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95
_C2_ Script Library / C2's Ultra Beggar W/Guide Trainer
« on: April 25, 2009, 08:14:28 PM »
Code: [Select]
;Ultra Beggar With Personal Attendent 1.4
;By: C2
;OSI Shard
;Released 6/29/07
;Special THX to TM for his journal scanner sub
;Homie for figuring out how to manipulate harolds

;YOU NEED:
;Script will work with zero begging if set to up
;no other deeds in backpack
;Have personal attendant [color=red][b]deed[/b][/color] in your bag- [b]not a token[/b]!!!
;Hit play and enjoy!!!
;gypsys will sell begging skill to help start

;EA fixes how begging works on some NPC's a BOS sub is not needed.
;This script was created to gain begging not make money.
;Enjoy

;9/22/08 updated gump stability, pause button, and fixed last target
;9/22/08 added skill tracker into beg loop so it tracks every singel attempt
;4/25/09 incresed speed with gump fixes !!!
;7/16/09 added skill wait in place of old, fixed pen trick
;10/10  noticed that as a result of pen trick fix script needed optimizing for speed-reorganized subs to minimize some waiting in between attempts

96
Use as much med regen, LMC and most importantly Casting jewels that you can find. 2/6 is the way to go!!!
Make sure you remove protection spell if you have it on!!!

This works crazy fast if u wear 2/6 or max casting jewel set up and has slightly slower if you choose not to select 2/6 feature.

Trains:
Magery, Mysticism, Necro, Chiv, Weaving, Resist, Eval, and Spirit Speak!!!

Special Needs:

*Spellweaving (up to 30.0 skill) and Necro (up to 20.0 skill) require a wep in hand at beginning levels but will not need one if you are above that level. WEAPONS MUST BE SPELL CHANNELING NOW- CHANGE TO MED DROPS NONE SC WEPS. WHEN ACTIVATED. THIS IS NOT THE SCRIPT

*Spellweaving & Mysticism - any mount that you should be mounted on. you can be in a guild if you want unlike other scripts. The script will dismount, acquire the target, remount, and cast on the mount without killing it. No reason to unguild yourself with my set-up!!!

*Spirit Speak -You need to stone off Necromancy to be at zero (script will lock it for training if u forget) and a spell channeling weapon in your hand. It appears that using the med option disarms non med weps now. Nicar was having issues with it disarming when med skill was used. Let necro gain up to 20-25ish and relock or buy it.

*Eval-You need to be in an area like WBB, luna or even a shop full of NPC's like a tavern where you can openly see a lot of people. It will actually work fine with a few peeps. It trains eval by evaling npc's and real players. once everyone is evaluated it resets and goes through them all again. It will try to target anyone in 8 tiles (even upstairs which it cannot - it just moves on quickly from that person).

Set-up:
Real Simple script to train with:

(1) Select your skill to train!
Chiv
Necro (Need wep if training below 20.1 skill)
Mage
Weaving (Need a mount for WOD & weapon if below 30.1 skill)
Resist Spells
Spirit Speak
Eval Intell.

(2) You check meditation if you wish to use it
(3) You check 2/6 casting if you have protection spell off and 2/6 casting jewels on!!! Strongly suggested for speed increase
(4) Click begin and off you go.

Little basic skill tracker menu to show starting, current, and gained skill.

Revisions:

97
C2's Build a Thief Multi-Skill Trainer (5 Skills)

This script will train:
Stealing
Hiding
Stealth
Tracking
Snooping

Code: [Select]
; Script Name: C2's Build a Thief Multi-Skill Trainer (5 Skills)
; Author: C2
; Version: 1.0
; Shard OSI/FS: OSI
; Released 7/12/08
; Purpose: Thief Skills
; Credits: Roke for how many to steal/skill table info

; Revisions
Code: [Select]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Directions;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
To set this up you need:
-get a pack horse
-get any type of bag and place it in your main backpack with 12 bottles in it
-find a very private place to train
-Hit Play and Enjoy!

Stealing and Snooping need to be trained in Fel

Stealing requires:
(1) a pack horse
(2) 12 bottles in a bag inside your mainpack
(3) no items at all in your hands!

* Note for Endless Night - At very high levels stealing gaining are brutal.  Endless found stoning off other skills mad gain rate faster for his training and that matches gain rate/ stratics with gaining faster with lesss total skill points.  Cool find and explore this if u are training up to 120 or so.  thx. Endless

Snooping Requires:
(1)Hire some NPC and get it in a safe place to train. I train in Fel. Not sure about rules in tram but i think hired npc's are snoopable. You may be able to hire a NPC , tell it to all follow, recall where ever you wish to train, log in and out and have it there.
(2) You need a certain amount of Hiding skill to even start training! I think it is 50 hiding skill to train stealth
(3) You need to wear the correct clothing to gain stealth. If anyone wants to post the clothing to wear here, it would be appreciated and added to the write up.

Stealth Skill Gain Skill Training Posted by H8ful
0 - 30 Buy skill from NPC
30 - 65 Normal Clothes
65 - 95 Full Studded Leather Suit
95 - 100 Full Studded Leather Suit + Close Helm
when gains slow after 100 use Chain Tunic, Ring arms, and Plate gorget to go 120 stealth. (Thx Bajathief)

98
This is new and improved with my new gump timing.  It is faster than ever and more stable than ever!!!  It uses a scribes pen or map maker's your choice.

Only set-up needed:
Set-up pen (Described below)
set-up animal id's for disco only if other than swampie or CU
hit play and pick skill level and skill to train

Code: [Select]
;C2's Play That Funky Music - Multi Trainer
;Version 1.4b
;Tested:OSI
;Purpose -Trains Music, Provo, Disco, Peacing
;Credits:  TM journal scanner for discord
;          Cerveza for some hard core testing on peace and best feedback yet for additional
;          options and some script flow.  thank you very much!
;          12x for starting up the discussion about how timers for successes and fails are diff on               ; peace/disco

;[b]Revisions[/b]
;Revisions
;4/25 improved gump timer and increased speed for each attempt- big time saver!!!
;6/23 adjusted pause to close pen as to Cerveza's suggestion
;6/23 added abiity to pull additional instruments from a secure - Thank Cerveza!
;6/23 added hide as option for disco in addition to invis
;6/23 trimmed music sub code to be shorter - thx Cerveza for pointing out unnecessary code
;6/23 added journal scan to disco as per request to reattempt until success -old way
; was designed to try each one once and hide/invis... i always did with massive amounts
;7/13/09 pen trick removed after publish fixed it- so skill timer option now
;2/5/10 fixed journal line for hiding option
;3/21/10 - adjusted timer on peace and disco based on success/fail [color=red]!!!speed increase!!![/color]
;6/5/12 - fixed small timer issue (cerveza caught - thx!); fixed pause issue for disco success that was flip flopped and never noticed


This script will pull from all open containers if u are close to them!  Boat keep and/or house containers!
I discourage macroing in a house as those are the only bans I ever hear about regarding provo and discord etc...  Unattend Macro at your own risk.

Disco Users:
 
Code: [Select]
;========For Disco Users Only!!!! Edit Here if Needed=======
;MHB =Swampie
;FN = CU
;swamps will take u to 80-81 but at that point u can switch to cus or lower music
;to about 40-70  and get some more gains of swampies.
;I recommend these non-aggressive animals and Cu's for 80+  u can use jewels
;to get to 80 and start cus then remove jewels as u go to minimize set-up
;when u are around 110 or when gains slow.  Stone music and
;lock it around 30-40 and gains will speed back up.
;Using non exceptional instruments towards 115+ can increase your chances to gain also

;The script will give u a menu prompt to choose between hide or invis after all is discorded
Edit this for disco at the top top the script:
Code: [Select]
;================Initiation- set these!!! ======================
set %animal MHB_FN      ;this is for CU and Swampie - only alter if you wish to train on diff animals



99
Need a second client with a ghost that stays logged in.

hit play and do menu.

100
Questing / Donate-o-Matic (for library and museum donations)
« on: April 25, 2009, 11:02:43 AM »
**Not supported for free shard... I don't play and won't be visiting them to figure it out- Sorry**

Warning: Chiv is not being recognized as it has in the past and sacred journey is not registering like it use to due to easy uo - UO client issues. Do not expect chiv to work consistently. use recall if you can!

Code: [Select]
;C2's Donate-o-Matic
;Version 1.4c
;Shard: OSI
;Purpose: Donate wood, ingots, cut leather, scales, & raw fish steaks to Collections
;Credits:  TM Recall Subs & Ultima for making the vesper rail
;Revisions:


Only put in they type of wood, ingots and leather that you wish donated.  it will donate every type in chest unless you remove it!

It will:
*Donate ingots or wood to Brit. (one at a time)
*Donate wood to vesper
*Donate Raw fish to Brit
*Donate Dragon Scales to Brit
*Donate Cut Leather to Brit
*use rails in and out if needed do to a non recall zone on some shards
   - for brit mark outside library in front of stairs
   -for vesper mark at staircase to blocked recall floor (thx. Ultima)
*Recall or Sacred back and forth until you are out of supplies.
*Support a bonded Beetle, or one bonded packie (Horse or LLama)
*Use Recall or Sacred for travel (Set at top of script - default is magery)
*Allow you to select how much wood or ingots to drag into pack each time (Up top %drag_ingot_amount (3000) or %drag_wood_amount (400) )
*Use a named runebook of your choice (Name on menu)
*Auto set runes to use based on your menu choices
*Auto find donation box or person... no clicking for you!
*Auto finds the pet/packie you set on menu!
*Prompt you to target you secure at home with supplies in the top level.
*Donate any and all types of the menu choice of wood or ingots so remove types you do not want to donate
*Identify the type by color (#findcol)

Set-up Hints:
Make sure you start at home or bank and adjust red lines below as needed!
All materials need to be on the top level of the secure... not in a bag inside.
Make sure you have these set correctly at the top of the script:
Code: [Select]
set %travel RE    ; RE for recall SJ for sacred
set %bank #false
set %home #true
set %drag_wood_amount 400   ;# for wood and leather!!!
set %drag_ingot_amount 3000  ; # for raw fish, ingots and scales!!!
Note:
Pictures of a possible runebook set-up are below along with the menu! You only need the runes that you will be using. If you never donate to vesper, leave any old number in the box because the script will only access the rune numbers for runes you need. I made a complete book that I could always use and never have to look for a rune last minute.

NOTE: This script is no longer needed for OSI shards since the ability to turn in deeds.
It is here for Free Shard users to use as a resource for making their own donation script.
The author DOES NOT SUPPORT FREE SHARDS so don't expect a reply if you ask for assistance.



101
C2'S Fish Fry & Enchanted Item Maker
Supports:
-Both tinker and non tinker
-Trains Cooking to any level you desire
-Crafts enchanted apples, Grapes of Wrath, wood pulp and Smoke Bombs
-Has skill menu to show gains with pause and exit
-Has crafting menu to show how many crafted so far.
-Does not auto hide you but will not unhide you if u hide first

Directions/Needs:
1-raw fish steaks to train cooking - no plans to add meats.
2-a secure bag locked down with supplies- ingots and kits/ skillets if non tinker plus all items for crafting if you choose.
3-a bag in the secure to place finished items
4- get rid of all excess weight in you backpack for best performance

Some User Numbers:
From Pearls:
So i went from 0-100 cooking with no problems at all. (100 tinkering)
Statistics using version 1.3b:
Time used from 0-100: 16 hours
Fish steaks used: 19583
Fish steaks cooked: 2606
Ingots used: 470

C2 (Using version 1.3d)- 70 k raw fish steaks with turbo mode that uses Twinkle McNugget's skill chart for a super speed up in training time


Revisions:
8/10/08 fixed typo in dragging more of resource item two
2/23/09 updated crafting gumps
2/23/09 adjusted how script counts and handles enchanted food that stacks! Big speed increase!
4/25/09 added smoke bombs
9/29/09 added gump changes
11/16/09 added wood pulp
3/29/09 fixed gump changes in publish
4/10/11 added a new skill table and reduced a wait to increase overall speed
4/11 tweaked drag error created by new table at very high amounts of cooked fish


tinkers skillets or make a bag full of them and lock it down as a secure

Uses raw fish to train with && Be near a oven to cook fish

secure bag has raw fish, ingots if tinkering, and skillets if not tinkering.  All on top level.

No oven needed to create the special items!
 
takes 15-20k on avg depending on where u start off to GM

enchanted apples use apples and greater heal pots

enchanted grapes use strength pots and grapes

smoke bombs use bags of floor and eggs.  (buy eggs from farmer and flour sacks from cook)  buy a lot of flour but they get multi uses a bag.

wood pulp needs water pitcher (at least one) and then a water source (trough) and then a heat source (oven, or forge)

** there is an endless water pitcher trick with waves but I need to find more info.


102
does anyone have access to the quests u need to take and off which npc's to make it so stoll comes up 100% of the time

103
So I think the answer is no but I really wanted to try to figure out a way to get easy uo to be able to program the ids in for which weapon was equipped last.

I know they have an equip last but...

is there any possible way to enter an id that changes what the last weapon was.. like the #lshard function does for last shard visited.  That would be a pretty pimp function in script UO.

The ideal would be to have 2-4 hotkeys for diff weapons to continually set as last weap and use the event macro for equip last.  I just do not know if easy uo reads that data.

104
Scripting Chat / so i want to see if this is correct to shorten a line
« on: April 13, 2009, 06:22:33 PM »
I discovered that you can only trap chests when they are facing a certain direction.  To amximize the spped of the script the script now notices if the chest is in a trappable position or not and re drops it until it gets it in a trappable position.

now I want to make it handle all the chests so i basically want to make sure this will distribute the argument correctly.

this works for the small crate perfectly:
if #findtype = ZTD
   do redrop stuff

so lets pretend the other crate positions that require redrop are xx1 xx2 xx3 and xx4
can i do this?

if #findtype = ( ZTD || xx1 || xx2 || xx3 || xx4 )

I think that works just been thinking but not had a chance to try it

105
Code: [Select]
;C2's Oddball Skill Multi-Trainer (11 Skills)
;Author C2
;Version 1.1
;Release Date: 3/15/09
;Purpose: Rapidly Work up:
                                  Arm's Lore
                                  Item Identification
                                  Taste ID (to 75.0) - some weird invisible wall there
                                  Lock Picking
                                  Forensic Evaluation
                                  Detect Hidden (2 ways)
                                  Camping
                                  Herding
                                  Cartography
                                  Remove Trap  (2 ways)
                                  Anatomy

Pretty much 100% hands off! Item Id will be useful in embuing / crafting in gargoyle expansion- so they say. You never know when they add new use to worthless skills!

General Set-up:
Just hit play in your house or any location you wish:
*pick skill and how high to train and click begin
*if not hidden answer yes/no as to your desire
*watch gains fly!

Item Id:
*If in house you can open as many chests as you would like for item id but with anti-macro code being adjusted a long time ago you can play the script anywhere with just the items on your paperdoll and backpack. The script will look at all open containers.

Arms Lore:
*Arms lore targets one item over and over. It will try to auto find an item on you paperdoll to arms lore but will prompt you if one is not in the script's list.

Taste ID:
***Only trains to 75.0 ATM - trying to figure out what to train on to go higher***
***You can finish with satyr trick and use the script for that once discorded just watch because it won't stop when you hit real score of GM because of disco)***

*For taste Id put a piece of food in your backpack; one piece is fine.
*The script auto finds food and begins ID'ing it. It will ID all pieces in pack.
*will gain to 50.0 on regular food (not poisoned)
*after 50.0 you must have poisoned food in pack. You can start much lower than 50. I start at 40.0 with poisoned food. Lesser or DP really doesn't not seem to matter.
*Various poisoned food trains up to 75.0 then stops gaining.
*At top of script turn curing on or off (see below code)
*At the top of the script you need to set only one of these to #true to use to cure during training taste ID. Currently does chiv or mage. (see below code)
*Will auto select a heal method of Mage, Chiv, or pots. If mage or chiv is above 70 skill it will auto select the correct one or just do chiv if both are above 70. If neither is above 70, the script will ask you if you have pots in an open container and if it shoudl continue as a reminder.

Lockpicking:
***Only trains to 95.0 - Last 5.0 are TOTs or dung. chests***
***You can finish with satyr trick and use the script for that once discorded just watch because it won't stop when you hit real score of GM because of disco)***

4/12/12 - Recent Change to satyr requires you to target a gm box even though your skill level is discorded to the 70 skill box.  you may still gm lockpicking with satyr as long as you use the box that matches your real skill no the discorded skill!
*Lockpicks visible in any open container including your main pack
*Three Chests - 50, 70, & GM skill tinker locked boxes
*The keys to all three boxes on a keyring in your main pack.
*Must have at least 30 skill so find thief guildmaster (Often in cove) and you can buy over 30 points skill
30-49.9 skill (Uses 50 skill tinker lockable box)
50.0-70.0 (uses 70 skill tinker lockable box)
70.1-95.0 (uses GM skill tinker lockable box)
*** Unsure if satyr still works ***

Forensic Eval:
0-70.0 skill (Evals a member of the thief guild- can be yourself)
70.0-GM (Evals a chest that has been unlocked VERY recently)

Detect Hidden:
No longer benefits from pen trick as OSI fixed it however still comes in two options!

Method One:
*Create three trapped boxes at the following tinker skill levels... 50, 70, GM (starting at 50 skill you only need 70 & GM)
*The script will read your skill level and ask for the correct boxes needed
*Hit play with boxes in your pack

Method Two: (Most Risky) AKA: Vesper Bank Method
*Stand in the vesper bank rooms (center of the the correct level room) Each room is different level boxes
*top right/ north room lowest level boxes.
*top left/ NW room is middle level boxes
*bottom left / SW room is the highest to take you to GM (Gm Tinker box/ or Misima Chest may be best here)
*Pick the correct room and hit play.
*Check on script to move to next room when needed (Script does not auto Walk from room to room.

Camping:
*Stand Next to a tree in a very secluded area and hit play.
Or
*Buy up a crap ton of kindling and keep in a secure that is open and hit play.

Herding:
*Pick a brown bear or similar animal level and either follow it around (Stealth) You can follow with alt + mouse click bear
*Tame it and place it somewhere is nice too / herding works on tamed animals under your control
*Script will move on to next animal once you hit 60.0 skill automatically. You can target same one twice if you only have one animal but your gains will slow quickly
*Pick a second animal such as a swamp dragon or CU to take you to GM.

Cartography:
***You cannot finish last .5 with satyr trick- Need maps (clever or TOTs)***
*You must have a runebook in your pack to reset seeing properties if your backpack stops reading correctly. Any runebook / any color
*This script trains Cartography to 99.5 (Last .5 can be TOT, Satyr trick, Decode maps)
*You need a mapmaker's pens and a trash can within 2 tiles of you to dump made maps in
*Selling the maps is not worth it
*The script searches ALL open containers for pens and blank scrolls.
*Have containers open before hitting play that contain scrolls and pens.
*Currently does not tinker pens - I may add it but make one full bag of pens, toss it in a secure, open it, and you are set to train.

Remove Trap:
***You better have high karma as chiv healer once you move to 80ish tinker traps w/ poison!!!***
Method one: (Currently very slow method but better than nothing)
*Will auto select a heal method of Mage, Chiv, or pots. If mage or chiv is above 70 skill it will auto select the correct one or just do chiv if both are above 70. If neither is above 70, the script will ask you if you have pots in an open container and if it should continue as a reminder.
*Stand in the appropriate room of Vesper bank (see detect hidden for info on room levels)
*it will check skill for hiding skill above 70 and if it is it will auto hide while waiting for more chests to spawn.


Method Two: (Much Faster! - Requires two clients and 3 levels of tinker)
***Uses Global variables to talk back and forth to instruct characters to take turns***
You must use the same computer or scripts cannot communicate

You need tinker at the following levels: (I am adjusting this guide as I go for levels)
30-60 RT skill use 50 tinker to retrap
50-85 RT skill use 80 tinker to retrap
80+ use GM tinker to retrap
(I soulstone levels on and off as appropriate)

Client one:
*This is the acct for the character with tinker (not set up to be the same guy)
*Keep the key for the chest in your mainpack (Only one key!!! Script will notice and tell you)
*Make sure that it is a large crate so it does not change directions on you.  What a pain in the butt!
*The script will make more if needed or drag from the secure. Set on top of support script!
*Load the remove trap support script attachment and hit play for the tinker character
*follow prompts and it will try to trap the box.
*make sure you have bolts or poison and plenty of ingots in the secure
*it is set for bolts/dart trap but can handle any any level poison
*under 60 tinker it will try to set trap 3x to increase speed and flow of script/training
*from 70-80 skill it tries to trap chest twice in a row
*after 80 tinker skill, you trap consistently enough that it only tries once to trap.

Client two:
*pre-open a container where the trapped box will be held
*start main script character training the skill, select the second menu choice for remove trap on menu, for the character working remove trap.
*script auto selects mage or chiv heals if your skill is over 70 and prompts you to use pots if neither is high enough.
*to use pots you need a stack, very large stack, in an open container
*it will wait for mana to regen if you are 30 or more below the max... poison gets increasingly hard to cure and u need mana to chain cures.

Anatomy:
This is for people who do not want to train anatomy without using a fighting skill.
You need to use anatomy on blue characters - yellow NPCs cannot be evaluated with Anatomy.
select a spot in a bank or possibly jelohm pit with fighters or tavern with blues.
select a spot where there is a clear site line (cannot pick target peeps in rooms or behind walls)
hit play and it will anat peeps and gain skill - not as fast as weapon training but gets the job done)
Code: [Select]

Satyr Trick:
Basically flag a satyr ... lure it out to spawn area / grass area, have it disco you and run out the gate then reenter. you stay discorded but it is no longer flagged. You hold down alt key and click satyr to follow... and it will follow super close and possibly right out the gate! Watch out for being provoked while trying to get discoed. Only way to stop provoked creatures will be to kill them.
***or***
Use this snip-it to follow less Twinkle McNugget. of course an ocassional idiot could lure a changeling while fleeing or it could wander into desert after a bit. I semi- attend the process. You accidentlily go out the sparkler less often with this.
Code: [Select]
display Target Item to follow!
wait 1
set #targcurs 1
target
while #targcurs = 1
   wait 0
set %targettwo #ltargetid
wait 20

repeat
finditem %targettwo
if #finddist > 9                     ; 9 tiles away triggers the following
   move #findx #findy 6 5s   ; 6 = how close it will walk up to it.  5s to get there
until #charghost = yes
halt

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