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Messages - roadrunner

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16
thank you Alpha, very much.
i've checked out this sub for handing in the bucklers, and from what i've traced, it all seems fine. i guess it's the part of the script it goes back to when 'return' sends it back, but i'm not skilled enough to figure out where in the script it goes to and figure it out.

i've managed to use the script in a round about way. it makes bucklers, when i see it recall to library i hit pause on EUO. i then let a 2nd macro gather all the bucklers into a bag and i manually donate bag. then i hit play on EUO. script sees bucklers are gone and it recalls home, makes me another 60. i've got it where it takes care of having tinker tool, smith hammer, ingots, and making correct amount of bucklers. i just can't figure out the donation part.

this is why i was hoping somebody with scripting skill would take a look at it because i don't think it would take much to 'fix' it, but i just don't know where in the script to adjust now.
and YES!! if someone would cut/ paste where in the script i need to focus on, i'll damn sure keep trying. i'm just out of ideas now

17
Script Debug / Re: hit the wall o this sub
« on: May 24, 2013, 04:43:24 AM »
:D  i'm not really changing his 'code' just all the parameters & coordinates, so it'll some day work on the servers i use.  but now you guys explained the initials, i see (and i also noticed he gave thanks and i'm sure he had permission) TM's name/ subscripts all thru his work. just learning & realizing he didn't 'write' all 1000 lines of code but arranged it so it did what he wanted. and yep, now i'm trying to do the same kinda thing but not quite on such grandiose scale as he did.

18
 ??? ???   TM!!  that just made life soooooo much easier!!  Thank you Sir!! there have been several commands i hadn't been able to locate yet but now i've got them!
now to have some coffee & wake up some, then try to decipher that sub section 1 more day. err, time, lol

19
Script Debug / Re: hit the wall o this sub
« on: May 23, 2013, 04:00:43 PM »
i'd never post anyone else's work. i thank you for reaffirming that rule but it's his script that's motivated me to write a script, so i'm going to do my best to finish debugging his Donator. it has so many different elements all rolled into 1, it's teaching me a good bit, plus i'm reading Cerveza's #5 tutorial while studying this sub.

20
Script Debug / hit the wall o this sub
« on: May 23, 2013, 03:36:46 PM »
I cannot figure out the code of this sub. the ''TR" in almost every line = what? "true" ? i thought i was doing good until i got into this section. now i feel like a Uber Newb again.

; Hands in the bucklers
sub TR_Hand_in
set %TR_temp_weight #weight
repeat
set #lobjectID %TR_Donation_NPC
event macro 17 0
gosub TR_waitfor_generic_gump
set #contPosX 0
set #contPosY 0
wait 5
click 290 318 dmc
wait 10
msg %TR_no_bucklers $
wait 10
until #weight < %TR_temp_weight
set %TR_Status_bucklers ( %TR_Status_bucklers + %TR_no_bucklers )
set %TR_no_bucklers 0
gosub TR_update_status
return


PS: Thx to UOLugnutz, i did learn how to post a sub 'correctly' in here so today hasn't been total loss

21
thank you UOLugnutz! :) i have MUCH to learn but only way i'll get there is to play with some & practice.
i'm real glad someone linked me to the scripter's 'glossary'.now i'm able to look up each command and see exactly what it's doing. not all of it is perfectly clear the 1st time i read but i have learned some things.


i also wanted to post update that the "until #findkind <> -1" has worked like a charm in this instance. i did, however, have to go into the 'open backpack' sub and increase the wait from 10 to 15 because it was going so fast it wasn't seeing the 1 tinker's tool in pack and shutting down the script. now i've got 1 tinker tool that's being used again & again to make smith hammers as needed. only have 1 smith hammer in pack at time now, so it's saving item count space & overall weight.
it's progress, small bits yes, but gotta crawl before i can run

22
yes! i will be giving credit to the authors in my header if i do use their work in mine, even in parts not whole. :)

i'm working on a script to make ONE tinker tool, then use it, until it runs out of uses, to make smith hammers 1 at the time. (script makes 1 tinker tool, tinker tool makes 1 smith hammer, hammer makes X amt of shields until hammer expires, then script uses same st tinker tool to make another hammer) just trying to be clear as to how i want it to work. right now script makes a new tinker tool each time it wants a smith hammer. script is as follows.

End of "makes tinker tool" sub
click 28 130 dmc
wait 5
set #contPosX 0
set #contPosY 0
wait 5
click 231 131 dmc
gosub TR_waitfor_generic_gump
return

End of "Makes smith hammer" sub
gosub TR_waitfor_generic_gump
wait 10
finditem %smiths_hammer C_ , #backpackID
wait 5
until #findkind <> -1
return

ok, script makes the  hammer, uses it up, then makes a new tinker tool & then hammer. my question is: can i put this:
wait 10
finditem %tinker_tool C_ , #backpackID
wait 5
until #findkind <> -1
return
at end of tinker tool sub and it work the way i'm asking? thank you all for any advice in advance.

***UPDATE***
i haven't been able to give it an extensive test yet but so far it's made 2 smith hammers withOUT making a new tinker's tool. i also lowered the ingot pull to guarantee character doesn't become 'to encumbered to move!' whilst running script. so far it's running ok. i'll be analyzing farther down now and trying to learn more so i can incorporate it all into my script.
By the way, TM, i AM using scriptUO to view/ analyze scripts now. it really is helpful. sub breakdown, colored fonts, etc., very nice job man!

23
Scripting Chat / Re: script request
« on: May 22, 2013, 07:29:39 AM »
LOL, not sure about the shard you play but OSI toned down the Citadel a LOT and getting the red key nowadays is cake. i don't even use honor to get to the key holder but i do wear an imbued suit that is all tweaked out :P
now that loot script is what i'd find almost hard to live without!!  it grabs the keys all nice & neat while i'm beating down them pesky ninja turtles :P

24
i have a crazy question!!  how difficult would it be to convert this script into a mining script?  i love mining the Malas caves that are way south of Luna and connected by a series of bridges. once in while a vampire bat spawns there but no real danger and it's hours & hours of ore to be farmed.

or is there already a mining script that has the 'walk to spot, click target & save' sort of code that Neo's have in these lumberjackers?

25
Scripting Chat / Re: Script Request !
« on: May 20, 2013, 05:00:16 PM »
 :) thank you, i'll read that & see what i can learn.

26
Scripting Chat / Re: Script Request !
« on: May 20, 2013, 02:18:56 AM »
lol, yes, i Google quite often but all i found was the 'new' razor, and being i only play OSI shards, i couldn't get it to work. i'll have to check out that post mentioned above for OSI users and see if i can get it going.

thanks for all the info everyone!!  :)

27
Scripting Chat / Re: Script Request !
« on: May 19, 2013, 07:49:50 AM »
Gimlet, could you post a link to a razor DL? i've often heard about razor and i'd really like to give it a try.

thank you in advance :)

28
Scripting Chat / Re: script request
« on: May 19, 2013, 07:48:06 AM »
i'm not a script writer, but i do farm travesty keys quite often and i can't even imagine how you'd think a script could work all 3 areas for you. if you really would like a script for it, i would highly recommend getting a looting script, set it to loot the keys, use a sampire (although the yellow key holder's major reflect damage does take finesse on a sampire) and just park the toon in each key area and work it until you have however many keys of that color you're wanting.

me personally, since EA changed the spawn timers on key holders to slow down the 'farming' of keys, i go do the blue room, then do the yellow room, then run all the way down & kill the red mage. by then the blue is ready to spawn again, and so on. it's time consuming for sure but at least in a rotation you get some keys and not sit idle whiles rooms reset. after i have 5 keys of a color, i start skipping that area. now if there were a way to 'make' the key holders respawn after they are killed w/o having to wait on it's body to decay, THAT would be an awesome piece of work!! 8 minutes seems like an eternity some days.

29
Scripting Chat / Re: Brain Teaser!!
« on: May 19, 2013, 07:39:11 AM »
ok, i know Manwinc was in process of moving but i thought i'd post here just to draw attention to this thread again and let the scripters know i'm still interested in this one.

after trying to correct that mace& shield glasses donation script i've learned a little about how to locate menu coordinates, itemID, and if someone could setup a 'blank' EUO script and have 'tome ID here' and quest 'giver ID here' where i would open the script and fill in the 'blanks' so to speak (i honestly have no idea if this would be easier or harder for a script writer, so forgive me if this is a totally stupid idea) i would certainly try to help set it up to run on OSI shards.

30
ok, so what you're telling me is the script wasn't clicking the ''bullet'' (what i call 'blue dot') correctly before it started saying "50"  "50" "50"  "50", right?
and thus, i need to figure out which 'click coords' point to the donation gump, adjust the ones for the buckler bullet, and the rest should work, right?

from what you pasted, i need to at least verify "click 40 260 dmc"  is accurate, and if not, fix it.

***UPDATE!!!***
ok, after busy weekend i got around to tracking down the buckler 'button' coords & changed'em to 291  320.
that still doesn't do anything 'different'. toon still lands beside the NPC, opens donation menu, menu moves from center left of screen to far left of screen with "50" on the gump to the right of the buckler image. and the toon still yells "50" a few times, then without donating any items, recalls home to begin making more.

i also discovered 1 other 'minor' glitch. the toon makes a new Tinker Tool every time it wants to make a smith hammer. needless to say, a few trips to library & i'd have a backpack full of tools and no item count space left for bucklers.

i know you legendary scripters are well beyond this sort of thing, but as a bonafide newbie, i beg of your expertise to help me get this script usable. Thank you all for your input & advice!!

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