Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 181094 times)

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Offline Banshee

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #180 on: January 22, 2013, 12:11:00 PM »
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This is amazing. It is the best lumber jacking script I have ever used. I am confused on why it returns to the secure after every chopping though. I will review the entire thread again before asking for any help with it.

Edit: See all I had to do was read the posts to find my answer. Neo shows were to fix my weight problem in this post Link
« Last Edit: January 22, 2013, 01:33:14 PM by Banshee »
Silence is golden, Duct Tape is silver.

Offline Norad

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #181 on: February 04, 2013, 09:37:44 AM »
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Testing this with 5 books now v2.0, So far 1 book it work great i even did a 20 trees per rune set up .I found this does work anywhere but not optimal i went to about 6-8 per rune set 5 books ill test it more today.I did notice if a runes blocked it seems not to advance to the next but keep trying for the blocked one.Is there a way i can tweak that so it will advance?Id like to add this is great work.I want to thank you very much for your time in making this.I personally am testing it a lot, i will post any results here . ;)

Offline ladyyvonne

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #182 on: February 07, 2013, 05:33:31 PM »
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Hi, im new to the site and was trying to figure out why my ljker finishes the first book then stops although i have several books, if you could help me with this i would be grateful.

Offline Banshee

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #183 on: February 07, 2013, 05:44:30 PM »
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Hi, im new to the site and was trying to figure out why my ljker finishes the first book then stops although i have several books, if you could help me with this i would be grateful.

Might be that you did not register each book and each rune. Make sure that you put each book in and every rune in the book. Also remember to put the number of the rune in. There are 16 runes to a book. Also You will have to do this manually for each rune and each book. Oh and to get more wood make sure to do more than one tree per rune. Strait lines are the best for this as to much running aroud get the path finder confused. It's not the scripts fault though it's the way UO works.
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Offline MeWonUo

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #184 on: February 07, 2013, 07:01:21 PM »
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Hi, im new to the site and was trying to figure out why my ljker finishes the first book then stops although i have several books, if you could help me with this i would be grateful.

*Wonders how you were able to download the script*  Hmm..

Offline MeWonUo

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #185 on: February 21, 2013, 12:28:56 PM »
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I've been gone for UO for about 6 years and have recently returned. Call me blonde, but I can't find a link to download the Ter Mur LJ script.  Could someone please point me in the right direction?   :-\

Try reading the site rules.  Here's a link:

http://www.scriptuo.com/index.php?topic=1750.0

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #186 on: February 21, 2013, 02:27:47 PM »
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I've been gone for UO for about 6 years and have recently returned. Call me blonde, but I can't find a link to download the Ter Mur LJ script.  Could someone please point me in the right direction?   :-\
Let me know how the script goes for you once you get it up and running, after your introduction!

Cheers!
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Offline xapcx

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #187 on: February 21, 2013, 07:42:46 PM »
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Neo...excellent script!  I just downloaded it 2 days ago and it has worked wonders!  Great job! 

Only issue I have had is it getting stuck in the recall loop if the location is blocked.  Other than that it has been smooth sailing! 

I checked on your other scripts and downloaded the residue script earlier today.. Was able to unload about 40k in residue and ended up with 9 chisels including a valorite one!

Great work...great work...

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #188 on: February 21, 2013, 07:50:25 PM »
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Neo...excellent script!  I just downloaded it 2 days ago and it has worked wonders!  Great job! 

Only issue I have had is it getting stuck in the recall loop if the location is blocked.  Other than that it has been smooth sailing! 

I checked on your other scripts and downloaded the residue script earlier today.. Was able to unload about 40k in residue and ended up with 9 chisels including a valorite one!

Great work...great work...
Thank you xapcx... Glad it's working for you!

About the "location blocked" issue, you're not the first one to tell me about that... I remember fixing that in some version, but I guess it might still be causing issues... I'll have to reactivate my lumber account and look into that!

Thanks for the feedback!

Cheers!
Never refuse an invitation.
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Never fail to be polite.
And never outstay your welcome.

Offline Nouveau

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #189 on: February 22, 2013, 09:21:38 AM »
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Neo--  this is a sweet script, thank-you!  It was working.  It stopped working.  :)  It says "there are no charges left on that item", and I do select recall.  Does anyone have a fix for this or know what I need to do?


Remember that you can walk up to several trees close to your recall spot, and set them. While the script is running, it will pathfind to each tree location.

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« Last Edit: February 24, 2013, 01:08:00 AM by Nouveau »

Offline Nouveau

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #190 on: February 25, 2013, 11:22:58 AM »
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The LJ script is still broken for me.  It seems to want recall scrolls in the book, lordy knows why, I wear a full LR suit.  Can anyone fix this, please?   :'(

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #191 on: February 25, 2013, 01:02:55 PM »
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The LJ script is still broken for me.  It seems to want recall scrolls in the book, lordy knows why, I wear a full LR suit.  Can anyone fix this, please?   :'(
You play on OSI right?

Have you tried the reset button and configuring everything again from scratch?


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Offline Cush

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #192 on: February 25, 2013, 02:35:45 PM »
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I have been running the script almost daily for close to a year now. It runs like a top no issues as long as I have it configured correctly.

Thanks Again!!!! I consider this script to be exceptional!

Offline Nouveau

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #193 on: February 26, 2013, 01:23:48 AM »
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Neo--  you were right, my friend. I needed to use the reset button, and enter the books again. I'm embarrassed now!  Thank-you!    :-*

Offline Nouveau

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #194 on: February 26, 2013, 07:01:16 AM »
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Neo--  not quite sure how to ask this, so I've attached a picture.  I've edited a few scripts in the past regarding this same issue, but I respect you too much to just start messing with your script.  And, I'm certainly no expert.  I'd like to be able to see what my rune numbers are in the menu list, looks like they are cut off by just a few characters.  I'm thinking that just the menu shell, and the menu rune list area numbers would need to be changed just a little bit, maybe?  If you tell me where in the script to do this, I don't mind doing it myself, so you wouldn't have to upload a whole new release unless others wanted that too.   :-\


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