ScriptUO
Official ScriptUO EasyUO Scripts => Script Library => Item Evaluation => Topic started by: TrailMyx on June 09, 2008, 12:04:50 PM
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;=================================================================
; Script Name: TrailMyx's Paperdoll Totalizer
; Author: TrailMyx
; Version: 2.2
; Shard OSI / FS: OSI / FS OK
; Revision Date: 9/29/2007
; Purpose: Summarize all stats contained in your paperdoll.
; Globals:
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(http://www.scriptuo.com/Pictures/tm_totalizer4.JPG)
This is a very simple script that will allow you to summarize what you have in your paperdoll. This summary includes summing all the modifiers and item properties. It's not perfect, but it does show when you have things requiring insurance.
Special requirements:
You must not be running another script when you run this one. Multiple finditems/event property calls will mess with this script.
Warning about Set Pieces:
If you are trying to evaluate "set pieces" this will probably not work correctly with this script. In fact, the only thing that will get totaled is probably the set bonus, and not the individual piece information. FYI
Additional Features:
- Repair Checker
- Insurance check
- Totalize paperdoll or container of items. Container can also be another paperdoll targeted
- HTML Generator to make a list of your suit or container contents
- BBCode Generator to make a list of your suit or container contents
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What the hack does "tomato" stands for ?
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What the hack does "tomato" stands for ?
Heh, some people *cough, Cerveza* didn't like the way the numbers were displayed, so one check give numbers first and unchecked puts the numbers last for each intensity.
Just a little bit of scripting humor. ;)
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What the hack does "tomato" stands for ?
Heh, some people *cough, Cerveza* didn't like the way the numbers were displayed, so one check give numbers first and unchecked puts the numbers last for each intensity.
Just a little bit of scripting humor. ;)
I wondered the same thing until I checked it :P
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It's pronounced "tomato". Get it right.
And numbers after just set off my OCD perfectionist tendency alarm.
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It's pronounced "tomato". Get it right.
And numbers after just set off my OCD perfectionist tendency alarm.
Funny, I thought it was pronounced "tomato"? Odd. :p
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A question came up about "set pieces" and this script. Yes, I know it's limiting to not count the set pieces, but there isn't a real easy way to allow for counting set pieces because you need:
1) to know what the sets are
2) to know that you have all the pieces in the set
3) ??
Since certain sets have different functions, it's really hard to parse the intention of each set to include the particular stats on your final total. One just has to think about the logistics of this. Yuck.
So unless I can come up with a sexy-easy way to do this, I will probably not be updating the script with this feature. Sorry.
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well, the only thing I can really see is, if you scan for Full Armor set Present
then look only for lines with (total), but then some sets have skill bonus's so ya, its hard to have a basic scanner without setting up every set.
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Ya, the main reason I put out the Totalizer is because of how similar it is to the CLAw (same-ish search engine). So it's lightweight and fast and not particularly complicated. Set pieces really mess with that simplicity because I now have to keep track of all set pieces, their stats and mod additions, number of pieces, names, etc. And also this becomes very specific to OSI. One thing I try and code for is scripts that are compatible with RunUO as well as EA/OSI. Most RunUO shards have different sets and even worse have different property descriptions.
But I did look into it at one point from another person's request, but after that initial investigation I determined I wasn't going to be motivated to continue the pursuit.
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I think its perfect the way it is. If I'm going to wear a Set Armor I'm gonna know my stats or reason for wearing it.
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Oops, had to fix a hopping listbox... :)
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Updated my version :)
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Totalizer fun:
One of my ring/bracelet container totals:
Summed Attributes:
Faster Casting: 17
Faster Cast Recovery: 26
Damage Increase: 245
Hit Chance Increase: 95
Defense Chance Increase: 127
Lower Mana Cost: 84
Lower Reagent Cost: 92
Spell Damage Increase: 78
Luck: 1446
Physical Resist: 79
Fire Resist: 136
Cold Resist: 123
Poison Resist: 137
Energy Resist: 132
Strength Bonus: 50
Dexterity Bonus: 51
Intelligence Bonus: 70
Enhance Potions: 175
Anatomy: 15
Animal Lore: 35
Animal Taming: 174
Archery: 34
Bushido: 14
Chivalry: 52
Fencing: 22
Focus: 31
Discordance: 59
Healing: 66
Mace Fighting: 21
Magery: 32
Meditation: 60
Musicianship: 23
Necromancy: 12
Ninjitsu: 9
Parrying: 27
Peacemaking: 45
Provocation: 68
Spirit Speak: 12
Stealing: 23
Stealth: 13
Swordsmanship: 12
Tactics: 89
Veterinary: 81
Wrestling: 22
Other Attributes:
Night Sight
lol!
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I don't keep that much jewlery so I am pretty sure I would lose that lol.
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heard tuns about the script. nice work.
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it might just be me.. but HLA wasn't being displayed on the main screen when I had my Mace and Shield glasses on.
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You can thank me for the Tomato... or Tomato, however you choose to pronounce it.
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I would have went with the Roof or Roof. or.... Egg or Egg
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Updated to 2.3
Added the same BBCode generation capability as I just did for the CLAw. Now you can dump information resulting from a "Totalize" that's compatible with BBCode for easy forum posting. Example:
- Faster Casting: 2
- Faster Cast Recovery: 4
- Damage Increase: 35
- Hit Chance Increase: 6
- Hit Point Increase: 2
- Defense Chance Increase: 22
- Lower Reagent Cost: 20
- Hit Point Regeneration: 2
- Reflect Physical Damage: 5
- Physical Resist: 58
- Fire Resist: 67
- Cold Resist: 33
- Poison Resist: 68
- Energy Resist: 78
- Mage Armor
- Night Sight
- Focus: 6
- Mace Fighting: 9
- Kryss -insured
- Exceptional Barbed Leather Sleeves -insured
- Buckler -insured
- Exceptional Barbed Leather Tunic -insured
- Royal Leggings Of Embers -insured
- Bracelet -insured
- Ring -insured
- Exceptional Barbed Leather Gloves
- Exceptional Barbed Leather Gorget -insured
- Ancient Samurai Helm -insured
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the other info Id like to save, is if they are wearing spacial armor...
this is a great addition as well :)
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Are you talking about armor sets? If so, that's probably something I won't ever add. The problem with armor sets is that you don't really know if it's complete or not unless you completely document all the armor sets in existence. That kinda goes against the nature of this script because it just gets all the information from the #PROPERTY and doesn't even care what item type is what.
Plus people like me don't own a complete set of nuthin. :p
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Sweet an update to the most utilized script that I have ever had.
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Think I will let Cerv have fun with this one :)
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Very Nice. I get so sick of pen and paper and this will solve that for sure. Thanks as always TM.
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I just thought about that addition I was talking about..
being able to load the info back into the program rather than pull up web page.
that way you can click each item and see that items Mods.
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Hmm, did you try clicking on each item? It will bring up the items individual stats in the upper-right listbox.
Otherwise I'm not sure what you are talking about... :p
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what I mean is after I save the file, can I load it back up at a later time.
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Ah, that's an entirely different script. But one that I've thought about for a while now. Was going to basically fuse Miffy's item finder with the CLAw, and add some magic. ;)
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I gotta look into that miffy's item finder... been reworking some character suits and items lately.
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I'm not sure what loading/saving can do to help ya. One script I was going to work on is an overall inventory/filter script. You set up your overall item inventory, then can parse it based on CLAw-like searches. It's a bit of a large one, and I'm kinda busy at the moment; fishing.
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it can't really help me.. sometimes I like to go back and look at how other players have there suit setup, I wounder to myself what there leather barbed legs looked so on.. no biggie.
ah yes. fishing.. I'm trying to set up a new fisher, I can't get him to gain off the server line.. hell even off the shores its like he's locked at 25.. with tons of points to raise.
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Try finding another NPC to buy a little more fishing from... I think you are under the "magic number"
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Don't worry, UO will get there soon enough. :)
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Uhem... seems my Quiver of Infinity 10% damage bonus isn't being reported.
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Probably not. Damage Modifier: 10% is not the same as Damage Increase in the eyes of the totalizer. You'll have to take that computation into consideration yourself. The totalizer sums all literally-like items together. So the summation of Red + Red + Red will occur. However, it won't sum together Red + Crimson + Coquelicot.
If you want to see this modifier, add this to around line 175:
set %name %name , Damage_Modifier$yes$
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Is that to mato or to mat to?
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@TM:
I love how easy you made it to add new Attributes...
I added these to your script feel free to update...
set %name %name , Energy_Eater$yes$
set %name %name , Fire_Eater$yes$
set %name %name , Kinetic_Eater$yes$
set %name %name , Poison_Eater$yes$
set %name %name , Cold_Eater$yes$
set %name %name , Damage_Eater$yes$
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Ah great! Thanks for that, I certainly will add those whenever I get around to updating this. I believe I have an unreleased version too. I'm done with my slot machine automation script for Lexia, so I need to finish a couple other projects like the NGFS commander.
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set %name %name , Swing_Speed_Increase$yes$
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:D
Good grief!
Yet another TM original I've stumbled upon that has put a smile on my face....
First, I can put it on a menu button and instantly see what I'm forgetting to bring - or - didn't know I lost (Siege).... hehehe, I love it!
Second, I can quickly inventory a chest and get an html of what's in it.... Ye ha!
You the man son... ;)
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I just adapted the analysis guts from the CLAw for this one. Glad you've found it useful!
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Great script used it before and lost it :) glad to find it again