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;Ultra Beggar With Personal Attendent 1.4
;By: C2
;OSI Shard
;Released 6/29/07
;Special THX to TM for his journal scanner sub
;Homie for figuring out how to manipulate harolds
;YOU NEED:
;Script will work with zero begging if set to up
;no other deeds in backpack
;Have personal attendant [color=red][b]deed[/b][/color] in your bag- [b]not a token[/b]!!!
;Hit play and enjoy!!!
;gypsys will sell begging skill to help start
;EA fixes how begging works on some NPC's a BOS sub is not needed.
;This script was created to gain begging not make money.
;Enjoy
;9/22/08 updated gump stability, pause button, and fixed last target
;9/22/08 added skill tracker into beg loop so it tracks every singel attempt
;4/25/09 incresed speed with gump fixes !!!
;7/16/09 added skill wait in place of old, fixed pen trick
;10/10 noticed that as a result of pen trick fix script needed optimizing for speed-reorganized subs to minimize some waiting in between attempts
; Script Name: C2's Build a Thief Multi-Skill Trainer (5 Skills)
; Author: C2
; Version: 1.0
; Shard OSI/FS: OSI
; Released 7/12/08
; Purpose: Thief Skills
; Credits: Roke for how many to steal/skill table info
; Revisions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Directions;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
To set this up you need:
-get a pack horse
-get any type of bag and place it in your main backpack with 12 bottles in it
-find a very private place to train
-Hit Play and Enjoy!
;C2's Play That Funky Music - Multi Trainer
;Version 1.4b
;Tested:OSI
;Purpose -Trains Music, Provo, Disco, Peacing
;Credits: TM journal scanner for discord
; Cerveza for some hard core testing on peace and best feedback yet for additional
; options and some script flow. thank you very much!
; 12x for starting up the discussion about how timers for successes and fails are diff on ; peace/disco
;[b]Revisions[/b]
;Revisions
;4/25 improved gump timer and increased speed for each attempt- big time saver!!!
;6/23 adjusted pause to close pen as to Cerveza's suggestion
;6/23 added abiity to pull additional instruments from a secure - Thank Cerveza!
;6/23 added hide as option for disco in addition to invis
;6/23 trimmed music sub code to be shorter - thx Cerveza for pointing out unnecessary code
;6/23 added journal scan to disco as per request to reattempt until success -old way
; was designed to try each one once and hide/invis... i always did with massive amounts
;7/13/09 pen trick removed after publish fixed it- so skill timer option now
;2/5/10 fixed journal line for hiding option
;3/21/10 - adjusted timer on peace and disco based on success/fail [color=red]!!!speed increase!!![/color]
;6/5/12 - fixed small timer issue (cerveza caught - thx!); fixed pause issue for disco success that was flip flopped and never noticed
;========For Disco Users Only!!!! Edit Here if Needed=======
;MHB =Swampie
;FN = CU
;swamps will take u to 80-81 but at that point u can switch to cus or lower music
;to about 40-70 and get some more gains of swampies.
;I recommend these non-aggressive animals and Cu's for 80+ u can use jewels
;to get to 80 and start cus then remove jewels as u go to minimize set-up
;when u are around 110 or when gains slow. Stone music and
;lock it around 30-40 and gains will speed back up.
;Using non exceptional instruments towards 115+ can increase your chances to gain also
;The script will give u a menu prompt to choose between hide or invis after all is discorded
Edit this for disco at the top top the script:;================Initiation- set these!!! ======================
set %animal MHB_FN ;this is for CU and Swampie - only alter if you wish to train on diff animals
;C2's Donate-o-Matic
;Version 1.4c
;Shard: OSI
;Purpose: Donate wood, ingots, cut leather, scales, & raw fish steaks to Collections
;Credits: TM Recall Subs & Ultima for making the vesper rail
;Revisions:
set %travel RE ; RE for recall SJ for sacred
set %bank #false
set %home #true
set %drag_wood_amount 400 ;# for wood and leather!!!
set %drag_ingot_amount 3000 ; # for raw fish, ingots and scales!!!
Note:;C2's Oddball Skill Multi-Trainer (11 Skills)
;Author C2
;Version 1.1
;Release Date: 3/15/09
;Purpose: Rapidly Work up:
Arm's Lore
Item Identification
Taste ID (to 75.0) - some weird invisible wall there
Lock Picking
Forensic Evaluation
Detect Hidden (2 ways)
Camping
Herding
Cartography
Remove Trap (2 ways)
Anatomy
Pretty much 100% hands off! Item Id will be useful in embuing / crafting in gargoyle expansion- so they say. You never know when they add new use to worthless skills!
Satyr Trick:display Target Item to follow!
wait 1
set #targcurs 1
target
while #targcurs = 1
wait 0
set %targettwo #ltargetid
wait 20
repeat
finditem %targettwo
if #finddist > 9 ; 9 tiles away triggers the following
move #findx #findy 6 5s ; 6 = how close it will walk up to it. 5s to get there
until #charghost = yes
halt