ScriptUO
Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: _C2_ on January 18, 2013, 06:00:29 PM
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what is causing these annoying things. i even get them on occasion when i just am playing myself and not scripting. is there a way to lessen them in scripts?
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Not as far as I've seen. I'm going to play with randomizing the CLicks a little bit and randomizing the wait times after the book opens and in between Clicks.
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I've entered the recall freeze without scripting. :D
I think the issue is that you try to move before the server catches up.
I think you need to add a wait after you use a book. I have, and I think most scripts,
wait for your #charposx/#charposy to change then it assumes you've recalled. I think those numbers can change, then your script tries to move or do something, and that bugs the client. I think if you add a wait after the check for recall success, you should be good to go.
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I've entered the recall freeze without scripting. :D
I think the issue is that you try to move before the server catches up.
I think you need to add a wait after you use a book. I have, and I think most scripts,
wait for your #charposx/#charposy to change then it assumes you've recalled. I think those numbers can change, then your script tries to move or do something, and that bugs the client. I think if you add a wait after the check for recall success, you should be good to go.
thx.... i was wondering if it was the movement afterwards. really any command right after the recall can seem to do it.
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Concur. I just managed to reliably reproduce it on a lagging connection.
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Concur. I just managed to reliably reproduce it on a lagging connection.
i wonder if that is why you are dying sometimes
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Concur. I just managed to reliably reproduce it on a lagging connection.
i wonder if that is why you are dying sometimes
That happens if #hits < 0
:p
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If your Hits are Less than 0, Something is wrong... You are Beyond Dead.
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If your Hits are Less than 0, Something is wrong... You are Beyond Dead.
Bah! Logic sign issues always plague me.
Actually, there were a few times, in dire times, I've seen my hits hit 0, and yet, get that heal off just in time. So that's interesting.
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Concur. I just managed to reliably reproduce it on a lagging connection.
i wonder if that is why you are dying sometimes
Haven't died in 5 days! Woot!
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I just started playing UO after a multi year hiatus. I have been experiencing a recall "crash" as well. I wrote a script to farm a certain type of monster, loot them, recall away from reds and grays and bank my loot. I have tried to watch my script to debug the issue but I guess the watched pot truely never boils. I usually set it to go overnight come back the next morning and my UO client has completely dissapeared as opposed to the traditional greyed out crash screen I have seen from bad exevent execution. I have a 3 second delay put in after I arrive at my recall destination but I still get the crash every night.
Is this the same type of crash you guys/gals are having? I am using windows 7 64bit playing on a runuo server. I am using S7's recall sub. I am using "move" to position myself once I reach my destination. I wonder if I am hitting a world save at times.
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No, I was actually getting a client freeze that caused the character to not move and an eventual time out. I was not actually getting client crashes. With all the lag in UO of late. drag drops could easily be causing some of these crashes
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hmm. I haven't seen that. My client is completely gone as if I hit altf4. My issue always seem to occur at one particular location. Which just so happens to be the only place I move my character. I am going to experiment with spamming the keys the EUO move command uses and see if any of them will close my client. I guess I could also just change it to pathfinding.
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The Recall Freeze is Caused by Recalling Across Server Lines(Confirmed). I have scripts setup That Work Within Certain Server Lines and never Freeze at All.
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The Recall Freeze is Caused by Recalling Across Server Lines(Confirmed). I have scripts setup That Work Within Certain Server Lines and never Freeze at All.
fascinating! Thx for sharing.
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The Recall Freeze is Caused by Recalling Across Server Lines(Confirmed). I have scripts setup That Work Within Certain Server Lines and never Freeze at All.
Possibly anti-dupe (anti-blackhole) routine?
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Nah, you give the Dev's Way too much credit. Its bad Coding.
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Nah, you give the Dev's Way too much credit. Its bad Coding.
Do you like recall to server lines and rail across it? lol. I never payed attention, but I will check now to see when it freezes and note if any were within the same server area. I typically bounce all over the damn place too, facet to facet, etc... I haven't had too much problem once I put in an added wait after my x/y change position. I also haven't played UO in 2 months. I will again soon :D I am making the last round of changes in my dissertation be for I submit it tonight. If things go well, I'll be playing some more UO tomorrow :D