Recent Posts

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UOSteam / Looking for Auto recall leather farmer
« Last post by 244kal45 on September 24, 2022, 10:11:57 AM »
Hello.
Im looking for leather farmer script that recall to runes, kill mobs, cut their leather and loot it from corpse. Can someone share it with me.
Thanks.
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by stryder on September 17, 2022, 02:45:18 PM »
Just a thought, when I made a bs script for EUO, I had it look for and smelt after each attempt so backpack would not get too full or heavy.

Good idea. I will need to check weight. TY!!
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by Crisis on September 15, 2022, 03:03:24 AM »
Just a thought, when I made a bs script for EUO, I had it look for and smelt after each attempt so backpack would not get too full or heavy.
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by stryder on September 12, 2022, 06:41:33 PM »
Update script over the last few days. Updated the main post on this with the new version.

- I condensed the code down significantly to make it easier to code. Now only two main functions besides the mail loop. One for creating items and one for smelting.

- I tried testing on test center and it does not work for some reason, on production OSI servers this works fine. I didn't have time to figure out what the difference is, I figure it could be graphic id's maybe??

-Next plan is to finish for leveling a character, you can now automate through 106.4. But I can't test above that yet, due to issue testing on test center

- I also have to flesh out transitions between levels in the main loop, like recycling all the old created items before moving onto the new level.

-I am also planning to flesh out tinkering more in the future. Right now the program assumes you have enough tinkering to make hammers. Also, the program does not make tinker tools yet.

Thanks!!

Scott
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Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by dinodan1001 on September 08, 2022, 04:19:17 PM »
Been trying to figure out how to script for a while now. Thanks for putting this together!
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by stryder on September 07, 2022, 04:52:33 PM »
Will do.

TY,

Scott
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by Crisis on September 07, 2022, 03:18:58 AM »
Looking good! Make sure to update the main post with the updates scripts so peeps know where to find it.
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by stryder on September 06, 2022, 11:57:04 PM »
As of right now yes. That will change once I get more setup.

Post Merge: September 07, 2022, 01:16:13 AM
Hi,

Fixed some issues so far and trying to clean up some code. Trying to make a main loop for the program.

Blacksmithy Trainer - Version 0.02
    Now switches automatically from creating to recycyling
    Trying to have 5 tools made when out of tools - need to debug that section - Fixed makes 5 hammers
    Once ingots are < 9 and no more recycling - call stack error as program is stuck in a loop - fixed

Version 0.03
   Go into WarMode to stop script from running
   Below 40 skill level prompts user to purchase skill up to 40

To Do / Someday
    Create more skill levels -
        40-45 mace
        45-50 maul
        50-55 cutlass
        55-59.5 katana
        59.5-70.5 spear
        70.5-106.4 platemail gorget DONE        
        106.4-108.9 platemail gloves
        108.9-116.3 platemail arms
        116.3-118.8 platemail legs
        118.8-120 platemail tunics

Someday
    Statistics tracking - successful / unsuccessful, iron ingots Used, etc



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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by Crisis on September 06, 2022, 03:33:51 PM »
//Once ingots are < 9 and no more recycling - call stack error as program is stuck in a loop - try to fix

Is 9 ingots the most that will be used by anything being crafted? I usually set my crafting scripts to pull more once I am < 25 to make sure I do not run out and it is trying to craft over and over even though I do not have enough ingots.
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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by stryder on September 05, 2022, 05:28:49 PM »
Thanks. I really am a newbie at creating these scripts.

I actually updated today. I automated more of this script for my level.

I attached the new version.

// Blacksmithy Trainer - Version 0.02
//Now switches automatically from creating to recycyling
//Trying to have 5 tools made when out of tools - need to debug that section
//Once ingots are < 9 and no more recycling - call stack error as program is stuck in a loop - try to fix
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