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Messages - smokinjoe26

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1
Jokes! / Re: Why it is safer to travel in groups !!
« on: March 12, 2012, 01:06:40 PM »
i really liked the penguin one .... then laughed out loud with the crabs. 

2
I've never played a Gargoyle could you post your template? I have an elf bard/spellweaver. I didn't know that the Sand didnt effect gargoyles! Does area peace work on Guile/Irk/Spite? Do you just key up with the bard then do Dreadhorn with another character?

I will work on getting you my template.  The area peace usually works against irk/guile/spite (usually).  I almost always back it up with an invis.  Keys with bard then I call my guild buddy who uses a samp and I take a nap with peace mastery after disco'ing horn.

3
Welcome toast.  I found getting keys for dread horn to be the easiest with a full bore bard/mage gargoyle form (fly right through the quicksand and area peace rocks too).  I do love playing a bard which also helps though. 

4
I realize that this is an old topic and OpenEUO is a forgotten cause.  Although, while working with it.  I have found the following when running the below script ...

Code: [Select]
UO.TargCurs = true
wait(100)
while (UO.TargCurs == true) do
  wait(5000)
  print("Target the item you want info on")
end
local obtype = UO.LTargetID
for i = 0, UO.ScanItems(true) do
  local id,type,kind,contid,x,y,z,stack,rep,col = UO.GetItem(i)   
  if id == obtype then
    local name, info = UO.Property(id)
    print ('i = item number ' .. i .. ' in scan items')
    print('name:'..name, 'info:'..info)
    print("the id is:"..id, "the type is:"..type, "the kind is:"..kind, "the contid is:"..contid, "the x coordinate is:"..x, "the y coordinate is:"..y, "the z coordinate is:"..z, "the stack amount is:"..stack, "the rep is:"..rep, "the col is:"..col)
  end
end

I checked my runebook with this and got the following printed result:

i = item number 0 in scan items
name:Runebook
info:Exceptional
Blessed
Weight: 1 Stone
BOD
the id is:1160486928
the type is:8901
the kind is:0
the contid is:1135523425
the x coordinate is:877
the y coordinate is:536
the z coordinate is:0
the stack amount is:0
the rep is:0
the col is:1121


Basically, what I am getting at and what it boils down to is that the subs collections was not scanning the item numbered zero for one of the find item functions.  Mainly pertaining to UO.GetItem(val).  UO.GetItem starts at zero.  I am not sure why but it does.  My character attempting to get bods would not use his runebook because it was UO.GetItem number zero.  Others may ave this same problem.  Just providing potentially useful info is all ... I am not sure if TM wants to mess with this or not.

I changed all of these:
i=1,UO.ScanItems
To these:
i=0,UO.ScanItems

Happy scripting to all.

5
New member introductions / Re: Born and Raised in Moonglow!
« on: March 02, 2012, 01:52:25 AM »
Good read.  I will also read this to my son who is now 9 yrs old and loves to play.

6
way to make em work for it EN.  lol  ...

Welcome welcome Formerlyrara .. active mil.  Way to stick it out until mid 30's.
I didn't have that sort of patience. 

7
Public Bugs / Re: Scam Potential From a Display Bug
« on: March 01, 2012, 11:14:19 AM »
sorry, just read the name of the room and acutally processed the info this time.  it is a scam and only one item from the incorrectly labelled deed.  let me know if this is incorrect.

8
Public Bugs / Re: Scam Potential From a Display Bug
« on: March 01, 2012, 11:12:42 AM »
"Take any size commodity deed and donate all but 1 of the commodity to a community collection like the brit library.  The commodity deed will still show the full amount of the resource, pre-donation, until server down.

This will be corrected if you try to redeem the commodity deed.

Donate mass resources to the brit library or vesper museum and then sell the deeds for huge amounts of gold.  Double dipping never felt so good."


Is the buyer of the Commodity deed getting only one item?  Or is OSI basically "re-stocking" the Deed?

Did you try to turn in the same one again?  Would be interesting to create an infinite amount of resources...

I hope I'm not asking the same question again ... but I do have 2 OSI accounts and access to quite a few more, if you catch my drift?

9
OpenEUO Scripts / Re: [OUO] Heartwood Fletcher Runic Farmer by Crome
« on: February 25, 2012, 08:59:38 AM »

functions, definitions and classes must be declared before executed in Scriptqueue

I stand corrected.  You were 100% correct on that quoted statement.  All apologies.  The function call must be after the function.

Although Crome, I pasted both examples, both yeild the result of printing Test.  Right or wrong they both work. 

10
OpenEUO Scripts / Re: [OUO] Heartwood Fletcher Runic Farmer by Crome
« on: February 25, 2012, 05:38:28 AM »
Thanks Crome and smokinjoe26 for your responses to my messages on helping me try to get this script modified for OSI and functioning. I have spent another hour on it trying to go thru it. I have the wait functions changed and the gump size option areas changed. I am just trying to figure out where to paste the GumpQuest function and the GumpChecker section. I think with Smokinjoe's help I pasted correctly at the gumpquest area....but still not sure where the gumpchecker goes....I managed to eliminate the error I kept getting for a missing gumpquest function...now the script is flying....opening gump quest after gump quest....over and over, not stopping at the quest needed....which makes me think the gumpchecker hasn't found it's home yet in my pasting attempts...

Ugh...this stuff gives me a big headache...I love it...but just still cannot get the mechanics of it to understand it.....sure glad raising children is much easier for me lol....or I would have some starving and deprived children. lol

First off if you are modifying this for OSI ... Do yourself a huge favor and go through the entire script and change all your waits to 1000 or more.

A Lua "function" can be called from anywhere.  So, it doesn't matter where you put your function.  You could get some goffy errors if you have duplicate named different functions, I imagine.  You will also want to avoid pasting functions within other functions .... take notice of Crome's "fancy" Function Separations.
--#######################################
 Make it neater that way you can better understand it.  Keep your additional functions amongst the other functions.  Lua doesn't care about blank spaces vertically or horizontally, that being said, space it out best for you to understand it. 

you WILL get there if you keep at it.  Mechanically what you are doing is the following steps:
1.  looking around for a "Bowcrafter" + "Quest Giver" -- sounds like you made it this far
2.  getting a quest from the "QuestID" --sounding like you made it this far also
3.  then the script SHOULD scan the pixels of the gump to look for the quest name "Lethal Darts"
     if your script pulls this quest up and then keeps pulling up other quests ....
     then you need to focus on the pixel scan portion of the script
     a.  Make sure you can see the whole Quest gump

pull up the quest offer then lay out your screen like i have done in the picture.  The two UO.NextCPosX and UO.NextCPosY also the UO.ContPosX and UO.ContPosY variables in the pic do not matter ..... everything else of yours should match up.


here is that little portion of code then hit play :

Code: [Select]
  Gumpsum = 0
  XStart = UO.ContPosX + 150
  YStart = UO.ContPosY + 70
  XEnd = UO.ContPosX + 320
  YEnd = UO.ContPosY + 80
  for a = XStart,XEnd do
    for b = YStart,YEnd do
      Gumpsum = Gumpsum + (UO.GetPix(a,b))
    end
  end
  print(Gumpsum)
  --if(Gumpsum~=7394037874)then -- this commented out for learning purposes

Let me know what you find out Kane

11
Submit your OEUO Script / recall fishing script
« on: February 22, 2012, 02:12:36 PM »
First and foremost let me start by saying thank you to TrailMyx.
It would have taken me forever to get the runebook recalling down pat like he did in all those nice functions.  I am certain the Journal scanning would be over my head.
Below are the links to the places to get both of those.  They are both required to use my script. 
http://www.scriptuo.com/index.php?topic=5959.0
http://www.scriptuo.com/index.php?topic=5852.0 

All three will need to be in the same directory and only "dungeon recall fishing.lua" needs to be open.

Other needs and requirements for setting up:
1.  Magery.  Grab any old 100% LRC suit and a spell channel fishing pole. (chiv transport or non-spell channel fishing pole support could be offered if there is honest interest.)
2.  Figure out what your OpenEUO ID number is for your secure at your house.  This should be saved to the script.  One of the first variables to label.  I used my Commodity Deed box.
3.  The runes .... only supports one runebook.  All runes need to be in a runebook labeled "fishing".  Label the script with the numberical location within the "fishing" runebook of your house 1 and 2 and all fishing spots.

I honestly believe I experienced more trouble with marking "good" dungeon fishing spots than I did writing and debugging this little fishing script.  Most of this was thanks to TrailMyx's great snippets.  Some of the best spots are the little islands inside of shame (yes shame ... even after the re-do of it) just above where the unbound vortex's spawn.  That one spot in Ice dungeon just south of the southwestern most bridge on the first level.  Don't mark any runes around the ogre lord water in despair.  WOW.  Died a lot there.

I wrote this script to catch dungeon fish to fill my fishing quests easily.  I still haven't even done them.  I do believe I now have plenty of fish to use.  Even though this script was written with the intention of dungeon fishing, I don't see why one couldn't use it to fish from shore or dock while recalling.  The great thing about the script is it methodically and randomly snaggs a tile within fishing range of where ever in Sosaria you are standing, sees if there is water there, if there is it fishes, if not the spot is black listed and won't attempt fishing there again until the next time you run the script.  I guess this is an open invitation for others to share ideas, as well, for getting my blacklisted fishing spots more permanent.  I welcome ideas.  I have tinkered a little with tile detection in tur mur ... and have not been able to get it fully functional.  Don't expect it to work there.

Happy fishing and let me know what you think. 

12
Scripting tools / Re: Trailmyx's Advanced Journal scanner for OEUO - v1.0
« on: February 22, 2012, 09:40:02 AM »
This is nice so far. I do notice that the trigger words are case sensitive, and compound sentence fragments do NOT require an underscore to extend the phrase. Very nice!

Correct me if i am wrong, but I think that the second (boolean) option changes case sensitivity. 

13
OpenEUO Scripts / Re: [OUO] Heartwood Fletcher Runic Farmer by Crome
« on: February 22, 2012, 08:31:31 AM »

14
Thank you much for the Auto Login Script SS .... it works like a charm after changing a few gump values much like Dixie mentions before me.  just had to figure out the new ones .... these must be due to updates.  No doubt they will more than likely change again in future updates.  Also thank you Dixie for your previous post.  I would not have learned how to do it on my own if it weren't for you.

15
Scripting Chat / Re: ter mur lumberjacking
« on: March 26, 2011, 06:12:52 AM »
awesome Twinkle McNugget.  the info is much appreciated.  i was looking at trying to figure some of that stuff out.  the tile recognition must be in place for termur on the open side?

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