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Messages - Neo

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1
General UO Chat / Re: Secret way to detect hidden players?
« on: April 20, 2023, 09:07:29 AM »
Wow, this is spooky... Let me repost here, let me know if it works this time:

"Was reading this topic and felt I was having a dej�-vu. Then I remembered: I saw this (almost) same conversation between you guys at Orion's Discord server... Hahaha...

Still, good to have this here for reference! :)"

Weird, if I quote it, I can see it. It was blank until I hit quote. For those that cannot see, here is his post.

Thanks Crisis! :)

2
General UO Chat / Re: Secret way to detect hidden players?
« on: April 17, 2023, 07:38:56 PM »

3
General UO Chat / Re: Secret way to detect hidden players?
« on: April 17, 2023, 03:07:41 AM »

4
Script Debug / Re: My first script is 1/2 done!!
« on: April 09, 2023, 03:30:37 PM »
Congrats! Keep it up!

5
Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...

Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...

Yes it is still a great tool till now, thank you so much. I did some further improvement to be able to use potion kegs and also moving bowl with dirt to backpack. I am trying to check for emptied resources and seeds plant then turn them into decorative, pick up and cut with clipper. Had tried using kalocr but it couldnt recognize 0/0 for resources and seeds. Not sure if anyone have done that portion.
That's good news, thank you for letting me know.

I haven't done plants in ages, and don't remember much about it, so I'm just writing the new script for Orion as the situations present themselves here...

Still in day 2 of tending, so I still don't know how I'm gonna handle resources and retiring plants when it comes to that... Will make it up as I go along...

6
Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...

Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...


7
Shhh! I was trying not to give the answer. ;)
Oh, my bad!  :-[

8
I haven't looked at this script in years, so I don't know the smelt/unload routines. What I do know is that at GM mining and fighting ore elementals means you would also collect the ML large gems and crystalline blackrock. These items are not able to be smelted either and must be unloaded.

The only thing that can be smelted is the ore, and the smallest of ore pieces need 2 or more to be valid for smelting.

So there must be some logic about what is smelted or not already there which you should be able to find and take advantage of when making your modification.
Yes, so just group the stone with gems or whatever else that doesn't smelt, and you should be good.

9
Please don't tell me the answer im trying to learn.

If you set your first pick axe to also farm stone it does. The problem being thee script does not unload the stone into the secure @ the house and will eventually over weight you. So is my thinking right:

Find line where you recall home after weight check
There should be type ID's for all the different ore  types it puts in the chest. Add the stone ore types to this line and it should also unload the stone.
To do this you need to set smelt = false or it will try to smelt the stone and crashes the script.

Does it seem im on the right path?
You're on the right path, yes... But not quite there... I'll play along and won't give you the answer!

10
Scripting Chat / Re: Runbook rune counter
« on: January 23, 2023, 10:43:30 AM »
Ah, good call.  Let me poke around in there. 

Thanks for the reminder.
Hey, know this topics old... But if you use Orion Client, it can be tested very easily with the gump information properties!

11
Scripting Chat / Re: Neo is better than we think
« on: January 23, 2023, 04:45:05 AM »

12
Scripting Chat / Re: Neo is better than we think
« on: January 13, 2023, 03:05:34 PM »
Hey man, thank you for your kind words. I'm glad this stuff can still be useful in any way even after so long. Feel free to post questions or PM/discord me if you need help with any of this stuff... I'm on vacation, so I'm more available than usual heh...

Cheers!

13
Stealth Client / Re: [Release] ScriptSDK in Java
« on: December 26, 2022, 05:06:19 PM »
Hey buddy, how you've been? Great job on this! Would love to try it out, now that I'm back(ish) to UO! Thank you for sharing with us!

14
Hey, just stumbled across this. This looks like a great idea... Haven't messed around with Stealth in ages, but apparently you guys have been doing great things with it.

Thanks for sharing!

15
Stealth Client / Re: Stealth Client packets and other stuff
« on: July 10, 2020, 09:09:53 PM »
So, I just found out you can log the packets with Stealth. Which is cool, and could maybe be a start. I'll have to fiddle with it a bit to see the possibilities...

Code: [Select]
02:00:25:037: Unknown Name, Client -> Server: 0x5D, len: 73
0000: 5D ED ED ED ED 4C 79 6F 74 6F 00 00 00 00 00 00         ]....Lyoto......
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00         ................
0020: 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00         ........?.......
0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00         ................
0040: 00 00 00 00 00 C0 A8 00 64     

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