Author Topic: ENs - OpenEUO Modded Inferface (MODGUI)  (Read 83918 times)

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Offline TrailMyx

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #30 on: January 08, 2013, 05:56:27 PM »
+1
.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak

Neat!
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Offline Endless NightTopic starter

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #31 on: January 08, 2013, 06:38:58 PM »
+1
About your commends ...KaliOfLs  ..

- If I save the file, bak could be deleted for me so I don't have 2 of every script. 
It could sure ... but why.. when 3 mins later you will have another .bak.... currently it backsup regardless of it theirs been any changes...  I probably should have an option to turn off autobackups... but otherwise the reality is you will have a 3min old script backup always...


If I open a back up file and don't deal with it right away, I'll end up with a .bak.bak file.  I assume this goes forever :p
yup... and thats the way it should be .. its making a backup lol. -- This could again be rectified by adding in code to only backup if changed. Or you could open it in notepad if it really bothers you.


Anyway, I bet this saves my butt more than once :)    Thanks EN
your welcome...
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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #32 on: January 08, 2013, 06:39:55 PM »
+1
.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak

Neat!

Dam ... if you make that many mistakes every 3mins you will never finish your coding project lol....
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
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Offline TrailMyx

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #33 on: January 08, 2013, 06:43:47 PM »
+1
The bak bak bak thing will probably happen in ScriptUO also.  

« Last Edit: January 08, 2013, 08:56:48 PM by Endless Night »
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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #34 on: January 08, 2013, 08:57:04 PM »
+1
The bak bak bak thing will probably happen in ScriptUO also.  


Well it will only happen if you open the .bak file... then open the .bak.bak file ..etc... so will never happen....   I just figured out how to access the menuitems and toolbar item states so i just implemented selective backup when made a change only....

Question is should i auto delete these backups on save and or closing the program ?? as auto backup is really just for crash recovery...  I could add an auto save function as well ..  

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Offline KaliOfLS

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #35 on: January 08, 2013, 08:59:21 PM »
+1
hahaha, well you bring up an excellent point about it just creating another one :p   

Either way, this is a lot better than no back up :)
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Offline Crome969

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #36 on: January 08, 2013, 09:48:23 PM »
+1
.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak

Neat!

Dam ... if you make that many mistakes every 3mins you will never finish your coding project lol....
I bet some people could reach limit of Filenames by using your Mod.
Maybe SVN support could help. Every 3 Min auto commit to svn you can define. If you really need a backup you could restore from svn..

Offline KaliOfLS

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #37 on: January 08, 2013, 09:53:09 PM »
+1
.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak.bak

Neat!

Dam ... if you make that many mistakes every 3mins you will never finish your coding project lol....
I bet some people could reach limit of Filenames by using your Mod.
Maybe SVN support could help. Every 3 Min auto commit to svn you can define. If you really need a backup you could restore from svn..

Don't know what SVN is, but realistically, if you hit a more than 2 or 3 .bak repeats, you're doing it wrong. 
R~~~~ B~~~~~~~~ 
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Offline Endless NightTopic starter

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #38 on: January 08, 2013, 10:11:24 PM »
+1
wow this change saved my A**.  Ive been editing the changes in openeuo itself and i borked and wipped all the open files... lol

Thank goodness for the 3min backup.... or i would have said forget it and done...
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Offline Crome969

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #39 on: January 08, 2013, 10:49:53 PM »
+1
Don't know what SVN is, but realistically, if you hit a more than 2 or 3 .bak repeats, you're doing it wrong.  
http://en.wikipedia.org/wiki/Apache_Subversion for Information.

Offline Endless NightTopic starter

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Re: EN's OpenEUO Modded Inferface (MODGUI)
« Reply #40 on: January 08, 2013, 11:27:46 PM »
+1
Version 10

Alot of changes on this pass... its starting to feel like a real gui now.

- Save/save as/cut/paste/delete/copy buttons all context sensitive on both toolbar and menu
- Exit/close/Close all now checks for unsaved data before closing
- Save all - only save files it have been changed
- autobackup only backs up files if have been changed
- function list only updates if script has been changed
- Assigned toolbar/menu icons - added missing toolbar buttons.
- added close all to popup menu



If anyone else has mods to my mods they would like to see integrated.. just post.

As always Feedback greatly appreciated .. good bad or indifferent.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
Briza - "Your a living breathing vortex of usefulness."

Offline Endless NightTopic starter

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Re: EN's OpenEUO Modded Inferface (MODGUI)
« Reply #41 on: January 10, 2013, 10:52:43 AM »
+1
Version 11

Some of RC Requests on Easyuo, and other changes.

- New Toolbar icons: Undo, SaveAll, StepInto, StepOver, StepOut
- Menu/Toolbar Functions now context relevant (ie swap only available when more than one client)
UOXL Swap, SaveAll, Start, Pause, Stop, StopAll, StepInto, StepOver, StepOut

NOTE: You must now also download and install the new icons in the gui/icon directory. you only have to do this once not every download.


If anyone else has mods to my mods they would like to see integrated.. just post.

As always Feedback greatly appreciated .. good bad or indifferent.
« Last Edit: January 11, 2013, 03:07:10 PM by Endless Night »
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Offline Crome969

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #42 on: January 10, 2013, 11:24:41 AM »
+1
Suggestion : Implement your Translator -> Button Load EUO File and then print into Memofield of Openuo ...

Offline ximan

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #43 on: January 10, 2013, 11:42:48 AM »
+1
Awesome EN!    8)

ximan makes everything sound simple.  I wish I had 1/2 of his brain.  lol
  pickled or on the half shell?  not smart, guaranteed strange! 
I'd laugh if you got the emotional half.
Ewww, don't go there;  nerd rage, loyalty card rage, ...

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Re: ENs - OpenEUO Modded Inferface (MODGUI)
« Reply #44 on: January 11, 2013, 03:08:30 PM »
+1
Version 11b

-- HOTFIX -- for running icons not setting correcly, specifically stop not becoming enabled .. opps :) all good now.


NOTE: If you have not already done so you must now download and install the new icons in the gui/icon directory for the MODGUI to function. If you previously installed the new icons you don't have to do it again.


If anyone else has mods to my mods they would like to see integrated.. just post.

As always Feedback greatly appreciated .. good bad or indifferent.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
Briza - "Your a living breathing vortex of usefulness."

Tags: OpenEUO