Author Topic: Script Looter Not looting brigands  (Read 9960 times)

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Offline BansheeTopic starter

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Re: Script Looter Not looting brigands
« Reply #15 on: January 28, 2013, 03:13:10 PM »
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I do use yours. But this script was my chance to get into the gut of a broken script. I added the part were it drags things that are not [ga obtainable.

I should explain [ga. They way it works is it gathers anything that is stack able and places it in an item we have called a "Grab Pack".

I spent two months trying to fix it before I asked for help.
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Offline KaliOfLS

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Re: Script Looter Not looting brigands
« Reply #16 on: January 28, 2013, 03:23:50 PM »
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whew, I'm glad you use mine still :D  Makes me happy. 
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Offline The Ghost

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Re: Script Looter Not looting brigands
« Reply #17 on: January 28, 2013, 06:11:31 PM »
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Thx for the link Kali, never see that one yet. Gonna to try it.

Offline KaliOfLS

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Re: Script Looter Not looting brigands
« Reply #18 on: January 28, 2013, 06:15:09 PM »
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Ghost, it's not that good.  EUO doesn't let me post rails.  Let me take a look at the rules over here, maybe I'll add the function that I had in there for my character.  A little rail recording snippet at the beginning so there wasn't random running around.
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Offline The Ghost

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Re: Script Looter Not looting brigands
« Reply #19 on: January 28, 2013, 06:29:29 PM »
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Trying to figure out to get rail for hunt Lizardam for spined leather.   have to recall out of location and walk to hunt and walk out to recall.    It a bit of a pain right now. :)

Offline KaliOfLS

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Re: Script Looter Not looting brigands
« Reply #20 on: January 28, 2013, 08:36:53 PM »
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Well since you have been so kind to help me with my bod sorter, how about you let me toss together an SUO version of that looter and post it here.  Maybe take me until Friday to get it done.  (got lots of work on the docket + bodsorter + some other scripting to be done, and an 3 IDOCs to hawk)
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Offline BansheeTopic starter

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Re: Script Looter Not looting brigands
« Reply #21 on: January 28, 2013, 11:00:17 PM »
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sounds interesting.  How would this rail work?
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Offline KaliOfLS

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Re: Script Looter Not looting brigands
« Reply #22 on: January 29, 2013, 06:37:37 AM »
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Simply you run around... one time at the start.  The script records your movement locations.  Then when you get back to where you started, you press go at it!  Actually, what I did was hardcode my rail by using openEUO to print off code to paste into euox so I didn't have to record my rail over and over again.  Rail's are much easier to manage in oEUO I think. 

The question is, how do you guys like to kill your prey?  I was hunting animals so I'd pop earth quakes and hand out fireballs to the survivors.
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Offline BansheeTopic starter

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Re: Script Looter Not looting brigands
« Reply #23 on: January 29, 2013, 07:03:00 AM »
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Well again I have free shard stuff to work with, so my weapon is much more beefy than an OSI one. I have what is called an Arbalest and 4 mirrors. so I just walk around and destroy stuff.
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Offline NObama

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Re: Script Looter Not looting brigands
« Reply #24 on: January 29, 2013, 11:14:53 AM »
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I was hunting animals so I'd pop earth quakes and hand out fireballs to the survivors.

That's a helluva consolation prize!

(Made me laugh, Kali.  Well done.)

Offline The Ghost

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Re: Script Looter Not looting brigands
« Reply #25 on: January 29, 2013, 08:02:39 PM »
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I use my Sammy to hunt for leather.   so Lot of corpse to chop, therefore I use a War Butcher Cleaver :)  so it faster.  I can hold 400 leather on me, I recall often.

Offline BansheeTopic starter

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Re: Script Looter Not looting brigands
« Reply #26 on: January 30, 2013, 02:22:18 AM »
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Some times it benefits to be on a free shard with custom stuff. We have a sewing chest that you carry the gump from it with you so you never have to recall. We also have crystals that store resources like ingots, wood, reagents, imbuing agents, stuff for planting, scrolls, and marble. Haazen has built quite a few things for us that makes the game fun.

I have been trying to figure out how to get some of the crafting scripts to work with the crystals. You can craft using the resources in the crystal without having to have them in your pack. It will dispense the amount you need based on what you are crafting calls for. For example: If you smith something that takes 25 ingots, it will put 25 ingots in your bag.

Very nice little tool. It also will store all your looted stuff that goes in it with one click. Also no need to carry reagents with you taking up valuable bag space and weight. They can be used strait from the crystal. Though I no longer need that as I am 100% LRC. Still makes some good money on resale.
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