Author Topic: Bod Filler Expanded to Newer Craft Options  (Read 24081 times)

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Offline TrackStar

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #60 on: August 23, 2022, 07:53:37 PM »
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Filled about 5k tailoring BODs without issue.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #61 on: October 31, 2022, 01:12:25 PM »
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For some reason, the material for Taylor Bоd takes but then does not find it in the bag...And he writes show me what material to use

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #62 on: October 31, 2022, 03:21:26 PM »
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I am not sure what you mean. Were you able to follow the setup instructions?
Can you give some more details on what is happening? (Use a language translation tool if you need to.)
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #63 on: October 31, 2022, 05:29:15 PM »
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После всех настроек и запуска, он выбирает ткань, кожу, кладет в пак и задает вопрос "Какой материал вы собираетесь использовать" если сделать клик на ткань, кожу он изготавливает вещь. И снова задает вопрос

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #64 on: October 31, 2022, 09:42:36 PM »
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После всех настроек и запуска, он выбирает ткань, кожу, кладет в пак и задает вопрос "Какой материал вы собираетесь использовать" если сделать клик на ткань, кожу он изготавливает вещь. И снова задает вопрос

Google Translate:
After all the settings and start-up, he chooses the fabric, leather, puts it in the pack and asks the question "What material are you going to use" if you make a click on the fabric, the leather he makes the thing. Again, he asks the question.

Is this on a production shard? Or is this on a freeshard?
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #65 on: November 01, 2022, 04:20:15 AM »
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It's not on a frishard, on a regular one. Write a question about the material and the sight. And so in a circle

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #66 on: November 01, 2022, 07:12:26 AM »
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This script was developed for an OSI shard. Free shards have their own differences. You will need to figure out those differences to change it to work. I can’t support all free shards, because I do not play on those. If you get it working successfully on your shard and share it with me-I can add it to the section for free shard to document needed adjustments.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #67 on: November 01, 2022, 08:53:52 AM »
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No, no, I play exactly on the OSI

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #68 on: November 02, 2022, 01:49:51 AM »
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The script can pull resources from all open containers. It will need a primary container. This is the container you have to select when the script begins - before you can fill any BODs. It will use this primary container to drop excess components or tools.

I tend to run the script with a relatively empty backpack to start - except for BODs to fill and a tinker tool. It will pull raw materials from open containers. It will also pull already crafted items to fill most of the BOD types. This allows setting up stacked product to use when filling BODs. In particular, this was done to allow having a stack of arrows, bolts or food and potions. It will also return these kinds of items that can be in a stack to that primary container you selected.

"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #69 on: November 02, 2022, 10:43:52 AM »
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To describe it briefly, he takes the right material, then puts it in a pack and then the inscription "Which material to choose" appears If you click manually, he will do the right thing. But the same inscription appears again....

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #70 on: November 02, 2022, 01:31:40 PM »
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Which tailoring bod are you making?

I will load it up to see where it is in the script.

"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #71 on: November 03, 2022, 04:37:02 AM »
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At the moment, simple bod are сloth and leather

Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #72 on: November 03, 2022, 11:49:08 PM »
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So I loaded up 2 Tailoring small BODs.
1) leather sleeves, exceptional, 20 count, barbed leather
2) tricorne hat, normal, 10 count, cloth
Choose container -> target the container that holds some barbed leather and cloth
Had the 2 BODs in my main backpack along with some plain iron ingots and a tinkering tool.
Chose "All" bods - the menu writes the description of each bod into the menu display.
Chose "Fill" button

The script sets up the open containers on screen.
Crafted the first bod (leather sleeves) worth of items. Combined items.
Crafted the second bod (tricorne hat) worth of items. Combined items.

My conclusion is that the script works perfectly as intended by following the setup instructions.
If you are experiencing further issues, you will have to supply real details on your issue. I never was prompted for anything about "Which material to choose".

My best guess is that your setup is not correct.
Easyuo
Classic OSI client (client.exe)

If you aren't using what is above, and you might be using something like the Orion, ClassicUO, UOSteam, OpenEUO, or something else, then you will need to abide by the setup.
If you are not following the setup instructions, then you will need to do that.
If you are still having issues, then maybe attach a screen image to show the message? Or a video to demonstrate it?
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Sergey

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #73 on: November 04, 2022, 12:58:20 PM »
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Good evening! Thank you for your time on me! I checked everything again, he sews the skin, everything is fine, but with ordinary fabric it happens like this.

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Offline GaderianTopic starter

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Re: Bod Filler Expanded to Newer Craft Options
« Reply #74 on: November 04, 2022, 01:59:00 PM »
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It looks like it is having difficulty using Reward Cloth maybe?
It doesn't seem to be the script, but the UO crafting engine.

I bought bolts of cloth (or flax to make thread -> make bolts -> cut the bolts to cloth) for my cloth material.

What happens if you use a leather BOD? Does that work?
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

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