namespace ScriptSDK.API
{
public class Buff_DebuffSystemEventArgs : ObjectEventArgs
{
public ushort AttributeId { get; private set; }
public bool IsEnabled { get; private set; }
public Buff_DebuffSystemEventArgs(uint objectId, ushort attributeId, bool isEnabled)
: base(objectId)
{
this.AttributeId = attributeId;
this.IsEnabled = this.IsEnabled;
// Is it the reason why the return value incorrect?
// this.IsEnabled = isEnabled?
}
}
}