ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Questing => Topic started by: v1duk4 on November 21, 2012, 06:31:10 AM

Title: vDk's Automatic Naturalist Quest
Post by: v1duk4 on November 21, 2012, 06:31:10 AM
Title: Re: vDk's Automatic Naturalist Quest
Post by: Endless Night on November 21, 2012, 08:56:03 AM
To get unrestricted you need to post an introduction post.
Title: Re: vDk's Automatic Naturalist Quest
Post by: v1duk4 on November 21, 2012, 09:20:06 AM
To get unrestricted you need to post an introduction post.

Yes, i posted it yesterday =P
Title: Re: vDk's Automatic Naturalist Quest
Post by: Masscre on November 21, 2012, 11:46:20 AM
You are unrestricted now :)
Title: Re: vDk's Automatic Naturalist Quest
Post by: Endless Night on November 21, 2012, 03:21:03 PM
thank you for posting im sure you will soon have some feedback.
Title: Re: vDk's Automatic Naturalist Quest
Post by: leon on April 06, 2013, 08:33:35 AM
does it workable on osi shard?
Title: Re: vDk's Automatic Naturalist Quest
Post by: Masscre on April 07, 2013, 06:41:13 AM
Try it and give us some feedback on if it will work on OSI shard. This is where you guys can contribute to the community.
Title: Re: vDk's Automatic Naturalist Quest
Post by: The Ghost on April 11, 2013, 08:30:59 PM
Yes it work on OSI shard,  but I have to change a few number for  the drop in since  the hole was different, and I add the 5 hole as well to get the colour seed.
Title: Re: vDk's Automatic Naturalist Quest
Post by: Cush on August 19, 2013, 10:49:47 AM
Ok I am having trouble getting this started.

I have done the set up correctly I believe

The script recalls to the Naturalist, however does not receive the quest in his quest log. He then recalls to the hole and stands there. If I double click the hole he walks to the next and just stands their again.

Is there a specific place I need to mark the recall rune at the hole to get this rolling? What am I missing at the quest location?
Title: Re: vDk's Automatic Naturalist Quest
Post by: The Ghost on August 19, 2013, 03:02:19 PM
If I remember right, is the event pop to start the quest that is off and the click as well

Yes there a specific/distance to mark the hole if you want to pop in the right location ( faster)  The script have the drop in off by one number.    I have to rebuild 100% of the rail system.  After each nest I recall to the next hole. and  I have add the secret hole too because I want the colour seed.

P.S. I can always post my rebuild version here.   

Title: Re: vDk's Automatic Naturalist Quest
Post by: Cush on August 19, 2013, 03:11:49 PM
If you can post that with instructions that would be great.

I am not playing a freeshard.

I would love to get this working properly :-)
Title: Re: vDk's Automatic Naturalist Quest
Post by: Jaxxon on September 02, 2013, 02:42:23 AM
I will try this script (it had worked in the past) during September and give appropriate feedback.
Title: Re: vDk's Automatic Naturalist Quest
Post by: Crisis on September 02, 2013, 07:37:41 AM
P.S. I can always post my rebuild version here.

That would be awesome!
Title: Re: vDk's Automatic Naturalist Quest
Post by: The Ghost on September 02, 2013, 07:41:29 AM
Trying to find the courage to post my work.   I will post it on his own page.  it seen to have a demand for it.
Title: Re: vDk's Automatic Naturalist Quest
Post by: Cush on September 04, 2013, 01:04:58 PM
I would say post it!

I pm'd you some comments!
Title: Re: vDk's Automatic Naturalist Quest
Post by: drmephisto on January 19, 2016, 06:54:44 AM
Nice. Thank you very much.
Title: Re: vDk's Automatic Naturalist Quest
Post by: Crisis on January 19, 2016, 03:17:12 PM
Nice. Thank you very much.

I am very pleased that you liked it. If you have a moment, can you please reply to my customer satisfaction survey?

1. Did you have any problems finding the download?
2. How easy was the set-up?
3. What was your favorite part of the script?
4. Do you have any suggestions to improve on the quality of the script?
5. Have you enjoyed any other scripts from this fine site?

If you have a little more time, can you answer a couple of questions for our SUO Yearly Census?

1. How long have you been a member here?
2. How many posts do you have under your belt?
3. What is your favorite category or section on SUO?
4. Have you noticed our new and improved New Member Introductions section found here? http://www.scriptuo.com/index.php?board=20.0
    While visiting Club NMI please peruse this top rated thread here: http://www.scriptuo.com/index.php?topic=1683.0

Thank you for taking the time to assist our quality control team! Your next download will be on us!
 
Title: Re: vDk's Automatic Naturalist Quest
Post by: Gandolf on October 27, 2018, 09:07:18 PM
anyone still using this scrip ?
Title: Re: vDk's Automatic Naturalist Quest
Post by: Insideout on January 21, 2019, 01:31:08 PM
Decided to give this a shot once I drop into the hive a fireball macro goes nuts lol
Title: Re: vDk's Automatic Naturalist Quest
Post by: The Ghost on January 23, 2019, 07:45:02 AM
I had to re-write the whole script to use it.   I cant remmeber what was th emain issue, but it wasn't performing like I expected.
Title: Re: vDk's Automatic Naturalist Quest
Post by: Choco on May 26, 2019, 08:46:48 PM
I had to re-write the whole script to use it.   I cant remmeber what was th emain issue, but it wasn't performing like I expected.

I tried this and nothing happened.

Do you mind to share the script?

Title: Re: vDk's Automatic Naturalist Quest
Post by: Insideout on July 21, 2020, 10:47:13 AM
ANyone know what it takes to get this working lol I'm sick of tending 1000's of plants for black and white seeds lol
Title: Re: vDk's Automatic Naturalist Quest
Post by: CityKitty on September 05, 2022, 04:11:20 PM
Has anyone gotten this going? I would really love to use it because I'm going crazy doing this quest over and over!
Title: Re: vDk's Automatic Naturalist Quest
Post by: Gaderian on September 06, 2022, 10:41:36 PM
There are 3 important issues that need to be addressed to make this script function:
1) The various ant holes to enter and from level to level can give 1 or 2 different arrival locations (mildly random) when entering from the same source location tile. Each tile location around the hole will give a couple possible destination tiles on the next level.
2) click locations to enter the ant hill hole are fixed click locations in the script. These would be different to match your game size window as well as which direction you approach the ant hole from. It would be more resilient if it used a little math on the #clixres and #cliyres values to determine the click locations. Instead of click locations, Endless Night had a solution for dealing with the ant holes that was very nice, but I can't recall if that is in his public or private libraries.
3) the exevent popup command was changed in EUO a few years ago. This one uses the old freeshard only version - but that syntax has been removed from EUO at this point. This is probably the stickiest part of adapting the script. My recommendation would be to incorporate TM's routine to deal with the popup window, because it would adapt nicely for different shards and character templates.

The rails in and through the ant hill are tricky. The best solution I found (for a different ant hill project...) was to recall in to the Britannia entrance, then use a rail to get to a specific tile. Enter the ant hill from this tile. Now the internal rails have 2 options where you may land. Create a rail for each of those locations to a near tile, then follow a rail to the next ant hole to navigate each level.

This may need more updates to be current, but a single script could work for freeshards and production alike.

Gaderian
Title: Re: vDk's Automatic Naturalist Quest
Post by: The Ghost on September 09, 2022, 01:54:57 PM
Gaderian nail it.

In short, It easier to build a new one rail system that  work for you , because the rail system fail to often.     

This is way to move i snot elegate but it work   You will need to change all the X & Y to the one you want. 
if ! ( #charposx = 5709 && #charposy = 1956 )    ; drop west
   {
   goto step_11
   }

   if ! ( #charposx = 5709 && #charposy = 1950 )    ; drop North
   {
   goto step_11

 I use the 4 hole entrance to do mine quest.    Britain is the only that drop you is all 4 corner , and the  west one is the worst to move out :)       

To map your route  you can use BMPathfind sub.    it easier to add and get get great  distance from it.
gosub BMPathFind 1087 1940