Author Topic: Sampire V2.0  (Read 176165 times)

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Offline NObama

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Re: Sampire V2.0
« Reply #180 on: November 12, 2011, 07:35:54 PM »
+1
Everthing you need to know is in this thread.  If you have more specific questions after you've perused the template/armor/weapons suggestions, feel free to ask!

Offline viniciusxis

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Re: Sampire V2.0
« Reply #181 on: December 07, 2011, 04:17:02 PM »
+1
whats a good template to run nowadays (with the changes on chivalry)??
im going with (700 skillcap):
120 bush
120 fenc
120 parrying
100 tactics
99 necro
84 chivalry
57 ss

am i doing anything wrong?
what should i change? or should i get any skills on jewels (currently 15/15 di 20 str 8 int 5 on both)?
edit: oh and why are you guys using so little parrying? like 30~60 on a couple templates i've seen
« Last Edit: December 07, 2011, 04:20:29 PM by viniciusxis »

Offline Neo

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Re: Sampire V2.0
« Reply #182 on: December 07, 2011, 04:38:09 PM »
+1
I think it relates to hitting the 300 skill mark for those skills that lower mana cost of special abilities...

IE If you have 120 bushido and 120 weapon, you only need 60 parry to hit the 300 combined skill necessary for -10 mana cost, and still having enough to parry successfully around 1/5 of the times...

That's what I could figure anyway...
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Offline Canuker

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Re: Sampire V2.0
« Reply #183 on: December 07, 2011, 06:26:28 PM »
+1
I'm running 75 parry on my guy simply due to that was the room left over, if I further reduced chiv from 65 and maxed resist to 120 from 110 the rest I'd throw into parry but my set up does fine.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline viniciusxis

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Re: Sampire V2.0
« Reply #184 on: December 07, 2011, 09:35:14 PM »
+1
i never tought of parrying as it were there just for the special move mana reduct, tought it was there for the actual parry haha
so if i drop my parrying to 60 i'll have 60 skill left
should it put 20 in tactics and the rest in.. ss?
or maybe drop parry to 80 and put 20 on tactics and 20 on ss

Offline CervezaTopic starter

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Re: Sampire V2.0
« Reply #185 on: December 08, 2011, 02:07:30 AM »
+1
If you drop parry, evasion goes away.
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Offline Canuker

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Re: Sampire V2.0
« Reply #186 on: December 08, 2011, 04:52:02 AM »
+1
I haven't had SS on my guy in years and have never had a issue with it, I think there are better spots to spend the points.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline viniciusxis

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Re: Sampire V2.0
« Reply #187 on: December 08, 2011, 06:25:58 AM »
+1
without ss how much time the curse weapon lasts?
i know whammys are the ones for soloing bosses now but i like sampires more
and the evasion you say on parrying is the bushido skill or is it passive? i never figured out how to use that skill

Offline CervezaTopic starter

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Re: Sampire V2.0
« Reply #188 on: December 08, 2011, 06:28:42 AM »
+1
I never have to use Curse Weapon.

Vamp Emb leech + Confidence + Bandages (I have healing) does just fine.
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Offline Canuker

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Re: Sampire V2.0
« Reply #189 on: December 08, 2011, 07:09:46 AM »
+1
I never cast that spell anymore and I suspect that it's been well over two years since I last carried the regs.  I'm not sure which bosses you are working but I always run a second account with disco so that makes a difference. 

For my samp I've worked the suit for maximum effectiveness such as extra str, dex, int, 50EP plus 40 LMC  and I keep chugged when finishing a champ etc.  I also run a modified version of the Lame script listed here which I added a constant check for the chugging, stam refresh below a certain level and greater heal if needed.  AI is your friend if you suit is geared up right as a normal samp can leech back nearly enough mana to do it non-stop, I suspect that some people have suits that can do it even better then mine but I can get upto 8+ off in a row.

Finally I'd strongly say that you should have a look a Neo's near godly scripts for making weapons, review my post for lowest resist for creatures and then bust out some dull copper hammers for fresh stuff.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline viniciusxis

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Re: Sampire V2.0
« Reply #190 on: December 08, 2011, 08:12:57 AM »
+1
hm yeah i figured you didnt need it because you had healing cerveza, but i already have an archer that uses healing and i wanna change a little heh
what kind of weapon are you talking about Canuker? also, i don't have a crafter just yet, only an imbuer so whatever i wanna do i go from scratch :s
i mean i run a fencer and im building this mostly (for now) to solo shame mages and vortexe's, so i was thinking about:

HSL/HML/HLA/HLD/DI leafblade (i swing at cap with no ssi) and mage slayer tally
and
HSL/HML/HLD/Ele Slayer/DI for vortexe's and air elementals

you build them with HLL + vamp so that you dont need to curse weap?
if you don't think it's too much can you post your template + gear?
edit: i'm not really a fan of potions but i can start using them if they make such a difference
ty for all the replies :)
« Last Edit: December 08, 2011, 08:16:29 AM by viniciusxis »

Offline Trixta

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Re: Sampire V2.0
« Reply #191 on: March 25, 2012, 02:25:30 PM »
+1
O.k. it's 3-25-2012   has anything changed   with this template? I want to give it a whirl! Pun intended   ;D

(Thanks to Cerveza)
My new template, not quite there but on the way:
120 Swords
120 Bushido
120 Tactics
120 Anatomy
100 Necro
90 Healing
50 Parry (80 parry when I switch up my jewelry)

What did your Base stats end up at?
Thanks,
Trix


Offline onlyindreams

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Re: Sampire V2.0
« Reply #192 on: March 25, 2012, 09:31:25 PM »
+1
O.k. it's 3-25-2012   has anything changed   with this template? I want to give it a whirl! Pun intended   ;D

(Thanks to Cerveza)
My new template, not quite there but on the way:
120 Swords
120 Bushido
120 Tactics
120 Anatomy
100 Necro
90 Healing
50 Parry (80 parry when I switch up my jewelry)

What did your Base stats end up at?
Thanks,
Trix



Depending on what you do with your sampire, I'd consider dropping healing for resist. But that's mainly if you do a bunch of champ spawns. I have a friend that plays with healing (other than Cerv) and he likes it a lot, except when dealing with groups of spellcasters.

Offline CervezaTopic starter

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Re: Sampire V2.0
« Reply #193 on: March 26, 2012, 05:22:36 AM »
+1
Healing or Resist has always been a tough call. Some spawns you really want to have that resist to avoid the constant paralyze and mana vamps.

If you are aware of the targets you are after, and adjust your tactics to match, you can do just fine either way. I just like those bandages constantly going off.
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Offline NObama

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Re: Sampire V2.0
« Reply #194 on: March 26, 2012, 11:20:58 AM »
+1
I like resist.  Those damn imps gang up on me and it's embarrassing to die on a tier one...

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