Author Topic: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013  (Read 155787 times)

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Offline yeatman1617

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #180 on: July 07, 2018, 01:35:43 PM »
+1
is anyone still using this script? looks like its still up to date but cant seem to get it working! :(

Offline moslet

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #181 on: July 08, 2018, 04:13:21 AM »
+1
It works and I use this one. All you need is to skip the initial settings. And it's only for banking points.

You can also adjust it to work with the new BODs, where it tries to find the correct NPC:

          if alchemist in #property


One file for each skill. Not much modification.

Offline chasemac140

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #182 on: September 02, 2018, 12:36:36 PM »
+2
For those of you like me that found this didn't work with the BOD Menu change. This is on page 11.




To get it working again with the new bod button layout post pub 95... Find

Code: [Select]
;======= sub bodclickpos =======
sub bodclickpos
  str mid #contsize 5 3
  set #result #strres - 54
return #result
;======= end sub =======

and change the
Code: [Select]
set #result #strres - 54to
Code: [Select]
  set #result #strres - 74
The button locations were moved to add in the new "fill from bag" feature but since this script wasn't written to use that it's easier just to click the other option, the above should do that. Happy crafting.

Offline Broodking

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #183 on: August 12, 2019, 04:47:38 PM »
+1
Hello, I have made the change indicated on page 11.  It makes items fine but It is not able to fill the bod with items made.  Also the counter does not change.  the timer does not move.  I am such an old fool I cannot figure out what to do in the script in order to make it work.  any help would be appreciated!

Offline awicker0510

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #184 on: April 07, 2020, 08:45:43 PM »
+1
I downloaded and used the script. If you are looking to use it the gump changed for adding the item to BOD. go to the last page of the posts on this topic and there is a fix. Made the simple fix and it works great. Thanks again for sharing the script, huge time saver.

Offline gexarg

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #185 on: April 20, 2020, 10:18:17 AM »
+1
i downloaded the script, i select my backpack with my book to fill my container and trash barrel... when the script start it saves the material to resource container, open the bod book and they freeze. dont doing nothing. anyone got this problem too?

Offline Crisis

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #186 on: April 20, 2020, 10:45:03 AM »
+1
Did you look into the fix that the poster above you talked about? Also, are you on official shards or player shards? There is generally a big difference in the gumps and other stuff as well.

Offline peneo

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Re: neo\'s bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #187 on: August 05, 2020, 02:26:18 AM »
+1
trying now, i let you know

Post Merge: August 05, 2020, 02:53:58 AM
is it working?
« Last Edit: August 05, 2020, 02:53:58 AM by peneo »

Offline Crisis

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Re: neo\'s bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #188 on: August 05, 2020, 09:52:14 AM »
-1
trying now, i let you know

Post Merge: August 05, 2020, 02:53:58 AM
is it working?

You will have to post a good introduction in the new member section and have your restricted status removed before you will be able to find out.

Offline iceman1183

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #189 on: August 10, 2020, 12:10:17 PM »
+1
Great script -- fast and works well -- with a couple of tweaks mentioned previously (so far tested Tailoring...unsure on BS yet)

Global Replace on:

set #result #strres - 54

and change to

set #result #strres - 74


Also -- to fix the wrong thing getting made (at least for me), I noticed that when things were getting thrown away in the trash barrel or something not related to actually making an item, I would get "You must wait to perform another action".  This would screw up the timing of selecting the correct menu item.  I'd like to put in some logic to handle that, but in the short term -- I simply increased the wait times.

Global Replace:

wait 10

with

wait 20


This fixed my issues and have been running well so far.  Brute force type of fix, but I've got BODs to fill.  This script still chugs out the BODs even with the longer wait time.

Ya know what I mean?

Offline jbisby87

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #190 on: December 01, 2020, 10:56:46 AM »
+1
Does this script still work well with blacksmith BODS?

Offline Moonbeast

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #191 on: December 06, 2020, 09:19:28 AM »
+1
I made the suggested changes and tried it out last night.  I had to restart it a few times when it got stuck somewhere, but mostly worked.  I also have varying amounts of packet loss and didn't change any delays, so just kept an eye on it as I played on a different account.   Finished four books of blacksmith BODs in a few hours.

Offline Thargorff

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #192 on: January 13, 2021, 06:20:33 PM »
+1
love this script, thank you Neo for a bod blessing, I have been filling tailor and smith bods nonstop for the past month. Found for the best results just fill books with same material type bods as much as possible, no errors this way, smith ones are actually flawless. I did notice one hiccup in tailor, salvage bag wont recycle cloth items. couldnt find scissors anywhere in setup and you do need those for salvage bag to work. This problem is is not happening during smith process since you use same tool for smelting and making items. Is there anyone here available to take a look at this issue? I tried to look through script, most of it is gibberish for me, i did notice that it is asking you to click at certain position on the salvage bag menu, wonder if we just need to change to click on "salvage all", that way it automatically consider scissors in the backpack. Thank you in advance

Offline formerlyrara

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #193 on: January 22, 2021, 04:30:29 PM »
+1
Thargorff - i went through script and cant find anything about salvage bag or scissors. i know scissors changed a little while ago, another script i had to fix that issue with yesterday as well. It may be a requirement now that wasnt needed when script was made, will see if can make a change on this one or ask the author about it.

Offline Gaderian

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #194 on: January 22, 2021, 06:42:56 PM »
-1
the click location was off slightly. We fixed it already.

Original routine:
Code: easyuo
  1. ;======= smelt sub =======
  2. sub smelt
  3.   exevent popup !trashbag
  4.   gosub gumpwait normal_gump 106_78 N/A
  5.   gosub offsetclick 47 47 f dmc
  6. return
  7. ;======= end sub =======

New routine:
Code: easyuo
  1. ;======= smelt sub =======
  2. sub smelt
  3.   exevent popup !trashbag
  4.   gosub gumpwait normal_gump 106_78 N/A
  5.   gosub offsetclick 47 20 f dmc ; 47 47 = salvage cloth, 47 20 = salvage all
  6. return
  7. ;======= end sub =======

Gaderian
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Tags: BOD  filler