Author Topic: TrailMyx's Bushido Assistant 1.0  (Read 12395 times)

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Offline TrailMyxTopic starter

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TrailMyx's Bushido Assistant 1.0
« on: June 10, 2008, 11:18:51 AM »
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Code: [Select]
;=================================================================
; Script Name: TrailMyx's Bushido Commander
; Author: TrailMyx
; Version: 1.0
; Shard OSI / FS: OSI / FS OK
; Revision Date: 9/29/2007
; Purpose: Helps automate lightning strike, honor, honorable execution
; Globals:
; Special Thanks:
;=================================================================



Momentum strike isn't implemented in this version.  I have a starting list of monsters which the script will attempt to honor, and you can add and delete from this list easily.

Note this really is a beta release since I haven't tested it as fully as my other scripts.  So use with caution.

Also this script is meant to work well with the CLAw looter and Healing Commander.  If you use this combination, you should have few problems.  If you use another healing script, be careful.

Setup:

You should have your Lightning Strike and Momentum strike icons from your Bushido book out on your desktop and uncovered from any window.  Initial setup will ask you to click each icon to save the location.  This information is stored in your registry, so as long as your icon positions don't move, when you start the script subsequently you won't have to go through the same initialization like you do with other Bushido scripts.

Once set up, you can easily GM+ your Bushido using lightning strike alone.  Also, this script is an easy way to gain Honor.

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tm_bushido13.txt
« Last Edit: June 17, 2008, 07:44:46 AM by TrailMyx »
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Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #1 on: June 19, 2008, 12:20:16 PM »
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I'm moving this here to to solicit input.  I know it's not done yet; Momentum strike and evasion aren't implemented. 
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Offline eightonefive

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #2 on: July 18, 2008, 08:27:47 AM »
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ill try it out, and let you know how it works for me. if there are any bugs in a script you can rest assured they will show up when I run it.

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #3 on: July 18, 2008, 08:44:45 AM »
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The main issue with it right now is that its just not done yet.  Really the only functions that are working at the moment are Lightning strike, confidence, Honored and Honorable execution.

I have the groundwork layed for Momentum strike, but still haven't finished that.

Since I only really use LS, I just never got around to the rest. Perhaps someday.... ;)
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Offline xxcaptainxx

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #4 on: August 08, 2008, 05:29:53 PM »
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can't wait to give this a shot

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #5 on: August 08, 2008, 05:39:45 PM »
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can't wait to give this a shot


It's got alot of work and I haven't had time to completely address everything about bushido.  But it'll handle honor, honorable execution and lightning strike pretty well.  Plus it works very well with our Healing Commander here (still one of my favorite and most useful scripts.)
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Offline xxcaptainxx

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #6 on: August 08, 2008, 05:50:39 PM »
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yes i love healing commander..  works great, i would love to take that script and mix it with a pet fighting type script so it could inteligently heal you and pets

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #7 on: August 08, 2008, 05:53:12 PM »
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yes i love healing commander..  works great, i would love to take that script and mix it with a pet fighting type script so it could inteligently heal you and pets

There you go, your first scripting project!!!  :)

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Offline xxcaptainxx

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #8 on: August 24, 2008, 10:01:40 AM »
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I like this script works well.  now would it be hard to add in consicrate weapon? 

and kind of off topic, does cinsicrate override curse wep, and vise versa?

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #9 on: August 24, 2008, 04:07:22 PM »
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I like this script works well.  now would it be hard to add in consicrate weapon? 

and kind of off topic, does cinsicrate override curse wep, and vise versa?


Oh lol, it works?!?  Heh, cool.  Yeh, I like it too.

That's kinda why I named it "Bushido" assistant... 

Ok, so I'm done being a smart-ass.  I've wanted to evolve it to a more of a combat assistant, but I just haven't had time.  I did have a version that does EOO, consecrate, etc, but that wasn't up to the point to be released.  The bushido portion worked well enough for my 24/7 artie farmer, so that's where it stayed.
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Offline Bullmoose

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #10 on: September 07, 2008, 07:13:21 AM »
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Wills script work as a bushido trainer ?

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #11 on: September 07, 2008, 10:34:10 AM »
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Wills script work as a bushido trainer ?


Sure does.  I turn it on and go find a fast spawn.  Like Bushido, it takes forever to train, but at least it trains you.  One of my bushido dudes is over 110 now only by passively using this script.
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Offline Khameleon

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #12 on: October 16, 2008, 01:23:23 AM »
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I think I might have messed something up here.. is there a way to reset the global vars?

Offline TrailMyxTopic starter

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Re: TrailMyx's Bushido Assistant 1.0
« Reply #13 on: October 16, 2008, 04:28:05 AM »
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This should reset everything:

Code: [Select]
gosub TM_SetPersistantVariable TM_UseLightningStrike N/A
gosub TM_SetPersistantVariable TM_UseMomentumStrike N/A
gosub TM_SetPersistantVariable TM_UseHonorTarget N/A
gosub TM_SetPersistantVariable TM_UseHonorableExecution N/A
gosub TM_SetPersistantVariable TM_UseEvasion N/A
gosub TM_SetPersistantVariable TM_UseCounterAttack N/A
gosub TM_SetPersistantVariable TM_UseConfidence N/A
gosub TM_SetPersistantVariable TM_MonsterList N/A
gosub TM_SetPersistantVariable TM_Lightning_Strike_X N/A
gosub TM_SetPersistantVariable TM_Lightning_Strike_Y N/A
gosub TM_SetPersistantVariable TM_Momentum_Strike_X N/A
gosub TM_SetPersistantVariable TM_Momentum_Strike_Y N/A
stop
;------------------------------------------------------------
sub TM_GetPersistantVariable
  set #RESULT %1 , _ , #CHARID
  set #RESULT * . #RESULT
return #RESULT
;------------------------------------------------------------
sub TM_SetPersistantVariable
  set #RESULT %1 , _ , #CHARID
  set * . #RESULT %2
return
« Last Edit: October 16, 2008, 04:33:06 AM by TrailMyx »
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Re: TrailMyx's Bushido Assistant 1.0
« Reply #14 on: October 16, 2008, 04:51:45 AM »
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You know that some are mutually exclusive?

Counter Attack and Evasion for sure. They both can NOT be toggled on.

A neato little toggle for them would be the way to go, so that if CA is selected it will auto UN-select Evasion.

As soon as you get this done I'm ripping it up and adding in:

Divine Fury
Enemy of One
Trapped Crate
Consecrate Weapon
Curse Weapon
Potions: GC, TR, GH

Anything else?
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