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Messages - Banshee

Pages: 1 [2]
16
Script Debug / Script Looter Not looting brigands
« on: January 25, 2013, 05:31:43 PM »
This is my Friend Niks looter. He has since quite playing and I have not been able to contact him. I was hopping some one could show me what I am missing. I have read threw every section trying to find out why this thing will not loot brigands, murderers, or other humanoid type mobs.

 
Code: [Select]
;===================
; Script Name: NiksLooter
; Author: Nik
; Version: 3.4.1
; Client Tested with: Latest
; EUO version tested with: 1.5 Build 183
; Shard OSI / FS: FS Paradise Found
; Public Release: 13 Mar 2011
; Purpose: This loots corpses with either Grab All or Loot
; NOTE: To use LOOT you must set a loot to bag!
;       If using Claim it will claim regardless of whats left on the corpse.
;       make sure you add item types for things you want to loot to the list below.
;===================


;##############################  YOU MUST SET ME!!!!! ##############################
set %GrabBag #BACKPACKID


;##################  You can change / add to me if you want ########################
set %loot RQF_XZY_KDF_EU_POF_ZSL_SVH_ATS_HTD_HEJ_ETH_DTH_QUF_VMK_DWR_EWR_WY_FWR_DWR_GWR_DUN_UDF_DYM_QFAB_HAG_ITK_HZG_TKG_GLG    ;list of items to manualy loot.
set %knife GFR_HNF_XFR_NMH                                                      ;ItemTYPE of knife to skin with.


; UDF Fishing Net
; KDF Magical Fishing Pole

;###################################################################################
;###################################################################################
;###################################################################################
;############################                           ############################
;############################   DONT TOUCH BELOW HERE   ############################
;############################                           ############################
;###################################################################################
;###################################################################################
;###################################################################################

set #LPC 500

 menu clear
 Menu window size 205 150
 Menu show
 Menu window color $F2F2F2
 Menu Window Title NikLooter
 Menu font bgcolor $F2F2F2
 menu font color red
 menu font size 10
 menu text text3 95 29 OR
 Menu Text text1 3 3 Select One
 menu font color blue
 menu text text2 3 60 Options
 Menu font color Black
 Menu font size 18
 menu shape blah 5 20 195 35 4 7 2 red 2 black
 menu shape blah1 5 77 195 35 4 7 2 blue 2 black
 menu check grab 15 25 80 25 #FALSE Grab
 menu check loot 120 25 70 25 #FALSE Loot
 menu check skin 120 82 70 25 #FALSE Skin
 menu check Claim 15 82 90 25 #FALSE Claim
 menu check Reset 15 118 200 25 #FALSE Reset Ignores



main:

menu get grab
if #menures = -1
gosub grab

menu get loot
if #menures = -1
gosub loot

menu get Reset
if #MENURES = -1
gosub reset
wait 1
goto main:




;##################  Grab  ########################
sub Grab


finditem YFM G_2
event property #FINDID
if remains in #PROPERTY
{
ignoreitem #FINDID
return
}
if #FINDCNT > 0
{
set %jstart #JINDEX
set %grabmob #FINDID
ignoreitem #FINDID
menu get skin
     if #menures = -1
     gosub skin
grab:
set #LTARGETID %grabmob
set #LTARGETKIND 1
set #TARGCURS 0
event macro 1 0 [ga
target
event macro 22
wait 10
set %jend #jindex
for %ji %jstart %jend

{
scanjournal %ji
if You_grabbed_the_loot in #journal
  {
  ignoreitem %grabmob
  deletejournal
  }
}


menu get claim
     if #menures = -1
     gosub claim
}
return

;##################  loot  ########################
sub loot

finditem YFM G_2
event property #FINDID
if remains in #PROPERTY
{
ignoreitem #FINDID
return
}
if #FINDCNT > 0
{
set %lootmob #FINDID
set #LOBJECTID %lootmob
set #NEXTCPOSX 552
set #NEXTCPOSY 784
event macro 17 0
wait 10
loot:
gosub CheckBookCheck
gosub CorpseCheck
finditem POF_CPF_IGR_YFM C_ , %lootmob
if #FINDCNT > 0
{
exevent drag #FINDID #FINDSTACK
wait 7
exevent dropc %golddrop
wait 7
goto loot:
}
gosub CorpseCheck
finditem %loot C_ , %lootmob
if #FINDCNT > 0
{
exevent drag #FINDID #FINDSTACK
wait 7
exevent dropc %GrabBag
wait 7
goto loot:
}
menu get skin
     if #menures = -1
     gosub skin
grab:
finditem %lootmob G_2 IGR_YFM
if #FINDCNT > 0
{
set %jstart #JINDEX
event sysmessage .
set #LTARGETID %lootmob
set #LTARGETKIND 1
set #TARGCURS 0
event macro 1 0 [ga
target 2s
event macro 22
wait 10
set %jend #JINDEX
for %ji %jstart %jend
{
    scanJournal %ji
    if You_grabbed_the_loot! in #journal
        goto moveon
}
goto grab:
moveon:
ignoreitem %lootmob
menu get claim
     if #menures = -1
     gosub claim

}
}
return


sub CorpseCheck
if #findtype in CTD_DLN_CUD_UXM_CKF_JKF_TXM_ZTD_VMF_TMF_LKF_AUD_OKF_ZJF_YFM
if #CONTID = %lootmob
return
finditem * C_IGR , %lootmob
if #FINDCNT = 0
gosub loot
}
return
;##################  skin  ########################
sub skin
chooseskill forensic
if #SKILL >= 1000
{
     set #LTARGETKIND 1
     set #LTARGETID %lootmob
     event macro 13 19
     target
     event macro 22 0
     wait 10
}

finditem GFR C
if #FINDCNT > 0
{
     set #LOBJECTID #FINDID
     set #TARGCURS 0
     event macro 17
     target 2s
     set #LTARGETKIND 1
     set #LTARGETID %lootmob
     event macro 22
     wait 10
     return
}

finditem %knife C
if #FINDCNT > 0
{
     set #LOBJECTID #FINDID
     set #TARGCURS 0
     event macro 17
     target 2s
     set #LTARGETKIND 1
     set #LTARGETID %lootmob
     event macro 22
     wait 10
}
else
{
display ok No Knife Found, Pausing
Pause
}
return
;##################  claim  ########################
sub claim
     claim:
     set #TARGCURS 0
     event macro 1 0 [cl
     target 2s
     set #LTARGETID %lootmob
     set %LTARGETKIND 1
     event macro 22 0
     wait 10
     finditem %lootmob G_2
     if #FINDCNT > 0
     goto claim:
return

;##################  reset  ########################
sub reset
wait 20
ignoreitem Reset
menu set reset 0
return


;##################  CheckBook Check  ########################
sub CheckBookCheck
; CHECKBOOK CHECK
check:
finditem DYM C
if #FINDCNT > 0 && #FINDCOL = 2033
{
set %golddrop #FINDID
return
}
if #FINDCNT > 1 && #FINDCOL <> 2033
{
ignoreitem #FINDID
goto check:
}
else
set %golddrop #BACKPACKID
return

17
You'll really have to play with it yourself.  These are the best types of ways to figure out how to script by taking a look at the code and isolating the place that does the carving.  Since we only really support this script for OSI and many RunUO sites, we tend to not help much with special requests.

That being said, you are perfectly welcome to go through the code, post up what you think you'll need to do to modify it and we'll help where we can.  But we won't just do it for you.  Deal?

No problem I will give it a shot and see what I can do. Were would I post for help with any changes I come up with? I don't want to step on any toes or anything. I have read the rules and feel confident that There is a spot for such things but I don't seem to be able to find that spot.

18
This is amazing. It is the best lumber jacking script I have ever used. I am confused on why it returns to the secure after every chopping though. I will review the entire thread again before asking for any help with it.

Edit: See all I had to do was read the posts to find my answer. Neo shows were to fix my weight problem in this post Link

19
Ok I know this is a dumb thing to ask as newbi to this forum.

The shard I play on has a clean up tool that rewards us for cleaning up our kills.

The way it works is you type [CL , press enter , and target the corps. You are then rewarded with 1 platinum coin.

My question to you is; would you be willing to show me how to change the hide corps into a claim corps. This way I can use your looter to do the work.

Please don't be mad at me. I really am trying to be respectful and learn. I'm just not good with words.

20
New member introductions / Re: Banshee Bash about
« on: January 22, 2013, 08:18:17 AM »
Thank you for the welcome and the little bit of hazzing for the new guys. Spies? lol news to me.

21
New member introductions / Re: hello from JackDaRabit
« on: January 21, 2013, 08:07:15 PM »
Hey welcome to the forums. I just joined today my self. I'm hoping to make some good friends and learn some new stuff. I just started playing uo last year. Maybe a vet such as your self can give me some pointers.

22
New member introductions / Banshee Bash about
« on: January 21, 2013, 06:43:21 PM »
I am the Banshee. Banshee goes splat when there are Roaches about.

My real name is Robert and I have been playing UO for 418 days now, with a kill level of K 41. I play a female char because if I'm going to stare at the back end of some one for 8 or more hours a day it's gong to be a girl. I love to craft and build houses. The shard I play on is Paradise Found and I have become the Staffs Guild town builder. I have built over 50 houses in the last 4 months. The shard I play on allows us to macro all skills to 120 and stat cap to 300 with the option to gold buy a 25 stat increase or cash buy a 40 stat increase.

I have tried hard to  learn how to script like you all do, but I just can't seem to wrap my head around it. I tried easyuo but it seems that non-scripters are unwelcome there.

I am a disabled person that has nothing better to do than play UO all day. I am hoping to become part of this community and maybe even get some lessons in how to script this stuff so I can make things that will work for my shard. As some of you know it is hard to get scripts for freeshards. So I wish to come, learn, befriend the people of this forum.

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