1141
Player Templates / Re: How to play a Whammy??? Bush wise...
« on: June 16, 2009, 11:38:52 AM »
Cerveza, that all sounds like good advice. I particularly like some of the faction arty options for building that suit.
I guess where I am going is that I am curious also about what your thoughts are about the relative strengths/weakness of a sampire vs. a whammy. I have run a sampire a lot, and I like its potential for pvm. However, I see some limitations to the template as compared to the whammy and wonder whether I should convert my chars over. I wonder if you could validate/ clarify my understanding on a couple of points:
1. Sampire resist poison is pretty great, but won't stop lethal from paroxymus and DH. This negates one of the big pvm advantages of the sampire.
2. Sampire has a tough time adding in enough spirit speak to make curse weapon effective. Curse weapon, if you can keep the mana coming, is preferable.
I guess where I am going is that I am curious also about what your thoughts are about the relative strengths/weakness of a sampire vs. a whammy. I have run a sampire a lot, and I like its potential for pvm. However, I see some limitations to the template as compared to the whammy and wonder whether I should convert my chars over. I wonder if you could validate/ clarify my understanding on a couple of points:
1. Sampire resist poison is pretty great, but won't stop lethal from paroxymus and DH. This negates one of the big pvm advantages of the sampire.
2. Sampire has a tough time adding in enough spirit speak to make curse weapon effective. Curse weapon, if you can keep the mana coming, is preferable.