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Messages - rwo001

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31
Stealth Snippets\Library / Re: [C# Example] Events in Stealth
« on: November 28, 2013, 04:13:15 PM »
Code: [Select]
               
               // Blue Icon
                case 1013: this.Meditation.Active = IsEnabled; break;
                case 1033: this.Disguised.Active = IsEnabled; break;
                case 1032: this.Incognito.Active = IsEnabled; break;
                case 1012: this.Stealth_.Active = IsEnabled; break;
                case 1054: this.GargoyleFly.Active = IsEnabled; break;
                case 1068: this.Despair.Active = IsEnabled; break;
               
                // Green Icon
                case 1055: this.Inspire.Active = IsEnabled; break;
                case 1056: this.Invigorate.Active = IsEnabled; break;
                case 1057: this.Resilience.Active = IsEnabled; break;
                case 1058: this.Perseverance.Active = IsEnabled; break;
                //case 1000: this.MagicFish.Active = IsEnabled; break;
                case 1045: this.Agility.Active = IsEnabled; break;
                case 1026: this.ArcaneEmpowerment.Active = IsEnabled; break;
                case 1030: this.ArchProtection.Active = IsEnabled; break;
                case 1021: this.AttuneWeapon.Active = IsEnabled; break;
                case 1048: this.Bless.Active = IsEnabled; break;
                case 1014: this.BloodOathCaster.Active = IsEnabled; break;
                case 1046: this.Cunning.Active = IsEnabled; break;
                case 1010: this.DivineFury.Active = IsEnabled; break;
                case 1011: this.EnemyOfOne.Active = IsEnabled; break;
                case 1024: this.EtherealVoyage.Active = IsEnabled; break;
                case 1025: this.GiftOfLift.Active = IsEnabled; break;
                case 1020: this.GiftOfRenewal.Active = IsEnabled; break;
                case 1036: this.Invisibility.Active = IsEnabled; break;
                case 1031: this.MagicReflection.Active = IsEnabled; break;
                case 1005: this.NightSight.Active = IsEnabled; break;
                case 1035: this.Polymorph.Active = IsEnabled; break;
                case 1029: this.Protection.Active = IsEnabled; break;
                case 1028: this.ReactiveArmor.Active = IsEnabled; break;
                case 1047: this.Strength.Active = IsEnabled; break;
                //case 1000: this.GrapesOfWrath.Active = IsEnabled; break;
                case 1050: this.StoneForm.Active = IsEnabled; break;
                case 1052: this.GargoyleBerserk.Active =IsEnabled; break;
                //case 1000: this.HitDualWield.Active = IsEnabled; break;
                //case 1000: this.Block.Active = IsEnabled; break;
                //case 1000: this.DefenseMastery.Active = IsEnabled; break;
                //case 1000: this.Healing.Active = IsEnabled; break;
                //case 1000: this.SpellFocusing.Active = IsEnabled; break;
                //case 1000: this.RageFocusing.Active = IsEnabled; break;
                case 1075: this.Tribulation.Active = IsEnabled; break;
                //case 1000: this.Surge.Active = IsEnabled; break;
                case 1079: this.Feint.Active = IsEnabled; break;
                case 1082: this.Consecrate.Active = IsEnabled; break;
                case 1085: this.HorrificBeast.Active = IsEnabled; break;
                case 1086: this.LichForm.Active = IsEnabled; break;
                case 1087: this.VampricEmbrace.Active = IsEnabled; break;
                case 1125: this.WraithForm.Active = IsEnabled; break;
                case 1088: this.CurseWeapon.Active = IsEnabled; break;
                //case 1000: this.ReaperForm.Active = IsEnabled; break;
                //case 1000: this.ImmolatingWeapon.Active = IsEnabled; break;
                case 1091: this.Enchant.Active = IsEnabled; break;
                //case 1000: this.HonorableExecution.Active = IsEnabled; break;
                case 1093: this.Confidence.Active = IsEnabled; break;
                case 1094: this.Evasion.Active = IsEnabled; break;
                case 1095: this.CounterAttack.Active = IsEnabled; break;
                case 1096: this.LightningStrike.Active = IsEnabled; break;
                case 1097: this.MomentumStrike.Active = IsEnabled; break;
                case 1098: this.OrangePetals.Active = IsEnabled; break;
                //case 1000: this.RoseOfTrinsicPetals.Active = IsEnabled; break;
                case 1100: this.PoisonImmunityResist.Active = IsEnabled; break;
                //case 1000: this.Veterinary.Active = IsEnabled; break;
                case 1102: this.Perfection.Active = IsEnabled; break;
                case 1103: this.Honored.Active = IsEnabled; break;
                //case 1000: this.ManaPhase.Active = IsEnabled; break;
                //case 1000: this.CityTradeDeal.Active = IsEnabled; break;
               
                // Red Icons
                case 1059: this.Debuff_Tribulation.Active = IsEnabled; break;
                case 1060: this.Debuff_Despair.Active = IsEnabled; break;
                //case 1000: this.Debuff_AchievePerfection.Active = IsEnabled; break;
                //case 1000: this.Debuff_Bleed.Active = IsEnabled; break;
                //case 1000: this.Debuff_BloodOath.Active = IsEnabled; break;
                case 1040: this.Debuff_Clumsy.Active = IsEnabled; break;
                case 1016: this.Debuff_CorpseSkin.Active = IsEnabled; break;
                case 1043: this.Debuff_Curse.Active = IsEnabled; break;
                //case 1000: this.Debuff_DeathStrike.Active = IsEnabled; break;
                case 1002: this.Debuff_Disarm.Active = IsEnabled; break;
                case 1001: this.Debuff_Dismount.Active = IsEnabled; break;
                //case 1000: this.Debuff_EssenceOfWind.Active = IsEnabled; break;
                case 1007: this.Debuff_EvilOmen.Active = IsEnabled; break;
                case 1041: this.Debuff_FeebleMinded.Active = IsEnabled; break;
                //case 1000: this.Debuff_Heal.Active = IsEnabled; break;
                //case 1000: this.Debuff_Honored.Active = IsEnabled; break;
                //case 1000: this.Debuff_MassCurse.Active = IsEnabled; break;
                case 1037: this.Debuff_Paralyze.Active = IsEnabled; break;
                case 1017: this.Debuff_Mindrot.Active = IsEnabled; break;
                //case 1000: this.Debuff_MortalStrike.Active = IsEnabled; break;
                case 1018: this.Debuff_PainSpike.Active = IsEnabled; break;
                case 1038: this.Debuff_Poison.Active = IsEnabled; break;
                //case 1000: this.Debuff_Stamina.Active = IsEnabled; break;
                case 1019: this.Debuff_Strangle.Active = IsEnabled; break;
                //case 1000: this.Debuff_Thunderstorm.Active = IsEnabled; break;
                case 1042: this.Debuff_Weaken.Active = IsEnabled; break;
                case 1049: this.Debuff_Sleep.Active = IsEnabled; break;
                case 1051: this.Debuff_SpellPlague.Active = IsEnabled; break;
                //case 1000: this.Debuff_MasSleep.Active = IsEnabled; break;
                //case 1000: this.Debuff_HitLowerAttack.Active = IsEnabled; break;
                //case 1000: this.Debuff_HitLowerDefense.Active = IsEnabled; break;
                //case 1000: this.Debuff_SpellFocusing.Active = IsEnabled; break;
                //case 1000: this.Debuff_RageFocusing.Active = IsEnabled; break;
                //case 1000: this.Debuff_FoceArrow.Active = IsEnabled; break;
                //case 1000: this.Debuff_TalonStrike.Active = IsEnabled; break;
                //case 1000: this.Debuff_PsychicAttack.Active = IsEnabled; break;
                //case 1000: this.Debuff_EnemyOfOne.Active = IsEnabled; break;
                //case 1000: this.Debuff_FandancerFanFire.Active = IsEnabled; break;
                //case 1000: this.Debuff_Rage.Active = IsEnabled; break;
                //case 1000: this.Debuff_Webbing.Active = IsEnabled; break;
                //case 1000: this.Debuff_MedusaStone.Active = IsEnabled; break;
                //case 1000: this.Debuff_DragonSlasherFear.Active = IsEnabled; break;
                //case 1000: this.Debuff_AuraOfNausea.Active = IsEnabled; break;
                //case 1000: this.Debuff_HowlOfCacophony.Active = IsEnabled; break;
                //case 1000: this.Debuff_GazeDespair.Active = IsEnabled; break;
                //case 1000: this.Debuff_HiryuPhysicalResistance.Active = IsEnabled; break;
                //case 1000: this.Debuff_RuneBeetleCorruption.Active = IsEnabled; break;
                //case 1000: this.Debuff_BloodwormAnemia.Active = IsEnabled; break;
                //case 1000: this.Debuff_RotwornBloodDisease.Active = IsEnabled; break;
                //case 1000: this.Debuff_SkillUseDelay.Active = IsEnabled; break;
                //case 1000: this.Debuff_FactionStatLoss.Active = IsEnabled; break;
                case 1119: this.Debuff_HeatOfBattleStatus.Active = IsEnabled; break;
                case 1200: this.Debuff_CriminalStatus.Active = IsEnabled; break;
                //case 1000: this.Debuff_ArmorPierce.Active = IsEnabled; break;
                //case 1000: this.Debuff_SplinteringEffect.Active = IsEnabled; break;
                //case 1000: this.Debuff_SwingSpeed.Active = IsEnabled; break;
                //case 1000: this.Debuff_ArmorCorrupt.Active = IsEnabled; break;
                //case 1000: this.Debuff_Entangle.Active = IsEnabled; break;
                //case 1000: this.Debuff_FallingWalls.Active = IsEnabled; break;
                //case 1000: this.Debuff_Criminal.Active = IsEnabled; break;

According http://http://uo2.stratics.com/miscellaneous/buff-and-debuff-icons..
Updated some attribute ID...I hope i can complete it .... :P

32
Stealth Snippets\Library / Re: [C# Example] Events in Stealth
« on: November 27, 2013, 06:37:36 AM »
where can i find the Attribute ID information.... :P

33
Run as Administrator can work  ;)

34
Code: [Select]
The thread 0x28e8 has exited with code 259 (0x103).
The thread 0x67c has exited with code 259 (0x103).
'ConsoleApplication2.vshost.exe' (CLR v4.0.30319: ConsoleApplication2.vshost.exe): Loaded 'c:\users\ray\documents\visual studio 2013\Projects\ConsoleApplication2\ConsoleApplication2\bin\Debug\ConsoleApplication2.exe'. Symbols loaded.
'ConsoleApplication2.vshost.exe' (CLR v4.0.30319: ConsoleApplication2.vshost.exe): Loaded 'c:\users\ray\documents\visual studio 2013\Projects\ConsoleApplication2\ConsoleApplication2\bin\Debug\ScriptDotNet.dll'. Cannot find or open the PDB file.
A first chance exception of type 'System.TypeInitializationException' occurred in ConsoleApplication2.exe
Additional information: The type initializer for 'ScriptDotNet.Stealth' threw an exception.

'ConsoleApplication2.vshost.exe' (CLR v4.0.30319: ConsoleApplication2.vshost.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
An unhandled exception of type 'System.TypeInitializationException' occurred in ConsoleApplication2.exe
Additional information: The type initializer for 'ScriptDotNet.Stealth' threw an exception.

The program '[7372] ConsoleApplication2.vshost.exe' has exited with code 0 (0x0).

it seems have problem....

35
Thanks and waiting for the new patch.. ;D

36
Code: [Select]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ScriptDotNet;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            TExtendedInfo ExtInfo = Stealth.Script_GetExtInfo();
            Console.Write(Convert.ToSingle(ExtInfo.FireResist));
            // Output : 2304 , Real is 5
            Console.ReadLine();

        }
    }
}

What the problem is ? I'm is OSI shard

37
Stealth archive / Re: [Release] Stealth v6.1.0 - Updated 10/19
« on: October 20, 2013, 05:02:35 PM »
Why the status of "Paralyzed" always on the main screen?



If you're casting a spell it will show up as Paralyzed.
Yes, i know this. But the problem is I'm just stand in the town... :-X

Post Merge: October 20, 2013, 05:28:14 PM
Why the status of "Paralyzed" always on the main screen?



If you're casting a spell it will show up as Paralyzed.
Yes, i know this. But the problem is I'm just stand in the town... :-X
The problem may case by the Vampiric Embrace....
PS..OSI shard

38
Stealth archive / Re: [Release] Stealth v6.1.0 - Updated 10/19
« on: October 20, 2013, 04:52:56 PM »
Why the status of "Paralyzed" always on the main screen?


39
yes ...i can get the quest, but when i completed the quest item and return.

The accept cannot be function.. :'(

40
Code: [Select]
Serial: 76F576
GumpID: 0320
X: 004B
Y: 004B
Pages: 1
Gump Options: NoClose

GumpPicTiled: X Y   Width   Height   Gump_ID   ElemNum
GumpPicTiled: 50  20  400  460  5124  2
GumpPicTiled: 50  29  30  450  10460  3
GumpPicTiled: 34  140  17  339  9263  4
GumpPicTiled: 83  15  350  15  10250  9
GumpPicTiled: 51  479  392  17  10101  12
GumpPicTiled: 415  29  44  450  2605  13
GumpPicTiled: 415  29  30  450  10460  14
GumpPicTiled: 130  65  175  1  9101  21

GumpPics: X  Y  ID  Hue  Page  ElemNum
GumpPic: 48  135  10411  0  1  5
GumpPic: -16  285  10402  0  1  6
GumpPic: 0  10  10421  0  1  7
GumpPic: 25  0  10420  0  1  8
GumpPic: 34  479  10306  0  1  10
GumpPic: 442  479  10304  0  1  11
GumpPic: 370  50  1417  0  1  16
GumpPic: 379  60  5545  0  1  17
GumpPic: 425  0  10441  0  1  18
GumpPic: 90  33  9005  0  1  19
GumpPic: 107  147  1209  0  1  24

XmfHTMLGumpColor: X   Y   Width   Height   ClilocID   Background   scrollbar   Hue   ElemNum   ClilocText
0   XmfHTMLGumpColor: 130  45  270  16  1072201  0  0  16777215  20  Reward
1   XmfHTMLGumpColor: 135  146  280  16  1074282  0  0  90000  25  Craftsman's Satchel

XmfHTMLTok: X   Y   Width   Height   Background   scrollbar   Color   ClilocID   Arguments   ElemNum   ClilocText
0   XmfHTMLTok: 130  68  220  48  0  0  10000  1114513  [@#1073882]  23  Arch SupportDIV ALIGN=CENTER>Gump Options: NoCloseArch Support/DIV>

GumpTexts: X   Y   Color   Text_ID   Page   ElemNum
0   GumpText: 100  50  1153  0  1  15

Text Lines:


GumpButtons: X   Y   Released_ID  Pressed_ID   Quit   Page_ID   Return_value   Page   ElemNum
0   GumpButton: 95  455  12000  12002  1  0  1  1  22

I think it should be use the Return_value of the GumpButtons but it seems to be incorrect..@@

41
Hi Crome969,

Did you try your program recently?
I try to make a quest handler myself, but found that i can't use 'WaitGump(1)' to accept the quest..
Do you have the same problem?

42
Stealth archive / Re: Stealth script corner.
« on: May 06, 2012, 04:29:36 PM »
it is the problem from the stealth.. :'(
but CFA fixed.

http://sd.reborn.ru/download.php?fid=dcc6010fb96f4dd8d1a4988053180faf

it is the new fixed version provided by CFA.

Thanks CFA again in here and Thanks Crome for your reply  :-*

43
Stealth archive / Re: Stealth script corner.
« on: May 06, 2012, 06:33:43 AM »
I tried your gumps and it seems the serial no is different in OSI shard.
Also, i found that the stealth cannot get craft menu information(OSI shard).
But you program is great and let me see how to handle the gump. ;D

44
Stealth archive / Re: Stealth script corner.
« on: May 06, 2012, 03:49:47 AM »
Thanks fro reply and the problem had been solved by CFA..
it is the problem from OSI shard..and he fixed the main program and sent me the update.
Also, i found that stealth cannot get the information from crafting menu.
i think is the same problem..
anyway..it is a greate tools..and i hope it can be use in OSI shards

45
Stealth archive / Re: Stealth script corner.
« on: May 03, 2012, 04:55:45 PM »
Hi All,

I have a problem when i using stealth

Code: [Select]
Program Testing;
begin
AddToSystemJournal('Begin');
FindType($22C5,Backpack);
AddToSystemJournal('End')
end.

Code: [Select]
08:52:13:330 [Test]: Character Gold Connected.
08:52:16:627 [Test]: Compiling
08:52:16:642 [Test]: Compiled succesfully
08:52:16:642 [Test]: Begin

As I expected, I can found "Begin" and "End" in my system jounral, but it only show "Begin" and the script stopped. What is problem?
Also, I cannot use some API , e.g. UseObject() . There is no response when i using it but I can use the Use Object button in "World" Tab and there is a response in the client.

Shard: OSI
Patch: 7.0.24.5
Stealth Version: 4.0.3

Pages: 1 2 [3]