Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 184503 times)

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Offline Tidus

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #165 on: October 18, 2012, 11:45:38 AM »
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Does this only work for Ter Mur?
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Offline MeWonUo

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #166 on: October 18, 2012, 11:55:19 AM »
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Does this only work for Ter Mur?

It will work anywhere.  Just need to setup each rune.

Offline Guinness

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #167 on: November 21, 2012, 03:51:18 PM »
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very amazing set up and script. Tried it out and it runs very smoothly. Amazing work my friend
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Offline Guinness

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #168 on: November 22, 2012, 04:49:47 PM »
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do you have this script the same for mining?
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Offline Masscre

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #169 on: November 23, 2012, 09:54:53 AM »
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Do not know if you are still around NEO but I had a chance to test this this week and I am getting good feedback from it so for.

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #170 on: November 23, 2012, 10:07:26 AM »
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because it is an amazing script. I have no issues with it what so ever. Truly amazing Neo
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Offline camotbik

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #171 on: December 01, 2012, 06:37:26 PM »
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Love the script, but as it seems save/load doesn't seem to work.
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Offline Ultima

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #172 on: December 01, 2012, 06:45:00 PM »
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I just ran this script for the first time yesterday on OSI Shard. I had no problems with it saving my configuration with the 1 book I was using.

Rock solid...best Ter Mur Ljing script I've used thus far.  :)

Offline camotbik

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #173 on: December 01, 2012, 11:06:19 PM »
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Well mine for some reason gets stucked in a loop at loading..
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Offline Masscre

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #174 on: December 02, 2012, 04:53:04 AM »
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Well mine for some reason gets stucked in a loop at loading..

Do you have the old mul files loaded for it to be able to use tiles?

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #175 on: December 02, 2012, 06:54:57 AM »
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what do you mean by old? I'm using Ultima Online Classic 7.0.10.13. I'm trying to set the script up in fel faccet. When you add all the trees and press save, says saving complete and lets you continue with the usual lumberjacking, where the script performs really great. But when I close the EUO and start the script again, and proceed by pressing Load Setup, it just gets stuck on Loading user setup.
« Last Edit: December 02, 2012, 08:02:55 AM by camotbik »
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Offline Ultima

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #176 on: December 02, 2012, 11:21:04 AM »
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what do you mean by old? I'm using Ultima Online Classic 7.0.10.13. I'm trying to set the script up in fel faccet. When you add all the trees and press save, says saving complete and lets you continue with the usual lumberjacking, where the script performs really great. But when I close the EUO and start the script again, and proceed by pressing Load Setup, it just gets stuck on Loading user setup.

I don't completely understand all it as I can barely grasped coding. I took a long scripting Hiatus and they change some of the MAP files (MUL files) so when running scripts you can't do many things like mining or LJing.

Seeing as how Neo's script was working for you and you were LJing (with or without the latest MUL files) I'm not sure how not having the MUL files may efffect you being able to save and load the setup.

One of the more wiser and experienced coders will have to chime in to set the record straight on how the MUL files could impact loading and saving a set up.
« Last Edit: December 02, 2012, 11:24:38 AM by Ultima »

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #177 on: December 25, 2012, 08:54:03 PM »
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Just wanted to say worked flawless tonight for over 2 hrs, netting me about 40k boards.... WOW! As I said was flawless and efficient. I look forward to checking out the inner workings with this script!

10/10

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Offline GargoyleTGA

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #178 on: January 04, 2013, 02:03:23 PM »
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Hello,
I'm new to this board and back in UO for four months now.
I quitted UO in 2003 after 4 great years.
Now im back and hooked up again. :D
currently i'm working on my second crafter which has to have lumberjacking as one of his skills.
I'm looking for some usefull scripts for a few days now, but didnt find a working one for lumberjacking.
now im here in hope to find one, but unfortunatelly i cant find any download links in this board.
can someone help me please or are there any other restrictions to get access to scripts exept
of being registered here?.

thank you in advance


Edit: Sorry I did not read the introduction part. My fault. Itroduction is written now. ;)
« Last Edit: January 05, 2013, 11:21:29 AM by GargoyleTGA »

Offline GargoyleTGA

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #179 on: January 08, 2013, 09:57:01 AM »
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After a night of intensive testing i have to admit, this is a very nice script.
It looks like the char is moved by someone else.  8) And if there are no monsters that want to kill you, you will never have any problems.
I had some problems when using more that one runebook for my first attempt.
The script sometimes got stuck, and yes i made the setup according to the manual.

But basicly it is not needed to use more then one book if you put more than one spot to a runelocation.
the pathfinding was working 100% smoothly.

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