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Official ScriptUO EasyUO Scripts => Script Library => Misc. Scripts => Topic started by: NObama on February 19, 2012, 10:42:17 PM

Title: Runic Tool Merger - Beta Release
Post by: NObama on February 19, 2012, 10:42:17 PM
;============================================
; Script Name: NObama's Runic Merger
; Author: NObama
; Version: 0.99c  BETA RELEASE!
; Client Tested with: 7.0.23.1 (Patch 80)
; EUO version tested with: 1.5 210
; Shard OSI / FS:  OSI
; Revision Date:  26 Feb 12
; Public Release: 20 Feb 12
; Global variables:  none
; Purpose:
;   Use this script to combine Runic Tools
; Thanks to: Kham for helping test!
;============================================

NOTE:  Beta release.  Tested with Runic Hammers (Shadow, Bronze) Runic Fletchers Kit (Heartwood, Ash, Yew, Oak)
NOW WORKS WITH ALL TYPES AND ALL COLORS OF RUNIC TOOL!
NOW COMBINES TO AS CLOSE TO 100 CHARGES AS POSSIBLE!

Instructions/Setup:

- Be at home, standing within two tiles of:
  -- A Soulforge
  -- A secure full of runic tools (multiple types ok!)
  -- An empty secure
- Be on a character with imbuing (I use 120)
- DO NOT HAVE ANY RUNIC TOOLS OR ANCIENT HAMMERS IN YOUR BACKPACK.  You've been warned.

Future Releases, if I don't get bored:


- Add recognition of all runic tools COMPLETE!
- Add ability to combine Sewing kits and Hammers COMPLETE!
- Add "smart sense" feature to recognize when a tool can be combined again without reaching the 100 charge maximum COMPLETE!

Change Log: Current Version is .99c

26 Feb 2012:  Smart Sense Active.  It's a little clunky, but it appears error free so deal with it.
25 Feb 2012:  Now works with all types of tools (damn - except for chisels, I just realized)
25 Feb 2012:  Now works with all runic tools from HEARTWOOD
21 Feb 2012:  Added an option to remove automated setup for advanced users.

Feedback welcome (and, frankly, probably quite necessary to fix obvious errors I should have caught the first time).
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on February 19, 2012, 10:42:40 PM
Reserved.
Title: Re: Runic Tool Merger - Beta Release
Post by: Khameleon on February 20, 2012, 05:28:07 PM
awesome... if I didn't read this I would have never known you can merge tools ;)
Title: Re: Runic Tool Merger - Beta Release
Post by: Crome969 on February 20, 2012, 10:12:25 PM
Hello Nobama,
thank you for sharing your testversion and show us the idea. Never knowed about this:)
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on February 25, 2012, 06:26:46 AM
First post updated.  Now works with all types of runic tools FROM HEARTWOOD.
Title: Re: Runic Tool Merger - Beta Release
Post by: Khameleon on February 25, 2012, 11:10:48 AM
it worked great for fletching tools, although a suggestion for yew Runic since they are 25 charges each, try to combine them to 100.
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on February 25, 2012, 11:23:46 AM
That's a future release!  At the moment, it only combines each one once.  Thanks for testing, Kham!
Title: Re: Runic Tool Merger - Beta Release
Post by: Khameleon on February 25, 2012, 11:26:19 AM
FROM HEARTWOOD.

I gotta learn to read all the posts before I start a Critic Posting :)
Tried my bag of Shadow Hammers it didn't Work :P
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on February 25, 2012, 11:38:24 AM
Kham, try it now...I just added hammers and sewing kits.
Title: Re: Runic Tool Merger - Beta Release
Post by: Khameleon on February 25, 2012, 11:56:47 AM
Confirmed to work...

Runic Hammers (Shadow, Bronze)
Runic Fletchers Kit (Heartwood, Ash, Yew, Oak)

Great Job NoBama
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on February 26, 2012, 03:47:18 PM
New version .99c posted.  This may be the last update before release.  

I don't really care if it gets released, though - so if any elite wants to keep this elite, please post in this thread before March 16th and I will not release it.

- Corrected a number of minor logic problems encountered when a hammer is already at 100 charges.
- Enabled "Smart Sense" - which sounds a lot slicker than it actually is.  Now, your runics will be combined to as near to 100 Charges as possible.

Title: Re: Runic Tool Merger - Beta Release
Post by: Endless Night on April 02, 2012, 05:41:52 PM
So 100 is the max you can combine to... thats a little bit lame isnt it...  I want a 60k charge hammer damit.
Title: Re: Runic Tool Merger - Beta Release
Post by: Khameleon on April 02, 2012, 06:04:17 PM
So 100 is the max you can combine to... thats a little bit lame isnt it...  I want a 60k charge hammer damit.
lol yeah after I thought about it, I guess its to keep dupers at bay sorta.
Title: Re: Runic Tool Merger - Beta Release
Post by: Ultima on April 05, 2012, 11:18:45 AM
Nicely done Nobama worked like a charm and saved me some headaches. I was trying to consolidate and close before I drop my Keep on Europa and this little script is making the process easier.
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on April 05, 2012, 12:11:05 PM
Glad you liked it, my friend.  It saved me a couple hundred lockdowns and makes reforging a tad less annoying!
Title: Re: Runic Tool Merger - Beta Release
Post by: Endless Night on August 02, 2012, 05:23:41 PM
Moved to Elite Gold Farming for lack of a better classification.
Title: Re: Runic Tool Merger - Beta Release
Post by: NObama on August 03, 2012, 01:49:15 PM
Okey dokey.   :)