;=========================================;
; Script Name: Cerv's uoXL SwapBot ;
; Author: Cerveza ;
; Version: 1.0 ;
; Shard OSI/FS: OSI/FS ;
; Revision Date: 03/03/2010 ;
; Purpose: Support Char Bot ;
;=========================================;
; ____ _ _ __ _ ___ ;
; / __/ ___ _ _(_)_ _ | |_\ \ / /_ \ ;
; \__ \/ _| `_| | ` \| _/ / \ \/ \ \ ;
; __/ \ (_| | | | |) | | \ \_/ /\_/ / ;
; \____/\__|_| |_| _/\__\ \___/\___/ ;
; |_| ;
;=========================================;
; Setup: ;
; Change %gheal for how many HP's down ;
; - you want the support char to heal ;
; Change %buffer for following distance ;
; See sub castit for FCR delay on spells ;
;=========================================;
; Thanks: ;
; Endless Night - uoXL setup and swap ;
;=========================================;
; v1.0 - First SUO full release ;
;=========================================;
I use it with my Swhammy char. I have my necro/mage following behind. The support char (necro/mage) will cast cure/heal if my primary needs it.
As soon as I get the following and spacing worked out this will work well for support chars doing champs and harrowers. Log in 2 (more?) accounts and just walk through spawn. The Swammy is a good primary char because of the tanking abilities. Get honor on stuff and Lightning Strike it to death. The support char supplements your healing.
As with my GBot project, this was to teach myself how to effectively use the UOXL SWAP command. EN helped with a couple very simple, yet infinitely effective subs for taking care of the swapping. Like the GBot, this is just a framework. I want people to examine this work and modify/enhance it. Understand how it functions and you'll see that what you can add in is unlimited. Information sent between clients is EASY using this method. And I mean ALL information, like #enemyID, #ltargetID, etc...
Revision 0.8 - First release. Still unhappy with movement but working well enough to release.
*OH, make sure you start it on your primary char. It probably works either way, but to be safe.
UPDATE 03/03/10
v 1.0 - Following is based on primary character's facing direction