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Topics - camotbik

Pages: 1 2 [3] 4
31
Jokes! / help him out?
« on: August 28, 2011, 11:45:17 AM »
PATIENT: Doctor, Doctor you have to help me out!
DOCTOR: Certainly, which way did you come in?

32
Television/Movies / Invaders from Mars (1953) Classic Sci-Fi
« on: August 28, 2011, 10:41:49 AM »

Storyline

One night, young David McLean sees a spaceship crash into a nearby sandpit. His father goes to investigate, but comes back changed. Where once he was cheerful and affectionate, he's now sullen and snarlingly rude. Others fall into the sandpit and begin acting like him: cold, ill-tempered and conspiratorial. David knows that aliens are taking over the bodies of humans, but he'll soon discover there have been far more of these terrible thefts than he could have imagined. The young doom-monger finds some serious help in a lady doctor and a brilliant astronomer. Soon they meet the aliens: green creatures with insect-like eyes. These beings prove to be slaves to their leader: a large, silent head with ceaselessly shifting eyes and two tentacles on either side, each of which branches off into three smaller tentacles. It's up to the redoubtable earth trio to stop its evil plans. Written by J. Spurlin 
 

33
Resource Farming / CAMOTbIK's Ultimate fisher
« on: August 20, 2011, 01:57:22 AM »
This is my ultimate fisher mans script. It can catch fish on a boat, or wherever you like(e.g. dungeon,malas). The same goes for crabbing.

Code: [Select]
;==============================================
; Script Name: CAMOTbIK's Ultimate fisher.
; Author: CAMOTbIK
; Version: 0.1 Alfa
; Client Tested with: 7.0.14.0
; EUO version tested with: 1.92
; Shard OSI / FS:  FS - Osistyle
; Revision Date: 2011/08/13
; Public Release: 2011/08/13
; Global Variables Used: None
; Purpose: Farm crabs/lobsters/fish for quests
;==============================================

Special thanks to Crome for helping me with the math. And s7 for his recalling sub.

Instructions.
Setup runebook with rune to storage or bank(if using bank please check the checkbox)
Setup trashcan(if you have to move to trashcan, please check the checkbox) -- must be within a reach to storage!
Setup storage, if using bank then setup the storage in bankbox.
Setup ship key(Small boat)
Setup travel method - recall/sacred journey
Setup fishing method Crabs/Fish
If checkbox fish wherever is checked
*Setup fishing runebook
*Setup fishing runes (e.g. 1 to 5)

If using method fishing on a boat, you need to have scissors, a dagger, fishing pole in your pack.  100%lrc suite on you and +80 magery prefered.







34
Scripting Chat / Creating variables on the fly.
« on: August 14, 2011, 06:40:07 PM »
Is something like this even possible?

Code: [Select]

menu List Create EUOListBox1 0 0 249 520
finditem * C_ , #backpackid
for #FINDINDEX 1 #FINDCNT
{
  event property #findid
  str pos #property  $ 1
  set %lenght #strres - 1
  str left #property  %lenght
  set %name #strres
  if #findstack = 1
  {
    if % , #findtype , #findcol , ammount = N/A || % , #findtype , #findcol , ammount = 0
    {
     set % , #findtype , #findcol , ammount #findstack
     menu List Add EUOListBox1 % , #findtype , #findcol , ammount %name
     }
    else
      set % , #findtype , #findcol , ammount  % , #findtype , #findcol , ammount + #findstack
  }
  else
    menu List Add EUOListBox1 %name
}
  menu Window Size 246 561
  menu Show
halt

35
Script Debug / First menu Attempt
« on: August 13, 2011, 05:44:01 AM »
Hello guys, I'm in a process of making my crab fisher and for the first time I'm making a menu for a script. -- Special thanks to Crome for 101 in menus and TrailMyx for his tutorial. I Wouldn't have got this far with out you guys. If you can add something or see a bug in the script, please let me know.

Ok Here they are.





Code: [Select]
set %Crab_ammount 0
set %Apple_Crab_ammount 0
set %Blue_Crab_ammount 0
set %Dungeoness_Crab_ammount 0
set %King_Crab_ammount 0
set %Rock_Crab_ammount 0
set %Snow_Crab_ammount 0
set %Tunnel_Crab_ammount 0
set %Void_Crab_ammount 0
set %Lobster_ammount 0
set %Blood_Lobster_ammount 0
set %Crusty_Lobster_ammount 0
set %Dread_Lobster_ammount 0
set %Fred_Lobster_ammount 0
set %Hummer_Lobster_ammount 0
set %Rock_Lobster_ammount 0
set %Shovel_Lobster_ammount 0
set %Spiney_Lobster_ammount 0
set %Void_Lobster_ammount 0

menu HideEUO
gosub setup_menu
gosub setup_loop
gosub stats_menu
halt

sub setup_menu
menu Clear
menu Window Title Camotbik's crab fisher
menu Window Color BtnFace
menu Window Size 290 165
menu Font Transparent #true
menu Font Align Right
menu Font Name MS Sans Serif
menu Font Size 8
menu Font Style
menu Font Color WindowText
menu Font Transparent #false
menu Font Align Left
menu Text EUOLabel4 4 104 Use bank
menu Text EUOLabel6 4 120 Move to trash
menu Text EUOLabel1 4 136 Use safe spot
menu Font Size 8
menu Text EUOLabel2 108 12 Travel method
menu Text EUOLabel3 108 36 Rune to storage
menu Text EUOLabel5 108 60 Rune to safespot
menu Font Size 8
menu Button EUOButton1 136 92 145 61 START
menu Button EUOButton2 4 4 93 25 Setup runebook
menu Button EUOButton3 4 28 93 25 Setup boat key
menu Button EUOButton4 4 52 93 25 Setup storage
menu Button EUOButton5 4 76 93 25 Setup trashcan
menu Check EUOCheckBox1 76 104 17 13 #false #false
menu Check EUOCheckBox2 76 120 17 13 #false #false
menu Check EUOCheckBox3 76 136 17 13 #false #false
menu Font BGColor Window
menu Combo Create EUOComboBox1 200 8 81
menu Combo Add EUOComboBox1 Recall
menu Combo Add EUOComboBox1 Sacred Journey
menu Combo Create EUOComboBox2 200 32 81
menu Combo Add EUOComboBox2 1
menu Combo Add EUOComboBox2 2
menu Combo Add EUOComboBox2 3
menu Combo Add EUOComboBox2 4
menu Combo Add EUOComboBox2 5
menu Combo Add EUOComboBox2 6
menu Combo Add EUOComboBox2 7
menu Combo Add EUOComboBox2 8
menu Combo Add EUOComboBox2 9
menu Combo Add EUOComboBox2 10
menu Combo Add EUOComboBox2 11
menu Combo Add EUOComboBox2 12
menu Combo Add EUOComboBox2 13
menu Combo Add EUOComboBox2 14
menu Combo Add EUOComboBox2 15
menu Combo Add EUOComboBox2 16
menu Combo Create EUOComboBox3 200 56 81
menu Combo Add EUOComboBox3 1
menu Combo Add EUOComboBox3 2
menu Combo Add EUOComboBox3 3
menu Combo Add EUOComboBox3 4
menu Combo Add EUOComboBox3 5
menu Combo Add EUOComboBox3 6
menu Combo Add EUOComboBox3 7
menu Combo Add EUOComboBox3 8
menu Combo Add EUOComboBox3 9
menu Combo Add EUOComboBox3 10
menu Combo Add EUOComboBox3 11
menu Combo Add EUOComboBox3 12
menu Combo Add EUOComboBox3 13
menu Combo Add EUOComboBox3 14
menu Combo Add EUOComboBox3 15
menu Combo Add EUOComboBox3 16
menu Show 900 270
set #MENUBUTTON N/A
return

sub stats_menu
  menu Clear
  menu Window Title Camotbik's crab fisher
  menu Window Color BtnFace
  menu Window Size 190 265
  menu Font Transparent #true
  menu Font Align Right
  menu Font Name MS Sans Serif
  menu Font Size 8
  menu Font Style
  menu Font Color Black
  menu Font BGColor 3DLight
  menu List Create EUOListBox1 -4 0 280 265
  menu List Add EUOListBox1 Stats
  ;menu List Add EUOListBox1 Crab %Crab_ammount
  menu List Add EUOListBox1 Apple Crab %Apple_Crab_ammount
  menu List Add EUOListBox1 Blue Crab %Blue_Crab_ammount
  menu List Add EUOListBox1 Dungeoness Crab %Dungeoness_Crab_ammount
  menu List Add EUOListBox1 King Crab %King_Crab_ammount
  menu List Add EUOListBox1 Rock Crab %Rock_Crab_ammount
  menu List Add EUOListBox1 Snow Crab %Snow_Crab_ammount
  menu List Add EUOListBox1 Tunnel Crab %Tunnel_Crab_ammount
  menu List Add EUOListBox1 Void Crab %Void_Crab_ammount
  ;menu List Add EUOListBox1 Lobster %Lobster_ammount
  menu List Add EUOListBox1 Blood Lobster %Blood_Lobster_ammount
  menu List Add EUOListBox1 Crusty Lobster %Crusty_Lobster_ammount
  menu List Add EUOListBox1 Dread Lobster %Dread_Lobster_ammount
  menu List Add EUOListBox1 Fred Lobster %Fred_Lobster_ammount
  menu List Add EUOListBox1 Hummer Lobster %Hummer_Lobster_ammount
  menu List Add EUOListBox1 Rock Lobster %Rock_Lobster_ammount
  menu List Add EUOListBox1 Shovel-Nose Lobster %Shovel_Lobster_ammount
  menu List Add EUOListBox1 Spiney Lobster %Spiney_Lobster_ammount
  menu List Add EUOListBox1 Void Lobster %Void_Lobster_ammount
  menu Show ;421 270
return

sub setup_loop
  while #MENUBUTTON <> EUOBUTTON1
  {
menuloop:
    if #MENUBUTTON = EUOButton5
    {
      set #MENUBUTTON N/A
      event SysMessage Target trash can
      set #targcurs 1
      while #targcurs <> 0
        wait 1
      set %trash #ltargetid
    }
    if #MENUBUTTON = EUOButton4
    {
      set #MENUBUTTON N/A
      event SysMessage Target storage
      set #targcurs 1
      while #targcurs <> 0
        wait 1
      set %storage #ltargetid
    }
    if #MENUBUTTON = EUOButton3
    {
      set #MENUBUTTON N/A
      event SysMessage Target boat key
      set #targcurs 1
      while #targcurs <> 0
        wait 1
      set %boat_key #ltargetid
    }
    if #MENUBUTTON = EUOButton2
    {
      set #MENUBUTTON N/A
      event SysMessage Target runebook
      set #targcurs 1
      while #targcurs <> 0
        wait 1
      set %runebook #ltargetid
    }
    if #MENUBUTTON = EUOButton1
    {
      set #MENUBUTTON N/A
      menu Get EUOComboBox1
      if #menures = 0
      {
        display please setup your Travel method
        goto menuloop
      }
      if #menures = 1
        set %travel_method r
      if #menures = 2
        set %travel_method c
      menu Get EUOComboBox2
      if #menures = 0
      {
        display please setup your rune to storage
        goto menuloop
      }
      else
        set %homerune_number #MENURES
      menu get EUOCheckBox3
      if #MENURES = #TRUE
      {
        set %use_safe_spot #MENURES
        menu Get EUOComboBox3
        if #menures = 0
        {
          display please setup your rune to a safespot
          goto menuloop
        }
        else
        {
          set %safe_spot_number #MENURES
        }
      }
      if %trash = N/A || if %storage = N/A || if %boat_key = N/A || if %runebook = N/A
      {
        display please setup your id's
        goto menuloop
      }
      menu get EUOCheckBox2
      set %movetotrash #MENURES
      menu get EUOCheckBox1
      set %usebank #MENURES
      return
    }
  }
return

36
Script Debug / checklag
« on: August 11, 2011, 09:54:19 AM »
Well i used to use this sub a lot, when I was using yoko injection. Now I have remembered it and was thinking of importing it to euo. Well this is the closest what i have come up with -- take a look below. And if you have any ideas, don't hesitate and share them.

Code: [Select]
; injection code
sub checklag()
uo.deletejournal()
uo.click('backpack')
repeat
wait(500)
until uo.injournal('backpack')
end sub

Code: [Select]
;euo code
sub check_lag
set %jrnl #jindex
event macro 1 1 .
while #true
   {
   if #jindex > %jrnl
      {
      set %jrnl %jrnl + 1
      scanjournal %jrnl
      if . in #journal
      {
       event SysMessage check lag finished.
       break
       }
      }
   }
}
return

37
Script Snippets / open container, unload, get
« on: August 10, 2011, 03:47:44 PM »
Code: [Select]
; Purpose: to open up a container
; usage: gosub open_container ID
; gosub open_container %storage
sub open_container
  set #lobjectid %1
  while #contID <> %1
  {
    event macro 17
    wait 20
  }
return

; Purpose: unload stuff from specific container to specific container
; usage: gosub unload Type ID ID
; gosub unload %loot #backpackid %storage
; gosub unload %loot %lootbag %storage
sub unload
  finditem %1 C_ , %2
    while #findcnt > 0
    {
      Exevent Drag #findid #findstack
      Exevent Dropc %3
      wait 20
      finditem %1 C_ , %2
    }
return


; Purpose: grab stuff from specific container
; usage: gosub get type ID ammount
; gosub get %pickaxe %storage 10
; gosub get %bandages %storage 100
sub get
  for %i 1 %3
  {
    finditem %1 C_ , %2
    if #findcnt > 0
    {
      if #findstack > 1
      {
        Exevent Drag #findid %3
        Exevent Dropc #backpackid
        wait 20
        return
      }
      else
      {
        Exevent Drag #findid #findstack
        Exevent Dropc #backpackid
        wait 20
      }
    }
  }
return

38
Beverages / "Ruff"
« on: August 06, 2011, 05:31:35 AM »
Vodka without beer - money down the drain or our response to  "October fest".

"Ruff" - an alcoholic drink. Most often, the word "ruff" is understood a mixture of vodka and beer.

Recipes:
Classic - Take a mug of beer with high-quality dense pronounced hop flavor, which is required for the "mute" the vodka taste and smell, and to him (in that order!) Topped 30-60 ml of good vodka.

"Going up and down" or "The Way of the brown bear to white and back again" -
Take a mug of dark beer. Take a sip of, and fill the mug with vodka. Then take another sip, and pour vodka and so on. When the circle will clear the mixture begin to fill up the beer and then sip a sip.
Such a "ruff" is not only dangerous to health, but it is also hard to drink. Only few return to the brown bear.

"Chpok" -
Has a pronounced warming effect.
In 200ml faceted glass filled with one hundred grams of "Zhiguli"--popular russian beer. Next, carefully poured into a hundred grams of vodka. On top of the glass is covered tightly with a hand, and strike a good bottom of the table. The resulting homogeneous (beer + vodka + gas bubbles), you should drink this mixture in one gulp..
Named for a sound that is heard at impact.

"A blow to the teeth" -
In half-liter beer glass carefully placed glass of vodka, then slowly pour the beer (if you use a dark beer, then the effect will be even more surprising). You need to drink this cocktail in one gulp. "Punch line" of this cocktail is that the drinker does not see a glass of vodka on the bottom of the glass and quietly drinking a beer. When it finishes before the end, a shot in the literal sense of beating on the teeth.


39
Television/Movies / Battlestar Galactica
« on: August 06, 2011, 03:29:02 AM »
I was amazed that i didn't find it here, coz it's one of the best sci-fi series I have ever seen! But I did find Caprica - Wich is a spin off OF BSG - that is is set more than 50 years before the events of Battlestar Galactica, when Admiral Adama was a young boy and his father Joseph Adama was an infamous civil liberties lawyer on the planet Caprica. But those series kept me alive only for 6 episodes.

So say hello to the crew.


And if you gonna watch the series, you deffinetly need to watch the movies in between the series in this order.
Caprica
Season 0 GS Galactica - (Pilot) - http://www.imdb.com/title/tt0407362/
Season 1
Season 2
Bs Galactica : Razor - http://www.imdb.com/title/tt0991178/
Season 3
Season 4
Bs Galactica : The plan - http://www.imdb.com/title/tt1286130/


40
Questing / Item Buyer & Donator
« on: August 04, 2011, 02:23:29 PM »
Code: [Select]
;=====================================================================
; Script Name: Item Buyer & Donator
; Author: CAMOTbIK
; Version: 0.3 Alfa
; Client Tested with: 7.0.14.0
; EUO version tested with: 1.92
; Shard OSI / FS:  FS WWW.RWUO.COM
; Revision Date: 2011/09/19
; Public Release: 2011/09/16
; Global Variables Used: None
; Purpose: Buying stuff from vendors and donating it.
;=====================================================================

Setup.
Mark one, two or three runebooks with locations to vendors that sell battle axes.
Code: [Select]
set %vendorbooks 3 Set how many runebooks are you using
set %vendorbook1 0x000 Set the Id's of the runebook's
set %vendorbook2 0x000
set %vendorbook3 0x000
set %startrune 1 Set starting rune
set %endrune 14 Set ending rune
set %donaterune 15 Set donation rune number in first runebook with vendors
set %bankrune 16 Set bank rune in first runebook with vendors
set %donation_vendor 0x000 Set donation npc id
set %maxpoints 800000 Set desired points
set %current_points 0 Set current points
set %move_to_vendor #false Set #true if you need to walk to vendor after recall (sub move_to_vendor)

*Note that the script uses razors buying agent for buying and save password function for reconnect.

41
Script Debug / Ninja
« on: April 02, 2011, 03:49:58 PM »
I've been playing today with this ninja script of mine. Check it out and leave your opinion.

updt;
Code: [Select]
;=================================================================
; Script Name: Ninja trainer
; Shard; Osi Style
; Author: CAMOTbIK
; Version: 0.1 Beta
; Client Tested with: 7.0.13.1
; EUO version tested with: 1.89
; Revision Date: 2011.04.3
; Public Release:
; Purpose: To train a black belt ninja
; Until 30 - Casting and killing mirror image.
; until 67,4 Casting and killing mirror image with Surprise Attack
; Until 87,4 Hiding, going in to Stealth mode and then Shadow jumping / transoforming in to a wolf.
; Until 120, transoforming in to a wolf.
;=================================================================

42
Script Debug / Fishing script (galeon) - freeshard
« on: March 31, 2011, 02:14:02 AM »
Ok, so lately I've been playing with this fishing script of mine. I'm using a gargoyle with 70 throwing to kill those nasty sea serpents, tough this script doesn't have healing sub in it- as it's not required, hp regen solves this problem easily. It carves the serpents body, takes hides, regs, gold and keeps fishing until max weight +50 has been reached, then recalls back home, drops the loot and recalls back to the ship. I've been using Gargish Galleon as a ship with out cannons, so I don't know if this script works on any other ship.

Try it out, and leave your oppinion.

43
Script Debug / Bone and gold farmer
« on: March 20, 2011, 09:36:43 PM »
Sample video of the script in action -

Tell me what do you think about this script, and where could I optimize the performance? thank you.

Versions.
2.3 -
2.4 - Added BOS recharge(Thank you Crome969 for help and support), Reconnect, and slight changes in the main code.

Code: [Select]
; Script Name: Bone and gold farmer
; Shard; Osi Style
; Author: CAMOTbIK
; Version: 2.3 Beta
; Client Tested with: 7.0.12.1
; EUO version tested with: 1.87
; Revision Date: 2011.03.20
; Public Release:
; Purpose: Gold & Bone farming
; Things needed- Bag of sending, Cu sidhe, Magery for (invisibility),
; Necromancy for (vampiric embrace), Spirit speak for (healing)

44
Script Debug / working on my fishing script
« on: January 18, 2011, 12:26:07 AM »
The main issue is that ignoreitem isnt working as it should, when i lounch check_serpent again, it runs again to the ignored corpse. Cann't see where's the problem.

Code: [Select]
sub check_serpent
  set %timer #sCnt
  finditem %serpent G_
  if #findcnt > 0
  {
    set %atacked_serpent #findid
    set #ltargetid #findid
    event macro 27
    wait 1
    while #findcnt > 0
    {
      finditem %atacked_serpent G_
      wait 1s
    }
    finditem %serpent_body G_8
    if #findcnt > 0
    {
      set %timer ( #sCnt + 10 )
      set %findx #findx - 1
      set %findy #findy - 1
      move %findx %findy 1 50
      wait 2s
    }
    finditem %serpent_body G_2
    if #findcnt > 0
    {
      set %current_serp #findid
      finditem %dagger C_ , #BACKPACKID
      if #FINDCNT > 0
      {
        set #lobjectid #findid
        set #ltargetid %current_serp
        set #ltargetkind 1
        event macro 17
        target 10s
        event macro 22
        wait 20
        set #lobjectid %current_serp
        event macro 17
        repeat
          {
            wait 2s
          }
        until #CONTNAME = container_gump && #CONTTYPE = YFM || #sCnt > %timer
        finditem %fished_stuff C_ , %current_serp
        while #findcnt > 0
        {
          Exevent Drag #findid #findstack
          wait 10
          Exevent Dropc #BACKPACKID
          wait 10
          finditem %fished_stuff C_ , %current_serp
        }
      }    
    }
   ignoreitem %current_serp
  }
  return


updated: Thank you Dixie Wrecked for noticing the missing bracket

45
Script Debug / find count problem.
« on: May 05, 2010, 10:00:00 AM »
It just keeps looping on grabing logs. Can't find the problem here

Code: [Select]
set %material ZLK
set %ready_material TLK
set %material_quanty 30
set %storage GBXVDND

repeat
finditem %material C_ , #BACKPACKID
if #FINDCNT <= 10
 {
finditem %ready_material C_ , #BACKPACKID
if #FINDCNT > 0
{
              gosub move_all %ready_material all #BACKPACKID %storage
            }
  gosub move %material %material_quanty %storage #BACKPACKID
 }
  while #charghost = yes
     wait 0
until #charghost = yes

sub move_all
finditem %1 C_ , %3
while #findcnt > 0
{
if %2 = all
exevent drag #FINDID #FINDSTACK
 else
  exevent drag #FINDID %2
   wait 10
    Exevent Dropc %4
     wait 1s
     finditem %1 C_ , %3
}
return

sub move
finditem %1 C_ , %3
if %2 = all
exevent drag #FINDID #FINDSTACK
 else
  exevent drag #FINDID %2
   wait 10
    Exevent Dropc %4
     wait 1s
return

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