Display XIIxOveR's T-Hunter Helper User Guide$
1) Sort Maps:$
Sorts a container of mixed tmaps into separate containers. Target a$
container of maps then target each container the maps should be$
sorted into then press "Start".$
2) Decode:$
Automatically decodes a container of maps. You MUST have the$
correct skill to decode the maps in the targeted container or$
the script will attempt to decode indefinitely$
3) Unlock:$
Simply target a locked trunk and the script will repeatedly attempt$
to unlock it until successful or lockpicks are gone. You MUST have the$
correct skill to unlock the targeted trunk or the script will attempt$
indefinitely.$
4) Find Map:$
This option scans key tiles in a radius around the toon looking for$
the map dig location. To use, place the character in the area you$
expect to find the map, press Find Map, and select the map to dig up.$
Once found the toon will pathfind to the correct dig location.$
With Pub 105 changes this will check a large radius FAST!$
5) Load Locker:$
This option will load any valid tmap or SOS in your backpack$
into a Davies' Locker within 3 tiles of your toon$
6) Lockpick Tracking:$
It sucks when you're getting ready to unlock a map only to find$
you are down to two lockpicks in your pack! Check the box and add$
the number of lockpicks you want and the script warn you when you$
are below that amount$
7) Cancel - Cancels an action in progress.$
8) Help - Displays this help message.$
Hey all,
So I'm working on a Miner script update digression called XIIxOveR's T-Hunter's Helper (until I come up with something more creative) and I'm looking for ideas for inclusion. This is basically a simple menu of buttons and options to assist in your tmapping tasks. What I've got so far is based on the annoying little things I've come across in my years of tmapping.
So far:
1) Map Decoder - select a map or container of maps to decode
2) Map Sorter - select a container of maps to sort and containers to sort them into
3) Trunk Unlocker - select a trunk you want to unlock and it tries until it's successful
4) Map Dig Scanner - select the map you are trying to dig for and it attempts to dig for it in an area around the toon. If successful it will pathfind to the spot and stop allowing you to dig when you're ready. If not successful, move a few tiles and try again. Helps when you have no Mining.
Up for consideration, looking for feedback
1) A coordinate tracker to store all scanned map coordinates for future research/reference
2) A "dig last found spot" option you would use after the scan so you never have to question where the damn correct tile is
3) A user configurable lockpick monitor. Tells you when you're down to only xx number of lockpicks. I hate it when I go to dig up a level 6 and realize I've only got 2 or 3 lockpicks in my pack!
4) Telekenisis - select the trunk you want to Tele and it warns you if you are close enough to take damage or Tele's the trunk otherwise
5) Training mode - build in options for calling my Cart and LP training scripts
So any other ideas/suggestions? If all is well I'll put out version 1.0 this weekend. Even if nothing else is fully functional the Dig Spot Scanner is :D
Well, hard-core T-hunters will want a 'Stir the Chest' button:
- Pick up and move every object in the chest to generate spawn for killin' and lootin'
What I hate about Treasure Chests is that there is sooo much in it that if you solo the chest you cannot possibly carry it all. I would like the script after it opens the chest to scan for gold and then send it to your bank via a BOS. Next take out the best stuff first such as the Essence, the Skeleton Key, the Treasure Map!, the Creeping Vines, the forged Pardons, etc. and perhaps have a mini loot evaluator in it, so you will definetly know if you got some good items, or you just have your imbuer unravel the contents you dug up.
I will have some more ideas soon...
is their a change in charactrer status when the guy finds the correct location and enters the dig sequence? That may help with the finding location issue if it exists and you haven't fixed it yet.That's an interesting thought, I can test that out tonight.
Gave this script a whirl today and after I figured out what it was a ttempting to do. It worked and worked well. Only did one map but will do more this weekend.Oh cool! I didn't get much interest for this project so I kind of moved on from it. Maybe I'll pick it back up if it's actually going to get some love. There were some glaring bugs I was working on fixing.
I think i am using a modified version 3 public - is that the latest?Of my Miner, yes, of this script - no.
LOL TM. I'm actually not that far away, starting to burn out on the grinding. That's why you're starting to see some movement in the library again finally.
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The map digging function is great!:D
Im looking forward to the map sorting function, with your script i might actually look at stoning off cartography wheni decode a container and stone off mining as i dont need it now.Yeah I totally forgot to get that updated. I'm such a slacker lately (lately = for the last two years). I'll see what I can do to get that stuff finished up. I'm trying to fix my poisoning trainer first but then I'll move on to this one.
I attempted to use this last night for the finding of map portion, had one tmap in my bag, ran the script, it asked me to target the map, i was standing 7 tiles away from tmap spot. I had already found it and was testing it out. It did nothing at all, waited 2 minutes. Then i moved a few steps away and nothing. I went and figure i broke it by finding the spot originally, so i went got another map and went to a spot and same thing, just stood there. If this finding of the tmap spto would work man the script would be completely awesome. I figure it might have something to do with tiles being broken right now? that is the normal excuse at this point :()It does work, tiles are broken. That isn't an excuse.
Are you using the NGFS in anything, 12X? The new manager is looking pretty sweet. I should have it finished by this weekend.Actually I have been paying attention to your recent posts in the NGFS thread because I do use it with the miner for simple config saves. I have been getting bored with WoW and missing scripting which means a shift back to UO is impending over the next couple of weeks. I'll definitely be playing with the new version.
12times, I went and threw the old map files back on the install and tested this out all day yesterday without a problem at all. I basically used the find map button to help locate the tmaps and it does work. Its annoying sometimes if you cant find the right area and have to go all over using this but when its near its dead on with no issues. Thanks for this little blessing of a script!Cool man, glad it's working still! I always thought I would take this to the next level and have it move around a bit when it doesn't find it in a spot; it seems to me that the pins on the maps don't usually line up correctly, I swear sometimes I'm exactly on the spot compared to the t-map image but I end up finding the map over a screen away. Hmm...maybe that's how it's supposed to be?
Looks good. Really like some of the subs. Only thing I see missing is a "remove chest" functionality. I know my FS has a context menu for it, but cant remember how OSI shards do it..OSI has a context menu for it as well but is it really helpful considering it's two clicks to remove the chest without the script and one click if there was a button on the script? Of course that would be three clicks if you didn't completely empty the chest and you have to tell it "Yes, I'm sure"...but still...
Nice, thanks Mass :)
I noticed recently when using this myself that I have a little work to do on the digging routine, I'll be playing around with it some more probably this week because I'm feeling a t-map marathon coming up on LS.
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I did find it to not work in Ter Mur?? Maybe tiles different?Hmm, never tried a Ter Mur map but I use the same function as the miner which does actually work. I'll have to play around with it.
Oh yeah!
I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
I knew about these but never bothered to check them out. I went ahead and claimed one on Origin this morning (first vet reward I've claimed on two accounts in ten+/- years lol). Pretty cool. Especially since it looks like I can load it up with everything I have on Origin, axe it, and send it as one single item over to LS. Sweet! I'll be loading it up tonight, not that I need more maps on LS LOL.Oh yeah!Get a couple of davies lockers... can hold 500 maps a piece or thereabouts = 1 storage slot..
I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
I knew about these but never bothered to check them out. I went ahead and claimed one on Origin this morning (first vet reward I've claimed on two accounts in ten+/- years lol). Pretty cool. Especially since it looks like I can load it up with everything I have on Origin, axe it, and send it as one single item over to LS. Sweet! I'll be loading it up tonight, not that I need more maps on LS LOL.Oh yeah!Get a couple of davies lockers... can hold 500 maps a piece or thereabouts = 1 storage slot..
I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
Oh, and to bring this back OT - I'm going to add a "Load Davies Locker" function to the T-Mappers helper now!
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