Author Topic: C# ScriptAPI.cs - updated for ScriptDotNet2  (Read 5249 times)

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Offline unisharpTopic starter

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C# ScriptAPI.cs - updated for ScriptDotNet2
« on: March 22, 2015, 07:38:52 AM »
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Not sure whose code this was, there was no information at the top of this.  This is not my code, I just made some changes to it to use the new ScriptDotNet2.

http://pastebin.com/CRQrU09F


----------------------------------
Updated: 3/22/2015
 *Changes and Fixes to work with ScriptDotNet2
« Last Edit: March 22, 2015, 10:43:18 AM by sibble »

Offline TrailMyx

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Re: ScriptAPI.cs - updated for ScriptDotNet2
« Reply #1 on: March 22, 2015, 08:41:17 AM »
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Now THAT'S an API!
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline unisharpTopic starter

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Re: ScriptAPI.cs - updated for ScriptDotNet2
« Reply #2 on: March 22, 2015, 10:32:41 AM »
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I modified the ScriptAPI.cs from Orich's oRune, but it doesn't have any information at the top of it so I'm not sure whose code it is?

(Link to original unmodified)
https://bitbucket.org/Orich/orune/src/0614685de08481f6ef9073fbaf6d8ff0790bc08a/oRune/bin/Debug/ScriptAPI.cs?at=master

Offline Crome969

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Re: C# ScriptAPI.cs - updated for ScriptDotNet2
« Reply #3 on: March 22, 2015, 12:14:04 PM »
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Morning.

Maxwell recreated the scriptdotnet2.dll from code based of Neo and Orich.

You can find the dll here : https://yadi.sk/d/U0Uxx_I3dv3PQ

We also have a nonofficial version of Stealth there : http://rghost.net/6HJXMkrmL wich seems in combination to be very very stable.

Source : http://stealth.od.ua/forum/viewtopic.php?f=1&t=2602

Once Vizit0r is back from work i guess he will put it to the official patcher.

Orichs Code back then was a progress of him and me. But we never finished our work. So since i work on coding for RebirthUO i hadnt time enough to finish the rework wich is based on structures like runuo.
« Last Edit: March 22, 2015, 12:16:38 PM by Crome969 »

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