Author Topic: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support  (Read 50475 times)

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Offline D

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #90 on: October 16, 2011, 06:38:37 AM »
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Ive been using this script alot more that ive trained my sampire to 120 in fencing, mace and Swords, ive got all the weapons i need regarding slayers and elemental intensities, this is a great script and highly recomended.

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #91 on: October 20, 2011, 10:20:04 AM »
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I'm happy to see you're getting some use out of this!

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Offline seeriusly

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #92 on: January 15, 2012, 06:19:45 AM »
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I cranked out about 250 dull and shadow hammers...  And got a few 100% elementals I needed.  Thanks for the awesome script Neo!  Works great!

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #93 on: January 15, 2012, 08:19:27 AM »
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I cranked out about 250 dull and shadow hammers...  And got a few 100% elementals I needed.  Thanks for the awesome script Neo!  Works great!
Glad this worked well for you man...

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #94 on: February 18, 2012, 06:43:40 PM »
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so with the reforging changes...  would anyone recommend how to get around the issue with having a soulforge right next to you?  My first thought would be to move a couple steps in reach of soulforge, then back again out of reach of soulforge, in order to use the runic tool.  Suggestions?

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #95 on: February 25, 2012, 04:25:24 PM »
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So in the beginning of the unravel sub  i placed this:

Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being tile to step on that is in reach of soul forge...

then i put this after:
Code: [Select]
menu Text EUOLabel16 320 116 %status
Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being the tile that is out of reach of the soulforge, but in reach of forge/anvil.

I put them one tile apart, and works like a charm.  I am back in business trying to make 100% elemental radiant scimitars for soloing champ spawns. ^^

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So in the beginning of the unravel sub  i placed this:

Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being tile to step on that is in reach of soul forge...

then i put this after:
Code: [Select]
menu Text EUOLabel16 320 116 %status
Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being the tile that is out of reach of the soulforge, but in reach of forge/anvil.

I put them one tile apart, and works like a charm.  I am back in business trying to make 100% elemental radiant scimitars for soloing champ spawns. ^^

last time i ran this script was before the reforging change, i did the changes above and its worked flawlessly, the only problem i had was putting
Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy
below the 'sub unravel' name not title lol

Offline Oracle

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So in the beginning of the unravel sub  i placed this:

Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being tile to step on that is in reach of soul forge...

then i put this after:
Code: [Select]
menu Text EUOLabel16 320 116 %status
Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy

xxxx yyyy being the tile that is out of reach of the soulforge, but in reach of forge/anvil.

I put them one tile apart, and works like a charm.  I am back in business trying to make 100% elemental radiant scimitars for soloing champ spawns. ^^

last time i ran this script was before the reforging change, i did the changes above and its worked flawlessly, the only problem i had was putting
Code: [Select]
repeat
move xxxx yyyy 0
until #CHARPOSX = xxxx && #CHARPOSY = yyyy
below the 'sub unravel' name not title lol

I tried the suggestion above and my character does not move.  Is the first set of xxxx yyyy 0 where the character is currently standing to move to the new position?  The soulforge is 3 tiles behind where my Crafter is standing.  It makes 10 weapons and then it stops...?  What might I be doing wrong?  Any help on this would be greatly appreciated...I have over 200 hammers I would like to burn thru...!
« Last Edit: July 20, 2012, 03:12:29 PM by Oracle »
ORACLE
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PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline D

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ok so my unravel sub looks like

Code: [Select]
;======= Unravel Sub =======
sub unravel
repeat
move 3017 224 0
until #CHARPOSX = 3017 && #CHARPOSY = 224
menu set status_label Unraveling
if #contname = generic_gump && #contsize = 530_497
   {
   gosub OffsetClick 29 454
   wait 5
   }
repeat
set %weight #weight
event macro 13 56
gosub gumpwait generic_gump 520_320
until #result = #true
gosub OffsetClick 30 225
target
finditem %trashbag
set #ltargetid #findid
event macro 22
if %colored = #true
   {
   gosub gumpwait generic_gump 520_250
   if #result
   gosub OffsetClick 25 200
   }
repeat
finditem %crap C_ , #backpackid
wait 5
until #findcnt > 0
set %status Moving , #spc , residue , #spc , and , #spc , essence
menu Font Color Red
menu delete EUOLabel16
menu Text EUOLabel16 320 116 %status
repeat
move 3016 224 0
until #CHARPOSX = 3016 && #CHARPOSY = 224
repeat
   {
finditem %crap C_ , #backpackid
if #findcnt > 0
      {
      exevent drag #findid #findstack
      wait %dragwait
      exevent dropc %resource
      wait %dropwait
      }
   }
until #findcnt < 1
return
;======= End Sub =======

but i alos found that uoassist cause the move function to not work properly, i think i must have macros set up on some keys used, i found theinfo here http://wiki.easyuo.com/index.php/Move

oh and first x y coords are tile on reach of soul forge and the corod near the end of the sub are one tile away which is just out of reach or soul forge, hope that helps

Offline Oracle

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Love this Script --- I put some hammers in a bag and make sure I have plenty of ingots and away it goes.  Plus it sorts out the ones you want to keep and unravels the ones you would normally trash. 

Now with re-forging an option, I was wondering if this Script was going to take advantage of the reforging technique as well as combining the hammers so that they all have 100 charges and take up less space in your pack.

1. Find hammer in pack, double click. 2. find weapon in pack, target. 3. ofset gump click to hit the reforge button -- First one would set the options for the run of the Script. Repeat repeat repeat..
ORACLE
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PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #100 on: August 13, 2012, 03:17:55 PM »
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Well, I'll be slowly getting back to working on my scripts over the next few weeks, probably really getting into it after I'm back from my vacation. Anyway, I'll have to take some look at some issues people are having and also look into the whole re-forging deal, since I have no idea what it's about! :p

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Offline NeoTopic starter

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Re: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support
« Reply #101 on: February 02, 2013, 03:18:43 AM »
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so with the reforging changes...  would anyone recommend how to get around the issue with having a soulforge right next to you?  My first thought would be to move a couple steps in reach of soulforge, then back again out of reach of soulforge, in order to use the runic tool.  Suggestions?
Hey... So, this time I'm actually back.

Was reading through the topic to see the issues and found this one curious.

What's the issue with reforging and this? Why do you have to move away? I've yet to read up on reforging, so I know nothing of it so far. Any tips in the right direction should be able to help me get this updated soon.

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Offline D

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so im back to making more weapons, and i had to check back and remember my own advice to  not us uoassist! lol, still works like a charm.

Offline Hoby

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I've been using it all last week.  Made four thrower suits! Works awesome still!
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yeah im just cranking out some bods for POF to keep up with my weapon making spree again

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