03:14:58 PM
I might consider it. You can see it in the video I just posted on sripty's pvm script.

I saw that; it's what prompted my post.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gen2000 on December 08, 2009, 03:23:00 PM
Oh ok, I know it looks alot like the claw but that's only on the surface. I wrote the code from scratch, so it's a completely different beast.  :D I might release it at some point.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 08, 2009, 05:47:10 PM
I take it as a compliment actually.  I put alot of thought into the CLAw interface.  I never really saw anything else quite like it.  In fact, I was going to release a generic set of routines that allows the user to do the button tab interface.  I wouldn't mind seeing a few more scripts look like it.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on December 09, 2009, 01:03:20 AM
The CLaW used to give me Nightmares... Now I'm used to the Nightmares....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: NObama on December 23, 2009, 11:45:00 PM
It's 2am, so forgive me if the answer is obvious:

Using both 771 and 775, I can successfully *find* an item I want to loot, but the CLAw just grabs the item twice, fails to move it from the corpse to my pack, and then moves on.

Why?  What did I miss?

 :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 23, 2009, 11:50:00 PM
Be sure you set up a loot pack.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on December 24, 2009, 04:54:20 AM
please reset your loot bag.

to TM: I thought we had a fail safe put in if it tried to move the item to a unreachable bag, it would move it to the characters backpackid?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 24, 2009, 06:47:46 AM

to TM: I thought we had a fail safe put in if it tried to move the item to a unreachable bag, it would move it to the characters backpackid?

I think the problem comes from when you die after you have the lootpack set and you loose your pack, the script doesn't reset back to your backpack.  I see how the logic can get mixed up in 775 and earlier.  I moved the initialization around  in the latest version.  For 775, just remove line 68 or "if %global_destination <> #BACKPACKID"
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on December 24, 2009, 06:54:23 AM
well I usually don't have this problem since I try to Avoid Death at all costs...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: NObama on December 24, 2009, 07:12:47 AM
Be sure you set up a loot pack.

*smacks forehead*

Wow - I was really tired...

 :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on January 04, 2010, 09:53:25 AM
On a more positive note:  Advanced claw loot!

1/3
11 defense
12 meditation
2 lmc... :)

Not the best, but it wont ever break!

Have I said I love the claw lately? :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 04, 2010, 09:55:19 AM
heh, I can't imagine how many good jewels have been pitched in the trash because of other looters.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on January 04, 2010, 11:14:37 AM
Before I learned about the claw I used the bmeval looter one day I loot this corpse and I happen to go back and look.  There it was a body piece with 63 resist points not many other mods. From that point I knew there had to be a better looter....     Again thank you Trailmyx.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: encoreroxx on January 19, 2010, 09:38:58 AM
hmm is this for EAsy UO or runuo
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Toptwo on January 19, 2010, 09:59:01 AM
hmm is this for EAsy UO or runuo

  You might try reading the whole thread...and you might also try reading the site rules and posting up a intro.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on January 19, 2010, 01:46:56 PM
*Shakes Head in Shame*
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: luv2luvlong on February 15, 2010, 06:18:04 PM
Is it possible to pause or tell claw when loot through a global variable.
I  read through the thread and didn't see anything about this.
only saw stuff about when to tell if its active.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: luv2luvlong on February 15, 2010, 06:52:19 PM
Is it possible to pause or tell claw when loot through a global variable.
I  read through the thread and didn't see anything about this.
only saw stuff about when to tell if its active.

Yes there are global vars that tell when the script is looting.  I'm sure there's some documentation around somewhere that states this... Not sure where tho.  Search is your friend. :)


the when its looting was easy.
Code: [Select]
repeat
 WAIT 30
 namespace copy TM_loot_in_progress from global TM_loot
 until !TM_loot_in_progress <> #TRUE


what I want to do is tell it to loot when I want it to not when it sees a corpse.
or even better let it evaluate containers and i tell it when to drag stuff

but if i could tell it when to loot I'll be happy
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: mTr on March 08, 2010, 02:57:56 PM
Hello!! Like I said on my presentation, I was looking for some free time to have a bit of euo scripting to make some kind of Auto-move to corspes and heal my pet with Claw integration... and the 1st I must aware you is that I'm new at euo programming, tweaked some scripts, and almost all know what it does, not so deep but basics. BTW I know a bit of C# and PHP, all selfmade, so I think I know the basics and I'm glad to start on this new language ( BTW, it have name? ) whatever, I will give a try and if I success I like to share it with the community.

So where I start? Do I must create a new post so people can help me ? Or will you help me in this one ? Anyways I post here what I Found. Now I'm looking some scripts I had, to learn a bit on how pathfinding works, and how to search for a ID from a Tamer script, looks like this:

Code: [Select]
if %findDist <> N/A
  {
    if %findtype in %tameable
      gosub Taming %findid
  }
  if %findDist = N/A
  {
    event sysmessage no more animals around
    event pathfind %charstartx %charstarty %charstartz
    wait 10s
  }

Also, the same script, have a subroutine to move to the animal if you are more than 2 tiles away:

Code: [Select]
  set #ltargetid %tameid
  set #ltargetkind 1
  while #findDist > 2
  {
    event pathfind #findX #findY #findZ
    wait 1s
    finditem %tameID G_16
  }

At least, I have something to play with, and see if I can try to make it move to the new corspes... So any tip here ? Is there a better way to check it ?  Thanks in advance
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 08, 2010, 03:07:14 PM
Well, combining the idea from the post just before yours, you can make it so your script will wait until after the CLAw does its looting thing:

Code: [Select]
 set #ltargetid %tameid
  set #ltargetkind 1
  while #findDist > 2
  {
    repeat
      namespace copy TM_loot_in_progress from global TM_loot
    until !TM_loot_in_progress <> #TRUE
    event pathfind #findX #findY #findZ
    wait 1s
    finditem %tameID G_16
  }

Notice you'll have the CLAw running in another tab.  You can use your program to monitor the global variable that the CLAw uses to show its status.  This method works pretty well.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: mTr on March 08, 2010, 03:43:14 PM
Thank you, I'll try :) but not today, so late for me hehehe

Post Merge: March 09, 2010, 08:12:36 PM
Well, I combined it with a script that gave me a script and it works well, but I'm so sorry i cannot publish this because isnt mine, however I paste the bit of code where I put what you said:

Code: [Select]
finditem %lootTypes C_ , %corpseContID
if #findkind > -1
   repeat
      namespace copy TM_loot_in_progress from global TM_loot
    until !TM_loot_in_progress <> #TRUE
   goto findCorpse

It works nice, now I must find a way to heal my self... I'm on a really big and quick spot lol, and seems my pet will be fine without my vet. Thanks for the quick integration that this script does, never thinked it was so easy O_O

So problem solved, at least on this path :)

Edit: mistake at code
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: lob91 on March 17, 2010, 01:22:16 PM
just came back to the game, can't figure out where to download you script... I used to write scripts when I played. (have been gone for a year)

thnx
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 17, 2010, 01:23:56 PM
Check out the Site rules and your questions will be answered.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: lob91 on March 17, 2010, 01:27:06 PM
cool read em. lots has changed since I played. I remember you from UOC... I guess I have to get back into writing and share some soon!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: mTr on March 25, 2010, 04:47:25 PM
Hello again TrailMyx!! Just wanted to ask you a little question... The claw, when open corpses, stick allways the container on the same position... That's AWESOME man! I allways dammed UO because every time the corpse opens on a diferent spot... (BTW, I think its some kind of protection vs quick looters...) So I ask you if you can tell me where are the cords in the script to put it on a diferent spot. At first, was ok, because i was playing on freeshards and it appeared on the top-left corner. But now I'm trying the 15 days tryal of EA (enjoying a lot) and it appears just where all text comes from down. So sometimes the phasers make items property disapear and hard to loot it by yourself! hehehe. So I ask you, if you have some free time, to check where is that line and tell me, please. I searched but no luck :(

Thank you in advance.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 25, 2010, 06:28:35 PM
Look for these lines around 413:

Code: [Select]
    set #NEXTCPOSX 15
    set #NEXTCPOSY 396
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Adenocard on March 26, 2010, 03:44:49 AM
Just have to say this script is GREAT and the fact it loots SA items just puts it over the edge. ;D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on March 26, 2010, 02:18:40 PM
Twinkle McNugget hijacked my line!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on March 26, 2010, 09:37:51 PM
Omit: Reflective Wolf Eye


There I did it!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: luv2luvlong on March 29, 2010, 05:12:07 PM
So I've been playing with Claw for a while and so far the only problem I've found is it slows down after 4 or 5 hours. :D Not sure why, but its not a biggie. The main problem, I think, happens when the corpse changes states (from only you can loot to anybody can loot). And the true/false statement gets stuck in true.
Here is my little sub for telling it when to loot, if it helps anybody.
Code: [Select]
sub corpse
  GOsub TM_EnableAutoloot
  WAIT 20
  repeat
    WAIT 20
    namespace copy TM_loot_in_progress from global TM_loot
  until !TM_loot_in_progress <> #TRUE
  WAIT 5
  GOsub TM_DisableAutoloot
  WAIT 20
 RETURN
As always thanks for the script TM :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on March 29, 2010, 05:22:26 PM
If you get a chance to PM me your vardump after you notice the slowdown, I can probably address it.   I greatly abuse namespaces with the CLAw, so it's quite possible that one has gotten a bit huge and should be cleared.  Also, PM me the dump of the stats pane before/after your looting.  I want to see the times generated.  Just select the stats pane and click the "List" button.  That will copy the contents of that pane into the Status edit location so you can cut/paste the information.

I'll look into the corpse state thing.  I foresaw that would be some data that would grow, but perhaps I've got a bug in my implementation where the list doesn't swap back out.  Any additional debug information would be great.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Katu on April 03, 2010, 11:20:28 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 03, 2010, 11:22:17 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 03, 2010, 11:50:21 AM
*Khameleon Chants* Update! Update! Update! Update!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 03, 2010, 12:01:47 PM
*Khameleon Chants* Update! Update! Update! Update!

I just dusted this off so I can get the imbuing stuff updated and implemented.  I'll go through this thread and the elite thread to include any issues or suggestions given.  Elite will have the opportunity to test it for a bit.  No ETA, though.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 03, 2010, 12:15:59 PM
while you are writing down some information. I have noticed if you choose not to hide the bodies, the corpse window does not close, I thought I remembered that the used to close though I could be wrong...
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 03, 2010, 12:31:54 PM
Nope, never closed.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 03, 2010, 05:47:57 PM
ok.. NM :P
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Katu on April 04, 2010, 12:29:59 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on April 04, 2010, 03:10:34 AM
the reason we don't place gold inside the loot bag is so we don't have to waste time opening the loot bag when we use the BOS option.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Katu on April 04, 2010, 04:22:52 AM
the reason we don't place gold inside the loot bag is so we don't have to waste time opening the loot bag when we use the BOS option.
Thats why i sayd it should be optional.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on April 04, 2010, 09:43:24 AM
Thanks for testing the targeted looting.  Most people just use the automatic looting, so it hasn't really been tested too much.  I'll look at your suggestions for the next version.  I have a couple other "switches" added to the next version, so in the user section, I can easily add a #TRUE/#FALSE for where you might want you stackable looted goodies to reside.

I'm sure there's a bunch of other carve tools, so please keep the suggestions coming.  I'll eventually add whatever suggestions are posted.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Katu on April 04, 2010, 10:15:51 AM
Claw is now fully integrated to my "soon-to-be-revealed" bot.
Im sure i find out, if theres something wrong. So far its doing awesome job.

-Katu
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: luv2luvlong on April 10, 2010, 05:16:58 PM
I will send you that stuff you wanted in a couple days, not home or playing right now.

peace
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Oracle on May 13, 2010, 11:26:26 AM
I am thinking of using this to help me find pieces that I am missing from the ML Armor Sets such as Hunter's Garb, Assassin's Armor, Leafweave, Swiftflight, etc.  Are these items already integrated into the CLAW or do I need to add them individually?  I see ML Items are included in specifics, but the Armor set pieces are not listed in the first post under ML items. 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on May 13, 2010, 11:39:25 AM
I just added a text "set" and it loots any of those items.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: twb1990 on June 28, 2010, 06:57:31 PM
this script looks good, cant wait to try it
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on June 28, 2010, 07:09:51 PM
this script looks good, cant wait to try it

Most scripts here look good, but you will have to wait until you can comply with the requirements of SUO.

Look around for some site rules, and see if you can get that "restricted" status changed.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on June 29, 2010, 05:19:03 AM
this script looks good, cant wait to try it

Most scripts here look good, but you will have to wait until you can comply with the requirements of SUO.

Look around for some site rules, and see if you can get that "restricted" status changed.

See how easy that was? No d-load this script and enjoy... and have fun catching up on all the other fine material we have here. Don't forget to participate ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: bulldawg2434 on June 29, 2010, 07:15:31 PM
awesome script man...i havnt had time to fully test it yet so im not sure wat all im missin out on but so far its great...thx
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on June 30, 2010, 06:40:17 PM
by far the best out there, man this takes so much time off your hands dbl. clicking the dead to see what's on it. great for collecting resources also. plus 1 for TrailMyx's hard work
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Ozzy on July 02, 2010, 02:30:43 PM
Man im gonna have to change my saying from BM FOR THE WIN ! to TM FOR THE WIN ! When i beat someone to the loot haha! Thanks for the hard work ...this script is awesome!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: teruteru17 on August 04, 2010, 06:40:38 AM
hello.
i want to add to loot menu 'Vermin Slayer Tarisman'.
how to add?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on August 04, 2010, 06:46:08 AM
User Entry: Vermin
Click OK
Vermin now shows up on the left (Rule Entry) side
Highlight Vermin
Click ADD
Vermin now shows up on the right (Active Rules) side


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: teruteru17 on August 06, 2010, 06:19:06 PM
i can add vermin.
thx so much!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: hacked on August 19, 2010, 02:53:52 AM
Thanks
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on August 19, 2010, 03:11:57 AM
Thanks

I'll let someone else field this one....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on August 19, 2010, 05:41:02 AM
Thanks

Your welcome.
Set %postcount %postcount -1

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on August 19, 2010, 07:33:15 AM
my question on the looter is how to take things off. when I do the renowned rats, it picks up the wool, books, and necklaces. i would love to delete these items. thanks in advance  :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 19, 2010, 07:34:59 AM
what are the #FINDTYPEs of those items?  And what's your current loot list?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on August 19, 2010, 08:21:48 AM
Do you have ml items in your loot list?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 19, 2010, 08:25:05 AM
Do you have ml items in your loot list?

Thanks Kham, I was just gonna ask that.  ML items is just a blanket "loot anything ML" for me.  If you need more targeted looting, then you should not select that, and select items that are more specific.

There's also an SA Items that does the same thing for potential SA reagents.

(ok look, 2 dragons now..)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on August 19, 2010, 09:48:38 AM
the only thing i pick up are the SA ingredients and SA misc. if i take off the misc items that would probably take care of that huh. dumb me
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 19, 2010, 09:59:05 AM
Ya, that's why.  The nice thing about the CLAw is that it will let you drill down to the exact items you want.  The SA setting is a blanket loot profile, but will get you some junk.  ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on August 19, 2010, 10:01:57 AM
thank you for the input
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on August 19, 2010, 11:11:20 AM
Im jumping on a thin wire do you have at option to omit specific items? Or is that reserved for the specail persons version?  And if you omit lets say wool will it still loot the item type wool that has a differant name? Vise versa? 
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on August 19, 2010, 12:26:21 PM
OMIT isn't in the LITE version - only the FULL version.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on August 19, 2010, 06:06:40 PM
dang! sure wish i was qualified to get the full version...... ;D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: cdavbar on September 03, 2010, 04:38:10 PM
All i can say is you are a genius.  Beats the looter ive used and tweaked for years.  Cant wait to see what the unlite version is capable of!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on September 03, 2010, 07:55:44 PM
Spoiler for advanced rules
Spoiler: show
Faster Casting >= 1 and Faster Casting >= 2
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on September 04, 2010, 03:17:56 AM
Poor example of advanced rules, you put the same thing twice.

Spoiler: show
Faster Casting >= 1 AND Faster Cast Recovery >= 3
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on September 04, 2010, 05:25:03 AM
whoopss sorry it was a late night. :)
1 tequila 2 tequila 3 tequila
Spoiler: show
floor

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on October 13, 2010, 05:29:46 PM
HELP! TM I fought a Boss today and HIT ALT F2 and the Corpse Container wouldn't Open?!?!?! I duno who this Manual Everyone keeps telling me about....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 13, 2010, 05:57:26 PM
HELP! TM I fought a Boss today and HIT ALT F2 and the Corpse Container wouldn't Open?!?!?! I duno who this Manual Everyone keeps telling me about....

Oh yeh, that's my new script that I beamed to everyone when Cheffe decided to close EUO down.  My new script is called "TrailMyx's Manual Looter".   lol.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: NObama on October 13, 2010, 08:40:11 PM
NO!  I refuse to run that script.

 >:(
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: maximus on October 30, 2010, 02:24:30 PM
AWESOME script .... really works like paradise.... !!!!!!!!!!!!!!

only flaw I get is that I am unable to reload my setup  :(

--> I can save my Stats,
but when loading thame again (after the confirmation screen if I want to reload) it states: "Error loading configuration file."

would be great if you can help me out on this!

This is one of the best pieces of work seen over here since a loong time !!

Max
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 30, 2010, 03:34:22 PM
Find out where you are saving your files to.  It's either c:\ or somewhere in the same directory as your EUO.  Make sure you are loading the stuff from the correct directory.  Win7 and Vista made things more difficult - this worked great until Vista.  :(
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: maximus on October 31, 2010, 01:46:56 AM
checked and tried it all out... no progress. Tried it on c:\ and on the easyuo subfolder, by typing in the filename.txt in the bottom right corner of the autolooter screen and then saving it. I am on Windows7.

Must macro be stopped or something else before saving it?

btw, thx for your support !!

Max
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 31, 2010, 09:55:17 AM
Are you running EUO as superuser?  You might not have the rights necessary.  I'm not sure what's up with your setup; I'm running Win7 Ultimate and can save without issue.  Are you using the latest version of the CLAw?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: maximus on October 31, 2010, 12:33:13 PM
had an issue earlier on that it looted, but loot disappeared somewhere
--> it said "16 items evaluated 4 items looted in 22.3s"
but the items (...besides the Gold which was gathered correctly) never showed up anywhere
--> except in the drop list on the template, where the drops where registered, despite not being on my backpack ??!!??

________________

coming back to the primary issue relating the "error during saving"
--> will try the thing with the superuser tomorrow and give u feedback. As to the CLAW version... I downloaded the latest here available...

;)


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on October 31, 2010, 12:37:59 PM
You have to be sure you have a loot pack selected.  Also, you must remain still during the looting process.  It will still try to loot and count the loot, even though you might spaz out because a mongbat tries to eat you.... ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TheGattman on December 30, 2010, 03:37:11 PM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coolface on December 30, 2010, 03:44:18 PM
yeah it takes a bit time for me too. Dunno why u have 30 cos u can imbue much better items just loot special items, slayers and gold.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TheGattman on December 30, 2010, 07:10:28 PM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on December 30, 2010, 08:22:16 PM
Something is odd for you since it should start evaluating almost immediately
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: jesterboo on December 31, 2010, 04:41:21 AM
the only thing i have a problem with is setting the loot bag for different characters. other than that been using if now for a while without any flaws. once something dies it starts looking at the loot.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coolface on December 31, 2010, 05:13:01 AM
u can change the loot bag and set looting for key
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TheGattman on December 31, 2010, 10:40:25 AM
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: billtcat on January 04, 2011, 10:32:19 AM
Can you stack attributes like loot anything that is Life Leech>50 and Stamina Leech >50



Bill The Cat
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on January 04, 2011, 10:40:10 AM
Yes, using the complex rules you can put all that together....

[Life Leech > 50] AND [Stamina Leech > 50]

Oh wait, is this the Elite Script Library? No?!?

Sorry then, no, you can not do that.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 04, 2011, 11:44:14 AM
Yes, using the complex rules you can put all that together....

[Life Leech > 50] AND [Stamina Leech > 50]

Oh wait, is this the Elite Script Library? No?!?

Sorry then, no, you can not do that.

Bad, Evil Cerveza!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: billtcat on January 12, 2011, 11:28:51 AM
How do I get qualified for the Non LITE version?


Bill The Cat
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: MeWonUo on January 12, 2011, 11:30:34 AM
How do I get qualified for the Non LITE version?


Bill The Cat

http://www.scriptuo.com/index.php?topic=1801.0
 ;D
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 12, 2011, 04:12:11 PM
What's your running gold loot count?  For me, according to the CLAw, I have looted 7,471,725.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: billtcat on January 13, 2011, 05:09:49 AM
Don't loot gold with it on my shard. We have a ledger that does that,  However what I do use it for is to loot weapons that I can enhance and sell on my vendors. The ability to set the attributes of what I want looted is so nice and makes it easy to loot what I am looking for. Especially when I do the Citadel and kill Travisty. Not sure if it is this way on all servers but on the one I play on (Eclipse) the Travisty corpse does not stay very long and the only way I can get all the ML items is with the claw. I was missing alot of stuff before. I usually pull >50 Life, mana, and stamina leech items, then sort them manually. Really wish I could stack the attributes with an AND statement.  ;D

Bill The Cat
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 23, 2011, 10:03:12 AM
Ok, I uploaded v777.

New to this version:
. Splash screen added during initialization
. Bug fix for loot pack
. Bug fix for logging of items to history
. separation of bolts and arrows from "ammo"
. added mysticism scrolls
. added unravel scoring computation engine
. added unravel score to Item Attributes selection
. added spider slayer to slayer section
. added fey slayer to slayer section
. tags unravel score to all items shown in "History" tab

Please note there are small issues with the unraveling evaluation.  Go ahead and post your issues, but be prepared for the issues to not be fixed anytime soon.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on January 23, 2011, 12:43:29 PM
Is this a good ruleset for weeding out crappy sampire weapons?  Oh sorry this isn't the elite forum is it? :)

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on January 23, 2011, 04:22:34 PM
LOL Twinkle McNugget... what a teaser rule set. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on January 23, 2011, 04:40:20 PM
LOL Twinkle McNugget... what a teaser rule set. :)

The new one has armor too. heh  Here I'll show you...

Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coolface on January 24, 2011, 09:59:30 AM
Dunno if im doing something wrong here
I put unravel value 350 and got item with Runravel=470 and its total property weight is 310 when cheked with forge.
 Sorry for stupid question but is unravel value same as Total property weight and is Runravel same as unravel or something special (=.
Spear
SC -1
Spider slayer
HCI 9%
DI24
Mage wep -25
310 someting total property weight

In the slayer selection it says fey elemental slayer and i think its just fey slayer

1.1mil gold looted today (=

Thank you Trail
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: MeWonUo on January 24, 2011, 10:13:14 AM
The spear that you posted there has a total weight of 386.  If enhanced with valorite ingots, it will become 463 which will be a guaranteed relic fragment. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 24, 2011, 10:16:41 AM
There's probably computation issues with SC -1 as well as mage weapon.  At this point, I wouldn't really believe the computation if those are found in the list of attributes.  Also know that I'm not gonna be able to spend alot of time fixing this.  You'll just have to weed out a few extras for the time being.

Really the unravel value is really the total property value.

Don't forget the caviet from the release:


Please note there are small issues with the unraveling evaluation.  Go ahead and post your issues, but be prepared for the issues to not be fixed anytime soon.


Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: MeWonUo on January 24, 2011, 10:26:58 AM
What I was trying to get at above, is it sounds like the looter did exactly what it was supposed to. 

Coolface, what property did you select when you were trying to look at the total property weight at the forge?  This may have been why the forge was showing you a lower weight than the item actually has.

Here are the numbers I got from the item:

SC-1 = 100
Spider = 110
HCI 9 = 78
DI 24 = 48
MW -25 = 50
_____________
Total: 386

So if you had the minimum to pick up at 350, this item should have been picked up.

Hope that is a bit clearer than my last post. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coolface on January 24, 2011, 11:42:10 AM
What I was trying to get at above, is it sounds like the looter did exactly what it was supposed to. 

Coolface, what property did you select when you were trying to look at the total property weight at the forge?  This may have been why the forge was showing you a lower weight than the item actually has.

Here are the numbers I got from the item:

SC-1 = 100
Spider = 110
HCI 9 = 78
DI 24 = 48
MW -25 = 50
_____________
Total: 386

So if you had the minimum to pick up at 350, this item should have been picked up.

Hope that is a bit clearer than my last post. :)

Lol u are right I tryed it with 1 % hci stupid me thnx for clearing it out for me and sorry for the hassle
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: MeWonUo on January 24, 2011, 11:50:05 AM
Never a worry. :)

And furthermore, after looking a touch deeper..  If your imbuer is a gargoyle, and you use the queen's forge to unravel.  You can enhance with copper ingots to get the relic fragment, no need to use high end ingots.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Coolface on January 24, 2011, 11:53:39 AM
Super im bit lost with the imbuing and need of relics this helps a lot thnx
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: MeWonUo on January 26, 2011, 01:38:32 AM
TM:

I just gave the new unravel score option a good beat down.  As you mentioned before there is a small issue regarding the SC -1 computation, and I think I see what it's doing.  I picked up 43 items off of miasma with a score of 330+ to test with, and it scores everything perfectly so far other than the -1 FC

It appears to be giving the -1 FC a score of 140 instead of ignoring it. As long as my numbers here aren't failing me, that's what I'm seeing at least.

I see here on line 1098 where you have given the intensity to FC, buy I'm not seeing where I might, nor am I going to attempt to change anything in this monster.  I'm very good at breaking things to a point that they don't work anymore. 

Just wanted to point out where I think that little hang up is coming from.  I think just ignoring that line altogether if it shows up with the negative sign would be a fix, no?  I'm sure it's more complex than that, just my pennies. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on January 26, 2011, 04:46:42 AM
I think there was an issue with negatives before, with the mage weapon attribute. It still could be an issue, especially with trying to get imbuing scores.

Considered that called script for calculating imbue points?
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on January 26, 2011, 07:13:37 AM

Just wanted to point out where I think that little hang up is coming from.  I think just ignoring that line altogether if it shows up with the negative sign would be a fix, no?  I'm sure it's more complex than that, just my pennies. :)

Well the beauty of the CLAw is that I don't do much logic upon parsing of the properties, so anything like that turns into an ugly hack that's evaluated on every item and starts slowing things down.  So I chose allowing a few bogus items instead of slowing the script down 99% of the rest of the time.

I may consider a fix for those little corner cases, but only after seeing how it impacts the performance overall.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on February 15, 2011, 05:57:51 AM
On 2/18/2011, I will have a special announcement about this script.  Stay tuned....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on February 15, 2011, 06:41:21 AM
*Dashes around the site putting plastic on the furniture and combination locks on the bedrooms*

I'm thinking it's a party....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gimlet on February 15, 2011, 08:40:24 AM
Party - we are all gonna come!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on February 15, 2011, 03:31:51 PM
wow, I knew he's been talking about it for a long time now.. He's finally gonna pull the plug on this project....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on February 15, 2011, 04:29:02 PM
wow, I knew he's been talking about it for a long time now.. He's finally gonna pull the plug on this project....

ROFL!  You're a mean, mean guy....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on February 16, 2011, 08:23:43 AM
Hey i gotta get my last few jabs in before this goes public ;)
I still have faf and the beetle jacker to tease.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on February 16, 2011, 08:46:17 AM
And the CLAw Enabled Crafter... :)  Now with unravelling!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on February 16, 2011, 08:55:43 AM
Nonononono... no....

The crafter must remain Elite only!

Why else be Elite? LOL It used to be for the full CLAw, now that's going to the masses....
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on February 16, 2011, 09:09:28 AM
Nonononono... no....

The crafter must remain Elite only!

Why else be Elite? LOL It used to be for the full CLAw, now that's going to the masses....

Who are you talking to?  I don't give anything away, I was only teasing with it. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Cerveza on February 16, 2011, 09:33:16 AM
Sorry didn't check who posted... Yeah, Tease-Ware.
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Scrripty on February 16, 2011, 10:15:15 AM
Sorry didn't check who posted... Yeah, Tease-Ware.

Oh that's right, you don't have access to my ultra secret Twinkle McNugget ONLY library.  Where all my tease-ware is going after that comment. :)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: TrailMyx on February 18, 2011, 12:34:50 PM
I have to remember to make a special post tonight.... ;)
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: gimlet on February 18, 2011, 01:01:51 PM
I have to remember to make a special post tonight.... ;)

Trail - just a reminder - don't forget or there will be head hunters about!
Title: Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
Post by: Khameleon on February 18, 2011, 01:15:35 PM
LoL post version 1 :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 18, 2011, 04:08:17 PM
Here it is as promised.  Finally the FULL version.  Enjoy!

Things to notice that are new are the "Preview" mode,"Turbo" mode and "OMIT" logic in addition to the complex rules.

Please see THIS (http://www.scriptuo.com/index.php?topic=17.msg962#msg962) thread for a quick tutorial on entering complex rules.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on February 18, 2011, 05:24:10 PM
WOW - the full enchilada!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scrripty on February 18, 2011, 06:51:17 PM
And don't look at me, cause I hate making long complex rules, they're just so fun to play with. :)  Since it's all good to go now, how about adding some more interface stuff.  I'd love to be able to designate multiple containers depending on what rule the item was looted from... using another script.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 18, 2011, 08:53:15 PM
Yikes, that's a tall order.  I'm not the one on a scripting terror...  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scrripty on February 18, 2011, 10:27:12 PM
Yikes, that's a tall order.  I'm not the one on a scripting terror...  ;)

Slacker. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 18, 2011, 11:06:53 PM
Slacker. :)

Heh, well since it's Friday and I finally put out the 3 fires at work to allow me to actually do my job, I might get some traction on the regular stuff.  ugh.  Nothing like losing 4 days to BS.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on February 19, 2011, 03:51:57 AM
Thank you TM! At work right now but will try this after work. Being a part time player and scripter I appreciate the effort put into a script like this and then sharing with the public. Its pretty funny that EA releases an expansion and I think oh well but when I get a script like this I get excited to play UO.
THANK YOU TM!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gruntman on February 19, 2011, 05:50:42 AM
I wanted to say THANKS TM! I wanted to show you gratitude for doing something you did not have to do. It makes UO fun again as stated above!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 19, 2011, 10:33:01 AM
Thanks guys.  It's scripts like this that have become essential tools to play UO in my opinion.  There's no cheating going on, it's just an extension to the game that lets you focus on actually PLAYING instead of tediously parsing through countless stats and items in never-ending containers and bodies.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: luv2luvlong on February 19, 2011, 10:53:18 AM
ya'll are tryin real hard to suck me back into this game :P
Between Twinkle McNugget's new dexter, cervesa heal bot, and now the full deal CLaw.
I guess I'm gonna have to check out the new stuff in game when I get home.
Dang, that means buying the booster pack too.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Peppar on February 20, 2011, 09:54:33 AM
Thanks alot TrailMyx :) Almost wanne activate my Europa accounts just to test it out. Gonne give it a try
on a freeshard later tonite.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 20, 2011, 08:36:33 PM
ya'll are tryin real hard to suck me back into this game :P
Between Twinkle McNugget's new dexter, cervesa heal bot, and now the full deal CLaw.
I guess I'm gonna have to check out the new stuff in game when I get home.
Dang, that means buying the booster pack too.
Muahhaha!  Thought you were done, eh?  Heh.  Do what I do.  On one monitor, have UO scripting something, and on another have Rift (http://www.riftgame.com/en/) slogging through levels.  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Kalaka on February 21, 2011, 09:57:59 AM
Thanks for public release. Can't wait to play around with it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bendel on February 21, 2011, 05:15:50 PM
kool trailMyx's !!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scrripty on February 21, 2011, 10:07:56 PM
Where does one go to get the artifact eval stuff?  Since this is public now, I'm guessing you should throw the whole shebang up eh? :)  I was kinda looking at that, and if you aren't gonna share it, I'm gonna make my own version. heh  Great for ensuring you don't unravel a nice arti while crafting or something...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 21, 2011, 10:44:54 PM
It's already in there.  Take a look at the Quester 2.0; it's used in there *I think*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Paulonius on February 23, 2011, 06:34:57 AM
I have been running with mage weapon = 20, >= 20 and <=20 alternatively becauase = 20 was grabbing more than it should have.  The script doesn't seem to differentiate, so I believe it is not recognizing the value for Mage Weapon.  I will try to duplicate the issue on another system with a different toon.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on February 23, 2011, 06:45:34 AM
If you read back you'll see that since Mage Weapon is a negative number, it doesn't work like other rules.

You could write in....

OMIT [Mage Weapon AND 21] AND [Mage Weapon AND 22] etc.... to keep from taking anything above 20. Of course you may get some other stuff mixed in with it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Paulonius on February 23, 2011, 07:57:51 AM
Thanks Cerv.  Be nice if I wasn't so math impaired, or if I had gone back to read the thread.  *Slaps self*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 23, 2011, 08:19:23 AM
Thanks Cerv.  Be nice if I wasn't so math impaired, or if I had gone back to read the thread.  *Slaps self*

Ya, somewhere in this thread or the Elite thread, it's well documented that Mage weapon values aren't parsed correctly.  I don't think I'll even bother with it because of the overhead that's added to the evaluation of *EVERYTHING* in order to parse through items that have values appearing in the middle of the line. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: craigtothed on February 25, 2011, 11:08:11 AM
Has any one had an issue with trying to load their config file? I use win 7 and am not sure if that has anything to do with it. When I try to load it it give me "Error loading configuration file" in the status bar.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on February 25, 2011, 11:10:01 AM
Change the path from C:\whatever to just simply whatever

Give that a try....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: craigtothed on February 25, 2011, 11:40:40 AM
I moved the whole easyuo dir to the C:\  and then it loaded up fine. Thanks for the Help Cerveza! Oh and I also set Easyuo to run as Admin.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on February 26, 2011, 09:39:24 AM
TM - the next time you up date this magnificent program would you add Throwing to  all skills
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 08, 2011, 12:08:09 PM
TM - the next time you up date this magnificent program would you add Throwing to  all skills

Ah, sure.  Is there any other skills that might be missed?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Paulonius on March 16, 2011, 03:09:38 PM
I wonder is there a way to have the claw evaluate weapon speed?  Leeches vary dependant on weapon speed, so while 50% hit mana leech is good for a kryss, it blows for a halberd.  You can only imbue up to 50 regardless of speed, so there is something to be gained in being able to identify the ceiling for leeches on weapons graded by weapon speed.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 16, 2011, 04:00:30 PM
Since the Elite version is released, you can use the OR statement to chain together a few weapon speeds that will work for you.

It's annoying that weapon speed isn't a EUO number, so you have to match according to the string.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Paulonius on March 16, 2011, 07:50:25 PM
Since I posted I am thinking that it might be relatively simple to use the number with the decimal point if there is one and the s that follows.  I don't think there is another property that uses that format.  I will figure out what the max is for various speeds and build some filters.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mrsir1000 on May 02, 2011, 02:00:39 PM
Hey, I'm so excited to use this script but wheres the download or the code? thers only a few lines of intro code at the top of this post...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on May 02, 2011, 03:08:20 PM
At the end of the first post Always!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Outlaw Josey Wales on May 02, 2011, 10:22:29 PM
Hey, I'm so excited to use this script but wheres the download or the code? thers only a few lines of intro code at the top of this post...


maybe if you read the rules u might find out why u can t download post id sugest READING THE RULES OF THESE FORUMS FOR U MAKE ANOTHER POST
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: ImBlueSic on May 12, 2011, 11:55:09 AM
Hey i love the script, it works beautifully. But i noticed it wouldnt pick up SA Imbueing Gems (the bigger gems)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on May 12, 2011, 12:55:08 PM
Hey i love the script, it works beautifully. But i noticed it wouldnt pick up SA Imbueing Gems (the bigger gems)

yeap not in ver .777 add under SA items

UWS_AXS_TWS_FXS_WVS_ZWS_GXS_WWS_

and also

HMK_SMK_

which are copper and gold ingot bars
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: ImBlueSic on May 12, 2011, 03:36:28 PM
im sorry im kinda noobish when it comes to this, which script do i add it to, and where do i add it? I looked but i couldnt find the Sa items
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on May 12, 2011, 04:54:18 PM
im sorry im kinda noobish when it comes to this, which script do i add it to, and where do i add it? I looked but i couldnt find the Sa items

Time to learn! Open the script  tm_advclawfull777.txt  (download at bottom of first post in this thread)
in easy uo
 
Find this line  (line 905)

Code: [Select]
set %id_SA_Ingredients BUI_TPE_ODHB_KZGB_EZGB_DZGB_TDHB_SDHB_MDHB_TCHB_UDHB_HDHB_WKR_ICHB_XYGB_
  +YCHB_XCHB_TKR_NDHB_ZYGB_VKR_WLF_YYGB_AZGB_UCHB_JDHB_WCHB_QDHB_JZGB_IDHB_ZIY_CDHB_

add the stuff from the post above at the end of the line

Code: [Select]
set %id_SA_Ingredients BUI_TPE_ODHB_KZGB_EZGB_DZGB_TDHB_SDHB_MDHB_TCHB_UDHB_HDHB_WKR_ICHB_XYGB_
  +YCHB_XCHB_TKR_NDHB_ZYGB_VKR_WLF_YYGB_AZGB_UCHB_JDHB_WCHB_QDHB_JZGB_IDHB_ZIY_CDHB_UWS_AXS_TWS_FXS_WVS_ZWS_GXS_WWS_


Save Changes
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: ImBlueSic on May 12, 2011, 07:25:42 PM
Thank you, i completely skipped over that line somehow :(
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Niro on June 05, 2011, 08:12:42 AM
hi iam having problems with the script it wont carve the corpses for the leather
what should i do
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 05, 2011, 10:05:23 AM
You may not have the correct weapon to carve with.  Be sure you just have a plain dagger in your pack.  Otherwise, something has changed from the time this worked and you'll have to debug a bit to figure it out.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gruntman on July 03, 2011, 06:50:27 AM
I must say this looter is something I could not live without at this point....Thanks TrailMyx.
I am trying to farm virtue armor sets and noticed they have the same Id's as some of the regular armor...Can anyone tell me how to enter virtue armor into the script so that I dont end up with loads of junk armor in my pack.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on July 03, 2011, 06:56:48 AM
Have you tried using "Virtue"?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gruntman on July 03, 2011, 08:49:31 AM
Sorry I meant the other armor sets such as:
Acolyte Armor Set
Assassin Armor Set
Hunter's Garb Armor Set
Juggernaut Set

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 03, 2011, 09:19:19 AM
You just have to find a unique piece of text.  Most sets have something like that. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bloodbrother on July 07, 2011, 03:04:24 PM
Hi, does this script work fast?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on July 07, 2011, 03:31:47 PM
As fast as EUO will allow.

Would you like to have it?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on July 07, 2011, 06:07:00 PM
if I where you I'd sit back and wait for the Open EUO version its will be 1000 times faster
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on July 07, 2011, 09:14:29 PM
As fast as EUO will allow.

Would you like to have it?

Ooooooo!  Someone got Up on the snarky side of the bed this morning!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bloodbrother on July 09, 2011, 06:12:16 PM
As fast as EUO will allow.

Would you like to have it?

yes, if it's possible  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on July 09, 2011, 07:21:40 PM
As fast as EUO will allow.

Would you like to have it?

yes, if it's possible  :)

It's possible, very possible. Not probable. But possible for sure.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bloodbrother on July 10, 2011, 03:55:04 PM
As fast as EUO will allow.

Would you like to have it?

yes, if it's possible  :)

It's possible, very possible. Not probable. But possible for sure.

I try a lot of script but noone work good.I hope that is good.How can i download it?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on July 10, 2011, 04:01:59 PM
As fast as EUO will allow.

Would you like to have it?

yes, if it's possible  :)

It's possible, very possible. Not probable. But possible for sure.

I try a lot of script but noone work good.I hope that is good.How can i download it?

"Why, what an EXCELLENT question" I thought when I READ your post.  Your question is awesome.  Spectacular.  It RULES.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on July 10, 2011, 04:18:55 PM
We are not very friendly to people unless they spend some time giving us a good first post as an introduction. Go back and reintroduce yourself.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on July 10, 2011, 06:25:55 PM
We are not very friendly to people unless they spend some time giving us a good first post as an introduction. Go back and reintroduce yourself.

Darnit.  He was supposed to decipher my CODE.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on July 10, 2011, 06:48:59 PM
oops sorry!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Toptwo on July 29, 2011, 05:13:29 AM
Ahh, nothing like having fun with the idiots :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: vassenceto on August 02, 2011, 11:19:40 AM
First of all ,this script is very good, thx for sharing this will ppl. Work for me fine , but i have question . Is there a chance to make it loot more fast-especialy gems ,gold and some ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on August 02, 2011, 11:35:35 AM
vassenceto - you have to understand what is going on. The script has to check each item individually to determine which ones meet the criteria you have set.

If you want something that will loot gems/gold then there are several at easyuo.com that can help you. It's easy to change the item TYPE so your looter will only take those items.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Goliath on August 09, 2011, 09:35:53 PM
I just gave this a test run.  Very nice!!!!  I can't wait to get this customized more.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on August 09, 2011, 11:08:17 PM
All 2 say:
This is the most individual Looter ever existed, for people who dont know how to code its like a present from the ScripterGods;)
Praise it, its an honor we can use and abuse it!

Crome:)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on August 10, 2011, 04:08:14 AM
It is the premier looting tool, but perhaps not the *only* individual looter. There was once one I was privileged to use.

Corpse Acquisition was a huge project that never got off it's feet. The author wrote it to loot items based on the user's inputs (like CLAw). The author was studying the effects of Luck on loot and wanted inputs from users on the amounts/types of loot they were getting at different levels of luck. He eventually took down the script because people just weren't turning in the data.

I was one who kept in touch with him and always keep the loot lists for his evaluation. Unfortunately it wasn't enough and his project was cancelled.

This was the menu.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on August 10, 2011, 05:52:03 AM
It is the premier looting tool, but perhaps not the *only* individual looter. There was once one I was privileged to use.

Corpse Acquisition was a huge project that never got off it's feet. The author wrote it to loot items based on the user's inputs (like CLAw). The author was studying the effects of Luck on loot and wanted inputs from users on the amounts/types of loot they were getting at different levels of luck. He eventually took down the script because people just weren't turning in the data.

I was one who kept in touch with him and always keep the loot lists for his evaluation. Unfortunately it wasn't enough and his project was cancelled.

This was the menu.

As you said it exist a lots of Individual Looters, but i cant remember someone made it controlfree with such options. Or the Project never found an end. I know some Tools on easyuo.com maybe helping most people out. But if you are a perfectionist, sorting after looting is still not good enough;)
And Claw lite fullfilled it almost, fullversion fullfiled it complete yet.
For User of Course. As euo\oeuo Scripter the full capability of writing an own script is an other Story..
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 10, 2011, 08:34:43 AM
BTW, I have a considerable portion of this ported to OEUO.  Ah, the fast loot evaluation times!!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on August 10, 2011, 11:05:35 AM
BTW, I have a considerable portion of this ported to OEUO.  Ah, the fast loot evaluation times!!!

Awesome....
i looking forward for your Claw Looter oeuo. Until then i use my own small speedlooter hehe:)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 10, 2011, 12:45:37 PM
Here's an excerpt from the Admin chat channel where Cerveza and I were discussing the looting time comparisons of the EUO and OEUO version of the CLAw:

------------------------------------

Here's an even more impressive test.  I have single expression evaluation working so things like:

Magery > 10  (i.e. no complex rules yet)

Are evaluated in this example (113 pieces of jewelry):

(16 active rules)

Code: [Select]
FINDITEM time: 5.597000 seconds for 112 items
Hit Chance Increase match!
Strength Bonus match!
Hit Chance Increase match!
Dexterity Bonus match!
Magery match!
Magery match!
Luck match!
Luck match!
Dexterity Bonus match!
Luck match!
Magery match!
Hit Chance Increase match!
Intelligence Bonus match!
Luck match!
Lower Reagent Cost match!
Luck match!
Luck match!
Strength Bonus match!
Luck match!
Container eval time: 5.710000 seconds for 112 items
Rules executed = 2912
done looting

So the script executed 2912 rules in 113 milliseconds.  That means each rule takes 38.8 microseconds.  Going back to the CLAw, @9-15 milliseconds/rule, that means this script is 250-390 times faster.  This would take the old CLAw 26.2-43.7 seconds instead of 113 milliseconds.

Ah, math.  Annoying because people will still bitch about that 5.597 seconds it takes OEUO to do the finditem.  The event property doesn't add much overhead at all; that's all FINDITEM.

Will probably be able to really get some interesting looting profiles with OEUO!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on August 10, 2011, 01:28:48 PM
Here's an excerpt from the Admin chat channel where Cerveza and I were discussing the looting time comparisons of the EUO and OEUO version of the CLAw:

------------------------------------

Here's an even more impressive test.  I have single expression evaluation working so things like:

Magery > 10  (i.e. no complex rules yet)

Are evaluated in this example (113 pieces of jewelry):

(16 active rules)

Code: [Select]
FINDITEM time: 5.597000 seconds for 112 items
Hit Chance Increase match!
Strength Bonus match!
Hit Chance Increase match!
Dexterity Bonus match!
Magery match!
Magery match!
Luck match!
Luck match!
Dexterity Bonus match!
Luck match!
Magery match!
Hit Chance Increase match!
Intelligence Bonus match!
Luck match!
Lower Reagent Cost match!
Luck match!
Luck match!
Strength Bonus match!
Luck match!
Container eval time: 5.710000 seconds for 112 items
Rules executed = 2912
done looting

So the script executed 2912 rules in 113 milliseconds.  That means each rule takes 38.8 microseconds.  Going back to the CLAw, @9-15 milliseconds/rule, that means this script is 250-390 times faster.  This would take the old CLAw 26.2-43.7 seconds instead of 113 milliseconds.

Ah, math.  Annoying because people will still bitch about that 5.597 seconds it takes OEUO to do the finditem.  The event property doesn't add much overhead at all; that's all FINDITEM.

Will probably be able to really get some interesting looting profiles with OEUO!
As i always said
euo --> Trunk
oeuo --> supreme
and when u finish that i think i can trunk my own looter ;);)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: HomePig on August 20, 2011, 05:42:25 PM
Amm...
I feel Kinda stupid.. where do I get this script ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MeWonUo on August 20, 2011, 05:47:04 PM
Amm...
I feel Kinda stupid.. where do I get this script ?

Start with reading the site rules...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 04, 2011, 06:09:50 AM
Alright.  I've manually ready about 2/3s of this thread looking for what I need.  I either missed it or I'm never going to be patient enough to find it.

I'm looking for the discussion on how to integrate CLAW looting into my own script.  I saw TM's post in another thread about the global variable to monitor, but I can't find the discussion here.  Point me to a post number?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 04, 2011, 08:09:15 AM
If you look into the quester 2.0, the code is there.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on September 04, 2011, 08:21:38 AM
Its been a while since I've sat down and looked at the code but I got something like this.. I probbaly ripped it out of the quester THANKS TM!

Code: [Select]
Sub LootChest
set %container %Chest
  gosub OpenContainerID %container
  wait 5
  gosub TM_EvaluateContainer %container #Backpackid
  set #LPC 2
  repeat
    gosub TM_LootInProgress
  until #RESULT = #FALSE
  set #LPC 1000
Return

;------------------------------------------------------------
; sub TM_EvaluateContainer
; %1 - source container to evaluate
; %2 - destination container ID to place items passing evaluation
; return:
;   none
sub TM_EvaluateContainer
  namespace push
  namespace global TM_loot
  set !TM_loot_artifact_success #FALSE
  set !TM_loot_success #FALSE
  set !TM_eval_source %1
  set !TM_eval_destination %2
  set !TM_eval_request #TRUE
  set !TM_loot_in_progress #TRUE ; needed??? probably, due to time taken to start looter.
  namespace pop
return

;------------------------------------------------------------
; sub TM_LootInProgress
; return:
;   #TRUE if Looting is in progress, wait until #FALSE
;   #FALSE looting is idle.
sub TM_LootInProgress
  namespace push
  namespace global TM_loot
  set #RESULT !TM_loot_in_progress
  namespace pop
return #RESULT
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 04, 2011, 08:41:07 AM
Beautiful!  Thanks very much!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Neo on September 04, 2011, 09:00:38 AM
First of all, I'd like to thank TM for this script, I've been using it extensively the last few days, and the possibilities are endless...

When I started testing this with my crafter, sometimes I found that it the script continued right past the until #result = #false line, even if lootinprogress should be #true...

I have no idea as to why this would happen, but I fixed this putting a wait in there... So the code I use looks something like this:

Code: [Select]
gosub TM_EvaluateContainer %recyclebag %armorbag ;
set %temp_LPC #LPC
set #LPC 2
wait 20
repeat
gosub TM_LootInProgress
until #RESULT = #FALSE
set #LPC %temp_LPC

Hope this is useful

neo

EDIT: This was mainly ripped from the heartwood quester...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 04, 2011, 01:30:33 PM
Another easy question:

I kill many things.  I wish to loot all their corpses.  Can I send a single command to the CLAW like so:

    finditem YFM G_2
    For u! 1 #findcnt
      {
      gosub TM_EvaluateContainer #findid G_2
      ignoreitem #findid
      }

Because it's no workin' Cap'n.  SHE NEEDS MORE POWER!

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Neo on September 04, 2011, 01:40:37 PM
Another easy question:

I kill many things.  I wish to loot all their corpses.  Can I send a single command to the CLAW like so:

    finditem YFM G_2
    For u! 1 #findcnt
      {
      gosub TM_EvaluateContainer #findid G_2
      ignoreitem #findid
      }

Because it's no workin' Cap'n.  SHE NEEDS MORE POWER!
I think this would work like this:

Code: [Select]
finditem YFM G_2
    For !u 1 #findcnt
      {
      set #lobjectid #findid
      event macro 17
      gosub gumpwait #contname #contsize
      gosub TM_EvaluateContainer #findid #backpackid
      set %temp_LPC #LPC
      set #LPC 2
      wait 20
      repeat
      gosub TM_LootInProgress
      until #RESULT = #FALSE
      set #LPC %temp_LPC
      gosub offsetclick x y r ; (a line to close the corpse you just evaluated)
      ignoreitem #findid
      }

edit: !u
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 04, 2011, 04:18:43 PM
Thanks, frneo.  I'll give that a shot.  I could just hardcode in the items I'm looting, but dammit I'm going to learn how to do CLAW implementation!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MR_X on September 06, 2011, 12:36:03 PM
I've read all 40 pages of this thread and let me tell you I am so very excited to get to try this out and tweak it to my item looting needs.  If this works as well as I've been reading, you will have saved me about 1 million double clicks.  :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MeWonUo on September 06, 2011, 01:04:01 PM
I've read all 40 pages of this thread and let me tell you I am so very excited to get to try this out and tweak it to my item looting needs.  If this works as well as I've been reading, you will have saved me about 1 million double clicks.  :P

1 million is on the low side of things.  ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: THERA on September 16, 2011, 10:16:03 PM
outstanding script! Timeless as ever however I do have a question. Scripting down in Heartwood at the fletchers. I wanna keep Ward Removal talismans but there's no option for that and the user defined text didn't work. Any suggestions? Thank you in advance.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 17, 2011, 07:22:15 AM
outstanding script! Timeless as ever however I do have a question. Scripting down in Heartwood at the fletchers. I wanna keep Ward Removal talismans but there's no option for that and the user defined text didn't work. Any suggestions? Thank you in advance.

Make a new rule with something like "ward" and enter it into the "user entry" box and click the "OK" next to it.  Then scroll through the "User defined" just above it, locate "ward" and add it to your rule entry list.  Finally make that rule active.  Done.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on September 17, 2011, 07:39:35 AM
We should write a tutorial on how all the options should be used, and an explanation how basic math math works for the complex rules....  oh wait I believe most of that is in the first post... NM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 20, 2011, 07:23:55 AM
TM - any reason why a user defined rule looking for "Recall" wouldn't be looting recall scrolls?  It's possible my EUO was acting buggy, haven't had time to try it again.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 20, 2011, 09:58:00 AM
That's probably a by-product of the anit-rules list.  Try commenting out all instances of:

Code: [Select]
gosub BuildAntiRuleList

If that works, then perhaps a rule like:

Code: [Select]
 Magery Scrolls && Recall

Edit: nope no rule.  You need to comment out all the gosub BuildAntiRuleList.  I have a new version that has a flag for this.  Cerveza is testing it out because I implemented another feature he's playing with
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: addicted on September 21, 2011, 05:20:49 AM
simply divine! heartfelt thanks for creating and sharing this wonder!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on September 21, 2011, 10:34:05 PM
That's probably a by-product of the anit-rules list.  Try commenting out all instances of:

Code: [Select]
gosub BuildAntiRuleList

If that works, then perhaps a rule like:

Code: [Select]
 Magery Scrolls && Recall

Edit: nope no rule.  You need to comment out all the gosub BuildAntiRuleList.  I have a new version that has a flag for this.  Cerveza is testing it out because I implemented another feature he's playing with

Thanks, TM.  I was hoping it wasn't just me...like usual...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: slyone on September 23, 2011, 04:04:55 PM
Just pressed play on this one and it works great! Thank you!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Tyrone Biggums on October 06, 2011, 09:39:57 AM
Having a ton of fun with this one. I love that I can make it add certain items wit >=. That's awesome man. Makes this scrit def in my top 3. Great job sir.  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 06, 2011, 12:25:33 PM
Thanks guys, glad you like this one.  Certainly is my favorite of all times.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on October 18, 2011, 04:46:47 AM
What operating system are you running? Win 7, WinXP, Vista?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on October 18, 2011, 05:25:36 AM
Love the script.  Everything works great.. EXCEPT loading a setup file.  I have tried multiple times to save ( which says it works and I see a file created) and then later load my setup.  But every time I load, it says there is an error loading the file.  the setup file is in the same directory as the script...

Not sure what is happening.  any help or pointers to get this to work?

I had the same problem too. What I did was just enter the actual location the file is located in the setup file box. Example for me is C:\Documents and Settings\Computer3\Desktop\Lug. Entering this way works for me. Easiest way is to find the saved file and right click and go to properties. You will see a spot that says location. Cut and paste it to the set file box in CLAw. At the end of the cut and paste add a \ (back slash) and type in the name of the file. In my above example I had to add the \Lug to the end of my cut and paste.
Hope this makes sense and helps!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on October 18, 2011, 06:28:44 AM
Yeah, if you read back through the 40+ pages you'll see this issue and how to fix it.

Big read though ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 20, 2011, 07:23:57 PM
We do try to update the first post when there's a revelation that needs to be documented.  We'll keep on our toes.  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: holmedog on November 01, 2011, 03:13:46 PM
Nice script!  Thank you for this one.  Now if I can get it setup (on my end, you did a great job, I'm just terrible at figuring out GUIS)!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: holmedog on November 01, 2011, 04:14:04 PM
Using the script and I have one question.  Is there a way to search for items less than a certain weight?  If not, that would be a neat property to have.  

I'm thinking of a rule like:
Unravel value > 2 | Weight < 7

Would be nice to have on my unravelling farmer.


Edit: And I may just be overlooking it, but maybe an option to stop when you are %stones close to carrying weight
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: holmedog on November 05, 2011, 07:34:34 PM
Playing with this some more today and running into an issue with the "Dragging rule items..." status.  It appears if you invoke a cursor (say, for honor) during some point in this it will go into an infinite loop.  It appears to be in the area looking for the item not existing in the container anymore (if that makes sense, I may have read it wrong).
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SolidSnake on November 06, 2011, 01:12:15 PM
I actually tried this out, for the first time the other day. I have been using my own modded looting script for ages but it would not what I wanted, in this instance. Fired this up, with JAF's help..figured it out and I have to say I am most humbly impressed with it's variations.

2 thumbs up.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 22, 2011, 10:12:55 PM
Suggested additions for new content:

  set %id_Shame_Items LJY_AFZ_GXS_TWS_VWS_UWS_WWS_ZWS_AXS_FXS


Adds:

Shame Crystals
Saltpeter/Sand/Powder/Etc
All mining gems
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on December 10, 2011, 07:52:16 PM
I don't know if I ever did add a thank you to this thread but if not, thanks.  I was following up with a topic that rolled through the shout box dealing with omit.  OMG what a amazing addition this was to my personal set for this, turned it from a amazing looter to a stupidly insanely efficient machine.  Omit tied in with the user entry makes me turn green with envy for your insight and foresight.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 10, 2011, 08:30:25 PM
Well, thanks for the thanks.  Truly, I do appreciate when people understand the subtleties of how this looter is so much different than every other one out there.  I'm glad you find it useful, and thanks for the input!  :)

All along, I wanted to share the FULL looter with everyone because it does include just about every possible combination of logic to completely specify the exact type of loot that you might be searching for.   But it's also fun to tease the masses, so we had to wait a bit. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 11:08:09 AM
Wow, a looter that does exactly what it says on the tin.....
Absolutely top marks for the obvious amount of work and testing that went into this one...... :)
Ive only tested it on a few ogre lords to get to grips with it, but after checking the bodys the looter took exactly what i commanded it to take......unlike a few other now unsupported looters that seem to hang or collect everything in the body.......

So now for a couple of problems i have....
When i first set it up i pressed "save setup"
After i had finished giving it a quick test i stopped the script by pressing "set loot" so i could put a loot bag in my pack and target it.....
Then for some reason i couldnt get the script to run again, so i clicked "load setup" hoping to start it again.
I now have a blank rule box and an error message saying "error loading configuration file"
I am using the script on a freeshard if that makes a difference?
Its no biggie because i needed to adjust a few of the rules i made anyways, but could become a pain to have to set the rules each time...
No doubt an error on my part or i need to change something to account for the freeshard....

Just going to do some testing a mo while this post makes its way into cyberspace, i need to see if "earings" are supported...

Other than that i can only agree with the majority...great script and many thanks for your time and effort....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 11, 2011, 11:47:12 AM
You may have to specify the path of the file, otherwise it just saves to the EUO directory.  I've been meaning to port this over to my NGFS(next generation file system), but I haven't actively scripted in quite some time.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 11:56:00 AM
Ok, i'll make a new set of rules up now i have the hang of it......
So when i clicked the save setup last time it just saved it, didnt ask where or how.....
Cant find a file anywhere either....
I will play around with it and see what happens....

I love the way you can create complex rules......
If i understand it correctly then i can in theory create a rule that would only loot a piece of armour that was mage armour with 8 lmc and 20 lrc?

I am very very new to scripting, so please excuse any dumb questions......
I do intend to learn how to create my own scripts and will post a thread in the relevant forum to get some newbie advise.....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 11, 2011, 12:01:09 PM
Oh, the Vista check is probably messing you up.  At the very top of the script, comment out these lines:
Code: [Select]
;str del #OSVER 1 2
;str left #STRRES 1
;if #STRRES > 5
;  set %os_type VISTA

Just know that your saved files will appear in your C:\ after you make this change.

And yes, with logic like AND, OR and NOT, you can easily make rules to take whatever you want.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 02:07:13 PM
I deleted those lines (not sure if deleting is the same as "comment out") but when i reload the script it still tells me there is an error, although i do have sampleclawsetup.txt in my euo folder.......

I'm sounding like a pain in the arse already and i have only just joined......
Its not a major thing at the moment because each time i set the rules and start looting stuff i am realising i can make better complex rules that will find exactly what i am looking for.....
I tryed deleting the script and downloading it again but i still get the error message when i run it again......
Maybe the first time i used it the script has put something somewhere that is tripping it up......
Many thanks for  your time in answering a bumbling newbie, it is appreciated.......
I am using xp and the script has that in the first few lines....
"set %version v0.777
set %title TrailMyx's , #SPC , Advanced , #SPC , CLAw , #SPC , LITE , #SPC , %version , #SPC , - , #SPC , #CHARNAME
set %os_type WINXP"

I will spend a couple of days reading through the thread and try and figure it out.....
Cheers
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 11, 2011, 02:42:20 PM
You should save a blank setup, then restart the script.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 02:46:21 PM
Just saved a blank setup and restarted the script and got the error loading configuration file again...
Could it be Razor that is tripping it up?
I read that razor can have some problems with scripts.....
Going to delete it all again and start again.....
 :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 11, 2011, 02:51:26 PM
With that stuff deleted, you don't need the path.  Just use "savefile.txt"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 02:59:09 PM
When saving or loading i get no options except "do you realy want to save/load the file"
No options to choose a file or path.....

In the code i have found this
"if %setupfile <> N/A
  {
    menu set EUOEditSetupFile %setupfile
    gosub LoadSetup
  }
  else
  {
    menu set EUOStatus No configuration file found.
    if %os_type = VISTA"
So from that i presume the script thinks i have vista?

Realy sorry to be a pain.....I have refered someone to your site who will be joining in the next few days, hopefully that redeems me a bit  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 11, 2011, 03:03:08 PM
I dunno. I fired this up a while ago to come up with the workaround.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 11, 2011, 03:16:18 PM
Looking at the code is does seem to think i am running vista.......
I have changed the save file to "setup.text" as this is just above the piece of code i put in the other post, i then changed the "setup file" on the menu screen to reflect this, but it still cant find it.....
The script is so good i dont realy mind setting the rules each time....
I will keep looking and see if i can suss it....
Thanks for your time looking at this, i know you have other stuff you should be doing.....

Post Merge: December 11, 2011, 03:25:41 PM
Quite strange, i deleted all the files and did a fresh download, started the script and got the beep with the error loadin config....
It shouldnt be trying to load anything should it on a fresh instal?
I must have done something wrong on my first attempt at the script and i havent deleted it....
Going to look if i can find anything......
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gm_joker on December 12, 2011, 07:56:22 AM
Wow, looks like a very nice effort here. I am guessing this is versatile enough to use on a pre-AoS shard? 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 12, 2011, 08:01:30 AM
SB, you might try and locate your initial configuration file.  This should be stored in your EUO directory.  It's made up of your shard, char name and ends with "aclawlite.txt"  Try to delete this, and try again with a clean slate.

GM - This looter may not work well on a pre-AOS shard since it relies heavily on event property.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gm_joker on December 12, 2011, 08:13:58 AM
Ok thanks, I don't think it will work due to that reason. Some euo scripting has the same problem.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 13, 2011, 12:16:10 AM
Hi TrailMyx, i deleted everything to do with this script and started again.
I downloaded it different this time, i opened the script in notepad and then "saved as" so i could specify where it went, instead of it going to my download folder.
So here is everything i am running.
Razor version 1.0.13
Server Age of Valor
uo version 7.0.19.0
So, i didnt doctor the script at all (i left in the section of code with the vista part in it)
Started uo, then started the script.
As soon as the script started it told me it could not find my lootbag and reverted to my main backpack, clicked ok
Made a basic rule set (fc1 fcr3)
Pressed "save setup"
Checked my euo folder and sampleclawsetup was there (it did not say sampleclawsetup.txt) the .txt was missing, dont know if that makes a difference, it is a 5kb file
I then shut down the script and restarted it, it again told me about my loot bag, clicked ok.
Without touching anything else the script told me "Error loading config file"
Tryed to load the file by clicking "loadsetup" and got the same message.

As i said it is not a major issue as i will be upgrading my pc after xmas, and i am getting quite fast at loading my rule set up now lol
I am not sure what is tripping it up except maybe the script thinks i am running vista instead of XP.......
Cheers for your time so far, other than this problem i cant fault the script, i have kept a check on the corpses and the script is not leaving anything behind that i have asked it for...
So versatile too......

Post Merge: December 13, 2011, 04:17:32 AM
Cannot find this "aclawlite.txt" anywhere
Even on a new install i cant find it.....


Post Merge: December 13, 2011, 02:48:06 AM
Ok, i located the "aclawlite.txt", for some reason it had planted itself in program files......
I pushed this into my euo folder and still get the message...

So, i will delete all again and reinstal, but this time before i make a rule set up i will get this "aclawlite.txt" and put it where it belongs, no idea why it shoves it on its lonesome in program files.....


Post Merge: December 13, 2011, 01:02:44 AM
Redownloaded, moved aclawlite.txt to euo folder.
Set some rules and saved them
Loaded rules and got the error message.

Looking through the thread it seems i am the only one with this problem, this makes me think i did something wrong on my first setup of the program.......
Think i'll leave it now and stop cluttering up the thread with my problems......
No biggie to set the rules when i want to hunt.....
 :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on December 13, 2011, 03:49:10 AM
Love the script.  Everything works great.. EXCEPT loading a setup file.  I have tried multiple times to save ( which says it works and I see a file created) and then later load my setup.  But every time I load, it says there is an error loading the file.  the setup file is in the same directory as the script...

Not sure what is happening.  any help or pointers to get this to work?

I had the same problem too. What I did was just enter the actual location the file is located in the setup file box. Example for me is C:\Documents and Settings\Computer3\Desktop\Lug. Entering this way works for me. Easiest way is to find the saved file and right click and go to properties. You will see a spot that says location. Cut and paste it to the set file box in CLAw. At the end of the cut and paste add a \ (back slash) and type in the name of the file. In my above example I had to add the \Lug to the end of my cut and paste.
Hope this makes sense and helps!


This was posted a few pages back. Maybe this can help!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 14, 2011, 07:00:41 AM
SB, hopefully you'll figure it out.  When they moved to Win7/Vista, it introduced all kinds of issues.  Perhaps it's time for me to move to the new file system since that would fix this problem once and for all for most people.

Do you have all your scripts in your EUO directory?  If not, you should try running the CLAw from the directory that EUO is located in.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 14, 2011, 10:22:02 AM
I did have all my scripts in the same folder as the EUO exe...and your script was also in that folder.
I decided last night to delete the whole euo folder and all its scripts and clear my machine of all euo and scripting stuff, probably wont make a difference but will allow me to discount that as a problem.
My euo folder "used" to live in program files, but i am going to download it again and just put it in a folder on the desktop and start again.
I will put your fantastic script in first, again just to satisfy my obsessive nature that i am starting from scratch.....
I'll get there in the end, i always do........
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 14, 2011, 12:00:44 PM
lol, i give in for now....
Deleted everything including euo and started again.

Have tryed everything now, left the little piece of vista code in and also tryed taking it out.
Specified the exact path of the setup file (which happens to be sitting right next to the loot script)
etc etc...

The only problem i seem to be able to see is when it first creates the aclawlite file, it places it in the (C:) directory and i have to drag it into my euo folder...
Thats the only thing i can see that goes wrong.....
Still, as i said its good enough a script not to worry too much about this.....
Going to concentrate on picking a small script to disect and see how it ticks....
I have no idea how to even start writing one, so need to tear one apart first and see the structure and commands and how it works....
Prepare for some basic newb questions folks  :D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on December 14, 2011, 12:15:49 PM
RESULT!!!!! :)
A bit of fiddling with the words and i loaded my set up.....

In the "setup" box on the claw interface i had to put this in so it could find it (x's being my personal info...)
C:\Documents and Settings\xxxxxxxxxx\Desktop\BOO\sampleclawsetup.txt

Thanks UoLugnutz for the info.... :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 14, 2011, 03:02:33 PM
Be sure to save.  From now on it should find everything.  Glad it finally works.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on December 31, 2011, 05:42:27 AM
TM - I've noticed in Shame that the cLAW is sometimes missing some items.  I have my rules set up to pull everything with "Artifact" in the tag.  When it comes to gargoyle items with lots of properties, it frequently misses some.  Here's an example of something it missed:

I'm not sure if it's always gargoyle items, that might just be a result of a small data set.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 31, 2011, 07:14:30 AM
Can you post or PM me your ruleset?  If you press the "List" button on when your active rules page is visible, you can cut/paste. 

With that said, know that event property isn't the most reliable.  If you really want to make sure you get specific items, you should use the #FINDTYPE of an item.  I can't do much about event property.  It's an issue with EUO and UO.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on December 31, 2011, 01:11:07 PM
Nothing cosmic, just:

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 31, 2011, 01:34:00 PM
I'll go ahead and post the latest version in Elite for you to test.  There might be some help for what you see.  (Unsure though)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 04, 2012, 10:42:06 AM
NB, did you get a chance to play with the beta version (778)?

There is a flag in there which you can edit to turn off anti-rule list items.  Looting is slowed somewhat, but the anti-rule list items will always be evaluated.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 15, 2012, 11:01:13 AM
Posted version .778

New to version .778:


Note this version is kinda untested since I didn't get much response from the Elite testing.  So that's just an FYI.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on January 15, 2012, 01:14:19 PM
NB, did you get a chance to play with the beta version (778)?

There is a flag in there which you can edit to turn off anti-rule list items.  Looting is slowed somewhat, but the anti-rule list items will always be evaluated.

Sorry, I haven't really played much of late TM.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 15, 2012, 02:01:27 PM
Sorry, I haven't really played much of late TM.

No worries, NB.  I've been running it as the for looting in the SOS farmer, but not really tickling any of the new additions.  We'll just let the masses try it out.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on January 15, 2012, 06:06:37 PM
Trail, I understand that you released the full Claw to the public about a year ago, yet there are still two threads, public, and Elite... did you have plans to merge both threads? or close the Elite section down? not sure where I should be downloading my most updated version at ? :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 15, 2012, 06:36:01 PM
The plan was to put up beta releases in Elite, and final releases in public.  So the newest ones should be here in public, but I'll ask for the Elite peeps to look at them before they get here...  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on January 15, 2012, 06:38:30 PM
OK.. perfect.. I love to test and stress relieve this script :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SlackBladder on January 17, 2012, 08:41:34 AM
Just downloaded the latest version, will give it a spin later to see if the vista changes have helped...
Thanks for your time...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Flan on January 20, 2012, 09:56:57 PM
I wonder if this would work for IDOC's with public access???Hmmm
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Kane12 on February 25, 2012, 08:18:47 AM
Very nice!! I just started using it....bad me lol.....

Very user friendly and I have even been able to create custom searches for items.

Thank you so much.


Can you tell me where to find the saved settings once they are saved?

I have been having to reload my list each time I use it.

When I save the settings and go back to reload them when I log on again, I get a configuration error and the settings do not load.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on February 25, 2012, 10:28:05 AM
Kane12:  Chances are you are using a Vista machine.  If so, the only way to save your settings is to run everything from C:\

Good luck!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 25, 2012, 10:47:59 AM
Kane12:  Chances are you are using a Vista machine.  If so, the only way to save your settings is to run everything from C:\

Good luck!

The way pathing works in Vista/Win7, you may have to experiment with the file name by putting the direct path instead of just the name of the save file.  It's kinda annoying.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on February 25, 2012, 11:38:38 AM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Omnibare on March 09, 2012, 08:47:03 PM
This is definitely my favorite script. I've been farming trogolodytes a lot lately, and there is no way I could loot them as fast as I kill them without this script. I'm running windows 7, had none of the issues mentioned above.

The only concern worth mentioning is that occasionally, when a corpse manages to be out of range after previously having been in range, the script will refuse to advance until those corpses have been looted. One potential solution might be scanning the journal for out of range messages and removing the current corpse from the loot queue if you see one. There is probably a more elegant solution, but I'm still too new to these projects.

Either way, thanks again for making this script available. It's amazing.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 10, 2012, 11:29:20 AM
I have found a bug in the new version, I'm not sure what caused this version to mess up.. but if I have a pile of corpses I'm waiting to loot until the spawn dies down. it will start to scan the corpses, with Hide bodies open up... after about 5-6 bodies it will say that there are no more corpses to be looted even though I can see a bunch more bodies on the ground. if I manually open them I can clearly see that haven't been checked yet.... and if I hit loot area it doesn't see the corpse, but if I do a target corpse it will loot just the one body, (Can't remember if it will hide the body or not).. so for now I have reverted back 1 update.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 10, 2012, 04:20:57 PM
That probably has been there forever.  I haven't changed that part of the script in years.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Omnibare on March 10, 2012, 05:27:13 PM
Okay, so I found this portion of the script.

Code: [Select]
gosub TM_AdvJournalScan DRAG VALID you_did_not_earn that_is_too_far that_is_out_of_sight reach
    if #RESULT = #TRUE
    {
      gosub TM_AdvJournalSync DRAG
      namespace pop
      return #TRUE ; impossible to open this container - forget it
    }

Is this only executed once per corpse? If so, would it be reasonable to make it a more redundant check for scenarios where you are no longer near a corpse that you were previously in range of?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 10, 2012, 05:38:34 PM
Umm, you have to take into consideration if you were in range, then moved out of range.  The script has to do something with the body that failed.  It would be a pretty big revamp of the script to micromanage bodies that failed the open, but goes to another list to try again sooner.  The best thing you can do to help this out is to try and stay still once looting can start.

I'm kinda punting really.  I don't play much anymore, so revamping to this level is just not in the cards right now. 

If you get into a rhythm when you play and loot, you can optimize the way the looter runs and you shouldn't miss too much.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 11, 2012, 01:28:19 PM
I have found a bug in the new version, I'm not sure what caused this version to mess up.. but if I have a pile of corpses I'm waiting to loot until the spawn dies down. it will start to scan the corpses, with Hide bodies open up... after about 5-6 bodies it will say that there are no more corpses to be looted even though I can see a bunch more bodies on the ground. if I manually open them I can clearly see that haven't been checked yet.... and if I hit loot area it doesn't see the corpse, but if I do a target corpse it will loot just the one body, (Can't remember if it will hide the body or not).. so for now I have reverted back 1 update.

Hey Kham,  I just did a diff of version 777 and 778.  There's nothing that would affect a difference between the two scripts regarding corpses.  That code is identical between the two version.  The waits are the same, but flow is the same, nothing has changed.  So I have no idea why these are functioning differently for you. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 11, 2012, 05:09:04 PM
wow.. now that is strange... I couldn't tell you why the newer version is acting strange, its happened several times, every time I switch back to 777 the issue goes away...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 11, 2012, 11:11:57 PM
wow.. now that is strange... I couldn't tell you why the newer version is acting strange, its happened several times, every time I switch back to 777 the issue goes away...

If you have TortoiseSVN installed, load both versions into ScriptUO and do a DIFF on the files.  You'll see there is a flag that's set in some of the functions, but nothing that has to do with that function, and nothing that would actually effect the script running.  Odd indeed.
Title: Re: Complete Looting Assistant (CLAw LITE) feedback thread
Post by: joshuadt on March 24, 2012, 10:05:47 PM
Questions/Answers/Useful Tips:

Using the Logic interface - a quick tutorial

In order to form a complex rule, you have to have the individual rules already in your Rules Entry list.  Once they are there, you do the following:

Example FC1 && FCR3

1) Enter FC1 as a rule
2) Enter FCR3 as a rule
3) Press the "Rule" key
4) Select the first rule from the Rules Entry (looting will pause - note the rule entry buttons change..)
5) Select "FC1" rule from the Rules Entry list and press the OK button (note that AND, OR, and NOT appear)
6) Press the AND button
7) Select "FCR3" rule from the Rules Entry list and press the OK button.
...note... watch the rule being formed in the Rule: textbox
8 ) When you are done with the rule, press DONE.
9) Now you have a rule [Faster Casting >=1 AND Faster cast Recovery >=3]
10) If rule is to your liking, then press the ADD to add it to your active list.



I got the chain rules written the same way but the looter seems to be looting items that only match one of the complex rule's parameters. For instance, i used the rule [ Swing Speed Increase >= 48 AND Damage Increase >= 48 AND Hit Lower Defense >= 48 AND Hit Lower Attack >= 48] but the things it was looting only had one of the matching properties, such as damage increase =48... Any ideas how to fix this? i just dl'd the copy of the newest version and it seems to be working fine other than that but idk... Thanks :) It is an awesome scrript forsure, i used the lite version for years until now.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 24, 2012, 10:12:14 PM
Post your rule list.  Hit the "List" button and cut/paste the resulting string that appears in the "Status:" section.

Also, in the history tab, take a look at the item that's looted.  The last line of the item stats shows you what rule was used to loot the item.  Check and see what the trigger is.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 24, 2012, 10:30:54 PM
I just did a test where I have 4 different intensities chained together, and this works fine.  Chances are some other rule you have is kicking in, so you need to check your active list to be sure there isn't a rule that's looting that you didn't think should.

Works fine on my end.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: warthance on April 05, 2012, 11:13:34 AM
one quick question...everything is working wonderfully...how do i have it save the recipies that come from the quest? i put it in user defined but it doesnt show in list nor does it save them
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on April 05, 2012, 04:23:46 PM
when you add text to use defined and hit ok, it adds your new text to User Defined, from there you select your operator type, then hit OK it will add it into your rule list. then you should be able to add it to your active list.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Sam400 on April 10, 2012, 02:50:46 PM
Thank you for your work.
This script it's fantastic, first day i pick a ring fc1 fcr3 lrc8 lmc4
THANK YOU
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 10, 2012, 04:34:10 PM
Glad you like it.  This script has certainly turned into my favorite as well.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Trinity on April 12, 2012, 08:31:06 PM
Ok I "skimmed" the 46 pages of this thread  :-\ and didnt see anything about a way to call this script from inside another one.  Is there a way to do that and if so, can I get a little writeup for it.  I want to trigger corpse looting and treasure chest looting at a certain time, after I do some other things with my script..

Thanks
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 12, 2012, 09:13:19 PM
Well it's in the thread.  Best to look at code, so take a look at the Heartwood quester since that script utilizes the CLAw for looting.

Here's a link the one of the examples:
http://www.scriptuo.com/index.php?topic=17.msg72443#msg72443
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Mythix on May 31, 2012, 04:58:20 PM
This is an amazing and totally sexy script.   8)
Many thanks to you (and to all the elite testers) for all your hard work on this!

Just one question, though.  Is putting something in user defined area the same as putting it into the text;text; field?  I guess the only reason to put it in the user defined field is to make more complex rules with the search words like this?  I made a rule with [(Hit Chance Increase >= 9 AND Defence Chance Increase >= 9) AND NOT Shield]  Will that work? 

Also, I noticed carpentry isn't in the talisman list?  Any reason why it isn't there?  I must be the only one looking for carp talis LOL.

If I use Carpentry >=20 will it pull out Carp Bonus talis and Carp Exceptional Bonus talis >=20?  Or do I have to put in the exact string? 

Ok, well it was more than one question. Sorry ;p
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 31, 2012, 06:20:27 PM
You should be able to put in that logic.  Should work fine.

For the carpentry tali, it's best to put in the exact text that comes before the magnitude.

You can test this with any tali, and try to loot from a targeted container.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on July 16, 2012, 02:02:33 PM
Hail!

So I am trying to craft a gargoyle necklace with some pretty specific resists.  Along the way i have crafted alternates of the other armor pieces, thus allowing me some room in the resist spread on my last piece.  do I need to make multiple complex rules for all the variations or can I do this:


So I made a few complex rules and then added the resist rules that don't have any give and added them all together for what you see above.   So TM is this a functional complex rule or to complex.  I know the odds of getting the pieces in the right resist spread are low, but that's besides the point.

Cheers,
  Xander
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on July 16, 2012, 04:14:13 PM
So Fire Resist 13 is absolutely NO GOOD for you?

(Physical Resist >= X) AND (Fire Resist >= Y) AND (Poison Resist >= Z) AND (Energy Resist >= A)

1 - the fire resist thing you have
2 - why sum of resists? just ask for what you want.
3 - user >= so you put in your target number.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on July 16, 2012, 04:54:57 PM
well I have 3 pairs of legs and 3 pairs of arms that i can mix and match. i am striving to manipulate how the 20 bonus resist are spread and have figured out how many need to go into which resist.  I added some more search criteria, as in other options. I was mostly wondering if the string I put in the other post was one that CLAW could handle.....

as it stands all the other pieces are done and each will only nee a sub 70% max imbue plus enhancing to give me 70 90 70 85 80. which is protection, wraith proof and corpse skin proof. all three and still all at 70's  its for a wraith thrower.  and since there all just one imbue to resists each I can get the 4 max imbue mods I want on the suit
  8 LMC 8 MI 8 SI and 20 LRC  all with the mace and shield glasses and jewelery I haven't hit up yet.  and rumor is I can mod a pair of fire cleanup boots to put me at +90 in fire so when and if I go VE I am close to 70 then too If i choose.
  anyways all the variables make for a very rare piece I am crafting.  Once it's all done I was going to do a little write up with all the end results and how i got them.  I learned a lot and am still learning....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on July 16, 2012, 09:13:54 PM
I know this is a bit of a Derail, but this is my new list for the resist spreads I'm looking for. If I have to I'll remake a leather piece to fit to this, as it seems I have a better time getting leather to do my bidding then the iron.



So, now there are four different options, but really the Fire and Cold just have to hold the majority of the resists.  So 80k in ingots to go, hopefully I go not fruitlessly.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on July 17, 2012, 03:05:44 AM
So you are looking for minimum resists to imbue up... then use <=

Physical Resist <= 6 AND Poison Resist <= 5 AND Energy Resist <= 3 AND Sum = 30

I don't get the "slot" resist stuff... By going minimum you will get more hits and some keepers for the next set.

With what you have you could get a 3/10/10/4/3 and it would NOT save it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on July 17, 2012, 04:06:39 PM
For some reason i get dc ofter when running this. Is there a way to slow it down a little? I love how it works but i tend to get dc.


do i change the event drop from 10 to like 20 ?

 well after looking more into this, it wasnt the looter causing it. It was another script doing it. I should have known better. haha
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 17, 2012, 09:27:58 PM
Ya, we spent alot of time optimizing crash conditions.  It's a rarity that the CLAw will cause issues for you.  Darn those other scripts!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Arabella on August 04, 2012, 11:35:17 AM
How would I add a condition for looting slayer talismans?  I noticed it was not on the default list.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 04, 2012, 11:51:49 AM
You can add to user defined rules:
"slayer"
"talisman"

 and then make a rule:

"slayer" AND "talisman"

It's really flexible in that regard.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Ozzy on August 04, 2012, 05:03:57 PM
this script is flawless thanks TM!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on August 06, 2012, 07:10:53 AM
I know this is a bit of a Derail, but this is my new list for the resist spreads I'm looking for. If I have to I'll remake a leather piece to fit to this, as it seems I have a better time getting leather to do my bidding then the iron.


  • [ Physical Resist = 1 AND Poison Resist = 4 AND Energy Resist = 3 AND Sum of Resists = 30]
  • [ Physical Resist = 2 AND Poison Resist = 4 AND Energy Resist = 3 AND Sum of Resists = 30]
  • [ Physical Resist = 5 AND Poison Resist = 5 AND Energy Resist = 3 AND Sum of Resists = 30]
  • [ Physical Resist = 6 AND Poison Resist = 5 AND Energy Resist = 3 AND Sum of Resists = 30]

So, now there are four different options, but really the Fire and Cold just have to hold the majority of the resists.  So 80k in ingots to go, hopefully I go not fruitlessly.


I am currently building a plate suit and below is the rules I use to find the base pieces. What I am looking for is the minimum resists in 2 of the armors base resists and CLAw works great.

Code: [Select]
[( [ Sum of Resists > 15 AND Physical Resist = 5] ) AND( [ Fire Resist = 3 OR Cold Resist = 2 OR Poison Resist = 3 OR Energy Resist = 2] )]
[( [ Sum of Resists > 15 AND Fire Resist = 3] ) AND( [ Cold Resist = 2 OR Poison Resist = 3 OR Energy Resist = 2 OR Physical Resist = 5] )]
[( [ Sum of Resists > 15 AND Cold Resist = 2] ) AND( [ Poison Resist = 3 OR Energy Resist = 2 OR Physical Resist = 5 OR Fire Resist = 3] )]
[( [ Sum of Resists > 15 AND Poison Resist = 3] ) AND( [ Energy Resist = 2 OR Physical Resist = 5 OR Fire Resist = 3 OR Cold Resist = 2] )]
[( [ Sum of Resists > 15 AND Energy Resist = 2] ) AND( [ Physical Resist = 5 OR Fire Resist = 3 OR Cold Resist = 2 OR Poison Resist = 3] )]

Once you get your head wrapped around the logic of making rules its really incredible what CLAw can do for you. I don't know how people can try and loot items, in PVM, without a tool like this.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on August 06, 2012, 07:13:28 AM
Yup My suits all done.  I found out the hard way you can't enahnce gargish necklaces for improved resists.  :(
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: D on August 06, 2012, 09:32:30 PM
i was woring on a new woodland armour set last night since i found you can reforge 5hci real easy lol then enhance, i ended up with 3 pieces with 5hci and 10di, looking for the resists in the remaing peices my the rule i was using last night was
[Physical resist >=5 AND Fire resist >=10 AND Cold resist >=8 AND Poison resist >=2 AND Energy resist >=8]
does this seem to be ok? as the total resist is 33 its pretty close to the 35 max craft resists so i know it will take a while to fond lol
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on August 07, 2012, 05:17:51 AM
i was woring on a new woodland armour set last night since i found you can reforge 5hci real easy lol then enhance, i ended up with 3 pieces with 5hci and 10di, looking for the resists in the remaing peices my the rule i was using last night was
[Physical resist >=5 AND Fire resist >=10 AND Cold resist >=8 AND Poison resist >=2 AND Energy resist >=8]
does this seem to be ok? as the total resist is 33 its pretty close to the 35 max craft resists so i know it will take a while to fond lol

Yes that looks like a good CLAw rule to find the piece you are looking for. Now realize Poison resist has a minimum of 3 so don't really need that rule as it will always be true. And like you said it could be a while before the luck gods smile your way. To craft that exact piece is probably 1 in a million. Also you should be running additional rules to find optimal imbue pieces that may be crafted but may not fall under the exact piece you are looking for. If you have other questions start up a new thread, as we have hijacked this one enough, and I can explain more in detail that it maybe better to change the suit then try and craft that one piece.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Boydon on August 22, 2012, 02:48:11 AM
I'm really impressed by how powerful this looter is.
Thank you very much TM. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 22, 2012, 09:41:08 AM
Hey thanks!  We spent ALOT of time debugging and optimizing it.  Cerv and Kham pretty much put it through the wringer to test the complex logic under horrible spawn conditions.  Every time they came up with a "AH HA, your logic doesn't work!" I had to demonstrate it was their rules that were wonky.  heh.  But it crashes much less than many other looters out there just from the heavy amount of bulletproofing that went into it.

If you look at the guts of the search algorithm, it's very streamlined so that only one event property is performed on each item, and double-linked lists are used for index of properties, so no iteration occurs within each item.  It's about as fast as EUO can do.  Complex rules were only possible by letting EUO run in its form of "recursion".  I ported the search engine to OEUO and the resulting performance was amazing - several seconds compressed into just milliseconds. But it's a good balance of speed and stability.  Other people have gotten it to run faster, but they always impact stability.

I've thought from time to time to post this one at EUO just to get a wider audience since it is useful at so many levels.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on September 01, 2012, 09:58:17 AM
TM can you advise me on how to get your claw looter to save set up for windows 7. I would like for for shame  or despise. if this is possible. when i click it it appears to do something but i dont see a note pad in the c drive. It is set to vista not sure if changing to windows 7 there would do anything.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 01, 2012, 10:06:10 AM
make sure the files it saves are being saved to the same directory as your EUOX.exe file.  Just be sure to remove the "c:\" from the saved files.

For example the "pointer" file that directs the CLAw to your looting saved will be named:

(shard)_(char name)_aclawlite.txt

The file contents will be like this:
Code: [Select]
set %setupfile (filename).txt

This points to your looter setup file "(filename).txt".  Note there is no "c:\"

Both these must be located in the same directory as where you ran "EUOX.exe"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on September 01, 2012, 11:52:21 AM
Tks TM i got it ! ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on September 01, 2012, 01:13:41 PM
Tm,


        Is there a way to copy and paste rules into the set up file. I am trying to use Neo's crafter but when i set the rules as he suggested :

I'm currently using the claw with the following complex rules:

[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Energy Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Cold Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Cold Resist <= 4 AND Energy Resist <= 4]

once i and finished with it and click the done it changes it to :
I'm currently using the claw with the following complex rules:

[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Energy Resist <= 4]
[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Cold Resiist <=4]                                                                                                                               [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Cold Resist <= 4 AND Energy Resist <= 4]

to make it look as he said once i have the settings i have to manually add a couple ( and ]



Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 01, 2012, 01:35:59 PM
Nope, that function is waaaay beyond the ability of EUO to handle. (well, beyond my motivation to add... ;) )

Now people can post their actual looting files and you can just load them, but you'll have to get someone to do that for you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on September 03, 2012, 05:20:33 PM
TM,  well i figured out what i was doing wrong i set the claw filter on both sides not just the complex filter only on the left so that is why it was looting them all. It was matching what i put in the filter. But now i have it set to Physical <=12 add Poison <+10 and exceptional and fire <=4 and Energy <=4     as an example. It looted armor that had 8 and 9 poison. the rest it matched. Just asking if i have it set correctly.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 03, 2012, 07:16:19 PM
TM,  well i figured out what i was doing wrong i set the claw filter on both sides not just the complex filter only on the left so that is why it was looting them all. It was matching what i put in the filter. But now i have it set to Physical <=12 add Poison <+10 and exceptional and fire <=4 and Energy <=4     as an example. It looted armor that had 8 and 9 poison. the rest it matched. Just asking if i have it set correctly.

Can you post your loot profile?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MeWonUo on September 26, 2012, 02:50:03 PM
Hey TM, just a quick question regarding the looter here. 

Running into an issue where the CLAw tries to loot corpses from mobs that were animated by necro critters.  When this happens, it begins an infinite loop while continuously getting a "you cannot loot this" system message.

Is there a way to have the script ignore those certain types of corpses?

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 26, 2012, 02:53:19 PM
Change line 4235 to this:

Code: [Select]
gosub TM_AdvJournalScan DRAG VALID you_did_not_earn that_is_too_far that_is_out_of_sight reach you_cannot

The script should now ignore that body for 10 minutes.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: azmanomer on September 28, 2012, 06:45:37 AM
Can someone upload their loot file for me? I m new at runuo and i dont understand which item is good or not so its meaningless to try steup by myself :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MeWonUo on September 28, 2012, 09:22:57 AM
Change line 4235 to this:

Code: [Select]
gosub TM_AdvJournalScan DRAG VALID you_did_not_earn that_is_too_far that_is_out_of_sight reach you_cannot

The script should now ignore that body for 10 minutes.

As always.....you're the man!  Thank you kindly for taking the time to look at that for me, very much appreciated.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 05, 2012, 09:33:38 AM
So I'm going to release this over at EasyUO very soon.  Lemme know if there's something you've seen that's missing and perhaps I can add it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cerveza on October 05, 2012, 10:06:57 AM
hehe.... hehehe......hehehahe......hehehahehahehe.....

Quote from: KING5 News
The Seattle area is preparing for an upcoming azplotion event. Details at 5:00 tonight.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: UoLugnutz on October 06, 2012, 04:27:50 AM
So I'm going to release this over at EasyUO very soon.  Lemme know if there's something you've seen that's missing and perhaps I can add it.
You are a very very brave man! May god take mercy on your soul!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on October 06, 2012, 08:07:41 AM
So I'm going to release this over at EasyUO very soon.  Lemme know if there's something you've seen that's missing and perhaps I can add it.

Wow, this is by far the epic of scripts.  While it shouldn't be a draw for this forum as there is a wealth of information and good times, it clearly is the true hidden gem(for us mere members ;))
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 06, 2012, 10:51:29 AM
Wow, this is by far the epic of scripts.  While it shouldn't be a draw for this forum as there is a wealth of information and good times, it clearly is the true hidden gem(for us mere members ;))

Well thanks! Even though it's getting pretty old, it's still one of the only supported looters out there, and by far the most elaborate.  EUO is a scripting community much like we've got here, and we're all about community.  So it kinda makes sense to give the script to the rest of the community.  We've got a great community here, and we'll continue to make the first updates at SUO, so it won't detract too much from our site.  Plus there's many scripts out there that have utilized this one to help with looting and item evaluation.  So we'll be good.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 06, 2012, 11:41:48 AM
I am some what new with this script and I was wondering how I would set it to loot the SA Ingredients in a rat spawn? I have set it to loot SA ingredients and SA Misc. Items and it seems to loot gold fine, but when it attempts to loot the ingredients it drags and drops on monster corpse and not into my loot bag. It is probably a problem on my end. Any tips?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 06, 2012, 11:52:00 AM
You may need to setup your loot bag again.  Also you should have your backpack open all the time.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 06, 2012, 12:06:28 PM
oh thank you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on October 06, 2012, 08:07:43 PM
Wow, this is by far the epic of scripts.  While it shouldn't be a draw for this forum as there is a wealth of information and good times, it clearly is the true hidden gem(for us mere members ;))

Well thanks! Even though it's getting pretty old, it's still one of the only supported looters out there, and by far the most elaborate.  EUO is a scripting community much like we've got here, and we're all about community.  So it kinda makes sense to give the script to the rest of the community.  We've got a great community here, and we'll continue to make the first updates at SUO, so it won't detract too much from our site.  Plus there's many scripts out there that have utilized this one to help with looting and item evaluation.  So we'll be good.

When I finally got it to the level that I wanted and actually took the time to really think about my defenitions I was just stunned.  I still enjoy looking at the stuff it rejects but never has it failed me.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 07, 2012, 09:24:07 AM
Yeh, it can be hard to come up with the rules that match your search criterion.  But it's worth it.  If you like it, be sure to go vote for it over at EasyUO.  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: MeWonUo on October 07, 2012, 09:45:59 AM
Yeh, it can be hard to come up with the rules that match your search criterion.  But it's worth it.  If you like it, be sure to go vote for it over at EasyUO.  ;)

Done.

For those that are too lazy to go find it there, here ya go. :)

http://www.easyuo.com/forum/viewtopic.php?f=3&t=49173&start=0
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on October 07, 2012, 10:49:56 AM
Done
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on October 07, 2012, 10:51:27 AM
done
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 08:00:46 AM
TM sorry it took me a while to get back to looking at this. Here is my loot file i believe.
This is what Neo said he had his claw set up set to. Did i do this correct. i went through 30k boards and 8 k bark trying to make a piece and didnt get a single piece. I know i will fail alot but thought i would have gotten one or two.


[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Energy Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Cold Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Cold Resist <= 4 AND Energy Resist <=4]
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 08:25:50 AM
The rule setup looks correct, but are you sure logic is what you want?  I'm asking because I don't know what you might be looking for.  Perhaps Neo knows.  I don't craft anything anymore.  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 09:30:40 AM
well when i input it into the claw, it removes the ( ).
it changes it to this :
Adding  [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Cold Resist <= 4]
does this change anything ? There are three different ones of these but all have the () removed. I input it as Neo put on page two of this. http://www.scriptuo.com/index.php?topic=8378.0

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 09:52:37 AM
nope, that's the same logic. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 10:22:41 AM
Well i do not understand why it is keeping some of the items it is keeping.

physical 12  suppose to be <=12
fire 9           suppose to be <=4
cold 4         suppose to be <=4
poison 6     suppose to be <=10
energy 4     suppose to be <=4
 it shouldnt have kept that item should it have using the rules set. Am i doing somthing wrong ? even when using the looter to loot creatures i set it to 10 ssi and it still will grab 5 ssi items.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 10:27:35 AM
Not worrying about manually going through the items. Concerned it might be throwing away the desired items.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 10:50:27 AM
Well we've done exhaustive tests over years so the logic code is pretty bulletproof.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 10:59:12 AM
I use the claw daily. I agree it is effective. My question is with the set rules should it still keep items that dont match the criteria. I have messaged Neo and attempted to icq him. Apparently he took a break from the game or something. Hope he will get back with me one day.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 11:30:35 AM
Well i do not understand why it is keeping some of the items it is keeping.

physical 12  suppose to be <=12
fire 9           suppose to be <=4
cold 4         suppose to be <=4
poison 6     suppose to be <=10
energy 4     suppose to be <=4
 it shouldnt have kept that item should it have using the rules set. Am i doing somthing wrong ? even when using the looter to loot creatures i set it to 10 ssi and it still will grab 5 ssi items.

If you look at your last rule, this keeps the above item.  (see bold).  So it looks like you'll need to refine your rules a bit to be more specific.

[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Energy Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Fire Resist <= 4 AND Cold Resist <= 4]
[( [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional] ) AND Cold Resist <= 4 AND Energy Resist <=4]

I think one thing that might be confusing is that the separate rules are really "OR" logic.  So if it passes any one of your above rules, then the looter will grab it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 11:40:22 AM
Are you suggesting this :
 [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Energy Resist <= 4]
 or
[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Cold Resist <= 4]
or
[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Cold Resist <= 4 AND Energy Resist <=4]


physical 12
fire 9           
cold 4         
poison 6   
energy 4     

this was the piece made it did follow four out of five of the rules. the only one it did not was the poison was 6 suppose to be <=10. I am trying to learn and understand the rules better. i like the rules just a little new to them. I appreciate you taking the time to go through this with me.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 11:55:56 AM
Yes exactly, so it sounds like you're looking for a rule that "ANDs" those rules together?  But yes, each rule that's placed in the "Active" rules tab has the possibility of matching. So those are all logically "ORed".  Perhaps an Omit rule coupled with matching rules might satisfy your logic?  Omit rules work like "if it matches, then reject it."  Can get interesting with complicated logic.  But it's only boolean logic that us computer nerds love.  :)

If you want to post what your ideal logic is, then perhaps we can simplify rules.  It's funny, you can actually apply computer science tools to this to come up with simplified rules that most efficiently represent your "equation".

So are you looking to just "AND" those three complex rules together?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 12:11:26 PM
this is what i am trying to look for, items with these resists :
EXC
physical 12
Fire as low as possible
cold  can be low  <=4
poison <= 10
Energy <=4

the ideal piece is 10 3 2 11 8 plain then reforge 5 hci , then imbue fire and one other resist (either cold or energy) imbue what mods needed other than resist to max. then using the new 100% enhance tools enhance the piece with heartwood . this would bring the basic stats up to :

physical 12
fire  18 (imbued)
cold +2 depending on resist(imbue this or energy)
poison 18
energy  +2 (imbue this or cold)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: madatu on October 13, 2012, 12:23:43 PM
Once i make the items i have to put them into my armor spreadsheet. to see how they weigh out into the piece. To get the best resists.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 12:26:40 PM
So really you're just looking for one long rule?

 Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Cold Resist <= 4 AND Energy Resist <= 4

I dunno.  Rules are very specific and very personal.  It doesn't help that I have no idea about the imbuing thing.  ;)  And obviously you'll have to play with it alot even after you get more comfortable how the complex rules work.

Anyhow, you can vary the above if you want to add cases.  Also, an omit rule can throw out things that are just too large or too small.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 13, 2012, 04:56:17 PM
I noticed a minor problem involving sending gold with the bag of sending. If I was looting the gold off of the monster it worked fine. However, I did a spawn today, set the script to loot items off the ground (gold at the end) and it wouldn't send the gold with the bag of sending.

Any thoughts?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 05:01:49 PM
I believe that features was only limited to pack looting.  Ground looting is a little bit more restricted since it wasn't really added with all the same functionality.  Whenever I do a revision, I'll see if it's something easy to add.  Thanks for the input!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 05:07:12 PM
Actually that would be really easy to add.  If you add

Code: [Select]
gosub CheckForBagOfSending

to between line 314 and 315 to make it look like this:

Code: [Select]
   gosub SetLooterIdle
    gosub CheckForBagOfSending
    gosub UpdateLootInfo

That should add the functionality you're looking for and shouldn't disrupt the house of cards too much.  :)

Don't forget to vote over at EUO (http://www.easyuo.com/forum/viewtopic.php?f=3&t=49173)... ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: arkaneuo on October 13, 2012, 10:01:17 PM
Hello all!

Seems a great script for autoloot, but how i can download it?

Posts days public release, but can't view download :(

Thanks in advance for your work!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 13, 2012, 10:10:24 PM
Actually that would be really easy to add.  If you add

Code: [Select]
gosub CheckForBagOfSending

to between line 314 and 315 to make it look like this:

Code: [Select]
    gosub SetLooterIdle
    gosub CheckForBagOfSending
    gosub UpdateLootInfo

That should add the functionality you're looking for and shouldn't disrupt the house of cards too much.  :)

Don't forget to vote over at EUO (http://www.easyuo.com/forum/viewtopic.php?f=3&t=49173)... ;)

I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober. :D
Just found out my sister totaled my car today. :(

Post Merge: October 13, 2012, 10:14:25 PM
sub HandleGroundTargets
  repeat
    namespace copy TM_HEAL from global TM_healer
    if !TM_HEAL = #TRUE
      wait 20
  until !TM_HEAL <> #TRUE && #LLIFTEDKIND = 0 && #TargCurs <> 1 && A notin #CHARSTATUS
  set #LPC 1000
  gosub ScanContainerForMatch NULL GROUND
  namespace copy loot_list from local SCFN
  if !loot_list <> #TRUE
  {
    set %loot_time #SCNT2
    menu set EUOStatus Looting ground items...
    gosub SetLooterActive
    set !TM_loot_in_progress #TRUE
    namespace copy TM_loot_in_progress to global TM_loot
    menu get EUOCheckPreview
    if #MENURES <> #TRUE
    {
      gosub AddItemsToList HISTORY !loot_list
      if %right_pane = HISTORY
        gosub DrawHistoryPane
      gosub TM_LootList !loot_list GROUND %global_destination
    }
    else
    {
      gosub AddItemsToList PREVIEW !loot_list
      if %right_pane = PREVIEW
        gosub DrawPreviewPane
    }
    set !TM_loot_in_progress #FALSE
    namespace copy TM_loot_in_progress to global TM_loot
    menu set EUOStatus Ground looting complete!
    gosub SetLooterIdle
    gosub CheckForBagOfSending     (right here, correct?)
    gosub UpdateLootInfo
  }
  set #LPC 100
return
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 10:16:40 PM
I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober. :D
Just found out my sister totaled my car today. :(

heh, well I forgot that I recently (well a couple years ago) re-wrote the ground looting to be more like the pack looting.  So that line just didn't make it into the mix.  Since I never loot from the ground and absolutely never use the BOS, it just never got tested.  One of the zillion of features that are in that script.

hope your sister is OK!  Cars are replaceable, but family members aren't.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 13, 2012, 10:41:13 PM
I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober. :D
Just found out my sister totaled my car today. :(

heh, well I forgot that I recently (well a couple years ago) re-wrote the ground looting to be more like the pack looting.  So that line just didn't make it into the mix.  Since I never loot from the ground and absolutely never use the BOS, it just never got tested.  One of the zillion of features that are in that script.

hope your sister is OK!  Cars are replaceable, but family members aren't.

Very true. At the bottom of the post I put in parenthesis the line I think that needed to be changed.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 13, 2012, 10:45:32 PM
Yep, that's the spot!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on October 13, 2012, 11:13:05 PM
I appreciate it man, greatly. Thank you so much for your help. Now, I just need to make/find a script that heals me pet and honors/attacks targets correctly. I think I am missing certain ID's for creatures in game!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 30, 2012, 07:41:31 PM
Updated to version 779

Bug fixes:

New features:
User selectable forum listing switchable between SMF(ScriptUO forum) and PHPBB(EasyUO)

Stealth drag/drop allows for much faster looting in PvM.  The drag/drop is now a state machine that is executed throughout the evaluation process that happens in parallel.  This will shave many seconds off of PvM looting!  Fewer safeguards are in place, so keep this in mind.


Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: LordAmitlu on November 05, 2012, 09:21:56 PM
sweet, I'll have to check this out when I play my farmer.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on November 21, 2012, 06:05:35 PM
Anyone want to explain how to create a rule to loot

Splintering Weapons >= 25%

??
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 21, 2012, 06:50:18 PM
User Defined:  Splintering Weapon
User Entry > 25%
Click OK
Add to active rule set.

As an aside, I didn't realize those were spawning greater than 20%!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on November 21, 2012, 08:20:38 PM
Hmm.... That's how I did it.

Splintering Weapon >= 25%

& it's still pulling Splintering Weapon 5%.....  the only thing I can think of is that I had another rule generating a positive match like "artifact"... I'll have to check.

Thx though.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on November 21, 2012, 09:02:56 PM
I have mine listed as Splintering Weapon >=15 and it has not failed me yet.  You might want to try adding an omit at 10 and below seeing if that helps...silly question but your spelling is 100%(since its a user defined)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 21, 2012, 10:48:18 PM
Hmm.... That's how I did it.

Splintering Weapon >= 25%

& it's still pulling Splintering Weapon 5%.....  the only thing I can think of is that I had another rule generating a positive match like "artifact"... I'll have to check.

Thx though.



If you go back through the history, you can see what rule was used to loot the item.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on November 22, 2012, 05:38:33 AM
Heh.. ok lemme just say  LEARNING CURVE !   ::)

1) I didn't know what the "log" checkbox did.. I missed the 1 line in the features my first 10 reads or so  = P.  Status was displaying !string_history -1   and it was a mystery why..

2) I ALSO didn't know that when I finally did catch that explaintion that once I clicked the "log" button it adds logging to history of rules that you add AFTER having clicked the button heh.  I can see the uses for sure, it just gave me grief for like 10 minutes.

3)  Now that I have History functioning that "drop" button makes A LOT more sense lol...   

Anyway..  I'll post more newbie questions again later I'm sure, but for now that splintering weapon question was indeed CLAw finding another positive "artifact" rule... so far as I can tell atm I'm in heaven!

PS...   AWESOMENESS indeed !
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 22, 2012, 05:58:56 AM
Alpha - What/Where are you farming for your splinter weapons?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 22, 2012, 12:58:54 PM
Heh.. ok lemme just say  LEARNING CURVE !   ::)

1) I didn't know what the "log" checkbox did.. I missed the 1 line in the features my first 10 reads or so  = P.  Status was displaying !string_history -1   and it was a mystery why..

Yeh, there are many little features of the CLAw that are still un-documented.  You probably don't want gold piles logged everytime, but you certainly want those uber items.  So that's what the log check mark is for.  Each rule can impose logging.

Another undocumented but useful feature is the Preview feature.  This doesn't actually loot anything, but will show the summary of matches.  From there, you can just scroll through the preview history and have it loot what you want by clicking the loot button that appears.   This is good for when you might be looking through a container for a specific item.  It's a bit like Miffy's Item Finder in that regard.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on November 22, 2012, 01:17:45 PM
Lol.. I did say something about LEARNING Curse er.. umm.. CURVE that is..

Yea I noticed not too long after my last post that the log button is specific to each rule heh.   I did get some weirdness when I didn't have the log button checked for a rule & made the rule active & then tried to go back and check the log button, but I finally just stopped EUO and restarted.  That cleared it all up & now I know logging is specific for each rule ! 

@ Nobama..   Just stuff I can take out quicky.  So far I'm really just testing areas to see what I think would be the BEST to farm.  I've done all of shame with favorites being Unbound EV's for quality of loot, & regular Earth Elementals / Stone elementals on level 1 providing some occasional 10SSI jewels that aren't cursed (though the other mods sux so far).  I was thinking about Eternal Gazers just because the area is so stable & safe, but they really are pretty tough to take down quick & it would take some template tweaking to get it right.    I'm off to check out Covetous & Wrong next.  Cove 3-4 is looking quite pita though atm.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Coolface on November 25, 2012, 01:37:14 PM
Alpha do u have 5sii and ring rule if u do it will take splintering weps with ssi on them.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on November 25, 2012, 05:25:53 PM
I dont have a rule for splintering weapons with SSI but you could make one easily.. "splintering weapon >= 20 AND swind speed increase "  You could also put a value on the SSI too.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Coolface on November 26, 2012, 05:48:33 AM
i ment "Ring and ssi 5" it will loot spilnteRING weps with ssi on them.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 26, 2012, 08:39:19 AM
i ment "Ring and ssi 5" it will loot spilnteRING weps with ssi on them.

AND NOT weight > 1
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Puebles on January 05, 2013, 08:28:37 AM
I did read 7 pages of replies, not all 52. So, I may have missed this.

Is there a way to set item ID to loot? Or some other way to loot specific items like seeds? I am trying to collect hedge seeds and have to use a different, more touchy, script that allows Item ID.

Is there a hard number at which an item unravels to a relic frag? I have been using 400.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 08, 2013, 09:16:26 AM
In the "#FINDTYPES" textbox, you can put a findtype to look for separated by "_".

If you know the name of an item you want to loot, then just make a "user defined" rule using the user entry text box, add it to user defined section.

The unravel score is not exact, but it does give you a ballpark computation.

Sorry for the delay, I've been traveling for the holidays.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on January 08, 2013, 02:08:37 PM
Quote
In the "#FINDTYPES" textbox, you can put a findtype to look for separated by "_".

Heh.. All I could ever find was the "FINDIDs" textbox myself....    = P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Newsman on January 11, 2013, 06:01:29 PM
how can I set it to not loot stuff that is cursed?  I want to filter out cursed, brittle and unrepairable stuff.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on January 11, 2013, 06:45:48 PM
Make a "user defined" entry for each of the properties you want  to NEVER be looted & then create a "Rule" and select OMIT.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 11, 2013, 08:44:33 PM
Make a "user defined" entry for each of the properties you want  to NEVER be looted & then create a "Rule" and select OMIT.
Exactly.  You'll have an omit rule like:

Code: [Select]
OMIT: cursed or brittle or unrepairable

If there is a match on any of those rules, then the CLAw will stop evaluating and move onto the next item.

Don't forget to vote for the CLAw at EUO. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Newsman on January 12, 2013, 09:10:21 AM
I figured it out eventually. I didn't see NA as an option before.

Honestly, this is the first time I've found pvm fun since AoS release.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 12, 2013, 11:40:14 AM
Yes, loot evaluation always drove me crazy.  I hated it when I'd miss a good item, or just gloss over something that might be good and didn't notice it. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Banshee on January 22, 2013, 12:02:33 PM
Ok I know this is a dumb thing to ask as newbi to this forum.

The shard I play on has a clean up tool that rewards us for cleaning up our kills.

The way it works is you type [CL , press enter , and target the corps. You are then rewarded with 1 platinum coin.

My question to you is; would you be willing to show me how to change the hide corps into a claim corps. This way I can use your looter to do the work.

Please don't be mad at me. I really am trying to be respectful and learn. I'm just not good with words.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 22, 2013, 12:48:39 PM
You'll really have to play with it yourself.  These are the best types of ways to figure out how to script by taking a look at the code and isolating the place that does the carving.  Since we only really support this script for OSI and many RunUO sites, we tend to not help much with special requests.

That being said, you are perfectly welcome to go through the code, post up what you think you'll need to do to modify it and we'll help where we can.  But we won't just do it for you.  Deal?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Banshee on January 22, 2013, 12:58:51 PM
You'll really have to play with it yourself.  These are the best types of ways to figure out how to script by taking a look at the code and isolating the place that does the carving.  Since we only really support this script for OSI and many RunUO sites, we tend to not help much with special requests.

That being said, you are perfectly welcome to go through the code, post up what you think you'll need to do to modify it and we'll help where we can.  But we won't just do it for you.  Deal?

No problem I will give it a shot and see what I can do. Were would I post for help with any changes I come up with? I don't want to step on any toes or anything. I have read the rules and feel confident that There is a spot for such things but I don't seem to be able to find that spot.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 22, 2013, 01:01:56 PM
It's fine to just post in this thread. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on February 13, 2013, 04:34:00 PM
If I made a long winded rule but forgot to add something is there a way to edit it after the fact or am I best to just remake it? 

i ment "Ring and ssi 5" it will loot spilnteRING weps with ssi on them.

AND NOT weight > 1

This quote made me think of something that I clearly over looked.

TM, I can't say enough thanks for your sharing of this amazing work of art.  I'm humbled that you could write this, I sure couldn't, but that you allow others to use such an amazing tool.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 13, 2013, 05:41:42 PM
Well I'm glad you like it and I appreciate the positive feedback!

There's no way to edit a rule after you enter it.  But if you make a rule that's made up of little rules, it might not be that hard to re-enter it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on February 13, 2013, 05:51:49 PM
Ya it wouldn't be hard to remake it and since there are other things I need to add it's not a big deal but lazyness is a quality I am forever attempting to master.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 13, 2013, 06:44:54 PM
Ya it wouldn't be hard to remake it and since there are other things I need to add it's not a big deal but lazyness is a quality I am forever attempting to master.

If OEUO would have worked better for UI stuff, this would already be up and running in it!  With Lua, it would make working on things like data structures much easier and would make rule editing a breeze.  As the CLAw stands now, the data structures are packed within strings and this makes editing things a biotch.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on February 15, 2013, 07:26:49 PM
Well the last time I ever thought about writing something was in Basic, which clearly both dates me and tells the whole story of my skillz. 

All said I still think this is a great script.

What does the SMF key do?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: JackDaRabit on February 16, 2013, 05:06:56 PM
Not sure what happened but for some reason this script is not working for me  :( . I had it working and used it along side TM_fullautofisherman. last time I went fishing was about two weeks ago and all worked fine.

Today when I start up the claw it loads then tells me cant find my loot bag and will default to pack. when I click ok it closes EUOX all the way down.

I am using windows 7
on OSI server

any ideas ..... i am sure its me this script has been awesome 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on February 18, 2013, 06:00:11 AM
Restart your computer.  Seriously, sometimes EUO just needs you to restart everything.  If it worked previously, it will work for you again unless you changed your system.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on February 24, 2013, 01:50:00 PM
OK... perhaps I can save myself some time & just ask some dumb questions instead of searching in circles like I've been.   How would I integrate the CLAw with another script in such a way that the OTHER script tells CLAw when it's ok to go about looting etc?   I've looked at !TM_loot_in_progress which tells me when CLAw is busying doing something, but is there a single variable that CLAw checks before it allows itself to begin  the Evaluating / looting process?   I'm just hitting the wall scanning a 53 page thread on a kindle fire heh.   Thx in advance!  I've seen post #63 but that seemed to be how to "pause" another script while CLAw loots intead of how to have CLAw secondary to something else.  (Can't loot if your dead!)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 24, 2013, 01:54:14 PM
If you turn the automatic looting off (Checkmark in the CLAw UI) then the it won't scan anything unless requested to from the outside.  So you should be able to then rely on the !TM_loot_in_progress variable to make sure the CLAw is busy/idle.  After that, just follow the instructions on how to initiate the CLAw search of a container from an external script and all should be hunky dory.

Then look at this snippet to show how to cause another script to control the looting of a container:

http://www.scriptuo.com/index.php?topic=17.msg72443#msg72443
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on February 24, 2013, 02:18:02 PM
Gracious TM !   That was QUICK.    I had missed the complete_looting_interface22.txt File  somehow which is what I was missing.  I'd also forgotten that Automagic looting was an option.  I've just always checked it instantly heh.

Hmm...
Code: [Select]
Sub LootChest
set %container %Chest
  gosub OpenContainerID %container
  wait 5
  gosub TM_EvaluateContainer %container #Backpackid
  set #LPC 2
  repeat
    gosub TM_LootInProgress
  until #RESULT = #FALSE
  set #LPC 1000
Return

;------------------------------------------------------------
; sub TM_EvaluateContainer
; %1 - source container to evaluate
; %2 - destination container ID to place items passing evaluation
; return:
;   none
sub TM_EvaluateContainer
  namespace push
  namespace global TM_loot
  set !TM_loot_artifact_success #FALSE
  set !TM_loot_success #FALSE
  set !TM_eval_source %1
  set !TM_eval_destination %2
  set !TM_eval_request #TRUE
  set !TM_loot_in_progress #TRUE ; needed??? probably, due to time taken to start looter.
  namespace pop
return

;------------------------------------------------------------
; sub TM_LootInProgress
; return:
;   #TRUE if Looting is in progress, wait until #FALSE
;   #FALSE looting is idle.
sub TM_LootInProgress
  namespace push
  namespace global TM_loot
  set #RESULT !TM_loot_in_progress
  namespace pop
return #RESULT

OK..   I get it now.  The only thing that comes to mind with the example you linked me above is how the ignore of looted corpes would be handled.   That part is buried in the mass that is the CLAw, but I can just test & see how it works.   Thx!    Up until this point I've been cheating just telling my Farming Script to Hard wait 10 seconds after each new body appears which with automagic looting had allowed CLAw enough time to do it's job, but it's time to do it right.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 24, 2013, 03:37:26 PM
look up a little in that thread before after that link I posted.  There was a suggestion of placing a "wait" just after the TM_EvaluateContainer that makes alot of sense and should make the looting initiation much more reliable.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: msb91980 on February 24, 2013, 03:51:26 PM
I hope this hasnt been covered already in this post, but I tried to skim through 50+ pages quickly to see if it has been addressed...

Is it possible to somehow move the loot window of the corpse away from the left hand side? I play a sampire 99.9% of the time and I am constantly getting spammed with the silly perfection messages and chat channels. If that could be moved away from the spam window, it would be even more amazing!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 24, 2013, 04:41:11 PM
You could add a "contpos x y" command to the "OpenContainer" sub.  I don't explicitly do any repositioning of the loot container in the CLAw.  This isn't ideal though because if you have a heavy spawn with lots of spells going off this just won't work...

Even better would be to setup the next container position for whenever one is opened.  I'll see if I have some example code somewhere for that.  It's a bit of a mystery to get working properly; but I did in a couple older scripts.  Just can't remember which ones at the moment.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on February 26, 2013, 08:19:49 AM
Quick Question...   On the Dsiplay of the CLAw, there is the text

"Items Looted: (0/6/56)"   & I'm wondering what the various #'s mean exactly.  I haven't noticed it before to play with.

(http://i27.photobucket.com/albums/c169/3141592/CLAwQuestion_zpse58efbf4.png)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 26, 2013, 08:41:05 AM
According to the code:

items looted (that show up in history) / items looted (all including gold) / items evaluated

BTW, thanks for voting at EUO.  Just a few votes away from being able to request script approval!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on February 26, 2013, 09:40:54 AM
Gah...  I almost feel Bad.  It's like I have a magic whistle that summons TM to answer newbie questions.   

Thx!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 26, 2013, 10:12:32 AM
Gah...  I almost feel Bad.  It's like I have a magic whistle that summons TM to answer newbie questions.   

Thx!

No worries; that code is over 5.5K lines long and is sometimes hard to find things, even for me.  Thank goodness for ScriptUO that lets you hunt and find things so much more quickly than most other editors out there.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on February 26, 2013, 10:51:42 AM
According to the code:

items looted (that show up in history) / items looted (all including gold) / items evaluated

BTW, thanks for voting at EUO.  Just a few votes away from being able to request script approval!

You should change it to show lifetime totals for looted items, then have the script report back to a leader board on SUO.com.  Be sure to leave a lot of room for zeros!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 26, 2013, 11:05:32 AM
I've actually thought about doing some things like that.  Problem is that people will cheat the system very easily since the script exposes any code I might add to defeat such attempts.  Still thinking of ways to do that.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on March 10, 2013, 06:21:27 PM
TrailMyx's Advanced CLAw (Complete Looting Assistant)

I'm liking this script more and more, although it's not working right now.  Three client crashes, and now lag is raising its high horse.

How do I add my own item, like the Buc's Den Rocks?  I see where it says User Defined, but if all I put in there is Rocks, how does it know which rocks?

In order for it to loot ground items, am I supposed to have another script running at the same time, like with the fishing and claw, each are required of each other?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 10, 2013, 06:58:33 PM
Yes, you use the user defined section (remember to make the magnitude NA or else it'll look for something with that intensity)

Looting ground items needs no other scripts running.  You just have to slow down and walk slowly and watch the indication that the looter is complete before continuing.  I never really liked how the ground looting works, but it's there for the 2-3 people who actually use it occasionally.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on March 11, 2013, 07:39:54 AM
Yes, you use the user defined section (remember to make the magnitude NA or else it'll look for something with that intensity)  Looting ground items needs no other scripts running.  You just have to slow down and walk slowly and watch the indication that the looter is complete before continuing.  I never really liked how the ground looting works, but it's there for the 2-3 people who actually use it occasionally.

It's been 5 minutes and my hay is still sitting on the ground. To be competitive with whoever is getting those types of rares at server up, it has to be instant that it jumps in to my backpack.  I attached 2 pictures for you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 11, 2013, 08:08:50 AM
Keep clicking the ">=" button until the NA comes up.  That's what I meant by "NA".  Right now the CLAw is looking for something with a quantity of NA.  :)

Also, the script may be really slow for items like that.  Give it a whirl, but it might be better to write just a tiny little script just to focus on things like that.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on March 11, 2013, 09:48:06 AM
Keep clicking the ">=" button until the NA comes up.  That's what I meant by "NA".  Right now the CLAw is looking for something with a quantity of NA.  :)  Also, the script may be really slow for items like that.  Give it a whirl, but it might be better to write just a tiny little script just to focus on things like that.

I deleted all the items from the list except for the hay in hopes of speeding things up, but the script is heavy. I think it's more intended for bigger jobs.  Not counting login at the spot time, it took 5.6 seconds to pick up the piece of hay.  Whoever got it before me is long gone.  :)

Yes, I'm sure you're right about a little script that does only that. Is there one already available in the Elite section? Or, is payment required to ask for a script that will let me add items I want to snaggle off the ground?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 11, 2013, 10:52:11 AM
I'll look around my stash; I might have a little one I can post up.  If memory serves, I think I wrote a little one for Cerveza that's much lighter.  Lemme check this evening.

The CLAw is meant for involved evaluation.  The more rules you have the longer it's going to take.  Keep in mind that even running the command "finditem" can take 3-6 seconds, so even the fastest looter in EUO has a bit of latency involved.  Even OEUO takes that amount of time.  It's the evaluation takes a fraction of time and makes OEUO so much faster.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on March 11, 2013, 12:13:56 PM
I'll look around my stash; I might have a little one I can post up.  If memory serves, I think I wrote a little one for Cerveza that's much lighter.  Lemme check this evening.

You're on!  A date night!  But, the fishing script, it really is just want I wanted.  Slightly tailored to me, it's perfect.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 11, 2013, 12:25:15 PM
That's how we all pretty much started the scripting thing.  Before I was writing these monstrosities, I was adapting other people's scripts to do my bidding.  You're well on your way!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on March 11, 2013, 01:03:05 PM
That's how we all pretty much started the scripting thing.  Before I was writing these monstrosities, I was adapting other people's scripts to do my bidding.  You're well on your way!

Goog things?  Good things are happening?   :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nellie on March 14, 2013, 06:43:33 AM
I want to start using this in one of the dungeons to see if i can find anything nice, Would it be cheeky to ask if anybody has a decent setup saved that i could use, i am not sure what would be classed as "Great" or "Awesome" loot or what would unravel to a Frag.

Nel.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 14, 2013, 12:49:45 PM
everyone has there own loot profile, depending on what you are looking for.. I have about 30 profiles saved depending on what I am doing... so there is no one great search for everything profile.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nellie on March 14, 2013, 02:25:55 PM
Ahh ok, then i guess the question i need to ask is, what constitutes a awesome piece of kit?
What intensity turns into a relic fragment (At normal soulforge dont have queen thing on mule yet)
I want to run it in Shame or one of the other dungeons where you can get high intensity items.

Nel.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on March 14, 2013, 07:53:03 PM
You don't need to have Queen Loyalty to unravel at her soulforge.  Shhhh.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 19, 2013, 01:03:38 AM
Trail, have you ever thought of adding a section to only loot certain monsters?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 19, 2013, 01:20:44 AM
Trail, have you ever thought of adding a section to only loot certain monsters?
Not really.  Bodies are bodies.  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: noobus on April 07, 2013, 03:54:53 PM
works flawlessly so far...very simple to setup if you read the instructions.  I only tested for about an hour so I still need to research how to get it to work with other scripts, such as CEOmedic.

Only issue I had is when i created a rule with cursed or brittle, then clicked omit...it never added it to the rule list so I kept looting brittle or cursed items
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on April 08, 2013, 11:02:09 AM
Trail, have you ever thought of adding a section to only loot certain monsters?
Not really.  Bodies are bodies.  :)
They have different appearance but i crosschecked it.. even on stealth i see a way to filter :) Only thing whats different is the Property from Player \ Monster \ Scanable Corpses
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 08, 2013, 05:21:52 PM
Heh, well I mis-spoke.  Bodies are bodies from the perspective of the container function in the CLAw.  There's no facility to ignore bodies based on their property.  That's an addition that sounds icky and no fun for the author to add.  ;)

Translation:  TM is lazy and doesn't feel like adding that feature.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on April 10, 2013, 04:49:05 PM
I only asked, becouse when I farm grizzle keys, I just want to loot the boss characters that contain the key, and ignore the million other dead bodies in the area that only have 35-200 gold on there bodies..
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 10, 2013, 04:57:56 PM
Probably won't be too hard to hack it to add an event property to the container opening sub.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on April 11, 2013, 08:15:40 PM
I only asked, becouse when I farm grizzle keys, I just want to loot the boss characters that contain the key, and ignore the million other dead bodies in the area that only have 35-200 gold on there bodies..

I've tried a few times now, and it's too easy to miss the Grizzle keys with the script going what with spawn that can get out of hand at times. Once it opens a corpse, if you have to run away, it doesn't reopen that same corpse when you go back, at least it doesn't for me. The last time I had it running, and had to run away several times, the game decided to crash, so who's to say... but, I'm still trying to get those tombstones!   ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 15, 2013, 02:30:16 PM
You can comment out the code used to not re-open the containers.  Also you can just change the time to a smaller value.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nellie on June 17, 2013, 08:29:30 AM
OK, i finally got around to going to shame, I have set up some rules ie Splintering Weapon >= 20, Ring AND >=20 SSI, i have also set it to loot items with resists over 70 total, but i wanted these items to be not Brittle, cursed or CBR, i tried making a rule to be total resists >=70 And not Brittle ect but when i i started it just looted everything (Based on the not cursed ect part) I would just omit all cursed/brittle/CBR items but some of those turn into Relic Frags.

Is there any way to do one without the other?

Nel.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 17, 2013, 09:09:31 AM
That's hard to do because you are saying, "I want to omit certain items that are brittle, but I want to keep some items that are brittle".  If that's the case you'll have to get VERY specific on your rules, and you'll have to play with it until you can find a rule combination that will filter down to the specifics that you're looking for.

You may look at the unravel score and consider that as well.  Remember the unravel score isn't exact, but rather a good estimate based upon the original unravel rules.  It just falls apart with jewelry, but weapons and armor are pretty close.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on June 17, 2013, 01:47:26 PM
I've found women tend to fall apart with jewelry, too.  That's how I snagged a wife two or three levels above me...

Jewelry.  *Boom!*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Bookwyrm on June 17, 2013, 02:36:55 PM
I've found women tend to fall apart with jewelry, too.  That's how I snagged a wife two or three levels above me...

Jewelry.  *Boom!*

Oh sure. But now when you get Waggro you don't stand a chance ;). Not that any of us lowly males ever stood a chance anyhow :-*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nellie on June 17, 2013, 03:14:45 PM
could you not just add a "Unless" button... :P Ignore Cursed/Brittle/CBR "Unless" it gives a Frag :P

lol only joking, i will look at it more tmos when i have time, but it's working well so far :)

Nel.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 17, 2013, 03:56:44 PM
You could actually do that with the ignore using the unravel value:

Omit:  ( ( brittle OR cursed OR cannot ) AND unravel < (whatever) )

Remember "true" logic will throw the item out with OMITs.

That's the neat thing of the CLAw, you can think of interesting ways to bend the logic to do what you want.  You'll still get things that might not be useful, but it'll filter things significantly.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 28, 2013, 09:58:52 AM
Updated to version 0.780:

Changes:
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on June 28, 2013, 10:33:01 AM
Wow - nice thanks!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 28, 2013, 10:52:08 AM
No big features, but the stealth drag/drop was a new feature that of course had a bug in it.  Not very much testing and it showed.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on June 28, 2013, 10:57:04 AM
Gracious!   Now I don't have to ask Nobama for his "Special" Shame Farming version !
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 28, 2013, 11:43:18 AM
Gracious!   Now I don't have to ask Nobama for his "Special" Shame Farming version !

Oh yeh, that's right.  Yes, this version should last much longer.  You have to set the variable at the beginning of the script to this:

Code: [Select]
set %use_history #FALSE
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on July 01, 2013, 09:10:00 PM
I have never really used the CLAw for looting before, usually just in conjunction with crafting or questing scripts. I was fighting White Wyrms in Ice and I have 2 questions.

1. Dragon's Blood is left on the corpse after cutting it up. It is a mysticism reg and also used in imbuing I believe. The CLAw does not recognize an apostrophe and I could not get the CLAw to loot it as dragons blood. I was entering it in under user defined. It did not recognize it under mage or necro regs. Without editing the script, how can I get the CLAw to recognize it and loot it?

2. The CLAw was looting the White Wyrms before I could carve them. Is there a way to get it to loot the dragon's blood and scales after it has looted once besides using a hot key to start looting after I carve it?

I am really loving the CLAw so far. Another great script TM, but then again they always are.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Bookwyrm on July 02, 2013, 04:28:45 AM
Turn off auto loot and just use alt-f1 or alt-f2 when you are ready to loot. But I thought the claw had a carve option?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 02, 2013, 06:20:58 AM
I have never really used the CLAw for looting before, usually just in conjunction with crafting or questing scripts. I was fighting White Wyrms in Ice and I have 2 questions.

1. Dragon's Blood is left on the corpse after cutting it up. It is a mysticism reg and also used in imbuing I believe. The CLAw does not recognize an apostrophe and I could not get the CLAw to loot it as dragons blood. I was entering it in under user defined. It did not recognize it under mage or necro regs. Without editing the script, how can I get the CLAw to recognize it and loot it?

2. The CLAw was looting the White Wyrms before I could carve them. Is there a way to get it to loot the dragon's blood and scales after it has looted once besides using a hot key to start looting after I carve it?

I am really loving the CLAw so far. Another great script TM, but then again they always are.

What BW said.  You should let the CLAw carve the corpse for you.  Check the appropriate checkbox on the UI.

As for dragons blood, you can just make a rule for "blood".  If you want to get more specific, make a complex rule that's "dragon" && "blood".  Also, if you know the #FINDTYPE you can add that to the #FINDTYPE section.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on August 23, 2013, 07:31:54 AM

Hi TM,

Well, let me begin by saying that I used BM's (Bad Maniac) looter for years, but have now switched to yours... His was quicker to open corpses, but your's is much more tolerant of actions that I often need to do in the middle of a loot (like staying alive for one)... And yours is so incredibly easy to modify and so "all inclusive".  Very, very impressed by your work on this amazing script.

One wish:  Would it be too much work to have a #findtype field for things that I do NOT wish to loot?  Example:  I was farming Ant Lions for Fertile Dirt, Peculiar Seeds and instruments - but they drop HEAVY ore on each corpse and stupid bones that I do NOT want to loot.

Can't wait to hear your answer... Love, love, love this script !  Well done, my friend...  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 23, 2013, 08:18:10 AM
You can probably make a "User Defined" rule field, and then make that an omit rule.  So create:

1) In the "User Entry" field, add "heavy ore" and click OK next to the field
2) Find "heavy ore" in the "User Defined" pulldown and make the quantity N/A (click the >= button until N/A show up)
3) add this new rule as an omit rule.

We spent a lot of time tweaking this script to give a mix of speed and stability.  There are certainly other faster scripts out there, but they just don't have the features this one has and tend to crash more often.

Edit: added a better picture.

Keep in mind what an OMIT rule does.  If there is a match for any of your omit rules, the object is immediately flagged as a NO MATCH and the looter will continue to evaluate items in your target container.  Omit rules are evaluated first before your normal match active rules.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on August 23, 2013, 12:29:06 PM
You can probably make a "User Defined" rule field, and then make that an omit rule.  So create:

1) In the "User Entry" field, add "heavy ore" and click OK next to the field
2) Find "heavy ore" in the "User Defined" pulldown and make the quantity N/A (click the >= button until N/A show up)
3) add this new rule as an omit rule.

We spent a lot of time tweaking this script to give a mix of speed and stability.  There are certainly other faster scripts out there, but they just don't have the features this one has and tend to crash more often.

Edit: added a better picture.

Keep in mind what an OMIT rule does.  If there is a match for any of your omit rules, the object is immediately flagged as a NO MATCH and the looter will continue to evaluate items in your target container.  Omit rules are evaluated first before your normal match active rules.

You say "probably" and that suprises me. You are such an amazing coder.... I will give that a try and come back later and tell you how well it works...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 23, 2013, 01:16:13 PM
You say "probably" and that suprises me. You are such an amazing coder.... I will give that a try and come back later and tell you how well it works...

Heh, well that "probably" was the first thing I typed before I actually created the rule in my instance running doing the fishing thing.  You can certainly change that to "definitely".  heh.

I've thought about adding #FINDTYPEs as a separate rule a few times, but just about every time you can replace that request by just finding something unique about the #PROPERTY value and key off that.

Anyhow, hope that works for you.  Let me know if you understand the OMIT rule.  Most people don't, but when they do they say, "Man, that's cool!"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on August 24, 2013, 01:34:07 PM
Hi TM,

Haven't gotten back to the Ant Lion's for seeds, but now I know your suggestion will definitely work. (And yes, I do understand how to set it.)

Ran into another puzzlement tho' - For some reason it skips one of the items that I've added via User Entry (see pic below pls).  It skips the Fragrant Seeds.  I don't think that it does it all the time, but consistently enough.  I'm going to test it now and confirm whether or not is is "occasionally" or "always"... I'll get back to you when I know which....  

*** EDIT *** I was thinking that just maybe the Fragrant Seeds might have more than one ItemType, like some deep sea fish that you have to look for property values to sort out - but I just checked and they all have the same ItemType and they stack...

*** EDIT-2 ***  Ok, I just tested to see if it always skipped and it does... 5 different Kappa's had a Fragrant seed and it skipped all 5... Hmmmm... ?????

*** EDIT-3 ***  I removed the entry and put it back in again (as you can see from the pic it was spelled correctly) and I'll see if it picks it up now... *Crosses fingers* as they say in the silly chat channel... ::)

*** EDIT-4 ***  Ok, that fixed it!  If you look at the pic, you can see that it was spelled correctly... The only thing that I can think of is that maybe there must have been a space either before the name or after it.... But ALL IS GOOD !  Thx for reading.... ;)

*** EDIT-5 *** My bad... Now that I look at the pic again, I can see that I had a space after the name - that caused it... Duh...

Love, love, love the script...  ;)

(http://i1142.photobucket.com/albums/n616/grindy45/TMissue2_zps80bb0c99.png)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on August 24, 2013, 02:55:32 PM

Hi again TM...

While I have your attention, do you have or know of a script (or know how this could be done) that can pull up the status bar of creatures that you set the ItemType for?

 :-[
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 24, 2013, 02:56:39 PM
One thing notice in your pic is you are looking for items >= 1.  For the user entry items, you can fix that  by clicking the ">=" button until you see "NA".  So that'll change your "Fragment Seed >= 1" to just "Fragment Seed".

Unsure if that's actually causing issues...

See the attached picture where I've circled in BLUE
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on August 24, 2013, 06:04:42 PM

I caused it by having a space after Fragrant Seeds, all my fault...  :-[

Anyway, while I have your attention, do you have or know of a script (or know how this could be done) that can pull up the status bar of creatures that you set the ItemType for?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 24, 2013, 08:11:32 PM
I think EN has something like that in his section, so you might want to sift through that. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: garg69 on September 17, 2013, 04:22:16 PM
Thank you for the script. I'm having a problem that I just can't seem to figure out. For some reason it will loot gold, but everything else wont loot regardless. Now, best as I can guess, I figure it has to do with not being able to find my loot pack and defaulting to main backpack which brings me to another problem.

I have used EUO to identify the bag types and have tried every container I know of, but none match the

 "finditem %global_destination C_ , #BACKPACKID
if #FINDKIND = -1"

listed in the script.

In a nutshell, I have two questions which I could find no definitive answer for while searching this entire thread(all 50 plus pages).

What loot packs are acceptable as loot containers, and assuming I acquire that pack will the problems with the not looting items correct itself? Which also brings this question - If the looter does not work once the script has defaulted to main backpack - What's the purpose or function of defaulting(That's not being sarcastic, just curious)?

Thank you in advance, and your obvious effort in producing this piece of software goes without saying.

Post Merge: September 17, 2013, 04:53:33 PM
Okay, I'm a idiot of the highest order. A restart fixed the not looting thing, but one problem still persists. I can't seem to find a bag the script will accept and always default to main backpack. I now see why the default to main BP exists and it's flawless, but it's untidy, and I'm anal, so you understand the soul crushing pain an untidy main backpack induces in my particular brand of dysfunction :-\.

Anyway, sorry for the trouble and I'm positive it is my complete lack of competence at the root of the issue.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 17, 2013, 07:22:01 PM
Are you able to save and load a setup file successfully?  The script should save whatever you have targeted as your loot pack, but you have to actively save the setup file after you choose your selection.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: garg69 on September 18, 2013, 08:37:26 AM
Are you able to save and load a setup file successfully?  The script should save whatever you have targeted as your loot pack, but you have to actively save the setup file after you choose your selection.

okay, figured it out, thank you for reply. It was me all along-You're post clued me in on the set loot button(which i had tried previously, but i never saved it - Once that was done it fired up and ran perfect. Thank you again and sorry to have bothered you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 18, 2013, 01:14:23 PM
Yeh, if you make any changes to the UI such as adding rules or changing settings, then you must save or else it will revert to the last valid saved file.

Glad you figured it out.  Sometimes getting a setup file to save in Win7 is a pain.  At least you're not having those problems.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on September 21, 2013, 11:54:20 PM
Damn this looter is good.... 

It's not just the grabbing of stuff off the corpse, hell, there's no shortage of those scripts.  But this one - this one is so damn SMART!

Hell, it doesn't matter what I am forced to do when looting - this thing allows for it and loots when it can... It even waited while I had a target cursor waiting for the right time to drop it on my EV...
This script is SMART, and it is also (most likely) the finest looting script that was ever written... (I know, I've tried them all - including my own feeble attempt)...

Thanks for sharing this, TM... Once again, we owe ya...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 22, 2013, 12:02:11 AM
Glad you like it.  We put this thing through the wringer in testing a few years ago and we've been constantly tweaking it when a new idea comes out.  The  idea of stability really was first and foremost after "sky's the limit" looting with full boolean logic.

If you haven't voted for it yet at EasyUO, please do.   ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on September 22, 2013, 09:14:45 AM
I didn't realize that it was over on EUO or I would have voted for it before now... But better late than never I reckon...
I'm continually amazed at how I can "interrupt" this thing with casting or hiding or whatever - and it never misses a beat.  Not sure how it could be any better...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 22, 2013, 09:50:33 AM
Well you can thank your fellow players for that.  Both Cerveza and Khamelon where instrumental for putting this script through the mill to make it function the way you see it today.

For some reason, the version over at EasyUO doesn't actually show up as APPROVED in their main list, even though it has been approved for some time now.  I'm guessing its a bug in their PHPBB upgrade and the custom code they use to create the PSL.  No worries, every once in a while people post in the thread and bring it back for everyone to see.  At least here I can sticky the thread.  ;)

When I make the dive into Stealth, this is the first script I'll port.  But only in .NET, I really don't feel like getting back into a language I forgot about over 25 years ago.. ;)

But I appreciate the kudos.  That's what makes it fulfilling to make these silly things.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on September 23, 2013, 08:21:24 AM
Silly in a sense, I suppose... But when done right, there's some that are just plain works of art...
Just sayin...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on September 23, 2013, 02:40:39 PM
Question regarding the "Unravel" value.

Is there any way to pre-determine if an item will unravel Relic Fragments? I have more Essence and Residue than I'll ever use, and would like to only loot stuff that unravels "higher" than that.
Or am I asking way to much?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 23, 2013, 08:57:42 PM
You could make an "OMIT" rule.  Suppose you omit things with a score less than 300 for example.  If you do this, then the looter will specifically stop evaluating items under an eval score of 300.  Note this will also avoid things that may match for other reasons (like if you're looting reagents).

There's many different logic combinations you can try.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on September 24, 2013, 10:37:53 AM
You could make an "OMIT" rule.  Suppose you omit things with a score less than 300 for example.  If you do this, then the looter will specifically stop evaluating items under an eval score of 300...

Um, how would it know that an item is under 300 unless it has already evaluated it?  Unless it's quickly adding up the score before it goes on to sort thru the item properties?  Wondering how that works?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on September 24, 2013, 11:30:48 AM
I think OMIT Rules get evaluated 1st before any other rules...   so it would have to evaluate but it doesn't the least amount possible..   That's what I recall at least heh.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 24, 2013, 12:43:17 PM
The unravel value is computed before the evaluation, so its available.  Alpha is correct, the omit rules are executed first before any simple or complex rules.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on October 18, 2013, 11:28:25 AM
Question for you TM.   I've been using the CLAw for quite awhile now but I'm thinking about changing something up and just wondering if you think it could cause any problems.   Currently I'm usually fighting a few monsters at a time and when one of them dies I STOP swinging at stuff & tell the claw to loot the corpse & when it's finished I go back to swinging away (Vamp Form).   There appears to be times where if I end up looting say 3-4 items from the corpse that with the other stuff beating on me Combined with just standing there while CLAw loots I occasionally die.  The only reason I simply have my character stand there instead of at least just doing regular swings is because I didn't know if the Damage numbers I'm generating will be messing with #contname or other Container Info and possibly mess up CLAw while I'm looting.   If I had to guess you've probably bullet proofed beyond my ability to break, but just curious if you foresee those Damage numbers being done to the monster messing with any of the CLAw's evaluation / loot process ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on October 18, 2013, 11:47:10 AM
From experience, they do not.  If you're doing what I think you're doing, your biggest problem will be the eventual slowdown of cLAW after evaluating several thousand items an hour.  Eventually, the monster corpses start overwhelming your ability to loot them and you'll have to stop and restart the script.  It wouldn't really be a problem, except that the interval you're standing still looting gets slightly longer with each corpse, until eventually you just stand there and die while poking around in the corpse.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 18, 2013, 11:49:04 AM
We spent alot of time with bulletproofing especially with the damage numbers.  Are you using automatic looting, or targets corpse looting?

We tested the damage numbers with multiple EVs generating massive damage numbers, so there is some other dynamic going on there.

What other scripts are running?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on October 18, 2013, 12:06:07 PM
I'm running my own stuff to do the killing etc..  and the fact that I die occasionally definitely isn't CLAw related.  Ultimately it's simply possible to miss your target enough times in a row while they get a lucky streak and I'll just die.  I will just decrease the chance of that happening by doing regular swings on my target WHILE I have claw looting.  I just didn't have it initially setup to function like that bc I dind't know if CLAw could handle the spam of damage numbers. 

I'm Using this for looting...

Code: [Select]
Sub CLAW
finditem YFM G_2
If #findcnt > 0
  {
     set %Corpse_Id #findid
     Gosub OpenandWaitforContainer %Corpse_Id U 0
     If #Result = #True
       set %Corpse_Cont #Contid
  }
Else
  Return
Gosub TM_EvaluateContainer %Corpse_Cont #backpackid
set %temp_LPC #LPC
set #LPC 2
wait 20
Repeat
  Gosub TM_LootInProgress
Until #RESULT = #FALSE
set #LPC %temp_LPC
Ignoreitem %Corpse_Id
Return

Other than that CLAw is amazing though! No Complaints!   Your Rail Engine is Amazing as well lol..  though I have to admit I got stuck on actually applying the Callback functions which would require me to do a lot of re-writing stuff heh.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 18, 2013, 01:34:54 PM
yeh, the main problem is when your script goes dormant while the looter loots.  You could add some logic in the lootinprogress section to help defend yourself, or make sure the coast is clear before you start looting.  probably several ways to optimize what code you posted.

Callbacks still work.  Honestly I never used them for anything serious other than sample code.  So good luck with that.  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on October 18, 2013, 02:39:45 PM
Oh yea lol.. .always optimizations to be made.   I end up with a full sheet of paper and I just let things run until I notice something that needs tweaking at which point I scribble it down.   That sheet of paper ultimately never ends heh, but yea I know it's totally toggling off any other functions while it loots heh.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 18, 2013, 05:10:17 PM
thats funny, that's exactly how I evolve the debugging process of a script.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on October 19, 2013, 07:19:36 AM
Well you can thank your fellow players for that.  Both Cerveza and Khamelon where instrumental for putting this script through the mill to make it function the way you see it today.

For some reason, the version over at EasyUO doesn't actually show up as APPROVED in their main list, even though it has been approved for some time now.  I'm guessing its a bug in their PHPBB upgrade and the custom code they use to create the PSL.  No worries, every once in a while people post in the thread and bring it back for everyone to see.  At least here I can sticky the thread.  ;)

When I make the dive into Stealth, this is the first script I'll port.  But only in .NET, I really don't feel like getting back into a language I forgot about over 25 years ago.. ;)

But I appreciate the kudos.  That's what makes it fulfilling to make these silly things.
I know its an old Post to quote, but in .net you can make it more advanced :) I currently working on the scriptapi library and then i think its time to make some tutorials. Gumps , Propertys , Context Menu , Cliloc System. If those are mastered unbelievable things can be written :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on October 27, 2013, 01:26:15 AM
Quick Question about Unravel Intensity.... How is this Calculated?  Or to be more specific, are there values that I can tinker with to convert this to Imbuing Weights ??  I've got such a load of armor etc that I'd really just like to sort it all by it's effective imbuing weights. 

Hit Chance = 1.3 Modifier
Defense Chance = 1.1 Modifier

Etc.. ??

Thx
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 27, 2013, 10:02:21 AM
It's computed just like you think it might.  Starting at line 1149, you'll see entries like:

Code: [Select]
 set %name %name , Hit_Chance_Increase$a$130$7$15$1$
...
  set %name %name , Defense_Chance_Increase$a$110$6$15$1$

You see encoded in the string is the max modifier, and low/high intensity.  After that, the values are computer and summed to come up with the final value.  It's not perfect, and is missing new mods for later releases of UO, but it's a good guess.

All this will be MUCH easier to code in C#.  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on October 27, 2013, 10:18:49 AM
It's computer just like you think it might.  Starting at line 1149, you'll see entries like:

Code: [Select]
 set %name %name , Hit_Chance_Increase$a$130$7$15$1$
...
  set %name %name , Defense_Chance_Increase$a$110$6$15$1$

You see encoded in the sting is the max modifier, and low/high intensity.  After that, the values are computer and summed to come up with the final value.  It's not perfect, and is missing new mods for later releases of UO, but it's a good guess.

All this will be MUCH easier to code in C#.  ;)

Code: [Select]
                               int Weight = ItemProperty.GetIntParam(Stealth.Script_GetClilocRec(Stealth.Script_GetBackpackID()), Manager.ClilocBackpack, 2);
                                int WeightMax = ItemProperty.GetIntParam(Stealth.Script_GetClilocRec(Stealth.Script_GetBackpackID()), Manager.ClilocBackpack, 3);
                                int Items = ItemProperty.GetIntParam(Stealth.Script_GetClilocRec(Stealth.Script_GetBackpackID()),  Manager.ClilocBackpack, 0);
                                if ((Weight > (WeightMax - 50)) || (Items > 100))
                                {
                                    Sort();
                                }

Snippet of Bodswapper how to handle propertys :P

If you port Claw to c#, make sure to abuse the property grid. You could make full flexible lootrules with it, controled by gui
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 27, 2013, 07:32:44 PM
I'll spend a good amount of time developing helper tools before I enter into any CLAw port.  My C# is waaay rusty and barely 2.0 compliant, so I have some brushing up to do.  Plus, I'd like to port ScriptUO over to Stealth and create a scripting platform that's not as daunting for the scripting noob.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on October 28, 2013, 07:32:07 PM
......  Plus, I'd like to port ScriptUO over to Stealth and create a scripting platform that's not as daunting for the scripting noob.

YES - YES - YES !!!! 
   :o ;D ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 10, 2013, 08:41:46 AM
Not sure if it matters, but there is a new item in the game (MHDB - Garg stone amulet).  cLAW keeps leaving it on the corpses for me, but that might just be related to problems with my script, not yours.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 10, 2013, 10:28:40 AM
What rule are you using to try any loot it?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 10, 2013, 12:24:10 PM
What rule are you using to try any loot it?

Same set of rules I use to loot all other stuff out of shame.  Again, I'm having trouble lately with leaving stuff on the corpse that clearly meets my rules (see e-mail to your TM2 acct).
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 10, 2013, 01:25:49 PM
Wonder what has changed with EUO or the server?  Gremlins haven't changed to script at all.  Have you tried an older version of the script?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on November 17, 2013, 12:05:51 AM
Hey TM....

I've been using this for a while now, but since this latest publish it doesn't open corpses anymore... Other scripts work.... Is it me or is there some legit reason why yours won't work for me now?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 17, 2013, 08:34:27 AM
I'll look into it.  Wonder if they changed the corpse instancing in some way?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 17, 2013, 09:19:11 AM
gawd, I patched and broke EUO.  Will have to wait until EUO patches.

OK, fell back on 7.0.33.1 and everything works fine.  What client are you using?  UO patches now to 7.0.34.0 and that breaks EUO.

If you can, grab a copy of 7.0.33.1.

Just appease Captain Obvious, do you still have Automatic corpse looting checked?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on November 17, 2013, 12:33:18 PM
gawd, I patched and broke EUO.  Will have to wait until EUO patches.

OK, fell back on 7.0.33.1 and everything works fine.  What client are you using?  UO patches now to 7.0.34.0 and that breaks EUO.

If you can, grab a copy of 7.0.33.1.

Just appease Captain Obvious, do you still have Automatic corpse looting checked?

Hi TM,

I was using the 33.1 client and I do have ACL checked...  I just went out today and it seemed to be working fine.  So I went back to the Abyss to see if I could reproduce the "non-opening" of corpses that I experienced yesterday and discovered what I believe to be the culprit...  Terrain!  The area where I was hunting is crazy "Z-Axis wise" and it was the terrain that was causing the issue.

I apologize for the false alarm....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 17, 2013, 06:35:06 PM
No worries.  The CLAw doesn't filter out z-axis issues, but will give up if a "you can't" kind of journal entry appears. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on November 18, 2013, 12:38:49 AM
Actually, now that I've been out for a couple of hours - I think the CLAw may be bumping up against something in one of the other 2 scripts I'm running... The behavior is a bit irratic and I can't yet quite put my finger on the exact cause... But I'll keep working on it till I figure it out.

Anyway, all I really want is loot that produces Relic Fragments....  Do you know of a combination of settings that I should use for that specific purpose?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on November 18, 2013, 12:49:05 AM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 18, 2013, 09:34:20 AM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on November 18, 2013, 02:27:51 PM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 18, 2013, 09:26:51 PM
You'll have to rely on the imbuing weenies for that.  Honestly, I never used the skill..  I'm stuck in UO of around 2003.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Chops on December 03, 2013, 01:00:14 PM
Congrats on the script, it's really great!


Now for a minor problem of mine, I can't load any setup, I manage to save them just fine, but when I try to load them, nothing happens, sometimes. and there's a msg saying there was an error loading configuration file.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 03, 2013, 01:57:59 PM
Check out the Q/A post:
http://www.scriptuo.com/index.php?topic=17.msg962#msg962
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Chops on December 03, 2013, 02:53:27 PM
I changed the win version to vista and it's working now, thanks  8)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on December 04, 2013, 03:13:21 PM
It recognizes Vista , will it recognize Windows 7 ?  If so, how is it worded?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 04, 2013, 04:01:32 PM
It recognizes Vista , will it recognize Windows 7 ?  If so, how is it worded?

Wista 7

seriously though. CLAw sees Vista=Win7.  The other selection is XP
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on December 04, 2013, 04:36:23 PM
It recognizes Vista , will it recognize Windows 7 ?  If so, how is it worded?

Wista 7

seriously though. CLAw sees Vista=Win7.  The other selection is XP

Gotcha....

Code: [Select]
set %os_type WINXP
str del #OSVER 1 2
str left #STRRES 1
if #STRRES > 5
  set %os_type VISTA

Should I change to Vista in both places?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 04, 2013, 07:05:00 PM
If it's working for you, you shouldn't have to touch it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 07, 2013, 11:26:22 AM
For Grindy and the body hiding thing:

Try adding this to two lines in the CLAw:

@ line 105:

Code: [Select]
menu get EUOCheckBoxHideBodies
if #MENURES = #TRUE
{

to

Code: [Select]
menu get EUOCheckBoxHideBodies
if #MENURES = #TRUE && !TM_loot_in_progress = #FALSE
{

And @ line 475

Code: [Select]
  menu get EUOCheckBoxHideBodies
  if #MENURES = #TRUE
  {

to

Code: [Select]
  menu get EUOCheckBoxHideBodies
  if #MENURES = #TRUE && !TM_loot_in_progress = #FALSE
  {

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on December 07, 2013, 01:05:40 PM
Congrats on the script, it's really great!


Now for a minor problem of mine, I can't load any setup, I manage to save them just fine, but when I try to load them, nothing happens, sometimes. and there's a msg saying there was an error loading configuration file.

For Vista, you have to run EUO and cLAW from C: in order to save & load config files.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nalco on January 01, 2014, 10:19:07 AM
I love this thing! It has changed my life! I have a couple questions on two edits I would like to make.

When I have multiple corpses, the script will open and loot the first corpse, and then throw a message about how "I must wait to perform another action" while trying to open the next corpse. If I stay next to the corpse, it will open it and loot just fine, but the initial failing due to the delay is slowing things down a bit. I was wondering if you could point me to the delay I would edit between looting one corpse, and opening another.

The other thing I would like to edit is not a problem at all, just a personal preference. I would like to change the location that the corpse container gump opens at.

Other than that, this runs perfectly, and fast. Thanks for this script!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 01, 2014, 10:23:46 AM
Sure edit away!  For the pause, please share what you come up with.  Since nobody else is having an issue, I'd like to see if it's something that might come up from time to time with others.  BTW, are you using the stealth looting option, or just the normal option?

For the body position, go for it.  In fact, I've been meaning to move that to the user configurable section of the script for some time, but I keep forgetting.  This will serve as a note to remind me to do it within the next update.

Glad you like the script!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nalco on January 02, 2014, 10:16:33 AM
So I got the corpse container moved no problem.

You asked whether or not I was using stealth drag and drop. I did in fact have this feature turned on, and when I disabled it, my wait errors stopped.

The script is actually much faster now as it doesn't hang up on opening multiple corpses.

I will never hunt without this script again!

Thanks!!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 02, 2014, 12:00:43 PM
The stealth drag/drop is a relatively new feature with little testing, so I'm not surprised that was the problem.  Now that I know there's an issue, I can see if an added delay somewhere will help.

The other selection has been tested over and over for years, and the one I always use because none of the safety guards have been circumvented.

Anyhow, glad you're finding the script useful!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gnarnuts on January 02, 2014, 07:36:08 PM
This thing is sweet..

*Tips Hat*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on January 18, 2014, 10:14:18 AM
How does this look at item properties?  Is it with the #property tool, or does it read the actual words?  How easy to make this a steal things from other toons auto trolling beast?  MMMM, tonight I hope to find out.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 18, 2014, 11:01:02 AM
How does this look at item properties?  Is it with the #property tool, or does it read the actual words?  How easy to make this a steal things from other toons auto trolling beast?  MMMM, tonight I hope to find out.

Yes, it uses #property for most of the evaluation.  Other things like the specific types are #FINDTYPE.  My guess is this script would be a little too slow for stealing, but might be adaptable.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Xanderyum on January 18, 2014, 12:26:00 PM
Don't you mean, your script is too epic for stealing!  I have used CLAW many times in the past and it's stellar.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 18, 2014, 12:29:00 PM
Don't you mean, your script is too epic for stealing!  I have used CLAW many times in the past and it's stellar.


lol, well it wouldn't be the first time someone would find another ingenious use for it.  heh
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Grandewd on February 13, 2014, 07:44:21 PM
Hey TM,

I've used this fantastic looter for quite a while now, and probably never tried to have it carve corpses before - but it's not doing that.  I have checked Carve Corpse, but it's not using my dagger.
I'm presently working my way thru it.  It does set %carvetool properly for dagger's, but that's as far as I've gotten so far...

**Edit**  Nm... I just set %carvetool at the top and it's working fine now....  :-\
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 13, 2014, 08:07:05 PM
did it have the wrong #FINDTYPE in there somewhere?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: noobus on February 14, 2014, 09:55:15 PM
I used this a while back and loved it.  Had no issues.  I got back into some pvm this week nd could not load my previous setup.  NO problem, I created a new one and everything was running fine.  When I logged off and came back later in the day...the looter is now looting EVERYTHING.  My setup is loading correctly and I can see all my active rules in the right spot, but it is not following them.  Prior to this, the looter was attempting to drag something and nothing would happen... I'm not sure how I got past that issue, but I did..  Any help is appreciated
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 14, 2014, 10:48:57 PM
Make sure loot all isn't checked.  Otherwise you may have to redo you setup.  Do you have other scripts running?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: noobus on February 15, 2014, 01:18:01 AM
The only option at the bottom I have checked it auto loot corpses.  I do have (edit because the site changed the name to something weird) pvm dexer running.  All it does it honor the mob then spam AI.  I ran this in the past with no issues though.  I believe the reason I could not load my original setup was due to a gender change.  the setup I made yesterday DOES load and all of the rules are accurate, but they just do not work.  I started getting different results after reloading the script a few times.  It would loot some, nbut not all items.  I was also getting wait to perform errors.  OMIT brittle cursed and cannot repair rules are still in effect according to the GUI, but they are not working.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 15, 2014, 10:33:50 AM
I dunno, I just tried it on my end and it's working fine.  You might try and locate all your rules files and delete them.  Also, try re-downloading the script just in case it got corrupted for some reason.  What version of EUO are you using - are you using the latest?  Also try running with just the CLAw running to test.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: warrenotto on March 18, 2014, 08:11:44 AM
Wow this is an amazing looter. thanks man! ill go vote on it on easyuo.com after I type this.

the shard i play on, high +skill jewelry of the right combo are big ticket items. just messed around with different rule setups for a couple hours last night and pulled a couple nice pieces. nicest one was  + 15 discord,  +14 music. also got a +15 taming, +10 vet.

cant wait to spend a day grinding with this looter.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 18, 2014, 09:25:09 AM
Glad you like it.  I'm glad it still works as well as it does for most people.  Countless hours testing and integrating feedback from people like Cerveza and Khamelon makes a huge difference.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: cnrd90 on March 31, 2014, 09:12:54 PM
i cant find the script, would love to test it, what am i doing wrong?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Bookwyrm on March 31, 2014, 09:19:00 PM
Go here http://www.scriptuo.com/index.php?topic=1750.0 (http://www.scriptuo.com/index.php?topic=1750.0) read that post. Then go to the new members board and post a "quality" introduction. If your introduction satisfies a moderator they will lift your "restricted" status and you will then be able to access the scripts. :-*
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: robot_legs on April 15, 2014, 06:40:20 PM
This is an amazing piece of work. Very easy to use and super powerful. Thank you for the time you put into it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 15, 2014, 08:12:21 PM
Glad you are getting some good use out of it!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: robot_legs on April 15, 2014, 08:48:16 PM
I am. I am using it with NEO's crafting script and it is perfect. I can't tell you how much time this has saved me. Thank's again. Just getting back into the game after long hiatus and am going to be building many more characters in the future. Cheers!

Post Merge: April 16, 2014, 01:48:00 PM
Quick question, and maybe i missed it. Would it be possible to user define omit for cursed, brittle and non repairable? Essentially only things without those negs would be looted? Could this be written into the script as an item attribute? I tried looking through this but don't really know where to start. Thanks again!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Canuker on April 21, 2014, 10:51:23 AM
Add those words to the user defined area and the add them to the other side(rules?) as omit.....that's what I did years back and it worked then should do so still.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 21, 2014, 02:04:28 PM
Quick question, and maybe i missed it. Would it be possible to user define omit for cursed, brittle and non repairable? Essentially only things without those negs would be looted? Could this be written into the script as an item attribute? I tried looking through this but don't really know where to start. Thanks again!
Sorry, didn't see your question until  Canuker bumped it.

Just add 3 user defined strings:
cursed
brittle
repairable

Then make a complex rule:
cursed OR brittle OR repairable

That should omit all those.  Note that it's not *AND*.  If it was *AND*, it would be looking for something thats cursed AND brittle AND repairable.   That would be a collector item!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: robot_legs on April 22, 2014, 01:05:48 PM
Thank you. It works great. I have been using this for everything. I lost some 100 turquoise is my house the other day and used this to track it down super quick!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 22, 2014, 05:35:51 PM
When you need to organize across multiple containers and bags within containers, try this script:

http://www.scriptuo.com/index.php?topic=24.msg24#msg24 (http://www.scriptuo.com/index.php?topic=24.msg24#msg24)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: napalon on May 04, 2014, 03:32:07 AM
I have now rule omit: brittle or repaired or cursed and script skips all those items like it should.

What kinda line i have to make so script would loot also artifact items that are cursed, cannot be repaired or brittle?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 04, 2014, 09:46:18 AM
Is there some text in the item description that designated that it's an artifact?  Or a particular stat?

if so then you need to generate these 2 simple rules:

not artifact
brittle

then make one complex rule:
(not artifact) and brittle

Use that complex rule as an omit rule.  You can make another one just like the first one for repaired, or make one complex rule:

brittle or repaired or cursed

Then make that complex rule:

(not artifact) and (brittle or repaired or cursed)

That should work for you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: SolidSnake on May 04, 2014, 06:27:11 PM
Personally.. I always wanted those brittle and such items for unraveling. Kept my imbue stock very healthy.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jcw on July 09, 2014, 04:50:19 PM
Is any one running windows 8 having problems with when you load your saved setup it loots random stuff? This also is happening on my other computer with windows 7 but not all the time.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: silath44 on July 10, 2014, 11:05:28 AM
I was using this script just fine, until recently. I am not sure what happened but everytime I try to load the script now, it starts gets to the point where it cannot find a configuration file, and then locks up EUO and UO. Any tips?
Im using Win 8, tried running in compatibility for win 7/vista/xp UO & EUO.
Also tried removing and re-downloading the script.
Thank you in advance!

Post Merge: July 10, 2014, 11:40:59 AM
Got it to work, it was hiding an error message under the configuration screen, by running the file and holding the setup box to the left I was able to see and click ok on the error (loot bag not found do you want to use your backpack). Thank You!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 11, 2014, 09:06:54 AM
Ah, glad you figured that out.  That's one of those errors you can't fix with EUO version 1.5.  In version 1.42, you could select to have EUO always on top, but when 1.5 came around, you could no longer have that function.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jcw on July 11, 2014, 09:52:45 PM
I had that problem as well. Whats funny is with windows 7 you can move ezuo to get to the window but with windows 8 you cant.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Chops on July 19, 2014, 09:59:56 AM
Congratulations again TrailMyx, it's a great script, light years away from the last one I used.

I want to ask if it would be possible to share and use loot setups from different people?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on August 06, 2014, 06:19:15 PM
Hey... quick question about loading looting config files.   I have my new pc setup but it's giving me an error when I try to get my old looting profiles loaded up in the CLAW.   I have EUO installed on the C: and my Documents file with all my scripts is on D:\documents\Shame_Loot.txt   ....

It's been a LONG time since I've actually played uo and just don't remember how I should have it setup.  Anyone?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on August 06, 2014, 06:50:47 PM
If I remember correctly, EUO.exe needs to be in the same folder as the claw script and the setup files.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 10, 2014, 09:48:59 AM
If I remember correctly, EUO.exe needs to be in the same folder as the claw script and the setup files.

Yep, that's the main way to do it.  There are other ways if you want to have things in different directories, but this is the easiest.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on August 10, 2014, 02:53:18 PM
If I remember correctly, EUO.exe needs to be in the same folder as the claw script and the setup files.

Yep, that's the main way to do it.  There are other ways if you want to have things in different directories, but this is the easiest.

100% correct.  Took me qeeks of frustration* to figure that out.

(*Was supposed to be 'weeks', but I sort of like this way too)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Alpha on August 12, 2014, 09:34:05 AM
Yep.. Crisis FTW !   I actually figured it out in about and hour but that's only because I found my word Document detailing to myself how to use the CLAW and the various parts of TM's Rail System that I use.   I figured at some point I would forget and didn't want to have to dig through the various threads to find the info.   Still Amazing though TM and working great.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 12, 2014, 10:24:38 AM
I'm glad it still works for everyone.  I can't believe how old that script is now.  It's been around as long as this site has been available.  I kinda forget now how long I had been working on it at UOCoders - it was a few months before the site crazyman stuck a fork in that place.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on October 25, 2014, 02:33:35 AM
Hi there,

first again, thank you alot for this brilliant script! I love it!
However, is it possible that if the script tries to loot a boddy that he is not allowed to (you may not loot this body) that he scips this body and not tries to loot it for like 5 minutes?

greetings, Nuscheltier
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on October 25, 2014, 02:51:29 AM
Hi there,

first again, thank you alot for this brilliant script! I love it!
However, is it possible that if the script tries to loot a boddy that he is not allowed to (you may not loot this body) that he scips this body and not tries to loot it for like 5 minutes?

greetings, Nuscheltier

Who knows? maybe in a #Stealth Version :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on October 25, 2014, 03:08:00 AM
sry I dont get it...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on October 25, 2014, 04:30:27 AM
I'm glad it still works for everyone.  I can't believe how old that script is now.  It's been around as long as this site has been available.  I kinda forget now how long I had been working on it at UOCoders - it was a few months before the site crazyman stuck a fork in that place.

THIS IS STILL AWESOME!

Love you, TM.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on October 25, 2014, 05:03:44 AM
sry I dont get it...

Claw is written in easyuo, and to be honest its very well written software and uses the topmost ability, what easyuo can provide.
Lately Trailmyx toying with the stealth client, so i hope he make a claw looter for stealth in future :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 25, 2014, 07:16:58 AM
Nuscheltier, are you trying to loot for PvP?  There is an ignore timer that will "forget" a container if it can't be looted from.  If you are trying to use for PvP, you might have better luck with targeted looting and not automatic.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on October 25, 2014, 08:00:57 AM
Hi trailMix,
Nope, but there are lots of other players around the monster I kill...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 25, 2014, 09:35:53 AM
Ah, I see.  There was some requests for that.  So I guess I don't quite understand your request.  Can you give a bit more details on how you'd like to see the script perform?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on October 25, 2014, 10:12:29 AM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 25, 2014, 10:35:06 AM
The script has a 10 minute timer before it resets the ignore lists.  This number can be adjusted by searching for %ignoreitem_timer in the script.  There are 2 instances where:

Code: [Select]
set %ignoreitem_timer #SCNT + 600

Just change the 600 to 300 to reset the timers to 5 minutes.  Or less if you want to play around with it.  Remember there are *2* lines you'll need to change.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Snaggs on November 19, 2014, 06:14:32 PM
I can not actually see the code for this script on the page ???
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 19, 2014, 06:46:11 PM
I can not actually see the code for this script on the page ???

I can not actually see the code for this script on the page ??? (http://www.scriptuo.com/index.php?topic=12571.0)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on November 19, 2014, 07:00:03 PM
I can not actually see the code for this script on the page ???

I can not actually see the code for this script on the page ??? (http://www.scriptuo.com/index.php?topic=12571.0)

TM you are so bad, you add the link
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 19, 2014, 07:19:30 PM

TM you are so bad, you add the link

Not at all, just pointing out all the helpful posts on the site!  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Trixta on November 19, 2014, 07:30:30 PM
That Link will cure your blurred vision of the code.     ;) ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 19, 2014, 08:34:55 PM
That Link will cure your blurred vision of the code.     ;) ;)

Here's a link to the super-est secret part of the site ever!

http://www.scriptuo.com/index.php?board=133.0
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on November 19, 2014, 08:53:23 PM
Maybe when we learn more about this guy the link will appear for him. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: kriz on November 22, 2014, 07:59:30 PM
What can I say about this script. So valuable...

Thank you for taking the time to create something like this.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 22, 2014, 10:15:42 PM
What can I say about this script. So valuable...

Thank you for taking the time to create something like this.

I'm glad you're finding this script useful!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: cybercasper on November 23, 2014, 05:21:39 PM
TrailMyx first off want to say excellent script. I use this on many different things just had one question and it maybe on the private one u have released but is there anyway to send leather or any other kind of resource via bos instead of just gold
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 23, 2014, 09:14:05 PM
Just look for this line:

Code: [Select]
  set %BOS_ITEMS POF

and change it to add whatever you want:

Code: [Select]
  set %BOS_ITEMS POF_XYZ ; just separate your items to BOS by a "_"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: cybercasper on November 24, 2014, 01:24:11 PM
awesome tyvm trail
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Pearls on November 25, 2014, 04:10:59 AM
Don't think it's supported but can we add e.g. maximum 1-2 properties total as a rule?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 25, 2014, 08:02:04 AM
Don't think it's supported but can we add e.g. maximum 1-2 properties total as a rule?


Example?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Pearls on November 25, 2014, 08:05:49 AM
Suppose i want to loot rings & bracelets who have SSI 10 and maximum 1 other mod.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 25, 2014, 08:08:58 AM
Suppose i want to loot rings & bracelets who have SSI 10 and maximum 1 other mod.

I guess I still don't understand.  Why can't you do that with the existing functionality?  I'm not sure I understand what "maximum 1 other mod" means.  

Edit:  I think I understand.  So you want to basically determine if a stat/skill is at the max value and count them.  If your count is greater or equal to what you request, then the evaluation is true.  Correct?

Max value is embedded into each of the stats/skills, so it would be possible.  Just unlikely because I seem to have lost all my CLAw brain cells.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: cybercasper on November 25, 2014, 12:17:48 PM
I think he is trying to say this

example: ssi 10 and any other mod

i think it is so he isnt wasting his time with a ring or braclet with ssi and 4 other mods since i know you can set a rule for ssi but not ssi and just 1 other mod
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 25, 2014, 03:09:11 PM
And that's useful?   It still isn't clear how it's used.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: NObama on November 25, 2014, 04:49:09 PM
And that's useful?   It still isn't clear how it's used.

Yeah, those rings with just 10% SSI and maybe 5 Stam are the holy grail for PvPers.  They aren't worth a dime if they have a bunch of other mods on them, though,
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 25, 2014, 07:13:19 PM
Yeah, those rings with just 10% SSI and maybe 5 Stam are the holy grail for PvPers.  They aren't worth a dime if they have a bunch of other mods on them, though,

Ok, so how is the CLAw not able to determine this now?  Sorry I'm being thick-headed, but I guess I just don't understand the request.  SSI and Stamina are easily found with the CLAw....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on November 26, 2014, 12:16:53 AM
Yeah, those rings with just 10% SSI and maybe 5 Stam are the holy grail for PvPers.  They aren't worth a dime if they have a bunch of other mods on them, though,

Ok, so how is the CLAw not able to determine this now?  Sorry I'm being thick-headed, but I guess I just don't understand the request.  SSI and Stamina are easily found with the CLAw....

I guess what the user want is a filter to say "2 Properties only and not more and 1 must be swing speed". I guess you could handle this by making a ton of filters
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 26, 2014, 08:33:01 AM
I guess what the user want is a filter to say "2 Properties only and not more and 1 must be swing speed". I guess you could handle this by making a ton of filters

If that's the case, then it probably won't happen.  Having to iterate through properties to see if they exist or not, and then sum them isn't a real efficient use of the EUO execution time.  Perhaps if I can get this finally going in Stealth, then it wouldn't be that big of a deal.  Nobody worries too much about execution times varying by more than a few milliseconds.  I'll look at it, but I wouldn't hold my breath......
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on November 26, 2014, 09:05:31 AM
Just loot all the ring/bracelet SSI 10 not cursed.  It will be faster.  Not that namy out their.

most the the SSi jewelry have that useless SDI on it u can add in ur rule  ring: SSI>=10, not SDI, not curses 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Pearls on November 26, 2014, 11:29:20 AM
Yea i already am using a broad range of things it can pick up and was prett sure we werent able to do it. But ya never know with TM hehe!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: wspawn on January 27, 2015, 09:11:45 AM
how  to config this script , and take quest item ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on January 27, 2015, 09:26:17 AM
If you look at the first page you will seen that TM explain it.   This is not something that take 2 min.     Which quest item?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on January 27, 2015, 10:32:17 AM
I think also the CLAW is set to work only when you are not hidden or invised.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 27, 2015, 10:42:07 AM
I think also the CLAW is set to work only when you are not hidden or invised.

Yes that's the way it works.  You don't want the CLAw rummaging through a corpse just as you try and hide from something bad.  Doing that will reveal you.  Stealthing is a good example on why you don't normally want that to occur.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on January 30, 2015, 11:50:36 AM
I love this script!! I needed to find it years ago!!

Is possible to have the Claw scan a container rather than a corpse?  If I wanted it to repeat scan the same container, I think I saw you can set the ignore timer correct?  Thus if I set it to 30 rather than 600, after 30 seconds it would scan the original container again, correct?

If is possible to scan a container rather than a corpse, can I get a little direction as too how?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 30, 2015, 11:55:24 AM
Sure, the CLAw can evaluate any container.  If you go into "targeted" mode, you can use the keyboard combination to evaluate anything you target.  If you "call" the CLAw using your own script, you can force it to evaluate any container you pass as an argument.

What are you trying to do exactly?  That will help us understand where you need to tweak.

And yes, dropping the timer should let the script reset.  A good way to not affect the rest of the script function.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on January 30, 2015, 01:38:07 PM
Trying to loot everything on corpse quick to evade monster targeting and sort through the loot in the safety of my home before unraveling what remains.

Post Merge: January 30, 2015, 01:52:24 PM
Targeting mode is when you have auto looting unchecked correct?  Sorry, do not have UO in front of me to test.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: silath44 on February 01, 2015, 05:12:25 PM
I cannot seem to get the setup file to work, is there a trick to it? I hate having to remake all my complex rules every-time I go out hunting. Also the script seems to get hung up every once in a while causing me to restart, normally when it tries to loot something, but I have to move away from the corpse. Any tips?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 01, 2015, 07:35:39 PM
Get rid of any reference to "c:" in the filename if you haven't already.  Sometimes it takes a bit to figure out where the file is being saved to.  Also try another character to see if the problem continues; hopefully a character with just a 1 part name for a test.

What version of Windows are you using anyhow?

You need to stand still until the looter stops looting, otherwise you'll need to wait for it to timeout.  Takes a bit of getting used to and a rhythm.  

Look through this thread, there are a few people who had issues like yours.  Perhaps yours is similar.

Try and find the 2 files used to load your saved file:
 1)
SHARD_CHARNAME_aclawlite.txt - this one contains the full path location to your actual saved file (the one you name in the CLAw UI)
--- SHARD and CHARNAME are whatever you are presently using.  Contents will be something like this:

set %setupfile c:\trinityclawsetup.txt

2) then try and locate the filename saved in the %setupfile variable.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Ketchup on February 02, 2015, 03:49:59 PM
is there a way to make this loot only legendary artifacts from a corpse?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: silath44 on February 02, 2015, 06:25:43 PM
Get rid of any reference to "c:" in the filename if you haven't already.  Sometimes it takes a bit to figure out where the file is being saved to.  Also try another character to see if the problem continues; hopefully a character with just a 1 part name for a test.

What version of Windows are you using anyhow?

You need to stand still until the looter stops looting, otherwise you'll need to wait for it to timeout.  Takes a bit of getting used to and a rhythm.  

Look through this thread, there are a few people who had issues like yours.  Perhaps yours is similar.

Try and find the 2 files used to load your saved file:
 1)
SHARD_CHARNAME_aclawlite.txt - this one contains the full path location to your actual saved file (the one you name in the CLAw UI)
--- SHARD and CHARNAME are whatever you are presently using.  Contents will be something like this:

set %setupfile c:\trinityclawsetup.txt

2) then try and locate the filename saved in the %setupfile variable.


Thank you, got the savefile to work. Saves me sooo much time setting up. Ill work on getting used to allow the claw to do its thing, or start playing with it set to a hotkey as opposed to looting all.

recoelgred, put legendary artifact into user entry > hit OK > click OK when it pops up next to user defined. That will move it to your rules page click add from there and your set.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on February 02, 2015, 07:05:03 PM
is there a way to make this loot only legendary artifacts from a corpse?

Yes, use the User Defined - Legendary Artifacts
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 02, 2015, 07:32:03 PM
Thank you, got the savefile to work. Saves me sooo much time setting up. Ill work on getting used to allow the claw to do its thing, or start playing with it set to a hotkey as opposed to looting all.

What did you do to get it to work?  (in case someone else has problems...)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: silath44 on February 03, 2015, 08:38:41 AM
Thank you, got the savefile to work. Saves me sooo much time setting up. Ill work on getting used to allow the claw to do its thing, or start playing with it set to a hotkey as opposed to looting all.

What did you do to get it to work?  (in case someone else has problems...)

once you mentioned that it wasn't looking in the file it was running, I grabbed my saved settings and just dropped them into C:/ . I figured it was less hassle then finding the exact line. Now if I change anything I just make sure to update the file in C:/
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: rwek on February 07, 2015, 01:47:43 AM
I've got a couple loot questions that I've been meaning to ask.

I can't test out settings right now, but maybe I can get an answer for after patch.


2 things I want to loot -

How do I setup to ignore 50 stone items?
I want to loot all artifacts (easy setup -got this)  but... I want to ignore 50 stone artifacts.



20 Skill items -  Pretty sure these exist rarely..



I see how to setup a particular skill for a certain range, but how do I set all rings/bracelets of any skill

Do i have to make variable for every single skill w/ +20 on it? must be a way to do anyskill +20






Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nouveau on February 07, 2015, 03:36:18 AM
TM--  did you ever get a chance to look in to this?  A little script that loots only ground items? I think I stopped playing shortly after I had originally asked about this.
Nouveau

I'll look around my stash; I might have a little one I can post up.  If memory serves, I think I wrote a little one for Cerveza that's much lighter.  Lemme check this evening.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 08, 2015, 08:57:43 PM
TM--  did you ever get a chance to look in to this?  A little script that loots only ground items? I think I stopped playing shortly after I had originally asked about this.
Nouveau

I'll look around my stash; I might have a little one I can post up.  If memory serves, I think I wrote a little one for Cerveza that's much lighter.  Lemme check this evening.

What I found didn't seem to work.  I forgot what I was doing on it actually.  :) 

@rwek:

Do an "omit" rule for something that matches "50 stone"  Just make "50 stone" a "user" rule.

You might think about doing a rule for the rings that just does a user rule for "+20".  That way it'll loot everthing that's a ring and has +20 in it.  You can get creative.  The CLAw lets you do all kinds of things - lots more than I had envisioned.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on February 09, 2015, 01:24:33 AM
yeah.. what I do is Omit Cursed and Ancient, I don't mind prized so I let that one go.
then my next rule is Loot all Jewelry.  so as long as it doesn't have one of the top two properties it will loot all jewelry and I'll look at later then melt it down later.

as for 50+ stone items I haven't tried to figure that one out yet.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: rwek on February 13, 2015, 12:47:46 AM
This script is great, I swear I think I had a light version of it years ago -


65 pages is a lot to browse through(i skimmed 10 pages or so), and nothing turned up in search so:



Using this for treasure chests -  Whats my best option here?

Monsters spawn on random looted item - and also lock the chests so no more items can be looted.

Issue - I die to spawn(i can cast spell to pause script but...script restarts after 1 spell is cast or i'm not invisible - need to kill monster), or put items on ignore because they can't be dragged. (i think this is happening)


The pause feature seems to want to finish the current loot list before pausing -


Do I need to call claw from another script w/ maybe a 1 at a time looter if thats even possible?

Perhaps I'm missing something w/ Claw - the preview feature is: ?  Don't see it in the docs anywhere - probably in pages 10-45 lol

I can pause EASYUO from menu, maybe thats the best way? How to shortcut a key to pause it if possible?


Tips,ideas,instructions appreciated

Ty for help.

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 13, 2015, 08:20:11 AM
This might be one of the only instances I couldn't see the CLAw work in.  Treasure chest hunting is just too demanding on the container and your movement.  It would take some pretty specific programming to make it work for you.

What you might think to do is instead of looting items, put it into Preview mode.  This will generate a loot list without actually looting anything just to see if there's anything worth taking.  You'd have to drop the container forget delay so you could re-loot it.

I dunno, I never successfully did a treasure hunter after they added all the ridiculous container looting rules.

The pause only pauses between looting of the entire container; I never intended the pause to break out of a looting attempt.

Perhaps someone might have some suggestions, but for this you might need to do it by hand or be willing to do some custom changes to suit your needs.

Yes, you did have a lite version of this script.  I releases the full version a while ago to the general public.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on February 13, 2015, 04:20:14 PM
yeah.. it takes a few minutes for the looting system to work on a t-chest.. and the problem is if pull a baddie in the middle of the looting cycle you have to do it all over again. or if something is in your way and your trying to pull the item it messes up also.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: rwek on February 16, 2015, 12:57:21 AM
Ok - started to accept "doesn't work well w/ T-chests "


But then I got to thinking....


The script already checks for spellcasting/cursor/invis inbetween every drag of item (or is constantly being checked before anything is happening)

Why can't a spawn check be added in that same loop.  So if spawn w/ in 4 tiles - stop looting until gone - then continue, just like when invis is off. No need to restart script.

Only other issue would be when the chests locks up items.  Instead of ignoring items that can't be drug after a few attempts - have it start a timed wait before trying to drag again - maybe w/ a system msg - so you move around the chest.



Not suggesting at all that this script needs these updates for everyone.  But is there any help out there for me trying to add these "features" myself.  

would give me a chance to learn a little more scripting while making something useful for myself.


Looting T-chests w/ out an evaluater/looter is just nuts, -its 85+ items in some cases.



1. check spawn within 4 tiles - pause/wait if spawn near without need to restart script (referring to already looted chest/body - not the opening of corpses.) Must ignore myself and pet for spawn check.(i think standstill sub is where results of spawn check would go)

2. Continue when spawn dead (what happens if i had to move, chest is closed and i'm not in range)
3. Wait when items can not be dragged
4. Continue after a fixed amount of time (enough to move to other side of chest)
5. Add another wait if items still can not be dragged (incase didnt move around chest to right area)
6. Continue after time passed.
7. Be fancy - add a Tchest button to menu - so these "features" are turned on and off as needed - w/ my skills probably easier to just have 2 copies of script for different uses.

How does using other scripts as a source work in regards to copy right here.

Can I cut snippets and paste here, with a little editing and help from community in piecing it together. Or is that stealing peoples work (because i post it publicly mainly)

If this is acceptable - I need to move this post to scripting help forum?



Food for thought - thanks for your time.





Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on February 16, 2015, 05:34:01 AM
becouse I loot  Evert thing out of the chest and melt it down for relic fragments... a lvl 6 chest will gI've me about 20 or more....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 16, 2015, 08:33:04 AM
Can I cut snippets and paste here, with a little editing and help from community in piecing it together. Or is that stealing peoples work (because i post it publicly mainly)

If this is acceptable - I need to move this post to scripting help forum?

Sure, but make a separate thread.  You can put a link to the thread here with an explanation just in case someone is curious, but since this thread is getting pretty long, let's try to keep things separate.  Just post in Scripting Debug (http://www.scriptuo.com/index.php?board=28.0).

The main reason for my fears is the CLAw sets itself up with #FINDIDs, targets, etc *once* before loot evaluation occurs.  It doesn't recheck this stuff, so if you break out to go do something else, you're not guaranteed to have the looter back in a "known" state when you want to continue.  Heck, you won't even know if the container is open.  So there many things you'll have to think through in order to satisfy the looters ability to just take back up once you're done trying to survive.  :)

Most people don't mind using their snippets in your scripts.  Just be sure to give them credit if you do.  Some don't want their stuff used either, but generally they have that disclaimer in their code somewhere.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on February 22, 2015, 08:43:32 AM
Since I am on travel the last several days and have no access to UO, I decided I would read the entire 66 pages of posts on TM's truly awesome and uo life changing script.  Several thoughts:


Thank you everyone for making these last several days truly entertaining as well as very educational!!

Post Merge: February 22, 2015, 08:51:32 AM
The one wish list I would have is a easy way to see what setup settings I have saved since I have different settings for different locations.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 22, 2015, 02:33:48 PM
The one wish list I would have is a easy way to see what setup settings I have saved since I have different settings for different locations.

Unfortunately that's kinda hard to do with EasyUO because file I/O was pretty much just an afterthought. Glad you like it otherwise!

And we are all GM SmartAsses here!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on March 03, 2015, 10:29:14 AM
Questions on TM_Loot_In_Progress:

When multiple corpses are being scanned, will TM_Loot_In_Progress ever be false in between the various corpses being looted?

Is TM_Loot_In_Progress true even during the evaulation period or just true during drag/drop?

I am trying to do a health check in between the various corpes being looted.

Thanks!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 03, 2015, 10:43:19 AM
The !TM_Loot_In_Progress flag will change during corpses, but only timing will catch it TRUE/FALSE.  You might catch it, you might not.  In order to pause between corpses, you'll need to enable/disable the looter so you can let your code run after a corpse is evaluated/looted.  Just like the loot in progress flag, use "!TM_loot_enable" and set it to #FALSE.  

You'll have to write a bit of code to manage the state changes of !TM_Loot_In_Progress and !TM_loot_enable, but you should be able to pause between corpses that way.

Just remember to re-enable the looter when everything is done.  

Note this doesn't stop the present corpse looting - that must finish before the looter will disable by your command. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 07, 2015, 10:39:21 AM
just curious, is there a way to loot gold >= 500?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 07, 2015, 10:56:15 AM
just curious, is there a way to loot gold >= 500?
Nope.  You might try to loot gold with a named user specific "gold" and give it a value of 500.  If that works I'd be surprised....

Also be sure that this is false:

Code: [Select]
set %use_antirules #FALSE
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on March 07, 2015, 08:09:59 PM
yeah that's exactly what I tried....  I don't think it works because its a stack number and not really a value.

its not a real issue, just annoying looting the 32 gold off mongbats or imps.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on March 16, 2015, 02:07:16 PM
Trail for next release, add


 set %name %name , Mysticism$a$140$8$15$1$
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 16, 2015, 02:10:08 PM
Trail for next release, add


 set %name %name , Mysticism$a$140$8$15$1$

Kewl!  I'll put that in the beta version I always have going.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on March 16, 2015, 03:43:15 PM
Need testers? I would love to test a newer version of the claw!  :D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 16, 2015, 10:35:09 PM
Need testers? I would love to test a newer version of the claw!  :D

I'll have to check and see if there were any changes in the pipeline.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on March 20, 2015, 07:18:11 PM
Two Questions;

1. Is it possible to set a specific container to be looted over and over and only that container to be looted?

2. If I set the %ignoreitem_timer to 60, would it then attempt to loot a container every 60 seconds?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 20, 2015, 07:42:23 PM
The CLAw is designed to be interfaced to.  So you can have it running in another tab, then you can call it from another script.  Take a look at the HW quester to see how that's done.

What are you trying to loot?  Sounds like you might just need a quick drag-drop script instead of the complexity of the CLAw.  I dunno.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on April 06, 2015, 03:54:20 PM
The CLAw is designed to be interfaced to.  So you can have it running in another tab, then you can call it from another script.  Take a look at the HW quester to see how that's done.

What are you trying to loot?  Sounds like you might just need a quick drag-drop script instead of the complexity of the CLAw.  I dunno.

Mass fandancer corpses.  Of course looting while dealing with incoming FanDancers.

One more odd question, is it possible with auto loot, after each corpse is looted, for a set pause, so that TM_LootInProgress become #False during the pause?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 06, 2015, 04:15:33 PM
One more odd question, is it possible with auto loot, after each corpse is looted, for a set pause, so that TM_LootInProgress become #False during the pause?

Sure, in your script where you need to pause, just stick this loop:

Code: [Select]
  repeat
    gosub TM_LootInProgress
  until #RESULT = #FALSE

You'll need the sub that queries the CLAw:
Code: [Select]
sub TM_LootInProgress
  namespace push
  namespace global TM_loot
  set #RESULT !TM_loot_in_progress
  namespace pop
return #RESULT
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on April 07, 2015, 06:58:07 AM
Little trial and error and finally have it calling from my script to use Claw to loot.  Thank you!!

Every once in a while, during the eval or dragging process, if the corpse closes, it hangs showing eval or drag still in process.  If I restart Claw or manual open several corpse, it will resume.  Any suggestions?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 07, 2015, 10:09:49 AM
Little trial and error and finally have it calling from my script to use Claw to loot.  Thank you!!

Every once in a while, during the eval or dragging process, if the corpse closes, it hangs showing eval or drag still in process.  If I restart Claw or manual open several corpse, it will resume.  Any suggestions?

Best you can do is put a timer in that loop, so it doesn't just loop forever.  Put a 45 second timer in there; after 45 seconds, if the flag doesn't come back then something has gone wrong.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 07, 2015, 01:00:28 AM
Trail for next release, add


 set %name %name , Mysticism$a$140$8$15$1$

Anything else missing?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mafiastyle87 on May 07, 2015, 04:41:33 AM
So I started playing with this script last night, excellent build by the way. 

I am trying to understand the complex loot rules though, maybe someone could help me with the proper syntax? 

If i wanted to for instance say, OMIT Antique if not a ring or bracelet, and then loot Artifacts NOT Antique AND NOT Brittle.

Basically saying, i want to loot all artifacts without antique or brittle in the name, unless it is a ring or bracelet, because antique is fine on a bracelet/ring.

Was trying this out with splintering weapon as well, like loot Splintering Weap >= 15 AND NOT Antique AND NOT Brittle.

I just don't have the right syntax and haven't figured it out yet.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 07, 2015, 10:31:16 AM
You have to be VERY careful with your logic when using OMIT.  Omit implies a negative.  So just start out with 2 separate omit lines.  One for Antique and one for Brittle.  Then just slowly add to the logic.  Then try expanding the logic.  If you want to include those two items in one OMIT line, you need to use OR, not AND.  So ( OMIT: brittle OR Antique ) should work.  Just think through the logic carefully. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mafiastyle87 on May 07, 2015, 12:30:31 PM
You have to be VERY careful with your logic when using OMIT.  Omit implies a negative.  So just start out with 2 separate omit lines.  One for Antique and one for Brittle.  Then just slowly add to the logic.  Then try expanding the logic.  If you want to include those two items in one OMIT line, you need to use OR, not AND.  So ( OMIT: brittle OR Antique ) should work.  Just think through the logic carefully. :)


Thanks Trail

Do you have any examples of something that includes the NOT statement in a long string?  If i just saw a statement that worked i could probably get it together.  What i was using last night i thought was working until i saw some that should of been looted.  Most would be one liners for me like OMIT Cursed, but in the case of the others it gets weird... essentially because i do not want to loot antique property items UNLESS they are a ring or bracelet, then antique is fine.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on May 07, 2015, 01:02:40 PM
What I want to omit is things weighing 50 stones!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 07, 2015, 02:02:07 PM
What I want to omit is things weighing 50 stones!


If it doesn't show up in property,  then you're boned.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on May 07, 2015, 04:06:56 PM
What I want to omit is things weighing 50 stones!


If it doesn't show up in property,  then you're boned.

One of the rare times that getting boned is bad...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 07, 2015, 05:15:20 PM
Do you have any examples of something that includes the NOT statement in a long string?  If i just saw a statement that worked i could probably get it together.  What i was using last night i thought was working until i saw some that should of been looted.  Most would be one liners for me like OMIT Cursed, but in the case of the others it gets weird... essentially because i do not want to loot antique property items UNLESS they are a ring or bracelet, then antique is fine.

No examples really, just logically thought through.  Knowing that a positive match will override the looting of the rule regardless of other matches, then you can make your rules accordingly.

In your example:
Quote
i do not want to loot antique property items UNLESS they are a ring or bracelet, then antique is fine.

OMIT: antique AND NOT jewelry

so if you have "antique beeswax":

antique = true
not jewelry = true

So this will omit EVERYTHING except for antique jewelry.  You probably want to stay away from omit actually if you are trying to look for other items.  If you are being VERY specific for this particular item, then omit will work for you.  Actually OMIT: this AND that, seems to be logically a bad idea.  OMIT: this OR that OR maybethis seems to make more sense.

You'll probably need to work with the normal rules instead so that things aren't COMPLETELY excluded.  OMIT is a short-circuit that prevents the normal rules from executing if any one of the OMIT rules come back positive.  

Edit: Observation just now from previous example:

OMIT: antique AND NOT jewelry

suppose you do this:

OMIT: NOT [antique AND NOT jewelry]

Now the sentence becomes:

So this will NOT omit EVERYTHING except for antique jewelry.

Feel that?  That's your brain hurting.. :p
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mafiastyle87 on May 07, 2015, 07:38:25 PM
Thanks guys, think it is working just the way i needed it now.

BTW on the omit 50 stones... I just made:

OMIT: 50 Stones

And it is not grabbing those items
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 07, 2015, 07:44:34 PM
Thanks guys, think it is working just the way i needed it now.

What did your rules finally turn into?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mafiastyle87 on May 08, 2015, 07:40:23 AM
I'll have to look when i get home - i know it was enough for it to take like 7 seconds now instead of 2 or 3 like i had before lol.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on May 11, 2015, 10:41:38 AM
Little trial and error and finally have it calling from my script to use Claw to loot.  Thank you!!

Every once in a while, during the eval or dragging process, if the corpse closes, it hangs showing eval or drag still in process.  If I restart Claw or manual open several corpse, it will resume.  Any suggestions?

Best you can do is put a timer in that loop, so it doesn't just loop forever.  Put a 45 second timer in there; after 45 seconds, if the flag doesn't come back then something has gone wrong.

Here is what seems to be working after alot of trial and error:

Code: [Select]
;========================================
;  Loot Corpse
;========================================
Sub LootChest
finditem YFM G_2
if #findkind = -1
   {
    return
   }
      set #lobjectid #findid
      set %crpse #findid
      event macro 17
      gosub gumpwait #contname #contsize
      gosub TM_EvaluateContainer #findid %mat_cont ;#backpackid
      set %temp_LPC #LPC
      set #LPC 2
      wait 20
      set %dt #Scnt + 20 ;45
      repeat
      gosub TM_LootInProgress
      wait 1s
      if %dt < #Scnt
      {
        set !TM_loot_in_progress #FALSE
        namespace copy !TM_loot_in_progress to global TM_loot
            set #LPC %temp_LPC
            return

      }
      until #RESULT = #FALSE
      set #LPC %temp_LPC
      ignoreitem #findid
      hideitem %crpse
return

Just in case anyone else was curious.  Love the script TM!!!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on May 11, 2015, 10:56:27 AM
Since I'm playing a bit more, I'll see if I can locate in the CLAw where the flag gets borked.  I have see this happen sometimes. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Axia on June 01, 2015, 04:51:33 PM
This is a thing that I like. I'll forward a link to Oprah.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 01, 2015, 05:32:42 PM
This is a thing that I like. I'll forward a link to Oprah.

Perhaps I too can find the keys to a new car under my seat! 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Axia on June 01, 2015, 07:22:07 PM
You know those people are required to pay taxes on those gifts? Unreal.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 01, 2015, 07:45:47 PM
You know those people are required to pay taxes on those gifts? Unreal.

But under the car's seat is a "secret" envelop of cash for taxes.  But I suppose there are taxes for that envelop of taxes, so inside that envelope is a littler envelope with more money for more taxes.  I sense a recursive explanation here!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Dread385 on August 17, 2015, 08:46:13 AM
I've just started using this and it seems to work flawlessly and is very user friendly!  I'm hoping I can get some help though, I may be overlooking something so simple.

1: What do I select for scattered crystals or other peerless keys?

2: Can it be set specifically to loot jewels with SSI?

Thanks in advance!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 17, 2015, 09:19:43 AM
I've just started using this and it seems to work flawlessly and is very user friendly!  I'm hoping I can get some help though, I may be overlooking something so simple.

1: What do I select for scattered crystals or other peerless keys?

2: Can it be set specifically to loot jewels with SSI?

Thanks in advance!

Just need to create a user rule for the peeless keys.  If you know the name of the item, just make a rule for it.
1) Type a portion of the key name in the User Entry field and add it.  Just part, no spaces allowed e.g. "mane"
2) This will add to the user defined pulldown.  Hit the ">=" button until N/A shows up and Press OK.  This will add the rule to the "Rules" main workspace.
3) Highlight the new rule and press "Add" to add it to the rules acive area.

If for some reason you're more comfortable using the #FINDTYPES, there's a section where you can add those too:  #FINDTYPES (separate by underscore)

Jewelrey with SSI?  How odd.  Anyhow, yep.  
1) In Specific Items, select "Jewelry" and move to Rules workspace
2) create a simple rule from Item Attibutes with "swing speed increase" and whatever value you're working for.  Press OK to move this rule "swing speed increase >= xx" to the Rules workspace
3) With these 2 rules in the workspace, create a complex rule by pressing "Rule" and creating:
"Jewelry AND swing speed increase >= xx"
4) add this rule to your active panel

I can't tell you "how" to do all this; you must play with it and figure it out on your own.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Dread385 on August 17, 2015, 08:55:44 PM

Jewelrey with SSI?  How odd.  Anyhow, yep.  
1) In Specific Items, select "Jewelry" and move to Rules workspace
2) create a simple rule from Item Attibutes with "swing speed increase" and whatever value you're working for.  Press OK to move this rule "swing speed increase >= xx" to the Rules workspace
3) With these 2 rules in the workspace, create a complex rule by pressing "Rule" and creating:
"Jewelry AND swing speed increase >= xx"
4) add this rule to your active panel

I can't tell you "how" to do all this; you must play with it and figure it out on your own.

Since SSI can't be added to jewels with imbuing this is something a lot of people crave for PvP.  Clean SSI rings they can imbue on top of customizing for their characters.  Now that you know that... thanks for the help!  I read this at work and was aching to try it out.  I fumbled around a bit but I finally got it!  Within the first few minutes I landed a SSI 10% / FC 1 bracelet!  Not a good match in properties, but its a great start!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 17, 2015, 08:59:36 PM

Since SSI can't be added to jewels with imbuing this is something a lot of people crave for PvP.  Clean SSI rings they can imbue on top of customizing for their characters.  Now that you know that... thanks for the help!  I read this at work and was aching to try it out.  I fumbled around a bit but I finally got it!  Within the first few minutes I landed a SSI 10% / FC 1 bracelet!  Not a good match in properties, but its a great start!

At least now you can be as choosy as you want to be with your lootz!  :)  Glad you got it going.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Dread385 on August 18, 2015, 09:12:21 AM
Congrats on the script, it's really great!


Now for a minor problem of mine, I can't load any setup, I manage to save them just fine, but when I try to load them, nothing happens, sometimes. and there's a msg saying there was an error loading configuration file.

For Vista, you have to run EUO and cLAW from C: in order to save & load config files.

I'm having this same problem with windows 8.  Do I need to move everything directly to a C:\ folder?  I currently have them saved in a folder on my desktop (C:\Users\*****\Desktop).
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 18, 2015, 09:17:55 AM

I'm having this same problem with windows 8.  Do I need to move everything directly to a C:\ folder?  I currently have them saved in a folder on my desktop (C:\Users\*****\Desktop).

Give that a try.  Just remember htat your scripts should be in the same folder as the EUOX.exe executable.  Move that around until you find something that works.  I miss the days of Win98 when everything worked...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Dread385 on August 18, 2015, 08:33:00 PM

I'm having this same problem with windows 8.  Do I need to move everything directly to a C:\ folder?  I currently have them saved in a folder on my desktop (C:\Users\*****\Desktop).

Give that a try.  Just remember htat your scripts should be in the same folder as the EUOX.exe executable.  Move that around until you find something that works.  I miss the days of Win98 when everything worked...


I moved tm_advclawfull780 and EasyUO to C:\ and ran again but still having the top left showing Status: "No configuration file found".  Do I need to download more files and have them grouped together?  I moved my EUO.exe into the same folder as my script files and still no luck.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 18, 2015, 09:11:47 PM
Have you removed any pathing reference from the filename?  Gotta keep playing with it until you find a location.  Also try locating the 2 files that are used to save your information and remove them.  You can find those referred here in the thread somewhere.

The 2nd post of this thread has more information about saving issues.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Dread385 on August 18, 2015, 11:09:00 PM
Everything you said was jibberish to my mushy brain!  When I look at script text I can't fathom how it becomes this fluent program that shows up with a nice easy to use interface.  That being said... I deleted all files related to CLAw that I downloaded the first time.  I reinstalled the file "tm_advclawfull780" in the same folder with EUO and my other scripts.  I ran that and still seen the configuration error.  After reading the earlier threads about saving as you suggested - I decided to try to save a file again to get the "sampleclawsetup" file to try to appear in the same folder.  It successfully saved and the file showed up.  I closed the program reopened it. BOOM!  It loaded with no problem.  I hope this helps the next guy.  It truly came down to trial and error.  Thanks again for your dedication and patience!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen on October 06, 2015, 12:42:14 PM
How can i set up the looter to take set item pieces. like from miasma. etc..
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 06, 2015, 02:35:20 PM
I just use a rule that says "part of".  This text is present in all the set pieces and serves me well on RebirthUO.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Chops on October 25, 2015, 04:40:11 AM
Quick and possible stupid question. What's the P and M on the upper right corner for?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on October 25, 2015, 04:59:41 AM
Quick and possible stupid question. What's the P and M on the upper right corner for?

The "P" pauses and restarts the looter and the "M" minimizes it to like 1/10 the size.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 16, 2015, 10:21:41 PM
Been a while since I modified this.  There's a bunch of little refinements and fixes.  Posting primarily to help the AFK farmer have more control over slowdowns as looting sessions get longer.  At the top of the script set these 3 entries to false:

Code: [Select]
set %enable_unravel #FALSE
set %enable_mods_count #FALSE
set %use_history #FALSE; #FALSE - History tab will always be blank; #TRUE - History populated

Also, I'd advise against hiding bodies.  That lets one string get pretty long and long strings seem to slow EUO down.

I'll post a proper changelog when I'm not so tired.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on December 17, 2015, 05:54:08 AM
nice!

Can you put in a global toggle to loot while hidden? Not a big deal but I change your code to use it while hidden for any container in my backpack I am evaluating.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 17, 2015, 06:42:57 AM
nice!

Can you put in a global toggle to loot while hidden? Not a big deal but I change your code to use it while hidden for any container in my backpack I am evaluating.

I'll have to do that with the next version.  I didn't scrub the thread for the recommendations like I normally do.  :(
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on December 17, 2015, 07:54:51 AM
nice!

Can you put in a global toggle to loot while hidden? Not a big deal but I change your code to use it while hidden for any container in my backpack I am evaluating.

I'll have to do that with the next version.  I didn't scrub the thread for the recommendations like I normally do.  :(

Thanks!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 21, 2015, 10:48:09 AM
Version changes for 781:

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Khameleon on December 21, 2015, 04:03:58 PM
I didn't realize you still Updated this without me poking at it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on December 21, 2015, 06:28:02 PM
Woot! It's like it's almost Christmas :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crome969 on December 21, 2015, 07:48:47 PM
I didn't realize you still Updated this without me poking at it.

TM needs loot on rebirth, best way to improve the script when using it yourself ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on December 21, 2015, 08:28:35 PM
LOL
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 21, 2015, 09:20:40 PM
TM needs loot on rebirth, best way to improve the script when using it yourself ;)

Oh I beat the crap out of this on Rebirth!  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Burnhazel88 on March 06, 2016, 06:18:54 PM
been looking for this script lost old account and pass info been off the game for a couple of years.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen on March 08, 2016, 01:27:23 PM
Is there a way to have the leather sent to the bank via bag of sending i am not seeing?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 08, 2016, 04:04:57 PM
Is there a way to have the leather sent to the bank via bag of sending i am not seeing?

Just look for the %bos_items variable and add the #FINDTYPE of leather to it.

A clearer way to change that line is to make it something like this:

Code: [Select]
set %BOS_ITEMS POF , _ , %id_hides      ; change this to send these items via bag of sending
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen on March 08, 2016, 05:57:09 PM
so replace the POF with ISLPORD?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Chops on April 24, 2016, 10:12:16 AM
Been a while since I modified this.  There's a bunch of little refinements and fixes.  Posting primarily to help the AFK farmer have more control over slowdowns as looting sessions get longer.  At the top of the script set these 3 entries to false:

Code: [Select]
set %enable_unravel #FALSE
set %enable_mods_count #FALSE
set %use_history #FALSE; #FALSE - History tab will always be blank; #TRUE - History populated

Also, I'd advise against hiding bodies.  That lets one string get pretty long and long strings seem to slow EUO down.

I'll post a proper changelog when I'm not so tired.

More stupid questions  :P

What's unravel?

What do you mean by hiding bodies?  Never heard of that option.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 24, 2016, 10:18:46 AM

More stupid questions  :P

What's unravel?

What do you mean by hiding bodies?  Never heard of that option.

Unravel is a SWAG at the imbuing unravel score.  It's about 95% accurate and gives a good ballpark value for the unravel score used in imbuing.  I leave it so you can turn it on/off just because computation of the score slows things down a bit.  But it's a good method to look for items that are relic-friendly.

Hiding bodies allows you to actually "hide" the bodies after you loot from them so you aren't swimming in a sea of dead mongbats.  It also will remember what corpses you've hidden so when you go back to the same part of the area, the script will re-hide them.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on June 16, 2016, 01:41:22 PM
Trail - dont know if this was mentioned in the thread but this line needs editing


set %name %name , Evaluating_Intelligence$a$140$8$15$1$


to

set %name %name , Evaluate_Intelligence$a$140$8$15$1$
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 16, 2016, 01:55:55 PM
Trail - dont know if this was mentioned in the thread but this line needs editing


set %name %name , Evaluating_Intelligence$a$140$8$15$1$


to

set %name %name , Evaluate_Intelligence$a$140$8$15$1$


I think someone (perhaps you) mentioned that long ago.  Of course I got right on it (not)  :)

Thanks for the next reminder...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on August 27, 2016, 06:40:49 AM
Is there a way to loot bags within a corpse?  Like when it finds a mages corpse, it loots the regs inside a bag on the corpse?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 28, 2016, 10:42:55 AM
Unfortunately not built-in.  It's possible since I do something similar in Miffy's Item Finder, but would take some extra work.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: ogre842 on November 21, 2016, 07:12:20 PM
download ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gemviper on November 22, 2016, 02:10:58 PM
download ?

If you don't see the download link it's because UO has flagged your ISP with their disguygonnacheat anti-hacker code, it happens when you don't clear cookies(or read instructions). You can learn how to fix that here - http://www.scriptuo.com/index.php?topic=1750.0
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 22, 2016, 02:16:09 PM
Priceless....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: BobOzarius on November 22, 2016, 05:02:26 PM
That really is funny.   
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on January 06, 2017, 04:46:51 PM
Since I'm playing a bit more, I'll see if I can locate in the CLAw where the flag gets borked.  I have see this happen sometimes. 

Ever get a chance to see what might be causing it to hang during dragging?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: 8 Ball on February 25, 2017, 11:55:58 AM
Sorry for the noob question but I've been away from the game for a while and lost all of my knowhow - how would I go about setting this up to only grab uncursed legendary artifacts and one-handed weapons with splintering? I'm going to give it a shot but if anyone could point me in the right direction that'd be great :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 25, 2017, 12:17:35 PM
Im not sure about the not cursed portion but I believe you can set one handed and splinter in user defined then create a combination definition for it to search for.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on February 25, 2017, 12:25:15 PM
Sorry for the noob question but I've been away from the game for a while and lost all of my knowhow - how would I go about setting this up to only grab uncursed legendary artifacts and one-handed weapons with splintering? I'm going to give it a shot but if anyone could point me in the right direction that'd be great :)

you could do a rule like:

simple rule #1: cursed
simple rule #2: legendary

Then add rules to active:
omit cursed
legendary

That way if anything is cursed, the item will be passed upon.  Only then is the legendary evaluated
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: 8 Ball on February 25, 2017, 12:31:42 PM
So simple! I love it! Thanks TM!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: hikmets1 on July 30, 2017, 07:26:08 AM
+++++ very good thank your bro
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on July 30, 2017, 07:32:59 AM
+++++ very good thank your bro

I agree! The non-downloadable ones are the best!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Ketchup on July 30, 2017, 07:51:59 AM
+++++ very good thank your bro

I agree! The non-downloadable ones are the best!
made me lol
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 30, 2017, 09:01:12 AM
What's funny is we haven't had the 1 post to download thing for about 10 years now.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: pixijayne on August 01, 2017, 03:58:07 PM
Im considering using claw to sort stuff in my storage ....

Can someone point me to the explanation; or just explain 2 Item Attributes:

Unravel Value - a suggestion on a number would be handy, and a short explanation why that number is 'good'.

Sum of Maximum - the same thing, suggestion on number, and a short ex why  ....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on August 01, 2017, 06:18:32 PM
I generally try and loot things that score 485 or more.  That pretty much give relics for when I'm unraveling.

Sum of Maximum is a counter that counts how many attributes are greater than or equal to their possible maximum.  So if you have a ring with Magery +15 and Meditation +15, the sum of maximum should be 2.  That's how I think I remember making it; but I've slept since then... :)

Also don't forget Miffy's Item finder. That might help pre-sort things before you dive deeply into the quality of the items.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: pixijayne on August 01, 2017, 06:22:07 PM
So if you have a ring with Magery +15 and Meditation +15, the sum of maximum should be 2.  :)

Got it - Thank You

I Love Miffy .....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: mpalameta on August 11, 2017, 01:12:17 PM
Hello to everyone. Been a UO player for 25 years and I always say it is best to go with the times. Man has uo changed. Names Palameta. i have played on more servers than I can remember. I have a good knowledge of scripting, yet I am curious on what everyone else is capable of. I really would love to see if i can learn something new or learn and adjust the old of what I have already in place as far as scripting goes :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Tryrkal on December 24, 2017, 09:49:39 AM
Hello,
I'm a big fan of this legendary game and i would like to try this script to view e potency of that one.
Can you please send me this script ?
It's my first time using this script and i would like to know if have have something special to do before using this script ?

Thanks
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on December 24, 2017, 01:21:23 PM
Hello,
I'm a big fan of this legendary game and i would like to try this script to view e potency of that one.
Can you please send me this script ?
It's my first time using this script and i would like to know if have have something special to do before using this script ?

Thanks

Well I'm gonna Suggest You read the Site Rules and Post a Good Introduction :) Then you won't have to ask to be sent this amazing script. (or at least I don't think you will)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: BobOzarius on December 24, 2017, 04:16:42 PM
+++++ very good thank your bro

Yea, TM tell your bro I said thank you too.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: kingkongx on January 20, 2018, 04:18:15 PM
thanks! gonna try it out
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 02, 2018, 08:03:52 PM
Hey has anyone had issues on alexandria with the claw not sending gold via bag of sending?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 03, 2018, 04:04:33 AM
Not sure if his looter work as a standalone, never try it.   But  you can try to force the check mark as a test and see if the sub work.    (You still need to check send gold via bag of sending.)

In the main loop just before you end of it.  add the gosub directly.   
Code: [Select]
     gosub CheckHotKey
    if %stealthdd = #TRUE
    gosub TM_DragDrop_Execute
}
gosub CheckForBagOfSending  ; <---------------   add this.
goto mainloop1

If that work, because their a condition that is not met when you are hunting
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 03, 2018, 08:50:22 AM
It works as a standalone looter. It worked fine on rebirth and OSI but when i moved to lexia it started to have issues with the bag of sending/looting certain items. For instance looting a Wisp Essence. I have it searching by type, >=1 and just for  the name itself. still has issues looting them.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 03, 2018, 05:21:27 PM
I don't know if TM build it for Lexia.  Sometime the name of ID type are not the same.  U need to look at the list of item u loot
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 03, 2018, 08:12:38 PM
See thats what i originally thought as well. But i set it up to loot it by the item type from lexia. still has issues with the drag/drop and stuff for some reason.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on February 10, 2018, 01:37:44 PM
I finally came back to uo and came straight here for this(btw long time no see TM :P ) It hangs with bag of sending. Sends backpack to my top left corner, clicks bag, but never selects to send gold. Highly problematic because I'm trying to gold farm Miasma while I work on osi lol Any help is highly appreciated
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 10, 2018, 05:06:07 PM
Tell you, those Rebirth player cant fix anythng.  Hello Scorpio, welcome back.  TM hang up his skate.  Which version of easyuo are you using.   Which shard are you now.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on February 11, 2018, 02:45:26 AM
Hahahaha Rebirth players eh? :P

I'm on ATL Osi, easyuo 1.5.

I was kind of learning scripting before I quit, but I seem to have not retained any knowledge :P
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 11, 2018, 09:25:08 AM
it OSI and freeshrd that have issue with BOS.  I have older build I will see if that work. Welcome back.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 11, 2018, 09:33:54 AM
OK ,I just tested with an older build that Tm had. and BOS work.    I wonder if cheffe update did something to BOS option.  I don't really have time to dig the problem.  got study over my head until  next week
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 11, 2018, 05:41:17 PM
I went to an older version as well and it seems to work now too ghost. I have been trying to compare lines but, taking ages lol.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on February 12, 2018, 04:29:15 AM
I use 780 for my fisherman. I also use a older easyUO build 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: BobOzarius on February 12, 2018, 08:03:51 AM
I went to an older version as well and it seems to work now too ghost. I have been trying to compare lines but, taking ages lol.

Have you tried tortoiseSVN with scriptUO to debug your scripts? And compare two similar but different scripts? It's pretty handy when you just can't find that small issue of one misspelled word or mistyped variable.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: valen2.0 on February 12, 2018, 05:02:20 PM
I have not tried that I will have to give it a go. Do you got a link to it?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on February 14, 2018, 12:03:21 PM
I use 780 for my fisherman. I also use a older easyUO build

Awesome, thanks! I'll give it a try tonight
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Black Widow on February 22, 2018, 05:32:22 PM
Thank you sir for this awesome contribution.....
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Periphery209 on February 24, 2018, 05:24:25 AM
Well met
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: abacus on March 25, 2018, 02:58:59 PM
Why im no tallowed to DL codes
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on March 25, 2018, 04:05:59 PM
Well met

Why im no tallowed to DL codes

I will link these for both of you. You should always start a new forum at the site rules and new member sections and we have both sections.

Read this from the site rules: Why is my ScriptUO account Restricted? http://www.scriptuo.com/index.php?topic=1750.0
Read this from the new member INTRODUCTIONS section: New? What you should know BEFORE you post here! http://www.scriptuo.com/index.php?topic=1683.0

It always good to know the rules before starting anything as well as introducing yourself to a new community.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on July 28, 2018, 07:48:12 AM
Okay love the CLaw but I cannot for the life of me get it to loot Feathers off of the Harpys
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 30, 2018, 07:57:00 AM
Last time I tried it with harpies, it worked.  You might check to see if the #FINDID is different for some reason.  I'm assuming you are auto-carving?  If so you need to have a dagger or something else that the CLAw is aware of to cut with.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on July 30, 2018, 10:34:36 AM
Okay have the butchers cleaver. I'll give the dagger a shot
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 30, 2018, 11:38:02 AM
Be sure to take the butchers cleaver out of your pack too.  If that works, then you can just modify the script to add the #FINDID for the BWC. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Insideout on August 07, 2018, 09:53:15 PM
Yeah adding the dagger did the job along with taking out the Cleaver. Thanks for the troubleshoot TM
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Bseen on October 18, 2018, 11:56:51 AM
Great Script so far! But I have to extremly supervise it from my side. It often crashes my UO Client. Do you have any suggestions for me here?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on October 18, 2018, 01:56:15 PM
It could be lag where the script is trying to work faster than your connection to the shard you are playing. It could also be the shard. I am playing a free shard and for some reason, EUO crashed my client there a lot while that does not happen on other free shards.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on October 30, 2018, 04:47:08 PM
Okay simply because im a noob..... how do i add a new item property to my list so i can make it a rule?

What im trying to do is autoloot splintering weapons 20-30% I know how to add the rules and whatnot just don't know how to add splintering to the list. thanks in advance. And yes Ghost i know, dang rebirth reject needing help again  :laugh:
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 02, 2018, 08:33:55 AM
Just add a user property "splintering weapon".  After that you need to add a simple rule using this new user property.  When you add that simple rule, you change the logic to ">=" and add what you want the trip point to be.  For example if you are looking for weapons >= 20%, then you select your "splintering weapon" property, change the logic to ">=" and put "20" in the edit box next to the logic type and press "Add".  This rule will then appear in your "Rules" pane.  After that just select this simple rule and make it "Active"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on November 03, 2018, 06:16:39 PM
Just add a user property "splintering weapon".  After that you need to add a simple rule using this new user property.  When you add that simple rule, you change the logic to ">=" and add what you want the trip point to be.  For example if you are looking for weapons >= 20%, then you select your "splintering weapon" property, change the logic to ">=" and put "20" in the edit box next to the logic type and press "Add".  This rule will then appear in your "Rules" pane.  After that just select this simple rule and make it "Active"

ah yes user property! thanks TM i couldnt remember how to add them lmao. Btw how you been?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 05, 2018, 08:40:28 AM
Been doing well.  Had to retire from gaming mostly just because I have just too much work and don't have the time it takes to do all these other things.  I guess it's a good thing because the cash is very very nice and lets me buy cool things like in my profile pic.  :)

I do play on Lexia sometimes.  Been wanting to play with Python in Razor enhanced, but I have to wait a bit more yet until works slows.

Congrats on your oncoming Scorpio, Jr!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on November 07, 2018, 03:34:18 AM
Thanks bro, and i feel you part of my away time i was learning crypto and forex. Trying to turn this oilfield money into a similar car :P But with my new rig i can trade again. So basically, ill enter my trades and play uo in between my analytics and whatnot. Until i got a weird mid summer flu i was almost to where i could quit my job on my profits (didnt set correct parameters and fell asleep lol) And i blew about 5 grand in one shot...... Anyways im blabbing on, I start trading again Friday lol The money is NIIIIICE
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: liquiddrool on November 07, 2018, 10:32:28 AM
you should check out 'the psychology of trading' by brett steenbarger, great trader's book about training yourself to be a good trader and get your mind into analyzing charts and trends.

That and Reminiscences of a Stock Operator.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scorpio on November 07, 2018, 01:27:32 PM
you should check out 'the psychology of trading' by brett steenbarger, great trader's book about training yourself to be a good trader and get your mind into analyzing charts and trends.

That and Reminiscences of a Stock Operator.

I'll do that :) My analytics and strategy were great until the nyquil kicked in and i forgot to set my take profits and stop losses, and i knew a big turn the other direction was coming lol :P anyways we are off topic, I love discussing crypto and forex anytime though
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: HardY- on December 25, 2018, 06:21:01 AM
Just another an corp.

I'm using the script to farm legendaries afk in osi:atl , my script have like 8 rules (legendary, greater artifact, ssi10, splintering weapon, luck150) but a lot of times the script check the mob corpse and have the item i want but don't loot, for example ssi10 jewels loot like 30% of time, maybe its a computional issue? the script inst rly looking all mods on all items? what can i do to fix that, since i have a rly powerfull computer here (i7 6850k 24gb ram, hd samsung pro 960) so don't make sense a computional problem.

Maybe its a problem because the mod drop 15+ items and i kill it nostop? i take 40s to kill and the respawn is 7s. 

What i can do to have a better result.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 08, 2019, 08:13:35 AM
The script does analyze everything, but if you have more than one script running at a time, then it might miss evaluations.  That's why there are additional tools to allow you to sense when the script is evaluating so you can basically "pause" the script functions of others while the CLAw does its business.

So if you need to be very careful of your evaluations, then you need to minimize the other scripts from running.  This doesn't look at your hardware, it's just a limitation of how EasyUO interfaces with the client memory.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: lokiseth on March 22, 2019, 08:42:39 PM
How do I set it up if I want to get more than Lesser Artifact grades?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on March 25, 2019, 02:01:14 PM
You can have it look for specific things and put in minimum amounts such as LRC >15.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: docaw on March 28, 2019, 07:23:41 AM
How do i get it to loot all legendary artifacts?  Text does not work
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 29, 2019, 09:57:28 AM
Make sure you spell whatever you're looking for correctly.  I can't count how many times I've misspelled something thinking I was searching for only to find out I was never going to find it.  Also try and make your search string just 1 word.  If you need to do more than one word, make two simple rules and combine them with AND logic.  If you are missing items from the text, make sure that you don't have another script that's hogging the #LPC or frantically trying to do something else other than loot evaluate.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: docaw on April 15, 2019, 07:00:24 AM
I just tried under user defined Artifact>=0  and also Artifact >=1 on a separate run and both times it never looted a few lesser and legendary artifacts.  Any help would be appreciated.  Would there be another way to pull those?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 15, 2019, 08:53:27 AM
Don't give "Artifact" anything.  When you add the rule, click the logic button until it says "N/A".  That will just look for "Artifact" without a magnitude.  If you are looking for specifically legendary artifacts, you can just have a "legendary" rule with a N/A magnitude.  N/A stands for "not applicable"  :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: cbrenan on April 26, 2019, 04:01:15 AM
Is there a way to make it Insure our looted items? I see the  set %BOS_ITEMS  line, but my account can't use bags of sending unfortunately.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 26, 2019, 09:05:13 AM
I never published the version of the CLAw that allows for item insure.   It's definitely possible, but not a feature that's currently included in this version.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scrip tKing on July 30, 2019, 04:20:32 PM
Hey TrailMyx, love seeing the legends still around and helping the community.
I have always used BM's loot script but recently switched to yours to accommodate me trying to find 10 SSI jewelry.
I have searched through the first and last ten pages or so and am trying to determine what I am doing wrong.

What I want to achieve: Loot 10SSI Jewelry and separately 1FC/3FCR jewels.

What my rules look like: 10SSI AND Jewlery as one rule, then my second rule states 1 FC AND 3 FCR AND Jewelry.

I stopped the script to clear any 'ignoreitem', dropped a 10 SSI jewel and a 1FC/3FCR jewel on a corpse. It did not loot either items.

I saw you mention near the beginning of the thread that separate EUO scripts can interfere - I run an autoattack script.

MAIN QUESTION: Did I set my rules up properly or do you suppose my autoattack script is interfering?

It's a beautiful script though, big props to you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 31, 2019, 05:52:40 AM
The only reliable way to test this script for things like that is to restart it and evaluate your test items.  I handle ignore item a bit differently, so you might think it would try and loot again, but in reality I keep my own list that I compare against.
So you should start it up with your rules, and then target a container with your test evaluations to see if you have the rules correct, restarting each time to change your test criterion.

One other issue that might affect you is the "turbo" selection might be impacting you here.  If you find that your items are still not being evaluated, try turning OFF the turbo mode.  It doesn't make things too much faster anyhow so you won't miss it much.

Finally if all that fails, then you might have a script interaction problem.  That's easy to test for, but remember since you can't clear the ignoreitem list easily, you need to test by restarting the CLAw and evaluating each time.

Hope that helps.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Scrip tKing on July 31, 2019, 08:40:28 PM
10-4 brother thank you.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: guel on December 29, 2019, 02:23:18 AM
HI trailmyx's and thx a lot for your amazing script !

I'm having some trouble with your script:

1- when the script tries to loot the body of a player or the body of a mob he doesn't have the rights on it it doesn't move to the next one or else only after 40+ seconds or not at all. (scanjournal malfunctions? )

2- when I put "Major-Artifact" in the "Text" field it doesn't find them ... it works very well with simple words like "legendary".

3- I don't know how to tell the script to loot the "Replica" or "named" items because it obviously can't read the names of the items (maybe itemtype ? if yes where i can find a list ?)

Anyway thank you very much for your script which is in my eyes the best I've seen since my beginning on UO in 2003 :) a huge work in quality and quantity !
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 29, 2019, 10:19:50 PM
HI trailmyx's and thx a lot for your amazing script !

I'm having some trouble with your script:

1- when the script tries to loot the body of a player or the body of a mob he doesn't have the rights on it it doesn't move to the next one or else only after 40+ seconds or not at all. (scanjournal malfunctions? )

2- when I put "Major-Artifact" in the "Text" field it doesn't find them ... it works very well with simple words like "legendary".

3- I don't know how to tell the script to loot the "Replica" or "named" items because it obviously can't read the names of the items (maybe itemtype ? if yes where i can find a list ?)

Anyway thank you very much for your script which is in my eyes the best I've seen since my beginning on UO in 2003 :) a huge work in quality and quantity !

Thanks.  It still works which is amazing.

For your questions:
1)
At some point the body instances changed and the script just doesn't handle rights management very well.  Never did very well to be honest.  I just tried to hunt where there wasn't a whole lot of contention.  At this point it's what it is.
2)
Just look for "Major" (no spaces)
3)
You can create a rule to look for anything with a name.  Here's how:
a. In the "User Defined" section, this is where you can summarize all your text searches
b. To add a new entry, enter it in the "User Entry" text block and press OK next to the block
c. Your entry will now appear in the "User Defined" section
d. To add a new rule, select your newly created User Defined text from this section and press the ">=" next to it until it says "NA".  This means it won't try and look for a magnitude of that particular text value..  Press OK when done
e. Now you have a rule in the [Rule Entry] pane.  Make it active by selecting it in the left pane [Rule Entry] and press the "Add" button.  This rule will now appear in the right pane "[Active Rules]"

For this to work, I'd refrain from using spaces or any other special characters.  Keep the text simple, but relevant to your search criterion.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: vikesrock on January 02, 2020, 09:55:08 AM
Hello, I have used this script for some time off and on as a returning player and so forth.  I am having an issue with essentially the client crashing and just closing some times.  I am not 100% sure, but it may be with the speed of looting or something getting hung on the cursor, I am just not sure.  I have read through a good portion of the 75 pages and am not finding anything specific, but I can't imagine I have been the only one to have this issue, but I am not finding anything referencing it anywhere else.  If it is a setting of some sort, or some other way I can maybe test changing the speed, if you can point me in the correct direction I can usually figure it out.

I would appreciate any help, insight, or maybe even a point at where this may have been addressed earlier?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on January 02, 2020, 12:14:20 PM
Any drag/drop operation requires your character to be still. If you are incorporating another script or moving manually - either intentionally or not - that is the cause of nearly all client crashes. Try not to move while looting. If you are surfing the web while the looter works in the background... your clicks may maybe be you. Be careful what you pair with any looting script.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: vikesrock on January 03, 2020, 06:33:28 AM
Ok, I did try to be still as much as possible last night.  I normally use this script in high spawn areas, such as gathering keys for Effusion, so it can be difficult to sit still.  It didn't seem to crash though since I was being more careful.

Thanks for the information.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: dsbridgers on January 04, 2020, 07:18:37 PM
This is the best thing since sliced bread.  :angel:
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on January 04, 2020, 11:09:26 PM
It will be once you post a good introduction in the new member section and get your restricted status removed so you can download scripts!  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on April 16, 2020, 02:59:30 AM
Hi TrailMix,
Here is the missing item type for Summon Fiend - Spellweaving scroll: MCR

I happened to get it for a character and remembered we have several places where this is documented as an unknown.

Not sure how useful it is in a looting script since it is a quest reward though.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: awicker0510 on April 16, 2020, 04:04:12 AM
Awesome script, Thanks again for all your hard work on this script.  I use it everyday.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on April 22, 2020, 06:14:00 AM
I always leave the word setup in there. I just edit the first part such as crisissetup plus I find that it works better if it is in the main EUO folder rather than a different one.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Asawnoffshotgun on April 22, 2020, 11:48:43 AM
This is amazing! Honestly no words to actually emphasis how good this script is! Is there a way to add certain slayer instruments to the looting?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on April 24, 2020, 05:51:18 AM
This is amazing! Honestly no words to actually emphasis how good this script is! Is there a way to add certain slayer instruments to the looting?
Since you can create your own rules, you just need to create a new user rule with a piece of text that's unique to the particular instrument you're searching for.  Make that rule active and you're now searching for that!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Asawnoffshotgun on April 25, 2020, 02:31:15 AM
cool. ill figure it out! thanks. i went for 'uses remaining' so time to see if it works lol
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 07, 2020, 11:47:12 PM
Not sure whats doing on, it's also late so maybe I am missing something. It shows the program searching for loot.... If I stand next to the corpse it will show looting and after a long period of time the program 'dings' but nothing is looted. It will often wait a full minute. Any suggestions on what I am missing?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Oracle on June 08, 2020, 06:49:19 AM
Perhaps your Rules are too strict or they are very narrow. Question is: If you manually loot the corpse afterward, did it miss an item you wanted to loot according to the rules you set? Such as if you set LRC >- 10, did it miss an item that had LRC 15% on it and it should have looted it.

When it dings it means you can move away as it has searched the corps according to your rules.

To test your Rules: Put a container on the floor. Secure it. Place items into the container you would want the Claw to loot. Standing close to the container type ALT-F1 and target the container.  It will search the container and loot the items if the rules are setup properly...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 08, 2020, 09:36:07 AM
It just doesn't seem to be working properly for me.

I set up some options for the Rule enty and then moved them to the 'active rules'. I currently only have 'Any skill >=10'. 'Treasure maps', 'Gold', and 'bandages' but it isn't grabbing anything.

I have Automatic Corpse Loot selected. The Carve corpse option wasn't doing anything for me either.

IF the program looks it seems to take 15-20 seconds or longer to loot. Though it doesn't seem to want to loot most of the time either.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gimlet on June 08, 2020, 11:06:46 AM
I think it is only set up to loot when you are invisible. Try  hiding and eelt me know.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 08, 2020, 11:21:39 AM
Will have to test a bit later, I am out at the moment, but why would this script only loot while hidden?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 08, 2020, 12:16:09 PM
What kind of shard are you on?  Are you using another automation utility like razor or UOA?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 08, 2020, 12:24:57 PM
Playing on UOEvolution. I realize the script likely won't work perfectly due to a lot of customized items, but it isn't even working for most regular content. It does work, but SO slow. I have considered interference from other programs like UOS but turned them off from looking just to be sure.

So UOS and the shard itself takes care of the basic items if I wanted. Really, I was hoping to find a program that can evaluate various items to pull for me (+15 Skill items) or the such.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 08, 2020, 12:45:33 PM
Sounds like the script just won't work well on your shard with the looting customization.  That sounds like it's interfering with the either the drag/drop functionality or the item stats values (#PROPERTY) used by EasyUO and this script.  Still seems to work well on OSI shards and I use it consistently on ServUO-based shards like Alexandria.  If you are also using UOS, that'll also cause many scripts in EasyUO consternation.  You might try connecting without UOS running and see if the script will play nicely with just the shard customizations and work your way from there.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 08, 2020, 12:47:35 PM
I appreciate the help/suggestion. I did notice it did say 'Drop/Drag function' a lot, so it seems like you might have nailed the issue at hand.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on June 08, 2020, 12:58:04 PM
EasyUO has never played nicely with other player aids like UOS, Razor or UOA.  Some types of scripts work better than others while those tools are running, but really anything that manipulates or evaluates items really don't work too well.  This is a long, known annoyance that we've just gotten used to being EasyUO fans.  But like my Dad always said, "Use the right tool for the right job." 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on June 08, 2020, 11:41:33 PM
When people discuss an item not being looted based on the rules defined, this may help.
Recently, Oracle and I were looking at a ring that had LRC 20% on it. The rule that was included was "Lower Reagent Cost >= 15" and the human logic was that it should grab that ring, but it did not.
TM often explains that testing rules should be done using a container with your item examples you want to loot out in the wild and process your rules against that. That is exactly how we solved it and it took more times looting the secure than I remember.

What I did discover, this rule would loot armor really well, but left all jewelry in the container. I had added other jewelry both above and below the threshold of 15% just to see what would happen.
What finally worked was a complex rule made of the individual rules:
Jewelry
Lower Reagent Cost >= 15%
Which looked like:
[Jewelry AND Lower Reagent Cost >= 15% ]

So be willing to test your rules for success.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Triunn on June 09, 2020, 08:20:33 AM
When people discuss an item not being looted based on the rules defined, this may help.
Recently, Oracle and I were looking at a ring that had LRC 20% on it. The rule that was included was "Lower Reagent Cost >= 15" and the human logic was that it should grab that ring, but it did not.
TM often explains that testing rules should be done using a container with your item examples you want to loot out in the wild and process your rules against that. That is exactly how we solved it and it took more times looking the secure than I remember.

What I did discover, this rule would loot armor really well, but left all jewelry in the container. I had added other jewelry both above and below the threshold of 15% just to see what would happen.
What finally worked was a complex rule made of the individual rules:
Jewelry
Lower Reagent Cost >= 15%
Which looked like:
[Jewelry AND Lower Reagent Cost >= 15% ]

So be willing to test your rules for success.

Gaderian

It wasn't even so much the issue that it wasn't grabbing things, but the actual time it took to loot what it did loot. Just to grab reagants and gold it was taking 20second or more.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Btownbrian on July 02, 2020, 07:02:40 AM
This is an amazing script, I use it to sort my house and loot pretty regularly, but is there a reason jewelry it has difficulty with? I typed in a user input of Gargoyles only, and it wont pick up that jewelry. Regardless I still love the script, thank you for it and still having this website up!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 02, 2020, 11:04:33 AM
This is an amazing script, I use it to sort my house and loot pretty regularly, but is there a reason jewelry it has difficulty with? I typed in a user input of Gargoyles only, and it wont pick up that jewelry. Regardless I still love the script, thank you for it and still having this website up!

Try turning off the TURBO mode checkmark.  That might help.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cortes on September 11, 2020, 11:27:58 AM
First I just want to thank TM for this amazing piece of work.

I've been using this in conjunction with my gold farming scripts and it works great. Still running strong on OSI and is highly compatible with Steam as long as you limit autolooting in UOS and don't have open corpses enabled.


I am having one issue however, that I have not been able to figure out; I cannot get this thing to loot RINGS!

Ive tried using the "Jewelry" preset, and it only works for bracelets. I've tried various user entries for "Ring" ,"Vicious Ring", etc, and that doesnt work either. Even with properties in my active rules, it will not loot any rings that have those properties. This makes me almost certain there's an issue with parsing the itemID. Though the strange thing is, EUO is reading the ring's itemID as LWL, which is listed under the "Jewelry" preset. I cant figure out why the claw isnt picking up on the LWL ID even though EUO is...

Does anyone have any ideas or suggestions for how I might fix this? I've scanned through the thread and there isn't any mention, and not totally sure where I should be looking in the source code.


Thanks!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on September 11, 2020, 10:30:05 PM
Do you have a simple loot jewelry rule or are all your rules that could loot rings a complex rule?

Just on the previous page, I discussed briefly my difficulty looting jewelry (not limited to rings) and how I solved my desired loot using complex rules.
http://www.scriptuo.com/index.php?topic=17.msg123176#msg123176 (http://www.scriptuo.com/index.php?topic=17.msg123176#msg123176)

TM gives great advice on how to test your rules here:
http://www.scriptuo.com/index.php?topic=17.msg121460#msg121460 (http://www.scriptuo.com/index.php?topic=17.msg121460#msg121460)

And rule order is important:
http://www.scriptuo.com/index.php?topic=17.msg116169#msg116169 (http://www.scriptuo.com/index.php?topic=17.msg116169#msg116169)

Gaderian


Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 12, 2020, 08:36:31 AM
Thank you Gaderian for that summary!  :)  Probably the simplest thing to try is to turn off "Turbo" mode.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cortes on September 23, 2020, 05:00:05 PM
Thank you for the suggestions.

I was finally able to solve the problem thanks to Gaderian!

Setting "Jewelry" as the first condition in the complex rule is what fixed it for me. Previously I had been setting it as the last. Order really does matter!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on September 24, 2020, 08:00:18 PM
Glad you figured it out!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 05, 2020, 05:39:59 PM
I was trying to figure out my problem reading almost all the history pages. I did not see anyone with looting gold issue.

I load the script and test loot. I basically put some amount of gold and some 50 pieces of random armours, weapons and items in a bag. Added as rule to look for item with sum of total resist >= 20.  Nothing was found and gold not looted.

To further test it, I enable loot everything. Went to kill some mobs, it open the bag and scan then looted everything except ring, bracelet and gold.

I tested with just one item like LRC 20 armour and some gold in a bag, then set rule to look for LRC >= 15. Again nothing was found at all and gold was not looted as well.

No other script is running at all. Turbo was disable. Testing is OSI Shard. Could not figure out what is the problem at all. Any advise here? Thanks a lot.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 06, 2020, 07:28:06 AM
Unsure what could be going on.  I'm not playing OSI anymore, but I just tested the latest CLAw out on a freeshard and was able to loot gold without issue.  Have you made sure you are playing with the latest version of EasyUO?  You might want to re-download the latest version.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 06, 2020, 09:45:36 PM
Yes i am using the latest easyuo version 1.6.0.335. I tested many way and it i just weird that it doesnt look gold or loot for item in the rule. Loot everything just works fine. I will continue to try and see whats wrong. Thank you very much.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 07, 2020, 01:35:44 PM
Yes i am using the latest easyuo version 1.6.0.335. I tested many way and it i just weird that it doesnt look gold or loot for item in the rule. Loot everything just works fine. I will continue to try and see whats wrong. Thank you very much.

One thing to look for is while the script is looting, see what pops up in the #JOURNAL variable located in the Extended Info section on the right hand side of EUO.  This should flash through text strings as the script runs. 

Anyone else on OSI still using this?  Curious if this is an issue overall or just isolated to jenovauh?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 18, 2020, 07:27:12 AM
Hi TrailMyx, i managed to fix my problem. Totally not sure how it happen and i couldn't replicate the issue again. At first, I did a reinstallation on UO and it did not work and later with an windows update, it finally work as per normal. Wondering what from windows OS is causing this problem. Anyway thank alot and it is the best looter ever.  ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 18, 2020, 12:40:12 PM
I'm glad you fixed it.  It runs OK on most all windows versions, but every once in a while they'll tweak windows in such a way so it doesn't work.  Might be a virus scanner interaction, memory separation requiring administrator rights, etc.  Who really knows in all honesty.  I've found the best way is to be sure I've run EUO using admin rights, and if that still doesn't work I do the same with whatever I'm using to launch UO itself. 

Anyhow, hope it serves you well and glad you persevered successfully. 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 19, 2020, 10:30:49 PM
Yes it is running well and thank you so much for sharing such a good script. I am still learning and trying to understand how the script works.  :)

I realized some part of the looting interface is not working properly but it doesn't affect the looting process. Example like the left and right arrow doesn't do anything after you click once. You have to actually switch to another tab of the looting interface and switch back again then it will be able to work again. Also the adding of rule have to same issue after adding one rule and need to switch to another tab and switch back to add again. Not sure what's wrong and it is too advanced for me to troubleshoot.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 23, 2020, 04:17:44 PM
Hmm, I can't seem to replicate either one of of your issues.  Which arrow are you clicking?  Are they the zoom arrows?

For the adding rules, are you talking about taking rules from the Rule entry and adding them to the Active list?  I think I see some odd behavior there.  Should be an easy fix.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 23, 2020, 05:11:13 PM
Nevermind, I see the problem now.  Actually nothing wrong with the script, but when Cheffe made all the changes to the UI code, he introduced some unintended functions we'd kinda gotten used to exploiting.  This will take a while to sort through.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on October 23, 2020, 06:11:12 PM
On a couple of occasions I have tried to revise the UI code... the issue is the way it redraws the lists. Getting around that is non-trivial unfortunately. It would require a complete redesign of how the UI stuff was written.

I was thinking it would be ideal if panels could be used for the various tabs. These could be set to visble or not (setprop panel_name visible #true|#false) and it would be really sweet. The problem is there is no way to delete individual entries in the list, so it really needs to be recreated when drawn. The UI code wants to reuse the same name - which is against the new 'rules'. So there needs to be some clever naming code similar to how we fixed the Kal In Ex SOS fishing script... It is this rabbit hole that I chased twice and decided it was beyond me that day.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 23, 2020, 08:22:36 PM
Yeh, it's not all that bad.  Instead of redesign I opted for locating all the buttons that weren't being deleted before being redrawn and delete them first.  It's a bit of a hack, but it works I think as Cheffe originally intended before he change the rules after 15 years.

Give this version a try.  I'm not sure I got every instance, so poke at it until it breaks.

One of these days I need to play around with the props stuff like you have been Gad.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 24, 2020, 10:56:50 AM
The specific problem that jenovauh pointed out was with the buttons.  It was something that I brought up with Cheffe quite a while back, but he refused to do any kind of garbage collection on his end.  So it's basically possible to create 2 or more of the same buttons with the same name, but only one of the buttons retains the "Pressed" callback.  The other one becomes an orphan and become useless.  It became apparent when you look at the #MENUBUTTON variable.  It becomes non-functional once a new button of the same name is created.  Anyhow, still irked that Cheffe couldn't account for existing controls of the same name, but oh well.  It was his bug in the first place that we all though was a feature and utilized. In the long run, I have no idea how many scripts it broke.  I know it broke my Item Finder and the CLAw.  I'm sure there's many others.  Since there's so few scripters actively scripting anymore, it's extra silly.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 24, 2020, 11:07:31 AM
Hmm, I can't seem to replicate either one of of your issues.  Which arrow are you clicking?  Are they the zoom arrows?

For the adding rules, are you talking about taking rules from the Rule entry and adding them to the Active list?  I think I see some odd behavior there.  Should be an easy fix.

Sorry for the last reply. I mean left and right arrow under Preview or History tab. The one that you can press to backward and forward to view item looted.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 24, 2020, 11:27:49 AM
I tested the latest version you posted, it working well with the forward and backward button now. And i think I found another weird behaviour.

For example when i set rule to loot jewelry and save setup. Test it and it does not loot jewelry at all. But if i stopped the script at easyuo and start again. It will evaluated and loot them. Same for treasure map. Somehow some other rules that i did, after saving and include on the active rule. They does not work and have to stop script and start again.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 24, 2020, 11:45:09 AM
I'll make a note of that.  Since I don't really play too much, any play-style testing is just something I can no longer do.

One thing the script does do is maintain an ignore list.  Once an item is looted, it will be ignored until the script is restarted.  This list refreshes every 5 minutes or so.  Could this be what you are seeing?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 24, 2020, 12:06:52 PM
I'll make a note of that.  Since I don't really play too much, any play-style testing is just something I can no longer do.

One thing the script does do is maintain an ignore list.  Once an item is looted, it will be ignored until the script is restarted.  This list refreshes every 5 minutes or so.  Could this be what you are seeing?

No i don't think that's the case, i did try to loot from monster from all different corpse and i check every item myself. I am currently testing the script again and found something i never see before. The added rules become some coding text making it invalid rules. i am trying to replicate it but it did happen again. Will post what is the coding text again. I remember it is something like RULE8NA..........
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 24, 2020, 12:28:10 PM
I'll make a note of that.  Since I don't really play too much, any play-style testing is just something I can no longer do.

One thing the script does do is maintain an ignore list.  Once an item is looted, it will be ignored until the script is restarted.  This list refreshes every 5 minutes or so.  Could this be what you are seeing?

No i don't think that's the case, i did try to loot from monster from all different corpse and i check every item myself. I am currently testing the script again and found something i never see before. The added rules become some coding text making it invalid rules. i am trying to replicate it but it did happen again. Will post what is the coding text again. I remember it is something like RULE8NA..........

Well if you see that RULE8N kind of thing, it means your save file has been corrupted.  That'll definitely cause issues. 

I did some basic testing with maps and rings a little while ago, and I don't seem to have the same issues you are having.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 24, 2020, 12:32:31 PM


Well if you see that RULE8N kind of thing, it means your save file has been corrupted.  That'll definitely cause issues. 

I did some basic testing with maps and rings a little while ago, and I don't seem to have the same issues you are having.
[/quote]

Maybe it is due to the rule file corrupted, but no idea how that will happen. I will delete the file and create a new one and see what happen.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: lit2fly on October 27, 2020, 07:21:54 AM
The specific problem that jenovauh pointed out was with the buttons.  It was something that I brought up with Cheffe quite a while back, but he refused to do any kind of garbage collection on his end.  So it's basically possible to create 2 or more of the same buttons with the same name, but only one of the buttons retains the "Pressed" callback.  The other one becomes an orphan and become useless.  It became apparent when you look at the #MENUBUTTON variable.  It becomes non-functional once a new button of the same name is created.  Anyhow, still irked that Cheffe couldn't account for existing controls of the same name, but oh well.  It was his bug in the first place that we all though was a feature and utilized. In the long run, I have no idea how many scripts it broke.  I know it broke my Item Finder and the CLAw.  I'm sure there's many others.  Since there's so few scripters actively scripting anymore, it's extra silly.

Thanks for fixing the button issue. I also noted #MENUBUTTON became non functional after clicking some of the buttons and now you've explained the reason behind!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 27, 2020, 09:03:02 AM
The specific problem that jenovauh pointed out was with the buttons.  It was something that I brought up with Cheffe quite a while back, but he refused to do any kind of garbage collection on his end.  So it's basically possible to create 2 or more of the same buttons with the same name, but only one of the buttons retains the "Pressed" callback.  The other one becomes an orphan and become useless.  It became apparent when you look at the #MENUBUTTON variable.  It becomes non-functional once a new button of the same name is created.  Anyhow, still irked that Cheffe couldn't account for existing controls of the same name, but oh well.  It was his bug in the first place that we all though was a feature and utilized. In the long run, I have no idea how many scripts it broke.  I know it broke my Item Finder and the CLAw.  I'm sure there's many others.  Since there's so few scripters actively scripting anymore, it's extra silly.

Hi TM, I found another issue on the backward and forward. If you enable preview mode, after evaluating and go to the preview tab to view items found, after click backward or forward, the same issue happen to the history view. Which portion of the script does that? Maybe i can edit myself to fix the issue. So sorry to trouble you again. Thank you so much.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 27, 2020, 10:00:51 AM

Hi TM, I found another issue on the backward and forward. If you enable preview mode, after evaluating and go to the preview tab to view items found, after click backward or forward, the same issue happen to the history view. Which portion of the script does that? Maybe i can edit myself to fix the issue. So sorry to trouble you again. Thank you so much.

I probably got 90% of the buttons, but I'm sure you point out one I didn't get.  I'll add that one to the list, and when I have a bit more time (probably this weekend) I'll sift through the script more carefully.  Work is kicking my butt atm though.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on October 27, 2020, 10:02:38 AM
Thanks for fixing the button issue. I also noted #MENUBUTTON became non functional after clicking some of the buttons and now you've explained the reason behind!

Yeh, it's an annoying issue and wasn't totally clear when it first came up.  I did try to talk Cheffe into fixing it on his end to maintain existing script compatibility, but I guess my argument wasn't compelling enough.

Here's a link to my request:

http://www.easyuo.com/forum/viewtopic.php?f=2&t=53155&p=431320#p431320
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on October 27, 2020, 08:52:45 PM
First, I think the dynamic lists make a really slick UI. I came to this EUO party late (I wasn't playing 12-15 years ago and was not fluent in the scripting language), but I have often embarked on some personal project in the past several years only to discover TM did it way back when. ;) I will add that the recursion is something I never would have attempted - so definite kudo's on that aspect of this script.

I mentioned my attempts that have led me to think a redesign would be required to make it work. Specifically getting rid of any "menu delete" commands for buttons and adding a status of keeping track of whether the button has been already created within the script.

My work around for button issues is to create all necessary buttons in the original menu form creation.
Any buttons that are not needed with this initial menu creation, set the property to "invisible #false":
Code: easyuo
  1. menu setprop BUTTONNAME visible #false

Then as a button would be swapped (deleted/created in the same place), set the old and new buttons to be appropriately visible:
Code: easyuo
  1. menu setprop OldButtonName visible #false
  2. menu setprop NewButtonName visible #true

This means that no buttons have the same name (because of delete/create logic) and the active buttons are available.

Following that recipe, I have no menu issues over #MENUBUTTON.

This recipe has the issue of the dynamic list creation means you may not know all the buttons required when doing the initial form creation. To get around this, setting a status that the button has been created would be a logical modification. Test for a variable which matches the button name (probably with a prefix) and either create or do the setprop visible options seems to me the best solution to allow the dynamic library to work seamlessly. Altering the delete of the button would be required.

IMHO that is the best way to deal with the current ruleset of EUO and it's #MENUBUTTON idiosyncracies.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on October 27, 2020, 11:38:58 PM

Hi TM, I found another issue on the backward and forward. If you enable preview mode, after evaluating and go to the preview tab to view items found, after click backward or forward, the same issue happen to the history view. Which portion of the script does that? Maybe i can edit myself to fix the issue. So sorry to trouble you again. Thank you so much.

I probably got 90% of the buttons, but I'm sure you point out one I didn't get.  I'll add that one to the list, and when I have a bit more time (probably this weekend) I'll sift through the script more carefully.  Work is kicking my butt atm though.

Take your time TM, I just report any bug that i had found so other will know as well. Thank you so much for helping too.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: lit2fly on November 01, 2020, 03:26:42 PM
TM, you mentioned Lower Requirements is not working in script comment and indeed that's also what I observed.

Do you have a bit of background what's wrong with it maybe I can help to do some digging in the code?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 01, 2020, 03:30:46 PM
TM, you mentioned Lower Requirements is not working in script comment and indeed that's also what I observed.

Do you have a bit of background what's wrong with it maybe I can help to do some digging in the code?
It's just a computational thing.  I never had a chance to pick the script apart to fix that.  It wasn't ever all that important, so I just forgot about it. :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: pixijayne on November 01, 2020, 06:45:58 PM
Is there a way to add in text ... so any item with the label/text it recognised ... ie Im playing a non-OSI shard that has the old wep & armour system. Items with bonuses are labelled [Unidentified] till they are IDed with a wand or the skill Item Identification. I would like for the looter to loot anything that has the label [Unidentified]. Can I do this ?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on November 02, 2020, 10:33:35 PM
Is there a way to add in text ... so any item with the label/text it recognised ... ie Im playing a non-OSI shard that has the old wep & armour system. Items with bonuses are labelled [Unidentified] till they are IDed with a wand or the skill Item Identification. I would like for the looter to loot anything that has the label [Unidentified]. Can I do this ?
In short, the answer is no, unfortunately. Here is why:

Those old style shards typically use either an old or modded client. The loot script relies on the variable #PROPERTY being set when executing the event property on the item. This functionality does not exist in the old "use item identification" era methods to get the information about a weapon, because it isn't in the game client memory to access. Not even the "[Unidentified]" is stored in the same location as the #PROPERTY information in memory. There was no mechanism in the script language to acquire that information before the event property/#PROPERTY became available with the change to AOS.

The Easyuo script engine does most of it's work by either reading from or writing to memory locations of the client. It can work with older clients if it has the memory map internally for where to access all those things. (There are a few things that are done by directly sending network packets - notably the exevent macros... which accounts for the small amount that isn't memory based.)

The Pre-AOS shards (like the one you play) did not have that information mapped, thus it isn't an option.

HTH

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on November 03, 2020, 02:50:59 AM
Wouldn't typing unidentified in the user entry section and then putting it into the user defined as unidentified = N/A work? I use that when on free shards and they shard specific items I want to loot. I have never played on a pre-aos free shard so no clue to be honest.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on November 03, 2020, 04:24:35 AM
Real pre-AOS servers which had the requirement for item identification do not have "event property" to fill in the "#property" variable in Easyou. If it is simulated so it keeps #PROPERTY to read "[Unidentified]" - then it could work as you suggest.

Most pre-AOS servers though also use the very old clients or have a modded client (in which cast the memory locations maybe way off from where Easyuo looks to read the data).
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gabrielo on November 05, 2020, 11:16:03 AM
I get the "no configuration file found" error whenever I try this script :(

I have moved the script and a copy of Easy UO to a new folder on the C: drive, but no luck.  Was there a trick to this?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 06, 2020, 01:23:55 PM
I get the "no configuration file found" error whenever I try this script :(

I have moved the script and a copy of Easy UO to a new folder on the C: drive, but no luck.  Was there a trick to this?

Did you look at this post:

http://www.scriptuo.com/index.php?topic=17.msg962#msg962

Read the second question and answers very carefully.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: quammibox on November 08, 2020, 06:39:27 PM
I was wondering about the "Text field" I was actually looking to see if i could find a way to identify and loot items based on their level of artifact ie. loot only legendary artifacts. So far everything looks pretty easy to use, i just do not have the understanding at this level to know if the "text, text, text" field is where i might isolate those items.

I can not imagine how much work went into this - I have been using a looter from 2004 that I had to rework to add all the the SA items into and that was hours by itself.

Thank you!

Keep it simple if you could - I am not an expert by any means :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 09, 2020, 08:41:09 AM
I was wondering about the "Text field" I was actually looking to see if i could find a way to identify and loot items based on their level of artifact ie. loot only legendary artifacts. So far everything looks pretty easy to use, i just do not have the understanding at this level to know if the "text, text, text" field is where i might isolate those items.

I can not imagine how much work went into this - I have been using a looter from 2004 that I had to rework to add all the the SA items into and that was hours by itself.

Thank you!

Keep it simple if you could - I am not an expert by any means :)

You're right, it's hard to imagine how much time went into this script.  I was obsessed with it off and on for a couple years which many users here can attest to because they helped debug it.

Anyhow, the field you're looking at is the "text;text;text" field.  Note these are just strings separated by semicolons (not commas).  This allows you to look for more than one string just using that entry, knowing that each string in question needs to be separated by a ";".

Suppose you're looking for something containing "conjurers" and another thing containing "mystic".  You'd just enter "conjurers;mystic" into the text entry field.  You can do the same thing with rules, but this at least gives you a quick way of entering something and then later you can create a simple rule for each.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: quammibox on November 10, 2020, 07:26:49 AM
Fantastic, Thank you!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 11, 2020, 08:10:54 AM
I spent a little bit more time on the buttons.  Here's a version where I think I got everything.  This script is so huge and dynamic that it's still possible I missed one or 2.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gabrielo on November 11, 2020, 05:15:13 PM
I get the "no configuration file found" error whenever I try this script :(

I have moved the script and a copy of Easy UO to a new folder on the C: drive, but no luck.  Was there a trick to this?

Did you look at this post:

http://www.scriptuo.com/index.php?topic=17.msg962#msg962

Read the second question and answers very carefully.

Cool, thanks, I got it working :).  Seems I needed to save, to save an an empty config file first.

Separate question, how do I exclude Cursed items?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: quammibox on November 12, 2020, 06:34:10 AM
I spent a little bit more time on the buttons.  Here's a version where I think I got everything.  This script is so huge and dynamic that it's still possible I missed one or 2.

Thank you! I will check it out and try and give some feedback :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 12, 2020, 08:10:45 AM
Separate question, how do I exclude Cursed items?

You can add an OMIT rule and make that active.  Any OMIT rule excludes any further evaluation and will skip the item.  So just do the following:

1) Add "Cursed" in the "User Entry:" section (will now be available in the "User Defined:" section
2) Create a simple rule using the "Cursed" rule in the "User Defined:" section.  Press the ">=" button until it says "NA".  You don't want a magnitude.  Press OK, rule will appear in the [Rules Entry] section
3) Select the "Cursed" rule in your [Rules Entry] section and press the OMIT button.  This will create an [Active Rules] entry OMITting anything containing "Cursed"
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on November 12, 2020, 04:06:30 PM
I spent a little bit more time on the buttons.  Here's a version where I think I got everything.  This script is so huge and dynamic that it's still possible I missed one or 2.

Hi TM, preview's forward and backward button is working nicely now. But I encountered another issue.

Set CLAw to preview mode. After evaluation a container full of random items, preview tab showing 3 items.
After that i unchecked preview and evaluate the same container again. After evaluation, it looted 10 items but in history tab is showing the same 3 items in the previous preview test.

To further confirm it is not showing correctly on preview and history tab. I rebooted the computer, fire up UO client then easyuo and load the script again. Run in preview mode and still it is showing the same 3 items. Rebooted the computer again but this time i set to loot mode and it is looting the same 10 items again and history tab still showing the same 3 items in the previous preview mode.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 13, 2020, 06:01:11 AM
Hi,

First - I do love this script - its so convenient!

I do have however a question: I added "Artifact" to the list by using "User entry" and then selecting NA. The script however ignores artifacts and just does not loot them?
Also, if I would like to loot nighshade only - how should I put that?

Best- N
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 13, 2020, 07:00:41 AM

Hi TM, preview's forward and backward button is working nicely now. But I encountered another issue.

Set CLAw to preview mode. After evaluation a container full of random items, preview tab showing 3 items.
After that i unchecked preview and evaluate the same container again. After evaluation, it looted 10 items but in history tab is showing the same 3 items in the previous preview test.

To further confirm it is not showing correctly on preview and history tab. I rebooted the computer, fire up UO client then easyuo and load the script again. Run in preview mode and still it is showing the same 3 items. Rebooted the computer again but this time i set to loot mode and it is looting the same 10 items again and history tab still showing the same 3 items in the previous preview mode.

Sounds like more than one bug there.  Frankly the preview is something nobody ever really used so it never got much use.  If I can find some time, I'll look into it.

Edit:  Actually look at all the rules you are using and make sure everything has the log? checked.  If that's not checked, it will filter what's actually added to your preview(or history).  I added that to prevent logging useless stuff, but other things will be looted for their strict matches.  I.E. you don't want to keep logging endless piles of gold.  I think it's actually working by design.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 13, 2020, 07:20:54 AM
Hi,

First - I do love this script - its so convenient!

I do have however a question: I added "Artifact" to the list by using "User entry" and then selecting NA. The script however ignores artifacts and just does not loot them?
Also, if I would like to loot nighshade only - how should I put that?

Best- N

Not sure why that wouldn't work.  If you have any OMIT rules, that would prevent looting.  Also try turning the turbo mode off.

For nightshade only, just find what the #FINDTYPE is and put it in the #FINDTYPE field.  You can separate multiple entries with a ";" (semicolon)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 13, 2020, 12:52:40 PM
Thx for your answer. I dont run turbo mode and I didnt set any omits...

Yet it misses most "Major Magic Items" or artifacts...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 13, 2020, 12:55:38 PM
Are you running any other scripts or game play aids (like Razor etc)?  If you are, you might want to test without those running for the time being.  Also are you playing OSI or a freeshard?

Edit:  I just tried to loot items with a simple rule "Artifact" and it looks like it works fine.  This is Alexandria (RunUO) but is also pretty close to OSI.  Not sure what's up on your end.  Also tried "Greater" and that worked as well.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 13, 2020, 10:24:40 PM
Im am running razor but no other scripts, yes, hope its not this -_-. I play on OSI.
Thx for your reply!
Is there actually something from razor that I could turn off in specific? and is uoassit better?
Also Ive noted that it works at the beginning but after a few minutes it only loots things from the "specific item" dropdown menu.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on November 14, 2020, 02:20:17 AM
Sounds like more than one bug there.  Frankly the preview is something nobody ever really used so it never got much use.  If I can find some time, I'll look into it.

Sure take you time TM, preview mode is very useful as i dont want the script to loots tons of stuff and i can go thru preview and select which item i really want to pick up.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 14, 2020, 07:55:31 AM
Sure take you time TM, preview mode is very useful as i dont want the script to loots tons of stuff and i can go thru preview and select which item i really want to pick up.
 

Take a look at it making sure everything is logged.  I think it's actually working the way I designed it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 14, 2020, 07:58:59 AM
Im am running razor but no other scripts, yes, hope its not this -_-. I play on OSI.
Thx for your reply!
Is there actually something from razor that I could turn off in specific? and is uoassit better?
Also Ive noted that it works at the beginning but after a few minutes it only loots things from the "specific item" dropdown menu.

Unfortunately either of those programs messes with the way EasyUO gathers data.  For you, I'd try just testing without either and see if the problem goes away or at least gets better.  EasyUO isn't perfect in that sometimes it will miss acquiring the #PROPERTY of an item that this script relies upon.  It's got to be something with your own setup, otherwise there'd be a bunch of questions about misbehavior.  So just trying without razor or uo assist for a session.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: jenovauh on November 15, 2020, 03:35:28 AM
Sure take you time TM, preview mode is very useful as i dont want the script to loots tons of stuff and i can go thru preview and select which item i really want to pick up.
 

Take a look at it making sure everything is logged.  I think it's actually working the way I designed it.

Yes i will check later when to make sure all is logged and update again. I didnt know the log check box is for this function.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 15, 2020, 08:12:51 AM
Yes i will check later when to make sure all is logged and update again. I didnt know the log check box is for this function.

One of those many features of the script that kinda went undocumented.  The log? values are saved for each item in the RULES pane.  Just click one and the check box will check or uncheck depending on what it was checked last.  Their status is saved when you save your looting profile.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 15, 2020, 08:16:27 AM
You were right - without razor, it works just fine!
Something that I figured that wouldnt work for me is carving the corpse... It just does not do it.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 15, 2020, 08:20:46 AM
You were right - without razor, it works just fine!
Something that I figured that wouldnt work for me is carving the corpse... It just does not do it.

Yeh, we've known for years that Razor, UOAssist and EasyUO don't play nicely with one another.  They are all trying to communicate with the client, and in some ways do it in a functionally destructive way.  If there was a way for them to coordinate their attempts to fiddle with the client, that would be ok.  But no.  Oh well.  Sorry about that - I should have thought about that earlier.  I will put a disclaimer in the first post (surprised it's not already there) that when using UOA, Steam or Razor that you might have difficulties.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 15, 2020, 08:23:10 AM
Is there a special knife/tool that is needed for carving corpses with your script?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 15, 2020, 08:29:40 AM
Right off the bat I know a simple dagger and knife work.  I think we also added the Butchers War Cleaver as well.  Just locate the %carvetool variable and add whatever you'd like.  (around line 406)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 17, 2020, 09:43:09 AM
Hi,

First, it did work with the dagger! Thanks!
One last question - I noticed that you have a built in function for  ScriptUO Healing Commander. Do I have to do anything else to make it work besides running both scripts at the same time and to change "set !TM_HEAL #FALSE" to true?

This is awesome :) thanks so much!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on November 17, 2020, 10:03:26 AM
Really if you are just using the healing commander and the CLAw, you don't have to set anything.  The CLAw automatically looks for the variable !TM_HEAL which is manipulated by the healing commander.  Also, the healing commander is looking for the other variable !TM_loot_in_progress  to see the looter status.  This is how both scripts "know" what the other is doing.  Also, knowing these two variable exist, you can write your own scripts that are aware of the running status of both the CLAw and healing commander.  This will help other script work more efficiently with one another.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nuscheltier on November 17, 2020, 10:05:15 AM
Cool - this leaves some space for an autotarget script :)
Thank you so much!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: kamphine on December 22, 2020, 07:00:42 PM
TM - Awesome script. Has made multiboxing and looting sooooooo much easier.

The script is great, but it is throwing 1 issue for me.

I am playing on OSI and use Razor Enhanced. The script misses the "legendary Artifact" and "Major Artifact" properties on jewelry. It picks it up on all other items though. The only way i've been able to get around this is to have it loot all jewels, omitting cursed of course.

Is this a known issue, or is there a known work around? I'm not running Turbo mode and I stop all other RE scripts (including the built in heal agent) before looting.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on December 22, 2020, 07:20:08 PM
TM - Awesome script. Has made multiboxing and looting sooooooo much easier.

The script is great, but it is throwing 1 issue for me.

I am playing on OSI and use Razor Enhanced. The script misses the "legendary Artifact" and "Major Artifact" properties on jewelry. It picks it up on all other items though. The only way i've been able to get around this is to have it loot all jewels, omitting cursed of course.

Is this a known issue, or is there a known work around? I'm not running Turbo mode and I stop all other RE scripts (including the built in heal agent) before looting.

I have mine pull anything with "artifact" and it works for me. I have not tried having it look for 2 words so that may be the issue. Maybe try "Major_Artifact" and "Legendary_Artifact". You can test it by having some with major and legendary in a bag and try having the claw pull them.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: kamphine on December 22, 2020, 08:52:08 PM
TM - Awesome script. Has made multiboxing and looting sooooooo much easier.

The script is great, but it is throwing 1 issue for me.

I am playing on OSI and use Razor Enhanced. The script misses the "legendary Artifact" and "Major Artifact" properties on jewelry. It picks it up on all other items though. The only way i've been able to get around this is to have it loot all jewels, omitting cursed of course.

Is this a known issue, or is there a known work around? I'm not running Turbo mode and I stop all other RE scripts (including the built in heal agent) before looting.

I have mine pull anything with "artifact" and it works for me. I have not tried having it look for 2 words so that may be the issue. Maybe try "Major_Artifact" and "Legendary_Artifact". You can test it by having some with major and legendary in a bag and try having the claw pull them.

The odd thing is it trips on the "Major Artifact" and "Legendary Artifact" on weapons and armor though.

But when I do the rule [Jewelry and major/legendary artifact] or just "legendary/major artifact" it misses the jewels, but it picks up when I just add the "jewelry" rule.

I'll try it witht he _ and see what happens.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 23, 2020, 08:21:48 AM
You note that you are using Razor.  Try without it and see if the problem persists.  Also, split up the rules so that the artifacts are like this:

Jewelry AND Major AND Artifact
Jewelry AND Legendary AND Artifact

_or_

( Major OR Legendary ) AND Jewelry

basically get rid of the {space} in the "Major Artifact" and "Legendary Artifact" string and make 2 separate complex rules.  As Crisis points out, spaces in the string might be a problem.  Shouldn't be honestly, but I haven't looked at that part of the code in years.  It's supposed to replace the spaces with "_" automagically.... 

Also turn off the "turbo" selection.  That can mess up the jewelry evaluation if you're not careful.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: kamphine on December 23, 2020, 06:58:30 PM
Hey TM,

Thanks for the reply.

I'll try it like you suggested:

Jewelry AND Major AND Artifact
Jewelry AND Legendary AND Artifact

I didnt think of that because it was pulling other items. Even if I cant get this resolved without pulling all jewels, its still the best autolooter i've seen... by far
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 24, 2020, 07:14:58 AM
Hey TM,

Thanks for the reply.

I'll try it like you suggested:

Jewelry AND Major AND Artifact
Jewelry AND Legendary AND Artifact

I didnt think of that because it was pulling other items. Even if I cant get this resolved without pulling all jewels, its still the best autolooter i've seen... by far

Let me know if you can narrow down what does work vs. what doesn't.  I don't get a chance to pound the script as I once did, so debugging things like you see are kinda hard for me.  I like to try and keep it going though if people are willing to do a bit of debugging on their end.  It would be a shame for this script to end just because I doubt anyone will try and write something like it.  Some have attempted, but nothing is quite like this one.

You'll definitely do yourself a service by running this without Razor if possible (or at least testing with/without).  It was pointed out in another thread recently someone having issues with Razor and the PROPERTY function of EasyUO.  This script heavily relies on the PROPERTY function, so if Razor is messing with it, it will affect the performance of this script.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Nightsaber2000 on January 08, 2021, 11:03:45 PM
HI, thanks for a great script. Had a few issues but i thing i got er figured out. Was wondering if theres a way to do instead of like sum of stats, one that checked sum of dex/stam. Trying to get high pieces for swing speed on dexers, and just too many ways to come up with 14+ It would be a lot easier to have a sum of those :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on January 09, 2021, 07:48:57 AM
HI, thanks for a great script. Had a few issues but i thing i got er figured out. Was wondering if theres a way to do instead of like sum of stats, one that checked sum of dex/stam. Trying to get high pieces for swing speed on dexers, and just too many ways to come up with 14+ It would be a lot easier to have a sum of those :)

Not in the present version.  However since it's written the way it it, I could see that wouldn't be a very hard addition.  It would require a new command and quite a bit of additional code.  However, every time I go back and look at this script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

All the flow and examples are in the script, so you might tackle it on your own.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on January 09, 2021, 10:44:07 AM
Not in the present version.  However since it's written the way it it, I could see that wouldn't be a very hard addition.  It would require a new command and quite a bit of additional code.  However, every time I go back and look at this script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

This epitomizes my respect for the authors who share well written and highly useful code.
Most often such authors have written maintainable code, which is the reason is so good.

I added my own drop down to loot some standard items, so it isn't that hard to accomplish - because of the teal.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Cush on January 09, 2021, 06:21:24 PM
I have used this script daily for years it is absolutely one of the best. Thank You again!

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: altiric on March 15, 2021, 07:07:44 AM
Hello, wanted to try running this but need to do an introduction first, so here it is :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: maxxxugur on April 12, 2021, 06:17:19 AM
Needed introduction first for try running this script...  ;D
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on July 02, 2021, 06:19:48 PM
test
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Hitechs on July 02, 2021, 06:20:33 PM
test successful
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: declo on July 02, 2021, 06:21:17 PM
test successful

Thank you
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: gabrielo on December 19, 2021, 11:19:48 AM
Hi folks, what is the latest stable version of this script?  It is absolutely fantastic, I'm just finding that tm_advclawfull784_b3 crashes from time to time and usually at a very inopportune moment :)

Thanks
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on December 19, 2021, 11:45:39 AM
Couple of possibilities:
1) What other scripts are you running alongside it? Do those know to activate/inactivate the looter while they do their thing and control when the looter operates?
2) Are you moving while it is looting? Nothing crashes your client faster than you moving away and out of range of an item your character is in the middle of a drag/drop action.

Lots of discussion in this thread over the years, but one that TM offers is to turn off the 'Turbo.' I never looked into exactly what that option does, but if the above options do not solve your issue, then this is the other possibility that might help. I have never turned it off and my crash issues are 1 of the 2 above - always.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on December 19, 2021, 11:58:57 AM
Both Gads suggestions are really the key to getting the script to run stable.  There's really nothing that can be done if you are moving around while the looter is "active".  To make sure it won't crash on you most of the time, wait for the looter to become idle.

In addition to running other scripts that might be moving/opening items, it's also good that if you are using this script to not have things like Razor or UOS running actively.  They tend to "butt" heads with EasyUO in a ghost-producing way.

I've mentioned this before, but if you get into a "rhythm" of play were you 1) stop, 2) kill, 3) remain still until killing is done, 4) wait for looting to complete, 5) move again.  You can draw monsters to you by engaging them, but let them come to you while you're still.  But if you run around like a spaz and loot willy-nilly, your personal corpse count will increase.

Before you ask, no I can't fix this.  It's just how EasyUO handles items while it interfaces with the client.  I've taken measures to mitigate this, but that's all I can do.  Just about every looter suffers this same "feature".  So if you can't change it, at least you can adapt. 

Turbo mode probably won't affect your crashing.  That's more when you should have looted a piece of jewelry, but didn't because of the way the Turbo mode was implemented.  There are still a couple corner-cases where a "lootable" piece of jewelry will remain on the corpse.  You will probably still miss things from time to time, and that also is affected by your rhythm of play.  If you have a potion healer script running at the same time as looting is going on, it might cancel a drag/drop.  Things like that.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: formerlyrara on January 15, 2022, 10:49:06 AM
Hi folks, what is the latest stable version of this script?  It is absolutely fantastic, I'm just finding that tm_advclawfull784_b3 crashes from time to time and usually at a very inopportune moment :)

Thanks

I dont know what you mean by crashing, but if you are doing multiple things at once, IE clicking, moving, fighting more and not letting the looter finish its job, it will get hung up and not work as intended and need to be reset. If you do not move or click on anything that requires action (you can attack something yes just fine) but dont open up anything, until the looter is finished it will be fine! Hope that helps?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bull1102! on March 21, 2022, 02:43:25 PM
hi there i love this script but im having trouble adding stuff thats not pre programmed example dragons blood. How do you add items for it to loot because id love to be able to grab more imbuing ingredients and the selection seems pretty slim in the drop down box.. 

OK Nevermind i figured out the test box with the log check box and its looting stuff that i put key words in for but for some reason some things go into my loot bag and others dont.. an example is deamon bones dont go in my loot pack and either do hides but other stuff is.. I have tried reseeting my loot bag several times and saving it but it still only throws certain things in my loot bag and other stuff randomly goes in my main pack.. Did i set up something wrong?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 21, 2022, 05:04:37 PM
Items that you specifically create rules for go into your loot pack.  Items like bones, arrows, feathers, gold etc go to your main pack.  I'm not exactly sure why I did it that way, but I cannot remember the justification now.

If you want to make a custom text rule "daemon bone" or "dragon blood" then that's considered a created rule and the items should then go into your loot pack.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bull1102! on March 21, 2022, 05:28:18 PM
thank you for answering that but now im having an issue with it saving my setup .. Im trying to follow the instructions on the first post but it doesnt make sense to me and i cant figure out how to get it to save my set up..

Ok well i kind of found a way around my problem. I had to download the version previous to the newer one and it saved my set up perfectly fine and then was able to open that file with the new version, Only problem is if i want to edit or add new rules to that char file i have to do it through the older version first then save it and then run the newest saved config with the newer version. For some reason the newer version does not like the whole saving process even when there is a config file thats been created by the older version..
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 21, 2022, 09:45:35 PM
What version are you having success with saving?  I'll see if I can see what might be different so you can make the changes to the newer version so that it will work.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bull1102! on March 22, 2022, 09:35:40 AM
the version i can use to save my set up is .781   and then once its saved i can open and run it in version .784_b3
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 22, 2022, 11:11:40 AM
the version i can use to save my set up is .781   and then once its saved i can open and run it in version .784_b3

Ok, I'll look at what changed this evening...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 22, 2022, 11:23:11 AM
Right around line 1700, delete the lines:

Code: easyuo
  1.   if %os_type = VISTA
  2.     set %savefile #CURPATH , %savefile
  3.  

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: bull1102! on March 22, 2022, 12:29:56 PM
ty very much ... AWSOME script btw I did notice at line 1073 there is code that is referring to your Q and A on {Set up not saving} and was wandering if anything needed to be changed there as well because the lines you have instructed to delete are also found in these lines as well..
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on March 22, 2022, 02:34:25 PM
ty very much ... AWSOME script btw I did notice at line 1073 there is code that is referring to your Q and A on {Set up not saving} and was wandering if anything needed to be changed there as well because the lines you have instructed to delete are also found in these lines as well..

The problem with the whole saving thing is that Microsoft over the years has changed and then reverted the way the file paths work, and generally we only find out about it when things break.  Since it works now with the old code means that it changed once again and invalidated the "fixed" code added to make it work with a previous version.  All we can do is adapt.... :)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on March 22, 2022, 02:36:09 PM
Items like bones, arrows, feathers, gold etc go to your main pack.  I'm not exactly sure why I did it that way, but I cannot remember the justification now.

Items like arrows were not recognized in subcontainers at one point in the past. These had to be in the top level of the backpack or later it was possible to store these in an equipped quiver. I do not recall if gold had to be in the top level of your backpack to send it to the bank or use it to buy stuff. It wouldn't surprise me if this was why.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 25, 2022, 07:36:04 AM
I don't know what to do...

I have been trying, for two days, to get this wonderful program working with full auto fisherman, which is an awesome script. I got it first time on my other comp but I don't have access to that just now. I've made the file, run the setup, run clean UO (no addons) but I just keep getting "error loading configuration file" and I can't figure out how I got so dumb so fast.

The file, fishing_setup.txt is present, along with (shard)_(name)_aclawlite.txt and (shard)_name)_fishing.txt

I've tried to get both of the latest claw files working but the same result each time. Can anyone tell me what I'm doing wrong?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 25, 2022, 09:11:43 AM
Make sure you're running easyuo with admin rights.  Since it works with one computer and not the other, then something is up with the setup, file locations, rights, etc.  It's really hard to diagnose all that nonsense.  Things work with easyuo for a while until something subtle changes from windows patch where rights management change a little bit.

Look at the contents of the 2 files generated by the script to make sure that everything actually exists where it should.  Especially the contents of the (shard)_(name)_aclawlite.txt  file.  If the file referenced in this doesn't exist, then you won't load anything.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 25, 2022, 10:01:03 AM
One other thing I remembered that's helped EasyUO in the past is to move the whole easyuo/scripts directory to somewhere where the pathname is shorter.  I used to have all my scripts and easyuo running out of directory deep within one on my desktop and that suddenly stopped working at one point.  So I moved the whole shebang to right off my data D: drive.  You might not be able to do this with your C: without causing Windows to go into rectal flutter about rights management, etc.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 25, 2022, 04:35:37 PM
Make sure you're running easyuo with admin rights.  Since it works with one computer and not the other, then something is up with the setup, file locations, rights, etc.  It's really hard to diagnose all that nonsense.  Things work with easyuo for a while until something subtle changes from windows patch where rights management change a little bit.

Look at the contents of the 2 files generated by the script to make sure that everything actually exists where it should.  Especially the contents of the (shard)_(name)_aclawlite.txt  file.  If the file referenced in this doesn't exist, then you won't load anything.

Admin rights: check yes, it was set that way but....I just realized I had updated to the latest EasyUO and I don't know which I was running on the old computer. I will look into that.

The aclawlite file didn't generate so, finally on my last try I made the file myself but that didn't help either. The save file generates just fine from Fisherman but then fisherman says it's waiting for aclaw to initialize. Both are running.

Ok, I'm going to take everything out, shut down the computer and then remove the junk and such when I restart and see if that's the culprit. What fun. I will let you know if I find a solution in case someone else has the problem.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 25, 2022, 04:38:30 PM
You might try my move easyUO and scripts idea too.  If that pointer file isn't being created, then there's something preventing the file creation and that can be pathname length or Windows just being all "uppity".

For me, I just have everything including EasyUO up on one of my share drives Z:\scripts (Including the EasyUO.exe file I use)  I just tested it an hour ago, and all is working OK.  And that's after I enabled a bunch of Windows restrictions and had to go back and allow a bunch of programs to access certain directories.  Something changed in the last patch or 2 of Windows that made folder-based file access a PITA.  It has to do with a zero-day vulnerability.  It's not exactly that one, but it has to do with your download directory allowing the execution of code by searching for "writable" directories in your registry.

https://www.windowscentral.com/microsoft-patches-vulnerability-lets-attackers-gain-elevated-access-windows
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 25, 2022, 04:53:12 PM
If you are using Windows 10, you might look over at the very lower-right corner of your screen to see if you have any notifications.  In there there might be some rights management blocking actions that might be a clue if something is being actively filtered.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 26, 2022, 07:14:57 AM
If you are using Windows 10, you might look over at the very lower-right corner of your screen to see if you have any notifications.  In there there might be some rights management blocking actions that might be a clue if something is being actively filtered.

My EasyUO runs from Program Files (x86) which I was not having a problem with. Here's the latest: I restarted my computers after resetting my router.

About the same, but now I do get the files created but when I load them, which they do without complaint, they're blank.

Yes, something is preventing it from being written to, although the fisherman config saves, no problem. Claw says the setup is loaded and everything is fine, just blank. I will check permissions on that directory and see what happens.

I hesitate to change location just now, but I will as a last resort. I'll let you know what happens.

Update: I moved the directory to the C:\ drive so not it's just C:\ EasyUO. Both Fisherman and Claw return positive results when they start up. "Setup loaded" etc. but the Claw setup is blank. Now, the latest is that Claw will run and Fisherman will not. *sigh* more to track down. Anyway, that's the latest.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 26, 2022, 12:25:03 PM
You might try with just a new CLAw setup with just a few settings in that new location and see if those settings will load.  Kinda start from scratch with the rules as a test.  I did that test last night just to be sure I can load existing files as well as create new ones.

Which version of the CLAw are you using anyhow? 
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 26, 2022, 03:55:46 PM
You might try with just a new CLAw setup with just a few settings in that new location and see if those settings will load.  Kinda start from scratch with the rules as a test.  I did that test last night just to be sure I can load existing files as well as create new ones.

Which version of the CLAw are you using anyhow?

I've been trying with both versions but am using the latest. So, I unchecked everything and just left gold but still "setup loaded!" and blank. Is there a minimum level? I don't recall one but this char is 85 fishing.

One of the attempts I got to the part where it told me to go to the bank but, when I got there, nothing else happened. Then I ran it again and it went all the way through, I believe. Both of the special files were created.

I went out anyway and Fisherman ran as expected, changing to my bow to fight a deepie but then just kept saying "you must wait to perform another action" at the point where I would have moved the boat closer to loot and skin. It's been saying that for the last several minutes. I've been able to loot and put my fish and shoes in the carcass, all while getting that message.

I keep trying to save the setup file to claw and it loads just fine, but it's blank. I added the items manually and it saved and loaded back in. Back to the fishing side, character is just standing there, with the same error message scrolling and won't pick up the fishing again.

Feels like it's "almost" working but not as flawlessly as it was. I will get the old computer back and have a look at these scripts on it to see what it might be.

It feels so close...
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 27, 2022, 07:04:50 AM
There have been enough changes to fishing over the years that using the bow with the FaF is hit/miss for alot of people.  That's why I recommend using magery since that still seems to be pretty bulletproof and is probably just about as quick at dispatching the serpents as archery.

If you really want to use archery, then you might experiment with using different kinds of bows.  The script was originally written before the times of elf/gargoyle/special bows so there might be a bow type or a specific attribute that's messing it up.  It's hard to tell without not being able to single-step through the code to see where it's going.

So it sounds like you got the save/load working though?
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 27, 2022, 10:00:40 AM
Solved one issue. Apparently, you can't use a spell channeling bow or rod. Works great with an old black slayer bow I had around. Prolly more a FAF thing, but. Now, I just have to solve the issue of cutting up the fish. I will see what I can do. Very close to working now.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 27, 2022, 10:08:22 AM
There have been enough changes to fishing over the years that using the bow with the FaF is hit/miss for alot of people.  That's why I recommend using magery since that still seems to be pretty bulletproof and is probably just about as quick at dispatching the serpents as archery.

If you really want to use archery, then you might experiment with using different kinds of bows.  The script was originally written before the times of elf/gargoyle/special bows so there might be a bow type or a specific attribute that's messing it up.  It's hard to tell without not being able to single-step through the code to see where it's going.

So it sounds like you got the save/load working though?

I had to make my own rules because it wouldn't load the default list. I'm still having a problem with it, because not all items are looted.

On the bow issue, I may be in luck since the bow I'm using is very old, from just about the first server event after Trammel. Do you remember the black bows we had to get batteries or something for to turn them into slayers? It's a snake one. For sure magery is very reliable, as my other fisher can attest, but there's something about that satisfying "thunk" when my arrow hits the gooney...

So, now I have to figure out if claw is actually working. I haven't run long enough yet.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 27, 2022, 03:29:51 PM
Well, this is progress. It seems the whole culprit is a spell channeling bow. The same would apply to a rod too then. I'm using a store bought rod and a regular slayer bow and now it seems it's sorted out the whole way, including the MiB issue. I never did solve the issue of the blank setup file tho, since I just went ahead and set up my own. I'll have the other computer to work on so I can make comparisons.

Right now, I'll call it success and blame spell channeling for the whole mess. I'll work on the blank setup on another computer that doesn't have any of those apps on it. One caveat: The bow I'm using is old and would be before any modifications to archery. That may be why it works so well. I'll just keep a reserve on that idea.

Now time to go get some fishing gains!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 27, 2022, 08:18:06 PM
That's funny.  When you were talking about this originally, the spell channeling thing was something i was going to mention, but forgot to.  Spell channeling was definitely not around during the time when this script was written, so I'd totally be amazed if it actually worked. Probably wouldn't be too hard to make the script work with it, but sadly I don't have an OSI account to test with anymore.  I don't know if normally the bow de-equips when you use your fishing pole for example and if that would automatically de-equip the bow.  I just don't remember those mechanics since they were always different depending on OSI or a freeshard. 

Anyhow, glad you got it mostly sorted out.  Now if only Crisis can get so far!  ;)
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on July 27, 2022, 09:53:15 PM
The orcish bow (that bow that a GM fletcher could alter and reveal it's slayer property) is the same type (WOH) as a crafted bow. If that one works successfully, then that makes sense because the type is the same.

Is that orcish bow the one that was giving you trouble? I would suspect that your spell channeling bow may be a different type and that the property (spell channeling) is not the root cause. There are some new bow types and the left/right handed feature of how to [un]equip the weapon is likely related to the issue.

I use the FAF with a spell channeling fishing pole and swap slayer spellbooks (water elemental & snake slayer) to deal with the baddies for my magery. That is doing the whole [un]equip fishing pole and spellbook logic - which is no different than swapping the fishing pole with the bow.

I worked on getting the whole [un]equip issue for someone who wanted to use archery with FAF to work. I think the timing changed with an OSI patch, IIRC. There is also the weapon TYPE lists that need to work and the right vs. left handed-ness of the various bows.

There is a secondary issue about the use of a quiver in the FAF thread, but as long as arrows/bolts are stored in the main level of the character's backpack, it works. Getting the FAF to check the quiver for ammo is a solution with 2 paths logically to get there (1=open the quiver as a container and look for loot there (slower); 2=deconstruct the #PROPERTY of the quiver (faster)).

I do not believe any of that is related to the CLAW, which is more than likely the permissions/rights that TM was discussing. The message you were getting probably has more to do with the [un]equip issue in FAF than anything in the CLAW. It is the equipping of the weapon or fishing pole combined with drag/drop that needs to be cleaned up and coordinated between the 2 scripts. When the [un]equip function is clean and has a proper cool down, the CLAW drag/drop will be fine.

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 28, 2022, 09:35:39 AM
Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on July 28, 2022, 11:54:37 AM
Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.

Hi Gad! Thanks for the input. Yes, that was the bow. I was just about the only bowcrafter on the server so I did a lot of them. I'm going to stick with this bow. Serps are easy and I can one or two shot them depending on deepie or not. at the end of the run I was cutting up the fish, extracting the SOS and all the rest, so I'm happy with FAF.

I put the scripts on another comp and ran them. Claw is doing the same thing. Can't find the configuration file! This one used to work without a single hiccup so now what to do, what to try...

Gaderian, I don't know what we'd do without you. I had only one idea, the quiver, which I hadn't thought of at all. Removed the quiver, put arrows in pack, et voila! Claw populates!!!

Well, once again, I owe you guys big time and thanks so much! Now I've got some fishin to do!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Gaderian on July 28, 2022, 12:33:22 PM
Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.

I thought I had shown working routines and relinked a post in the past day or so to highlight that older post from a while back.

I can get all that working and tested maybe this weekend to prove it. I don't seem to have anything else on my agenda - so maybe it will do me some good to solve the logic puzzle that is archery based offense in the FAF. ;)

Gaderian
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: TrailMyx on July 29, 2022, 08:55:13 PM
I thought I had shown working routines and relinked a post in the past day or so to highlight that older post from a while back.

Yup, I remember those and I'll add them.  I think I have a newer version of the FaF that I've been using for quite a while, so I do need to update.  If you get a chance, do a DIFF with your working version to make sure any other fixes you found can work their way into the released version.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on July 31, 2022, 09:04:14 AM
I quickly read the 2 pages and this my 2 cents

Easu UO / TM FaF and TM_advanceclsw all have to be in the same folder.   
1) place boar facing north
2) start claw
3) start FaF 

that should be it.  rest is just to get setup .    I use a mage option, I sometime use a snake spellbook,

Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: CityKitty on August 03, 2022, 07:30:31 AM
To follow up, I've been using the scripts now for quite some time and they're both running without a hitch. The archer runs just fine as well, no issues at all. I've run these scripts for about 14 hours total and no problems so well done, it's still the marvel it's always been!
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: The Ghost on August 07, 2022, 07:31:19 AM
That some good new. 
Now can you explain what you did to be able to running. So other can learn.  Or shall we put this  into the C-18 codes issues.
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: nerv0us on August 09, 2022, 05:27:04 AM
Nice
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Ayceri on March 23, 2024, 08:37:57 PM
Hello =]
Title: Re: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!
Post by: Crisis on March 24, 2024, 08:41:45 AM
Hello =]

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.