46
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Unfortunately we won't be going to TC today as I had hoped last week when I mentioned you *should* see and update this week. There are still some final touches to be made to changes unrelated to the armor revamp. Why can't we just go ahead with the armor changes and forget about everything else? It gets risky trying to do that sort thing rather then release everything in synch...so here we are. Stay tuned to UO.com for updates on when the pub is going to hit TC. There are going to be some specific testing needs related to the City Elections that I will communicate with you through the boards and on TC as well. Look forward to seeing everyone on TC soon and have a great weekend and happy holiday!
Which Trade Guild do you wish to make a deal with? A new trade deal costs 2,000,000gp and is valid for one week, at which time you may opt to renew the deal or choose a different deal.
The Guild of Arcane Arts offers its services of heightened awareness of the magical ether, increasing the damage inflicted by spell. (+5 Spell Damage Increase)
The Society of Clothiers offers to teach its methods of enhanced stitching increasing the effectiveness of magical resistances. (+1% to each resist)
The skilled musicians of the Bardic Collegium offer their enhanced techniques of digital dexterity, increasing the rate at which a magic user may cast spells. (+1 Faster Casting)
The Society of Cooks and Chefs offer their hearty recipes, increasing overall vitality. (+5 Hit Point Increase)
The Order of Engineers offers their plans and schematics to clockwork leg gear, granting a bonus to dexterity. (+3 Dexterity)
The Guild of Healers offers advanced healing techniques, increasing the effectiveness of healing. (+5% Bandage Healing Bonus)
The Maritime Guild is well known for their endurance at Sea, they offer to provide enhanced survival techniques increasing natural restorative healing. (+2 Hit Point Regeneration)
The shrewd Merchants Association is quick thinking and keen. They can offer to unlock those skills, increasing the regenerative prowess of the mind. (+2 Mana Regeneration)
The Mining Cooperative are hard working and strong. Their labor can offer increased body building techniques, increasing overall strength. (+3 Strength)
The League of Rangers are known throughout for their keen awareness of the wilderness. They can offer teachings increasing overall intelligence. (+3 Intelligence)
The Guild of Assassins are cutthroat and unmerciful, they can offer combative techniques increasing the speed at which they can dispatch their targets. (+5 Swing Speed Increase)
The Warriors Guild are skilled and learned in their trade and offer their training secrets, increasing the chance of landing a potentially deadly hit. (+5 Hit Chance Increase)
You may only make a trade deal once per real world week!
Hear Ye! Hear Ye! The City of ~1_CITY~ announces a trade deal with the ~2_GUILD~!
Begging thy pardon, but thou must be at least Respected within the City to claim the benefits of a Trade Deal!
Hear Ye! Hear Ye! ~1_NAME~ hath accepted the Office of Governor! King Blackthorn congratulates Governor ~1_NAME~!