ScriptUO
Official ScriptUO EasyUO Scripts => Script Debug => Topic started by: The Ghost on September 03, 2016, 06:43:38 AM
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In my book those are suppose to do the same action Is their something I miss
This work properly
repeat
Call ScanBuffBar
if ( _CurseBloodOath_ in %BuffBarIconNames || _Strangle_ in %BuffBarIconNames )
gosub removecurse
until #false
sub removecurse
event macro 15 209
target 2s
event macro 23
set %timer_removecurse #scnt2 + %safety
return
This just spwam over and over
Call ScanBuffBar
if ( _CurseBloodOath_ in %BuffBarIconNames ) ; || _Strangle_ in %BuffBarIconNames ; && ( #mana > 20 ) && ( %timer_removecurse < #scnt2 )
(
event macro 15 209
target 2s
event macro 23
set %timer_removecurse #scnt2 + %safety
)
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Unsure ... Is this a question about game logic or is it saying the buffbar isnt reading something correct ?
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I was and still testing some new addition and modification to my PVM helper. The new compile version it not working but all the separate section work. So after a night of good sleep and more hammer of the head, I had fine why. It seen to be more of a logic of when some action can be done or verified. I need to fine a new flow in my main loop to perform the action I want.
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I fix this issue a while back now. What was once a puzzle become clear, Once I use the bracket, insert the scan at the right place and follow a good logic, .
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Good to see that head hammering still does a body good!