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Messages - jtw1984

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1
Razor Enhanced / Skill Trainers
« on: October 12, 2018, 06:06:03 AM »
Hey guys, I've been building some basic skill trainers. I'll post them here when I finish them. Won't be too advanced, just simple trainers.

I play on a ServUO server FYI.


Post Merge: October 12, 2018, 06:07:05 AM
Stealing

Code: [Select]
# Buy 20 empty bottles and a packhorse
# Place the empty bottles on the packhorse
# Make sure to use Inspect Entities to change packhorse and bottles to the correct ID for your server
# Play script


packHorse = 0x00006C51
bottles = 0x0F0E

def trainStealing():
    while Player.GetSkillValue('Stealing') < 100:
        Player.UseSkill("Stealing")
        Target.WaitForTarget(10000, False)
        Target.TargetExecute(packHorse)
        Misc.Pause(10000)
        itemSerial = Items.FindByID(bottles,-1,Player.Backpack.Serial)
        if itemSerial:
            Items.Move(itemSerial,packHorse,0)
            Misc.Pause(500)

trainStealing()

Post Merge: October 12, 2018, 06:21:07 AM
Necro and Spirit Speak

Code: [Select]
def trainNecro():
    while Player.GetSkillValue('Necromancy') <= 50:
        while Player.Mana < 11:
            meditate()
        Misc.Pause(1000)
        Spells.CastNecro('Pain Spike')
        Target.SelfQueued()
        Misc.Pause(600)
       
    while Player.GetSkillValue('Necromancy') > 50 and Player.GetSkillValue('Necromancy') <= 70:
        while Player.Mana < 20:
            meditate()
        Misc.Pause(1000)
        Spells.CastNecro('Horrific Beast')
       
    while Player.GetSkillValue('Necromancy') > 70 and Player.GetSkillValue('Necromancy') <= 90:
        while Player.Mana < 20:
            meditate()
        Misc.Pause(1000)
        Spells.CastNecro('Wither')
       
    while Player.GetSkillValue('Necromancy') > 90 and Player.GetSkillValue('Necromancy') < 100:
        while Player.Mana < 20:
            meditate()
        Misc.Pause(1000)
        Spells.CastNecro('Lich Form')
               
    if Player.GetSkillValue('Necromancy') == 100:
        while Player.GetSkillValue('Spirit Speak') < 100:
            Spells.CastNecro('Curse Weapon')
            Misc.Pause(1000)
   
def meditate():
    Player.UseSkill('Meditation')
    Misc.Pause(8500)

trainNecro()

Post Merge: October 13, 2018, 06:29:39 AM
Animal Lore

Code: [Select]
loreAnimal = 0x000043E6

def trainLore():
    while Player.GetSkillValue('Animal Lore') < 100:
        Player.UseSkill("Animal Lore")
        Target.WaitForTarget(10000, False)
        Target.TargetExecute(loreAnimal)
        Gumps.WaitForGump(3644314075, 10000)
        Gumps.SendAction(3644314075, 0)
        Misc.Pause(2000)
       
trainLore()
       


2
Your English is actually very good. I understood everything you said easily.

I would say OSI still doesn't care about scripting. That's an uninformed guess though since I don't play official servers anymore. However, why change now? hah

3
General UO Chat / Re: 100% Elemental Weapons
« on: September 22, 2018, 12:28:38 PM »
hi there, just saw your post on elemental weps. You only need smith/lore to make weps out of regular iron, with exceptional bonus applied +40% dam increase. You will need imbue char to reforge them, that char does not need to have any craft skills but imbue. Also, if you get some that not 100% elem, you can enhance the item with dif types of ore, like copper gives +40% fire to the weapon, makes your +70% fire reforged double axe now a 100% fire and so on, just look at the metal bonuses. This only works for smithing weps. Fletching is entire different beast, process though somewhat similar, enhancement is really different.

Thanks for the reply. Yeah, I must have really bad luck then. :)

4
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: September 20, 2018, 05:33:32 PM »
Hey guys, so I've been messing around with this script on a ServUO server. :) Anyways, I've got it to the point where it puts certain items into the trash barrel so that I can get CuB points. However, I can't figure out why it's not opening MiB. The following code snippet looks good (item id is correct). Do I have something wrong in the settings? I have ASOS checked, but also have MIB checked. Do these two settings conflict with one another?

Thank you.

Code: [Select]
if #FINDTYPE = HTD ; MIB, but ancient?
      {
        if %tempmenu = EUOCheckBox21 ; check for ancient MIB
        {
          set #LOBJECTID #FINDID
          event macro 17 0
          wait 30
          event property #FINDID
          if ancient notin #PROPERTY
          {
            menu get EUOCheckBox8 ; just checking for ancients and not MIBs
            if #MENURES = #FALSE
            {
              ignoreitem #FINDID 2 ; it's plain, forget it
              goto checkanddragagain
            }
          }
          else
          {
            set %ancientcount %ancientcount + 1
            set %totalancient %totalancient + 1

UPDATE: Okay, I figured out the issue. It's trying to open the MIB while its still on the sea serpent's corpse. So I need to have it open it after it's in my pack. Let me try to figure this out. If I still need help after a couple days I'll post back here.

5
New member introductions / Re: The most interesting intro ever!
« on: September 12, 2018, 02:24:11 PM »
Hi!

I'm currently playing on free shards, but always contemplate returning to the official servers.

How hard was it to start on official servers with everything being priced so high?

6
General UO Chat / Re: BOD filler
« on: September 12, 2018, 11:57:12 AM »
I don't know much about scripting but I was able to figure out how to fix s7 Bod Filler for the updated gumps. If you are still around, I can walk you through the process. I play on free shards so my gump sizes might be different than yours.

7
General UO Chat / 100% Elemental Weapons
« on: September 12, 2018, 11:56:10 AM »
I hope this isn't a repost. Most of the topics I found on google were a few years old (except for one in 2017).

I've been trying to make a 100% elemental damage weapon. I saw the steps for this were:

1.) Create the weapon with the basic smith hammer. I made this with regular iron ingots.
2.) Use a shadow runic hammer to reforge with Power Reforging --> Grand Artifice --> Inspired Artifice --> Exquisite Quality

So I've now burned through 5 shadow runic hammers with every weapon I've crafted having 100% physical. I'm trying to figure out if I'm doing something wrong, or if the RNG is not on my side. So a few questions:

1.) Do I need blacksmith on my character? I saw somewhere on google that blacksmith wasn't required.
2.) Should I keep arms lore on, or does it matter?
3.) Is regular iron okay when crafting the weapon?

Also, I play on a freeshard, but it's supposed to be up to date with official servers. So I think the mechanics of making these weapons should be the same.

Anyways, thanks! :)

8
General UO Chat - Freeshard edition / Re: What free shard do you play?
« on: September 09, 2018, 09:49:46 AM »
I'm currently on Lost City

Not really close to OSI, but it's a fun shard with some unique stuff.... a small but dedicated player base that has seen some new faces around!

PM Triggers if anyone ends up playing :)

I looked this up and found the twitch stream. The bank area is impressive. hah.

9
General UO Chat - Freeshard edition / Re: What free shard do you play?
« on: September 09, 2018, 07:00:04 AM »
I play UOAlive.

It has a very small population but it's updated to the latest OSI patch.

I always PvPd in UO, and now I'm just trying out PvM. I'm enjoying it so far.

It is rough not having vendors though. hah

10
Razor Enhanced / Re: Couple script libraries I found for python examples
« on: September 04, 2018, 04:11:52 PM »
As a side note, currently Razor Enhanced uses uo.dll from OpenEUO for pathfinding purposes. Currently pathfinding is broken (due to new patch) in Razor enhanced which means the majority of scripts involving pathfinding won't work. I hope the devs can figure out a way to overcome this.

Thx for this info, i already update dll file. In next release problem solved :)

You the man!

11
Razor Enhanced / Couple script libraries I found for python examples
« on: September 03, 2018, 05:34:26 PM »
This is a script library for UOForever from Abel Goodwin:

https://github.com/abelgoodwin1988/razorenhancedscripts

The following is a script library from feboss who plays on UODreams I believe:

https://github.com/feboss/RazorEnhanced

****

As a side note, currently Razor Enhanced uses uo.dll from OpenEUO for pathfinding purposes. Currently pathfinding is broken (due to new patch) in Razor enhanced which means the majority of scripts involving pathfinding won't work. I hope the devs can figure out a way to overcome this.


12
Player Templates / Re: Stealth PvP Template help?
« on: May 02, 2014, 01:13:59 PM »
My favorite stealth temp is

80 Stealth
100 Hiding
120 Ninjitsu
120 Bushido
120 Swords
120 Tactics
50ish chiv ( I can't remember.)

I don't know how well the deathstrike will work if they are scripting. I guess it depends on script. It's a fun template to play though. You have nerve strike and death strike. You have evasion/confidence for healing. You also have mirror images to help in gank situations until you can cast form and get away.


13
UO Client Modifications/Tools / Re: Client mods
« on: May 02, 2014, 12:09:43 PM »

14
General UO Chat / Re: UOsteam Project Closure
« on: May 02, 2014, 09:37:24 AM »
I have been using Steam for a couple weeks. I love this program and am sad to here it's already closed.

15
General UO Chat - Freeshard edition / Returning to UO on Demise
« on: May 02, 2014, 09:34:17 AM »
A friend of mine recently started playing Demise and asked me to come back. So here I am. lol. The server runs the ML era, and for the life of me I can't remember much from that era. I have been trying to plan out some pvp suits for a mage and a warrior.

Anyone play Demise that would offer some help on what arties I need?

Thanks!

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