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Messages - Fabolous1

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1
UOMaddogs' Script Library / Re: Maddog's Skill Locker
« on: April 27, 2020, 12:36:13 PM »
Doesn't support going down in skill. For example, if my template is maxed and I want to reduce to 99 necromancy it locks at 99.5 instead of 99.0 with 990 in the field.

2
Scripting Chat / Re: Easiest way to implement Anti AFK
« on: February 23, 2020, 10:58:24 AM »
Great, ty!

3
Scripting Chat / Easiest way to implement Anti AFK
« on: February 23, 2020, 10:44:47 AM »
Hey,

I was wondering what the easiest/most efficient way of implement anti-AFK in a script is?

I have some simple scripts that just train parrying on sheep and wanted to make it so it doesn't idle out after agroing them.

Thanks

4
Script Debug / Re: How to check if Protection is already on?
« on: January 26, 2020, 06:30:50 PM »
Awesome, it worked, ty!

5
Scripting Tutorials / Re: New Menu Code and how to adapt old scripts
« on: January 26, 2020, 06:29:32 PM »
This is legendary, I appreciate you Gaderian

6
Script Debug / How to check if Protection is already on?
« on: January 26, 2020, 02:17:58 PM »
Hey everybody,

I'm trying to cast Protection if I don't already have the buff. I copied the Protection script from TM's strip miner script and can't seem to get it to work.

Currently I'm doing

Code: [Select]
;==================
sub CastProtection
  event macro 8 2 ; open status
  gosub GumpWait status_gump status_gump
  contpos 0 680
  wait 20
  gosub scanbar
   event sysmessage #result
  if _protection_ notin #result
  {
    event sysMessage casting protection...
    event macro 15 14
    while a in #charstatus
      wait 1
    wait 5

  }
return

sub scanBar
  namespace push
  namespace local scanBar . #charid
  if %whawhawha = #false 2
    namespace clear
  set %whawhawha #true
  set !tempLpc #lpc
  set #lpc 10000
  if %1 <> n/a && %2 <> n/a && %1 > -10000000 && %1 < 49000000000 2
    set !percentOhx %1
  set !percentOhy %2
  else 2
    set !percentOhx n/a
  set !percentOhy n/a
  if !scanOffset = n/a
    gosub setVars %1 %2
  set !buttonX . 1 !blueButtonX . 1 + !blueContPosX . 1
  set !buttonY . 1 !blueButtonY . 1 + !blueContPosY . 1
  if #contname <> buffIcons_Gump || ( #contName = buffIcons_Gump && ( #contposx <> !blueContPosX . 1 || #contposy <> !blueContPosY . 1 ) ) 3
    savepix !buttonX . 1 !buttonY . 1 !savePixelNumber
  if ( #pixcol < !blueButtonPixCol . 1 - !scanOffset || #pixcol > !blueButtonPixcol . 1 + !scanOffset ) && #pixcol < !high
    gosub findBarVars
  set %icons . #charid _
  set !notFound 0
  for !scanIcons 1 !scanBarIconCount
  {
    set !x !scanX + ( ( !scanIcons - 1 ) * 31 )
    savepix !x !scanY !savePixelNumber
    ;event sysmessage #pixcol scan1
    if #pixcol = 0 || #pixcol > 16779215
      break
    if ! . #pixcol <> n/a && ! . #pixcol <> block && ! . #pixcol <> massCurse && ! . #pixcol <> Curse && ! . #pixcol <> Sleep && ! . #pixcol <> Consecrate && ! . #pixcol <> HeatOfBattle && ! . #pixcol <> SplinteringDebuff && ! . #pixcol <> Feeblemind && ! . #pixcol <> Tribulation && ! . #pixcol <> MedusaStone && ! . #pixcol <> FastSkillGain 4
      if _ , ! . #pixcol , _ in %icons . #charid
      continue
    set %icons . #charid %icons . #charid , ! . #pixcol , _
    continue
    gosub S1
    if !notFound >= 2
      break
  }
  set #result %icons . #charid
  set #lpc 10
  namespace pop
return #result

; %1 = Gumpname 1
; %2 = Gumpname 2
; #TRUE gump occured before timeout
sub gumpWait
  namespace push
  namespace local GW
  set !timedelay #SCNT
  while #SCNT <= !timedelay + 2
  {
    if #CONTNAME = %1 || #CONTNAME = %2 2
      namespace pop
    return #TRUE
  }
  namespace pop
return #FALSE

Thanks

7
Script Debug / Re: RunicAtlas Set Name
« on: January 26, 2020, 12:37:21 PM »
This will allow you to click where you want on the book. http://www.scriptuo.com/index.php?topic=505.0

Thank you so much! This is awesome

8
Script Debug / Re: RunicAtlas Set Name
« on: January 26, 2020, 09:07:45 AM »
Yeah I understand that.. but the positions of the buttons

9
Script Debug / RunicAtlas Set Name
« on: January 25, 2020, 09:52:42 AM »
Does anybody know of a working sub, or have a sub for setting the name of a Runic Atlas?

Thanks :)

10
Endless Nights' Script Library / Re: ENs - Subs - Gumps
« on: January 18, 2020, 08:38:14 AM »
Are there any examples on how to read rune names out of Runebook or Runic Atlas'?

Sorry, I'm trying to navigate around, but this looks like a really powerful sub

11
Script development tools / Re: Trailmyx's Runebook/Spellcast Subs
« on: January 18, 2020, 08:32:06 AM »
Is there anyway to read the rune name of a specified rune in a runic atlas / rune book?

Or has anybody added Runic Atlas subs? Surely somebody has already :)

EDIT: Thanks to Gaderian, kalocr was updated with runic atlas subs today 1/18/2020 :) Check it out at http://www.easyuo.com/forum/viewtopic.php?f=3&t=53735&hilit=kalocr

12
Crafting / Re: Runebook Copier
« on: January 17, 2020, 08:01:47 PM »
How can you add spaces to these variables? Also, is there any chance that anybody has made this support Runic Atlas's?

I tried the whole #spc thing, following easyuo documentation and it didn't work

13
UO Reference Information / Re: Loot tables - updated
« on: January 17, 2020, 05:20:11 PM »
This is awesome, appreciate the effort

14
Scripting Chat / Re: Vendor Search script, does one exist?
« on: January 17, 2020, 04:55:41 PM »
I know this thread is a year old but I started it then and I find myself needing it again, I loathe vendor searches as they are now. I'd really like to check a list of items to see if any are for sale but manually typing them out becomes a huge pain with 50+ items on the list.

I noticed that copy/paste from a text file works, which speeds it up just a little, but not much :)

Did a working script ever get posted to check vendor search against a list of "most wanted" items? Oh and yes I have used sites like SearchUO but find them to be problematic at times since they seem to only search luna and a lot of the time don't display Items at all that I know are on a vendor.

I'm absolutely interested if you have done anything with this :)

It's been a very long time I have worked with c#, but I'm interested in extending this idea and making a web front for it, after consuming the data you get with a vendor search script
If there is a particular interest on doing automated Searchs I could write something in c# with Stealth where you have a subform for queries and import\export them and then execute queries.

15
New member introductions / Re: New Player, well kinda...
« on: January 17, 2020, 04:50:50 PM »
I recently came back to UO after a six or seven year layoff.  There have been many changes, but looking forward to playing all the favorites, and discovering all the new areas.
I started in 1998 and left in 2000, only to return a few years later.    Its funny that this game is still going after 22 years and is still interesting.
My favorite character of all time was my stealth tracking herder many many years ago.     
My favorite pastime was wrecking miners dragging their ore down the road to the forge/smelter outside of Brit...

Hey welcome back!

Good to see people still are coming back to UO.

You should check out the newer pet training systems, and don't forget when you use vendor search, you can create a map to the item. Then open that context menu, recall to vendor, when at the vendor you can open the right vendors bag.

I played for months without knowing all of that :)

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