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Messages - Paulonius

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1141
Player Templates / Re: How to play a Whammy??? Bush wise...
« on: June 16, 2009, 11:38:52 AM »
Cerveza, that all sounds like good advice.  I particularly like some of the faction arty options for building that suit.

I guess where I am going is that I am curious also about what your thoughts are about the relative strengths/weakness of a sampire vs. a whammy.  I have run a sampire a lot, and I like its potential for pvm. However, I see some limitations to the template as compared to the whammy and wonder whether I should convert my chars over.  I wonder if you could validate/ clarify my understanding on a couple of points:

1. Sampire resist poison is pretty great, but won't stop lethal from paroxymus and DH. This negates one of the big pvm advantages of the sampire.

2. Sampire has a tough time adding in enough spirit speak to make curse weapon effective. Curse weapon, if you can keep the mana coming, is preferable.


1142
Player Templates / Re: How to play a Whammy??? Bush wise...
« on: June 16, 2009, 10:45:40 AM »
Ultima,

I wonder if you could share your template, stat mix, spell cast strategy, etc.  I got some flavor of it from your post, but I would love to hear a little more detail on how you would build and run a toon to solo a champ. 

Thanks!

-P

1144
Training imbue is how I came up with the idea.  I have been saving the crappy hammers for a while with that in mind and the idea of actually using them without a script...  :P Well that's just not going to happen.

I am not in the beta, but I figure if I build it with unravel in mind it won't take a ton of work once it shows up to create an option to unravel all of your junk items and sort the outcome.

1145
Thanks for the feedback Cerveza and TM, I appreciate it.

TM, I am thinking that if I use your CLAw as a called script for the sort, I can let the user set their own rules (like you did in the HWQuester) and it will be a more flexible script. 

Unless I screw it up the script should let you use runics to craft whatever item you want, keep whatever outcome you want, and get rid of the junk in a couple of different ways.

1146
Nah, just making an outline for myself.  First time having a go at this, so I am trying to be all organized and stuff.

Thanks for the feedback!

1147
I am thinking the flow will be something like this:

I. Set up container for material resources, runic hammers & ancient smithy hammers, keeper items;
II. Have script allow selection of item to make, # hammers to burn, options for ingot type and use of ASH;
III. Call Kal in Ex craft info sub to make the items, make them all in a recycle bag;
IV. Crank through a looped craft item sub that stops on journal scan that hammer is finished;
V. Call the CLAw to evaluate the items and pull keepers as defined by user;
VI. Dispose of the unwanted items through user selected choice of (1) recycle, (2) trash, (3) unwind (when it becomes available).
VII. Grab another runic and roll again...

I have pulled the interface from TM's heartwood quester to figure out how to run the CLAw as the evaluation tool.  I have also been pulling apart S7's S7BODFiller to develop the craft interface. I am not 100% on what input option I will have for the selection of the item to make, but I am thinking it should let the user type the item name in the set up menu.

I have a pile of real life work to do in the next two weeks, then I am going to rip off a first draft of this with the set up all hard-coded to see if I can get it working.

1148
Just bumping this up the list to see if I can get any additional feedback before I build this thing. 

Wish me luck!

-P

1149
Scripting Chat / Re: Is this too ambitious for my first script?
« on: June 10, 2009, 08:53:01 AM »
Another thought would be to play with an existing script that does some of what you want to do, and see if you can figure out what modifications you should make. This is what I have been doing to learn.  I have modified maybe a half dozen scripts to do something I wanted done and I am finally about ready to bang out one of my own. I am building it one task at a time, each one in a sub. You are probably more advanced than me as I have virtually no programming experience, but playing with other folks' scripts was a good way for me to learn.  A lot of the time I will pull out a piece of script, paste it into another EUO window, throw a halt at the end and then see what it does as I tinker with it.  The only training I have had was an introduction to BASIC and FORTRAN more than 20 years ago, so I offer any suggestions with the caveat that I lack skills.

So with that caveat, here s how I might approach your project: An example of a script that does a lot of your Gaman farmer is Jebbit's port about leather hunter.  You might consider modifying that script to target new creatures and pick up the resources your are looking for.  I have changed that script to attack different creatures and pick up different resources and it works pretty well.  I would be happy to share those modifications with you if you are interested. It doesn't have an escape feature, -- but there is a relatively complete escape feature in Spewy's Rune Mining that you could incorporate...

I don't actually know what the protocol is for posting modifications to someone else's script.  I put some up for Spewy's Miner, but I am not 100% on what is kosher in that regard. Maybe TM can give us some guidance there?

Regardless, good luck!

-P


1150
Player Templates / Re: Sampire
« on: June 07, 2009, 01:27:41 PM »
FYI, for new Sampire builders on OSI, you have to maintain 99 necromancy to be able to use the vampire form. If you pull items that give you a bonus and drop below 99 you drop out of vampire form since the most recent publish.  Crimps the skill points available for a sampire a bit and something to keep in mind when looking at older templates with 34ish necromancy.

1151
Scripting Chat / Mods to Spewy's Rune Book Mining
« on: June 05, 2009, 02:43:36 PM »
12X got me doing some rune book mining again and he had some great ideas that I really liked. He is still working on his script, but be sure to give it a go when you have a chance.

It the meantime, I am still using Spewy's Runebook Mining script from the EUO forums.  I like to mine in Fel and this script has a solid escape sub. I made a few modifications based on 12X's ideas that I thought I would share.

1. By hard coding the door ID and location and securedrop location in the script the miner SPRINTS into the house and dumps the ore. There is a brief lag opening the secure that is not there when you dump on the steps, but I think the trade-off in not having million stone secures on your steps is worth it -- plus since my house is in Fel it keeps my jack-a$$ neighbor from waiting outside my house to kill me.

2. After playing with 12X's script I added the four blackrock IDs to Spewy's script and have it dumping blackrock and stone into seperate containers, leaving only the ore and gems in the original. I didn't take the time to modify the guided setup, so this only works if you use the manual set up. For anyone who cares:


These two lines go under the BACKPACK AND HOMEBASE SETUP heading

Set %BlkRkBagID XXXXXXX; set to backpack id for bag for blackrock inside bank or house secure

Set %StoneBagID XXXXXXX; set to backpack id for bag for stone inside secure

The following line needs to say %StoneBagID where it currently says %OreBagID:

GoSub DragAnyItem %GraniteType #true %BackpackId All %StoneBagID #false

This line needs to be inserted after the GoSub Drag line just mentioned:

GoSub DragAnyItem %BlkRkTypes #true %BackpackID All %BlkRkBagID #false

And this line needs to go into the item type sub at the end of the script

Set %BlkRkTypes EWF_FWF_UVF_GWF

If anyone needs help making these changes, just give me a shout here..


1152
Rares Collecting / Re: What do you consider "elite" weapons?
« on: May 29, 2009, 02:25:15 PM »
I did some work on an XL spreadsheet comparing damage out-put at different Stam levels for various weapons that I consult when I am thinking about doing runic crafting. Its still incomplete, but I would be happy to share.  The sitewon't let me attach an XL file, but I pulled out the 2.5 and 2.75 weapon speed catetegories to give folks an dea what it looks like. Its nice for template planning because you can sort it by various categories.

-P

Code: [Select]
Name Skill Bs Speed BSwPMin Hands Min Dam Max Dam Ave Dam Base DPS DPS@90 Stm DPS@120 Stm DPS@150 Stm Specials

War Fork f 2.50 24.00 1 12 13 12.5 5.00 7.14 8.33 10.00 Bleed/DA
Elven spell blade 2.50 24.00 2 12 14 13.0 5.20 7.43 8.67 10.40 PS/Bleed
Testsubo m 2.50 24.00 1 12 14 13.0 5.20 7.43 8.67 10.40 FWW/Crush
Club m 2.50 24.00 1 11 13 12.0 4.80 6.86 8.00 9.60 SS/DM
Nunchaku m 2.50 24.00 2 11 13 12.0 4.80 6.86 8.00 9.60 Blck/Feint
Radiant scimitar 2.50 24.00 1 12 14 13.0 5.20 7.43 8.67 10.40 WW/BW
Cleaver s 2.50 24.00 1 11 13 12.0 4.80 6.86 8.00 9.60 Bleed/IS
Katana s 2.50 24.00 1 11 13 12.0 4.80 6.86 8.00 9.60 DS/AP
Wakizashi 2.50 24.00 1 11 13 12.0 4.80 6.86 8.00 9.60 FWW/DS
Bokuto s 2.50 24.00 1 9 11 10.0 4.00 5.71 6.66 8.00 F/NS
Cresent Blade 2.50 24.00 2 11 14 12.5 5.00 7.14 8.33 10.00 DS/MS
leaf blade 2.75 21.81 1 13 15 14.0 5.09 7.00 8.00 9.33 F/AP
Black Staff 2.75 21.81 2 13 16 14.5 5.27 7.25 8.29 9.67 WW/Para
spear f 2.75 21.81 2 13 15 14.0 5.09 7.00 8.00 9.33 AI/Para
mace m 2.75 21.81 1 12 14 13.0 4.73 6.50 7.43 8.67 Conc/DA
daisho s 2.75 21.81 2 13 15 14.0 5.09 7.00 8.00 9.33 F/DS
hatchet s 2.75 21.81 2 13 15 14.0 5.09 7.00 8.00 9.33 AP/DA

Edited: Put in code tags to keep columns correct, had to remove TYPE in a few but we can figure that out

1153
Player vs. Monster / Re: Thrasher vs. Miasma loot
« on: May 29, 2009, 02:09:53 PM »
Anyone know whether the spiders Sabrix and Lissith are on a similar loot table? What about Venom and Malice, or whatever they are called? I have hunted the spawn of both and think that V&M actually have more potential as you can insta spawn them by moving over their bog.  I have been thinking about taking a sampire there with a spider slayer and seeing what I can do...

1154
Scripting Chat / Re: How Hard To Script This ?
« on: May 27, 2009, 07:47:27 AM »
There is a vendor stock program called "Vendor Stock 1.1" available on easyuo. The author is Penny.  It kicks ass for stocking your vendors and I use it when I am stocking a pile of the same item.  Its not an AFK stocker, but it might have some pieces you could use.  If you are only going to do ingots, you could pull out a lot of the variability and hard code it to stock just what you want, from where you store it.  For example, it will pull items from a bag/ container not on your character, drop them on the vendor and price them. Probably has most of the subs your script would use.

You might look at some of the BOD gathering scripts for character log in routines.  


1155
So anyone who does BODs and turns them in knows that as a byproduct you get lots of low end hammers. I have a couple of hundred dull copper and shadow hammers and using them in normal game play would be ridiculously tedious. However, I have been holding on to some of them because they do have value in that they are perfectly capable of producing good weapons.  I have looked for a script that would make a weapon, evaluate it, smelt the junk and save the good stuff, but I have yet to find one.

From what I have read about imbue it sounds like we should be able to use the unravel ability to gain imbue skill provided the magic item to be unravelled is made of iron.  So I am thinking that if I build the hammer burner, it should be relatively easy to pull the smelt sub out and replace it with an imbue sub once that becomes available -- giving this script a skill trainer capacity as well.

I would appreciate feedback from anyone interested regarding the following questions I have come up with, as well as anything else you think relevant:

1. Has anyone seen a script that does this already?

2. There are likely some scripts around that can be scavenged for pieces of this script.  I have used some spell book makers that would incorporate a great deal of what I am looking for. There are also some smelt subs and stand alones that are out there (S7 uses one). Does anyone have thoughts re. which of these have the most promising material?

3. What stuff should the script make/save? I am thinking that with a one or two property hammer the only stuff you want to make are weapons, and there has to be a single property that makes it worth keeping -- so obviously super slayers.  For menu options on what to save I am thinking the following: slayer options, maybe hit 50 fireball and lightning. Anything else you can think of in a single property that is worth keeping?

4. Should I use a recycle bag?

5. Would it be better to make a single item and run the eval/burn/keep sub, or to burn a hammer and then run the eval/keep/burn sub?  My thinking on this runs back to 4 as it may speed the script up a lot to incorporate a recycle bag.

Thanks for taking a moment to give me suggestions, I appreciate it.

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