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Messages - Pyargy

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1
12TimesOvers' Script Library / Re: XIIxOveR's Poisoning Trainer
« on: April 02, 2010, 05:57:40 AM »
does the crafting gump need to be fixed since the latest patch? 

Since this script does not craft anything I don't think the gump change will have any effect on this script.

2
General UO Chat / Re: Bow suggestions for Navrey
« on: March 16, 2010, 12:22:04 PM »
Thanks for all the feedback I will try some of these suggestion and see what happens.

I have heard of this BOT some people talk about but don't know what it is.  I am doing it manually, I have a timer set for 15 minutes that runs in sidebar gadget and when it rings I go back and fight her again.  Just looking for one tangle before too many people loose interest.

3
Would hate to see you go. You have been a valuable contributer to the game and a lot of people who continue to play.

4
General UO Chat / Bow suggestions for Navrey
« on: March 14, 2010, 10:59:27 AM »
I have not done much hunting there and would like to start. Does anyone have suggestions for a really nice bow that I can make/imbue.

I know Spider slayer is better then Archnoid slayer these days. What type of bow? What else should I add to it?

As far as bow type I am asking this becuase I don't think it necessary to have top speed I think it would be better to have a little more damage at a slower pace over speed.  I think this would give me the same results and use a lot less ammo.  Any thoughts?

Should i add Hit Lower Attack, Velocity, Hit Fireball?

The character I am using is the standard issue Bushido/Chiv Archer.

Thank you for your advice.

5
Cool Links! / Re: 40 Photo Edit things
« on: March 09, 2010, 08:04:41 AM »
Thanks for the post. I skimmed through it but saved the link as I am sure I will be going back to.

6
Off Topic / Re: Keep it or send it back?
« on: March 07, 2010, 06:31:33 AM »
Contact them.....What comes around, goes around.  You never know the chain of events that can happen from you actions.

7
Tried this for the first time today and although I have few issues I was able to produce 1000 each of GH, GC and TR.

Some of the issues I had were, the script would grab the correct reagent but then it would try to make the wrong postions and say I was out of that reagent and just loop.  Restarting script seemed to right itself and work the second time around.

I was using the tinkering feature to make Morters, but when Tinker kit broke script haulted with no more tinker kits. I was expecting it to just make more tinker kits, but no biggie I just made sure I had a bag full before restarting script.

When I did restart script something a bit odd happened as it started making the last postion instead of starting at the begining again so it grabbed the correct reagent but then started making the last potion it was making before script haulted for not having tinker kits.  Again a simple restart right itself and it finished my order.

Thanks for another quality script.  Nice to know whe can still get scripts that just seem to work with out trying to futz with outdated ones.

8
Hardware Design / Re: Building a Media PC.
« on: March 04, 2010, 02:26:35 PM »
Welcome to the world of HTPC.  If you like to tinker with computers you will enjoy yourself, if you just want something to work you will not be happy.

First thing is to point you to the most knowledgle place when it comes to HTPC www.greenbutton.com

I just quickly went through you list of parts but I think you going to have trouble with that processor and running HD and Blu-Ray but I could be wrong.  Poke around in the website I listed above you should be able to find everything you need and branch into more OS's availible.

Oh and with the new changes with Comcast it makes it a pain to work with HTPC but there are work arounds.  Seems like I am always trying to work around something these days hehe.

9
I have 6 total accounts and I would easily get rid of 3 right off and if it turned out to be as bad as I think it will be I would just close them all and see about being fulltime recruiter for Alexandria for all my other friends in game.

10
Off Topic / Re: Troubleshooting Ongoing Lockup Issue - 3DO benchmarks
« on: February 12, 2010, 09:08:34 AM »
Ok let me see if I can help you through some of this.

1. Get manual for mainboard and read through to learn how to access BIOS and find the section where it talks about RAM settings.  Usually towards the back of the manual is where is breaks out the info about getting into BIOS and what each sections means.

2.  Go to MFG website of memory and look up settings for Timing and voltage, although with i7 cpu we already know voltage shold not be above 1.65

3. Use information from step 1 and 2 to manually verify the BIOS settings of your RAM to MFG specs. keep in mind about the known voltage issue with cpu needing to be 1.65 or lower.

We will get into actual adjusting if you need to, but first lets just verify.

11
Off Topic / Re: Troubleshooting Ongoing Lockup Issue - 3DO benchmarks
« on: February 12, 2010, 08:21:24 AM »
Are you manually confirming all of the various memory timing settings in your BIOS match the chips? Try setting the voltage manually to 1.65 and the timings to the higher of the two sets of ram. The higher numbers run slightly slower, but this may stop the lockups.

Looks like voltage can be a huge issue for the i7 chip. Visit the MFG website for you memory to verify settings that are in BIOS.

12
New member introductions / Re: new here but addicted to UO
« on: February 12, 2010, 06:13:18 AM »
What shard do you play?

13
Scripting Chat / Re: Scan Journal or watch Backpack?
« on: February 12, 2010, 06:08:23 AM »
Quote
Also, for computer purposes, it's better to use a "wait 1" instead of "wait 0". With a "wait 1" EasyUO gives up its resources for a second so your processor can check on other stuff. This will SIGNIFICANTLY reduce your CPU usage!

This makes a lot of sense, I was just following the template in the tutorial and really didnt know why there was a "wait" in the script at all. Thank you for clearing that up. Since in take up to a few minutes before I get another drop, would it be even more beneficial to set the wait to a longer time?


Code: [Select]
finditem %SpecialItemDrop C_ , #backpackid
  if #findcnt > 0
  }
  sound woohoo.wav
  IGNOREITEM #FINDID
  }


Is this just a cleaner way to do what I have posted above?  The code above seems to working just fine, however I can see if I wanted to add more items to monitor this would be a much cleaner way to do that.

14
Scripting Chat / Re: Scan Journal or watch Backpack?
« on: February 11, 2010, 04:08:45 PM »
WOOHOO  I think I got it!

Code: [Select]
set %SpecialItemDrop ATL_IYD

SUO:
repeat
 
  finditem %SpecialItemDrop C_ , #backpackid
  }
  if #findtype = ATL
  {
    sound woohoo.wav
    IGNOREITEM #FINDID
  }
  if #findtype = IYD
  {
  sound woohoo.wav
  IGNOREITEM #FINDID
  }
  }

until #CharGhost = YES
While #Charghost = YES
  Wait 0
GoTo SUO

After thinking about it a bit I did realize I needed to move set variable line.  I laughed so hard when I realized what you were saying about the woohoo file playing over and over again. :)

I set the script up like this
 
Code: [Select]
if #findCnt > 0
{
sound woohoo.wav
}

IgnorItem %SpecialItemDrop

but I was still not getting the woohoo sound.  So I thought i was doing something wrong so I dove into the #Find function (not sure thats even a function, but thats what I will call it for now)  After learning about the #FindId I found that my whoohoo.wav file was in the wrong location.  So know I think I have got it all worked out.

15
Scripting Chat / Re: Scan Journal or watch Backpack?
« on: February 11, 2010, 01:06:10 PM »
Ok folks the light is getting a little brighter now  ;D  here is what I have so far

Code: [Select]
SUO:
repeat

set %SpecialItemDrop ATL_IYD


finditem %SpecialItemDrop C_ , #backpackid
sound woohoo.wav

until #CharGhost = YES
While #Charghost = YES
Wait 0
GoTo SUO

I have the Item Type for the Smuggelers Tool Kit "ATL"  and the Smuggelers Lantern "IYD"

At first I only had

Code: [Select]
set %SpecialItemDrop ATL_IYD


finditem %SpecialItemDrop C_ , #backpackid
sound woohoo.wav

But after looking at it I thought maybe that was just going to run through the code just once and then do nothing so I went back to the tutorial and added in the SUO repeat stuff and the GoTo.

Now the WAV file I have is in the same folder as EasyUO.exe and this txt file.   The way I have tested it is to just drag and drop one of these items to my backpack, but nothing is happening.  I am unclear about needing an "if" or some kind of a command that tells the sound file to play when the finditem command comes back true.


Thanks for all the help so far, again I know this seems so small but at least its starting to make a little more sense to me.

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