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Ultima Online Fan Board => General UO Chat => Topic started by: Gemviper on November 03, 2016, 05:41:18 PM

Title: Early bod observations post pub 95
Post by: Gemviper on November 03, 2016, 05:41:18 PM
I've been on test a while checking out the new system, and it's a lot different than the current one...

- Bods no longer give rewards(like PoF, Hammer etc), they all give points
- Each bod gives a choice of receiving full value(ie: 25 pts on a small iron 20 buckler bod) for turning in or partial value(0.125 pts) for banking the value instead
- Banking pts value looks locked at 5% of the total turn in value
- If you choose to take the full value of the bod you MUST spend those pts before the NPC accepts another bod from you
- If you choose to bank the 5% offer you can carry those pts over into the value of another bod
- example: PoF is on the rewards menu for 425 pts. If you do a bod worth 425 pts you can pick PoF with that one bod, no need to bank the pts
- Each craft has it's own rewards menu so if you plan on doing all types of crafting bods the pts do not pool together
- I did a valorite normal small 15 and got 850 pts for it, a valorite hammer on the menu is 1200 pts, so the top end items will require you to bank at least some bods
- The 6 hr timer remains, and it still accumulates up to 3 bods at a time. Likewise you get another new bod for every bod you turn in.

If PoF is what you are after then any bod you have which gives more than 425pts is in effect a PoF bod. A copper runic is 650 pts. I don't have a chart of which bods are worth what yet but will work on it. It's taking me a bit to wrap my head around the new system, it's not like the current system at all.

I can see that they took care to mess up scripters a bit during turn in. If you bank everything you lose 95% of the point value so banking a 450pt bod instead of taking PoF as a reward will be a huge loss in gold value. When you sort your bods there will not be any more "PoF" book or "hammer" book etc, since it's all about pts you'll set waypoints instead... like "425+" for any bod that gives PoF and "650+" for any bod that gives a copper runic etc. Those bods can be instantly turned in for those rewards on the spot without banking pts. Anything below 425 looks like it would be best to bank.

My take: I like the system. Tinkerers can make a 250 PoF holding keg and there are other various nice perks. As for running tons of bod runners on all accounts and all servers to make this work, no longer needed. Why not? Because you don't need mass amounts of bods anymore to get the rewards you want. You don't need to churn and hope for a PoF bod for example. Sure you can run lots of accounts for more bods but having just 1 smith standing at the forge turning them over will end up with the same number of rewards over time. Every bod suddenly has value.

What does it mean for scripters? It means you don't need a lot of bod "runners", you need a lot of bod "finishers" that are actually completing them. Gathering is no longer the focus, more won't get you better rewards vs someone with just one smith who is doing every bod. I'm wondering if the REAL value in the new system will be to mine the ore and sell it instead, there will probably be an increased price on materials soon. Likewise it may be better still to just turn in the ingots for cleanup pts and buy other stuff on the cleanup menu.

FYI: Dyes are not in the bod rewards, those must be from the yearly artisan fair which runs Dec 1 to Jan 1.
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 03, 2016, 06:10:41 PM
Interesting Finding: The reward "values" haven't changed. Example: a 20 count exceptional dull copper bod yielded a powder of fortification most of the time before and it now gives 450pts which is what PoF costs on the new rewards menu.

It looks like you can use the old rewards charts to see what a bod should give you as a reward and expect that it will give enough pts to buy that reward immediately, without banking. They did a straight 1 to 1 conversion on pts for rewards value between new and old system.

This is just in test center so it may change but for now it looks like a bod will give you enough pts to buy whatever it used to give you before. Copper hammer bods are still worth Copper hammer level of pts etc. I haven't done any large bods but I'd be willing to wager that those too yield whatever they used to in pts. A Large valorite hammer bod, for example, probably gives 1200 pts which is what a valorite hammer costs on the menu.

IRON 15N = 25pts
DC 10N = 210pts
DC 15N = 225pts
DC 20X = 450pts <--- used to be a PoF bod, now gives pts = to what a PoF costs on the rewards menu
Shadow 10N = 260pts
Aga 15X = 650pts <--- used to be a copper runic bod, now gives pts = to a copper runic

The price of PoF will not hold 100k after the patch goes live, potentially every bod above Exceptional 20 dull copper can be used to get PoF as a reward. Some of the other skills have useful items, like a tinkering map that guarantees you find a specific large ore vein. ie: a valorite map in your pack = you find a large valorite deposit and use up the map. Is it worth doing tinker bods just for the maps? Depends, do you want more valorite?

Alchemy has some sweet rewards, like a cauldron of transmutation. It has a 3-1 ratio that lets you turn boards into better boards. Must be used by owner within 4 hrs and has 7500 charges, so convert 22500 boards into 7500 better boards.
Title: Re: Early bod observations post pub 95
Post by: manwinc on November 03, 2016, 06:42:51 PM
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 03, 2016, 06:52:45 PM
Source on that? It shows what I found too, the rewards charts haven't changed except now you have the option of picking up any lower reward if you like. ie: a 900pt bod can buy 2x450pt PoFs.

There is going to be a ton of all items worth 900pts or less on the auction house when this goes live, all lower end rewards, incl pof, will be too easy to get to hold their current value.
Title: Re: Early bod observations post pub 95
Post by: manwinc on November 03, 2016, 07:08:41 PM
This was from stratics. Its the way the point system used to work for Bods that determined their reward value. I'm assuming the same still holds true.
Title: Re: Early bod observations post pub 95
Post by: cybercasper on November 03, 2016, 08:51:31 PM
Great write up Gem. Seems like it could turn a profit at some point or lower the price we will just have to wait and see where it goes
Title: Re: Early bod observations post pub 95
Post by: manwinc on November 03, 2016, 09:49:15 PM
My prediction is that anything requiring only a small bod will go down in price. Large bod rewards may go up in price until new turn in scripts are finished to handle the gump selections.

Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 04, 2016, 01:35:06 AM
Lower level rewards like Powder of Fortification which currently goes for somewhere just north of 100k on Atlantic will go down, I guarantee it. The reason is because it's going to be hard to do a bod(any exceptional bod above 20 DC) and not get it as an option. The bribe system is still in play so any exceptional 20 iron armor or shield can also be made into PoF level in 1 bribe still... so any colored exceptional = a PoF.

They knew this would happen, tinkers can get a PoF keg that holds 250 charges now, or 25 PoF. Everyone needs the stuff but it's going to be very, very common. Copper runic hammers are also worth quite a bit because they are perhaps the best choice for making luck suits but the system will also generate a lot of those, the tipping point where things get a bit harder seems to be right around the bronze hammer level.

I personally do not plan on completing any large or normal bods at this point until I have a lifetime supply of PoF on hand, at a keg per suit a chest full of kegs should do  ;) and since there is a month to go before this goes live I fully expect many of the multi-account 3k+ bods a day guys to have so much PoF level stuff stored up for release day that it really won't take long for the price to drop. Need PoF? Do a single bod, almost any bod especially if you bribe it once or twice... it's too easy.

As with any system there is a "most profitable" setup which varies depending on the market. My gut tells me that with the new system the "value" will be to either just turn in the ingots for cleanup pts directly(100 valorite = 1000 pts) or to use the stuff to make suits. I think some of the bod regulars are already making suits with their extra materials on Atlantic and they are about to have a lot of extra materials. Turning in ingots for cleanup pts to get dyes might not generate 5-8millon anymore if the new dyes are any good.

Cooking looks to be a disappointment on the rewards menu, there is a nice deco tree but not much else. Alchemy has dyes and tinkering has the 250 PoF keg as rewards and most of them give you tools to convert materials into better materials(at a loss of course, 3 for 1) and/or to find the materials you want guaranteed. The ore maps let you find various veins or ore but you have to get to specific co-ordinates which is a pain.

Overall I like the system but it's not likely going to be the cash cow it has become for the Luna elite with 10+ accounts. All rewards are easier to get now, no RNG involved. If you are sitting on a ton of bods right now you may as well turn in your iron still and your PoF bods but I'd hold onto any bod above PoF level, you'll have extra points for each of those if you wait.

re: Just turning in ingots for cleanup value... turning iron ingots into dull copper ingots is the only move which would increase the net value of what you have after a 3 for 1 trade, you'll lose net value with any other transmute so many of the rewards to upgrade mats are in fact not profitable. The maps on the other hand for guaranteed agapite/verite/valorite might be interesting.
Iron Ingot    0.10
Dull Copper Ingot    0.50
Shadow Iron Ingot    0.75
Copper Ingot    1
Bronze Ingot    1.50
Golden Ingot    2.50
Agapite Ingot    5
Verite Ingot    8.50
Valorite Ingot    10
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 04, 2016, 01:57:19 AM
Bod runner setup: Although having bod runner characters just became totally optional because you're either cashing out or banking every bod now there is still some value in them because you can ignore some bods(like normal weapon 20 bods) and not run out. If you plan to make more bod runners where do you plan on parking their skills?

- 0.1 smithing skill for a normal small non-colored bod every single time(that give 0.125pts)
- 85.0 to get mostly normal non-colored but have a chance for both colored and exceptional smalls, but no large bods
- 85.1+ to get a chance at large bods
- 100 because OCD requires a nice clean number
- 120 just because to get more exceptionals and larges

In my opinion large bods, normal or exceptional, might not be worth doing in smithing because bribing just 2 parts of any large bod to whatever reward you are after would be the same as doing the one large bod in terms of points. 2x small = 2 PoF vs 1 large = 2 PoF etc. The top rewards are simply not used in crafting because of the ease at which mid-level mats(copper hammers, horned runics) make top pieces of armor while leaving the most imbue room available.

Valorite Runic Hammer = 8k cleanup pts per charge(120k for one new hammer). It falls off quickly for verite and agapite but the best value from large bods might be to turn in for cleanup points? I dunno.
Title: Re: Early bod observations post pub 95
Post by: 12TimesOver on November 04, 2016, 05:20:41 AM
Excellent stuff Gem, thanks for the thoughts and info so far!

I haven't had much gaming time lately so just curious if you might already know this. What of the BOD's that give a % chance of one thing vs another, for example the 20X DC today is a 90% chance of a PoF and 10% chance of, I believe, +5 mining gloves. In your research so far:

1) Is the % portion of this now obsolete in that you will ALWAYS get 425 points? Or is there a 10% chance that you will get less?
2) In this example, is it the same number of points for Gloves as for a PoF?
3) What if I turn in a BOD for 650 points and immediately spend 425 on a PoF, does the remaining 225 automatically get banked at the 95% loss rate? Or do I get to pick multiple rewards with one turn-in? This will determine whether higher point BOD turn-ins will be worth spending on lower point items or not.

So many questions!

X
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 04, 2016, 06:31:12 AM
Quote
1) Is the % portion of this now obsolete in that you will ALWAYS get 425 points? Or is there a 10% chance that you will get less?
2) In this example, is it the same number of points for Gloves as for a PoF?
3) What if I turn in a BOD for 650 points and immediately spend 425 on a PoF, does the remaining 225 automatically get banked at the 95% loss rate? Or do I get to pick multiple rewards with one turn-in? This will determine whether higher point BOD turn-ins will be worth spending on lower point items or not.

#1 - It's obsolete, you always get the same pts now 100% of the time. There is no 90/10 split on reward anymore.
#2 - You can buy PoF for 450 pts, the gloves are also for sale but cost less
#3 - It's 450pts for a PoF, I stated 425 above by mistake. If you turn in a bod for 650 pts and buy a PoF for 450 you have 200 pts left to spend that you MUST spend before being able to turn in another bod. The banked pts(5% of the full value if you go that route) do not block you from handing in more bods but claiming the full value does block you from handing in more bods until you spend the points, they do not save and can't be added to the next bod.

From a scripting point of view it's going to be easy to deal with the iron churn bods, you'll always take the 5% or an item worth 25 pts, but the colored ones get more tricky. You'll need to evaluate how many points you have, what's available to buy and make it happen before proceeding.

Tip: The gloves have some turn in pts value so using any leftover pts on those will at least help you get cleanup pts too. Alternatively if you want PoF at 450 but the bod gave you 650 it might be better to bribe it until it's worth 900pts and get 2 PoF from it... or stop at a copper runic, for example. Bribing just got more interesting, and more complicated, depending on how you plan to handle bods/rewards... ie: how much work you're willing to do to maximize results by bribing bods to reduce "leftover" pts and get better/more rewards.

Thinking outside the box a little, instead of taking 5% pts on iron churn bods why not buy gloves and turn those into cleanup pts? Finding the synergy in your setup will take a little time.
Title: Re: Early bod observations post pub 95
Post by: declo on November 04, 2016, 07:29:35 AM
Curious question, with the new system, are only points rewarded or is there some gold awarded also?
Title: Re: Early bod observations post pub 95
Post by: 12TimesOver on November 04, 2016, 08:11:00 AM
If you turn in a bod for 650 pts and buy a PoF for 450 you have 200 pts left to spend that you MUST spend before being able to turn in another bod. The banked pts(5% of the full value if you go that route) do not block you from handing in more bods but claiming the full value does block you from handing in more bods until you spend the points, they do not save and can't be added to the next bod.

<snip>

Alternatively if you want PoF at 450 but the bod gave you 650 it might be better to bribe it until it's worth 900pts and get 2 PoF from it... or stop at a copper runic, for example. Bribing just got more interesting, and more complicated, depending on how you plan to handle bods/rewards... ie: how much work you're willing to do to maximize results by bribing bods to reduce "leftover" pts and get better/more rewards.
Thanks for the quick replies Gem! Yes, you are hitting on exactly what I was thinking. There are going to be a number of BOD "sweet spots" depending on costs of bribing coupled with point "break points" and eventually we will have all of these ironed out for optimal returns.

I'm pretty fascinated by these changes myself, definitely making me interested in logging in a bit to play around.

I don't know about the whole Artisan Fair piece though, sounds like the rewards won't end up being anything worth going after.

This could start running Bribery costs SO much higher than what they already are. Will be interesting to watch.

X
Title: Re: Early bod observations post pub 95
Post by: manwinc on November 04, 2016, 11:30:19 AM
Hmm, When I tested it wouldn't let me pick a second item if I had points remaining.
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 04, 2016, 05:05:14 PM
Nope, like I said, if you take the points instead of banking 5% of them you have to spend them all and are blocked from taking/handing in more bods til you've spent them all.

Bod waypoints is a good way to look at the new system. A bod worth 450 pts would be at the "PoF" waypoint but EVERY bod with a value higher than that can also be a PoF bod now. If you value copper or bronze runic hammers next then your waypoints would be 450 and 650(example) so you'd sort your bods accordingly. At 900 pts you could grab a higher end hammer or start to get 2 of the 450 waypoint rewards. Don't forget about the gloves(200/250pts I think), they turn in for 100-300 cleanup points... which makes 650 a double waypoint because you can then get a higher level hammer or a PoF and some cleanup pts.

You really will need to figure out what you are after and bribe/complete your bods accordingly. Bring a PoF keg to store 25 jars of PoF when you go to do turn-ins, the stuff is going to be very common really quick.

You do get a small amount of gold with bods but no random shovels, tools and items anymore. At 10pts you get a 250 charge smith hammer so I don't suspect people will be tinkering those while smithing anymore.
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 05, 2016, 03:30:49 PM
I started to re-write the value tables used in a popular bod sorting script to use the actual point value of bods instead of the reward names etc. I want my version not to care what type of bod it is(smith, tailor, tinker etc) and if I have the required skill level to just do them so I was going to build a sorter along those lines for fast processing. You know, some very basic sorting like...
Code: [Select]
if make: , #spc , 10 in #property
set %BodValue %BODValue + 10
if make: , #spc , 15 in #property
set %BodValue %BODValue + 25
if make: , #spc , 20 in #property
set %BodValue %BODValue + 50
if Exceptional in #property
set %BodValue %BODValue + 200
if Dull , #spc , Copper , #spc , Ingots in #property
set %BodValue %BODValue + 200
if Shadow , #spc , Iron , #spc , Ingots in #property
set %BodValue %BODValue + 250
if Copper , #spc , Ingots in #property
set %BodValue %BODValue + 300
if Bronze , #spc , Ingots in #property
set %BodValue %BODValue + 350
if Golden , #spc , Ingots in #property
set %BodValue %BODValue + 400
if Agapite , #spc , Ingots in #property
set %BodValue %BODValue + 450
if Verite , #spc , Ingots in #property
set %BodValue %BODValue + 500
if Valorite , #spc , Ingots in #property
set %BodValue %BODValue + 550

But after looking at the rewards table it's just not worth doing. If you want to sort the bods into the most basic groups you end up with Large, Normal, Everything else. If it's large put it in book A, if it's a small but normal put it in book B, everything else in book C. The reasoning is that the value just isn't there in blacksmithing to do large bods or small normal bods, not even if bribed. You get more cleanup pt value for the ingots alone by the time the bod reaches the 450ish range. Sure you could get MORE rewards by bribing and doing them but if looking at $$/time invested it's not there.

I could even reduce it to 2 books, trash and keep. It's 3 books because the large bods and small colored bods sell on a vendor so nothing needs to actually be trashed, some will sell. Save the resources for bods where there is actual value to be gained unless you really need more of a specific reward and don't care what it costs.

Anyway, for smithing, there's no need to rewrite or create a new script for sorting when pub 95 goes live. At most a small sub to filter bods for bribing could be added to pretty much any of the existing scripts. Even then, by DC 20 Exceptional you are already in the PoF reward range+ so maybe bribing anything from 460 to 625 so that you end up with PoF(450) + mining Gloves(200) at 650 pts or a copper runic(650) instead of PoF + junk worth no turn in points at 460-625.

Of course if you actually want to give up a little profit and go for things like valorite hammers, for example, and will be doing larges things get complicated a bit. Crafters just aren't burning valorite hammers to make items though so you'd be doing it for the cleanup pts.

Tip: if you are planning to go for valorite hammers which come from exceptional bods only make sure you keep any verite/valorite plate NORMAL bods too, valorite normal bods become exceptional bods when bribed.
Title: Re: Early bod observations post pub 95
Post by: gimlet on November 05, 2016, 03:44:32 PM
What about bless deeds in tailoring?
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 05, 2016, 06:50:40 PM
Tailoring is a different beast, nothing good comes from small bods exceptional or not. The good thing about tailoring is there are fewer levels of materials so most bods are 1-2 bribes from being useable in a good large. Since that's the case it looks like it will be most efficient to keep only the large bods that give reward pts equal to rewards you want and bribe small bods to match. Bribing large bods is still not worth it most of the time.

Bless deeds and horned runics are still most desirable by actual crafters who use them to make items but, for whatever reason, many bod runners focus on barbed kits for the sale value. Find someone who is into barbed kits and give them your exceptional 6 part bods for their normal 6 part bods and you'll actually earn more.

I asked earlier what people planned to do with their bod runners, I have my answer I think. Turning in bods is a bit more complicated now that an extra step is in the mix, picking a reward or taking bank pts. Since churning low level bods in hopes of getting better bods is time consuming anyway even without the added step, and especially now that there are more bod types, it looks like it might be worth bringing the crafter skills up to 100/120 to get better bods right out of the gate. At 120 you get something useable roughly half the time, at 0.1 you are guaranteeing a small normal bod and extra time on the crafter to cycle the bods once before getting that same chance at a better bod.

85.0 skill looks good for smiths if you don't plan to do large bods, you don't get them until 85.1 skill still but after 70 there is a chance at both color and exceptional. Tailors look better at 120. I have a feeling most serious bod runner accounts are already maxed in skill to save time. Time is going to be the biggest thing now with extra bod types and an extra step during turn in.

No word yet on book lockdown numbers, many are hoping they take only one lockdown and have asked for that. Bod books don't work on test yet, they can't hold new types of bods and the lockdown value is unchanged. They just haven't finished fixing books yet. Either way, I have a workshop for creating items in one house and a second shop just for bod processing in another house... Bods still take up a lot of space.

Imbuing is a bit crazy all by itself, sooo many materials required! One house is full of mannequins for suit building and the other is full of bod holding vendors... I'd love to kick them all out, lol.
Title: Re: Early bod observations post pub 95
Post by: gimlet on November 05, 2016, 07:23:25 PM
Good Information - Thanks!
Title: Re: Early bod observations post pub 95
Post by: moslet on November 14, 2016, 11:25:27 PM
The following summary reflects the status that is currently on TC, as of Nov 13:

So I took some smithy BODs to TC and checked out their new points (Now vs Bank):
- all small BODs: bank 2%
- all large BODs: bank 20% (plate, chain, ring all have different Now values)

Fill a deed:
- BOD now has function to automatically combine items within any container. You just click your backpack and BAM! All items filled!

You can now toggle the BODs to:
- Banking Points Disabled: pops up reward menu, but you must choose ONE rewards until NPC is willing to accept new BODs
- Bank Points Automatically: this wont pop up any confirmation window; only pops up rewards menu
- Banking Points Enabled: pops up warning window (default to Yes; You click OKAY to bank it; then reward menu pops up)

Turn-In Now for reward:
Unfortunately, you can only get ONE reward. For example, if you turn in a large BOD that has 900 Now points, you wont be able to get two POF.
Once you choose a reward, the remaining points will be GONE! So, you'll want to choose the precise BODs for the precise reward you want IF you dont want to waste points.

So, the strategy going forward can look like this (to me anyway):
- BOD sorting: separate plates, chain, ring, non-armors
- small BODs: either bribe up low level BODs or trash them (there is no point to bank for just 2%)
- large BODs: this could worth banking if you dont mind

I think this new patch is gonna put a STOP sign to the whole BOD traffic. There's no point rushing in to fill BODs (unless you have unlimited resource and dont mind banking points).


Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 15, 2016, 04:15:42 AM
It's not going to stop bod running cold because it's a free system, people are willing to run a script to get 5 turn-in pts on Horn of Plenty stuff so they'll definitely keep doing bods. Most luna owners prefer to drop items into the cleanup pts chest because they deal in such bulk that it's not possible to sell the stuff. It's going to completely decimate the value of both PoF and shadow to bronze runics.

I highly doubt anyone will do any smith large bods unless they want valorite hammers, something actual crafters don't want. The only value in a valorite hammer is the cleanup turn-in value but it's just as easy to sell valorite, or drop that in the chest, for near the same return without the time commitment.

My take on sorting...
- 1 bribe below PoF or copper runic = Bribe
- more than 1 bribe away = trash
- anything worth a PoF or more is turned in for PoF unless it's worth a copper hammer and you need some for personal use.

PoF will fall to 20k considering virtually every exceptional bod can get one so I bet the value of high end ingots will fall and just get turned in for cleanup.

Quote
Turn-In Now for reward:
Unfortunately, you can only get ONE reward. For example, if you turn in a large BOD that has 900 Now points, you wont be able to get two POF. Once you choose a reward, the remaining points will be GONE! So, you'll want to choose the precise BODs for the precise reward you want IF you dont want to waste points.

Blessing in disguise, it makes scripting super simple since needing to spend leftover pts would have required evaluation and a mistake would have stopped the script cold. They made it easier to script with that change, almost as if they want to please scripters?
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 15, 2016, 12:39:53 PM
Scratch the above, it's worse than I thought. PoF is great to use but it has no turn-in pts so if it's price is decimated it's not worth the ingots. Besides selling a few 250 charge kegs of pof the stuff is going to be too common. Right now you can sell all you get for 100k each but the new system will literally make the supply available x10.

Mining gloves = 50/100/500 pts for +1,+3 and+5 respectively. You can get those from any colored normal bod but the math suggests you will lose value even trying. Example: a normal 20 copper shield bod = 8x20 ingots(160) which is 160 pts worth of copper ingots so the +1 and +3 are at a loss.

Gold ingots are 2.5 pts which is where the +5 gloves start but 160x2.5 = 400 so it's a lot of work and resources for a 100pt cleanup gain. Agapite 10/15 also give +5 gloves but at 5pts per ingot it's a loss too.

The way to go with the new bod system, aside from stocking up on PoF and Copper hammers for personal use, is to toss the ingots themselves into the cleanup bin and spend the time doing something else. They made it easy to script but doing so ensures no value. Well played Mesanna!

Possible smart play: Give all of your characters 0.1 skill in blacksmithing and grab a bod for every cycle of the new yearly fair. Buy the items to fill it from the smith NPC(at 0.1 skill they are all for sale) and turn the bod into the tree so that all of your characters get credit if/when the tree is filled by others. When the tree is full everyone shares evenly in the rewards if they gave 1 bod or 1000 bods... it's an on or off system if the tree fills up.

I love the look of the new christmas boxes, and some are rare too.
Title: Re: Early bod observations post pub 95
Post by: moslet on November 15, 2016, 07:03:23 PM
Yep, I guess I'm viewing this from someone that has limited resource and for self use only as a crafter. I've never thought about going that far as to turning in for cleanup points; the market is very much saturated. 
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 15, 2016, 07:37:59 PM
7 characters getting 3 bods a day on 1 shard = 21/day
10 accounts doing the same = 210/day
all accounts doing it on 10 shards = 2100/day

2100 per day with 75% of those giving either a pof or gloves = just 1 guy killing the market for everyone. It's definitely more individual friendly and less mass production friendly. Still, if people don't think 5 cleanup pts is too little to do horn of plenty then they will not think this is not worth it either.
Title: Re: Early bod observations post pub 95
Post by: BobOzarius on November 16, 2016, 12:59:54 AM
The Horn of Plenty is easy to script, and free in a way that allows most anyone to make a macro to do it. Scripting gathering of bods and deciding which rewards to turn in for what and when is something most players are not able to script well. Luckily I am sure most people here can. I plan to write the mother of all turn in scripts for it. I have the smith and tailor part done, so I am sure that the rest will be pretty easy to do. Bribing wasn't too hard to do either. Just did it like a recall anything script, it recalls around and bribes up a bod to the best reward within 1-3 bribes. Shouldn't be too hard to map the rewards for other bod types and create it. Most of the rewards were posted on Stratics already in Excel format.
Title: Re: Early bod observations post pub 95
Post by: moslet on November 16, 2016, 03:59:01 AM
speaking of Horn of Plenty...why is everyone talking about this item & want one? I know what it does but never had the interest to mess with it.

help me understand lol  ::)


Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 16, 2016, 11:56:05 AM
You can only get them in Nov each year and they recharge quickly. They give you items that can be dumped in the cleanup system for 5pts each and have up to 10 charges. Free pts = some have hundreds of horns...

They come from the huntmaster challenge reward system. They sell for 750k or so.
Title: Re: Early bod observations post pub 95
Post by: moslet on November 20, 2016, 10:33:32 PM
Well, the new BODs have been fun so far. I just cant get enough BODs!

For the most part, alchemy is the easiest (there are only so many potion types to prepare), and the dyes are popular.

Tinkering is alright as well. Small Agapite EX 20 will get you the PoF Keg, and these are very easy to get with bribe.
Some folks will also buy the Color Ore Maps. The rest are not so much. Just fill up the Large BODs and sell on vendors.

Inscription is NOT worth the effort, considering those dyes are spellbook-only, and the spellbook improvement tool (10 charge) is pointless. The demand for PvM mage isn't what it used to be. And you need to keep in stock of thousands of scrolls (magery, necro, mystic).

AS for cooking........it is just a KILLER. So many stuff to prepare and some materials are just hard to get.
Good news is that the apron should be easy to get (lowest level of LBOD).
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 21, 2016, 01:12:44 AM
I wrote a quicky Horn of Plenty script and got myself a bit hooked on cooking again, the bods make it fun and the dyes are nice. http://uo.com/wiki/ultima-online-wiki/skills/cooking/cooking-bulk-orders/

It's a bit brain wracking to try and remember the material levels of all of these new bod systems. You can't get Dye from small bods and large cooking bods start with dough(210-450), unbaked pies(260-500), BBQ(310-350), Sweets(360-600), Magical(410-650), Miso Soups(460-700) and Sushi(510-750). Dyes are at 525 and 625 so you need to finish some upper end bods, unlike with smithing where PoF is virtually every exceptional small. Some ingredients are a PIA to get enough of.

I solid bribe/sort script that covers all bod types is likely going to take a lot of work to make.

Horn of Plenty: It's not just the turnin points people like, they also give you coffee plants that provide coffee grounds for other cooking recipes as well as the cool looking buffet and dining tables. The tables are 6 and 8 tiles long and come fully decked out with food, they look much nicer than most stone tables with various items locked down on them(and use less lockdowns too!)
Title: Re: Early bod observations post pub 95
Post by: moslet on November 21, 2016, 01:17:50 AM
Coffee grounds! So that's where it's from! Now I know  :P
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 21, 2016, 08:42:07 AM
Yup, the horn of plenty gives you a potted coffee plant which doesn't look half bad. After a few days it's grown to full size and then it gives you a daily pod(they don't stack on the plant). If you put the pod through the 2014 grinder item it becomes coffee grounds... You get a coffee plant about 5% of the time from horn of plenty charges.
Title: Re: Early bod observations post pub 95
Post by: cybercasper on November 28, 2016, 04:23:42 PM
so gem i havent a script that use to fill bods would i still be able to use it with the new system since i have like a 100000000 bods i needed to fill granted i know it is for tailoring and smithing. if so im sure we can come up with something on added the other skills to fill those bods
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 28, 2016, 06:07:27 PM
If the script ran smoothly before it's just a matter of adding in the newest 6 crafts. It would take a bit of time to set up the item tables but  findcol thankfully identifies the bods by color so knowing which type of craft a bod belongs to isn't hard.
Title: Re: Early bod observations post pub 95
Post by: declo on November 29, 2016, 08:46:39 AM
Which script do you use to fill bods?
Title: Re: Early bod observations post pub 95
Post by: cybercasper on November 29, 2016, 12:58:31 PM
I believe it is s7snickers from easyuo
Title: Re: Early bod observations post pub 95
Post by: Gemviper on November 30, 2016, 11:59:43 PM
Actually I was using neo's bodbook filler but since the last patch of the EUO core I have been getting strange "TEST1" messages appearing above my head when I craft and the script stalls when it's time to add the bods to the deed. I figure it's due to the new layout of the buttons on the bods but I have no idea what the "TEST1" is about or why it's global.

edit: Adding more info to be a bit more helpful if you're using Neo's bod filler and it's not working anymore. Find...

Code: [Select]
;======= sub bodclickpos =======
sub bodclickpos
  str mid #contsize 5 3
  set #result #strres - 54
return #result
;======= end sub =======

and change the
Code: [Select]
set #result #strres - 54to
Code: [Select]
 set #result #strres - 74
This will click on the right place within the bod to target individual items. Since the script wasn't built to use the "add all items from pack" new feature it was just easier to make it pick out individual items and change very little. It's not much slower this way anyway.

The rest of the script still runs great this many years later, and even after changes to the system, which is a testament to it's author.
Title: Re: Early bod observations post pub 95
Post by: Crisis on December 01, 2016, 03:45:07 AM
The test1 is a bug though some on stratics are saying it is there so you can see hidden scripters. I am thinking they messed up and forgot to remove it lol.
Title: Re: Early bod observations post pub 95
Post by: Gemviper on December 01, 2016, 03:51:35 AM
agh, the jig is up!

It's not visible to any other player so I suppose you mean to the GMs themselves. I think I'll hold off on crafting for a bit, it doesn't show up when I do anything else.

Curious if anyone is getting it recently

edit: Found the thread you mentioned Crisis - http://stratics.com/threads/test1.379732/

When I move away from the scripting account with my other account I stop seeing the "TEST1" words on the bottom of the screen so it's not global, it's actually in the game code and intentional(even if unintentionally left on). You know they must have tools to spot scripters, this could be one of those... who knows. It doesn't happen when EUO is closed and I craft normally. Now's our chance to figure out what part of EUO they're keying in on!!  lol
Title: Re: Early bod observations post pub 95
Post by: The Ghost on December 01, 2016, 07:12:46 AM
the message on top your head can be triger by  this.  it the whisper command. 
Code: [Select]
Event exmsg #CHARID 3 30  test1
Title: Re: Early bod observations post pub 95
Post by: Gemviper on December 01, 2016, 10:33:59 AM
I'll take the word of a gamer named Ghost about secret whispering  ;)