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Messages - UOMaddog

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1156
UOMaddogs' Script Library / Maddog's Jhelom Farm Taming Trainer
« on: April 18, 2009, 07:26:04 PM »
PURPOSE:
To train Animal Taming and Animal Lore on your character from 0-120!


INSTRUCTIONS:
1. KILL SOMETHING in Jhelom Farms before running this script. This prevents a possible hang-up in the script (due to EUO being weird!)
2. Press play while you're inside the Jhelom Farm Pens. Then follow the setup instructions!
3. Use Mindblast if you don't have Eval! Most creatures can be killed with one or two Mindblast's even if you dont have eval!!!
**********REQUIRED TO RUN THIS SCRIPT:**********
1. MAGERY - This script uses magery to kill the tamed creatures.
You may choose between fireball, mind blast, and flamestrike.
DEXER options will be added later, but are not available at this time!!
2. LRC SUIT/REAGENTS - Since you are using magery, you should
have either a lower reagent cost suit or enough reagents to
cast the spell you choose.
*NOTE: This script will NOT check for reagents!!!


VERSION HISTORY:
Version 1.8 - UPDATED 07-06-2008 @ 10:59AM
-added in snippet to open up Status bar so properly get the #followers variable
-fixed possible targeting errors due to #ltargetkind
Version 1.7.1
-edited taming chart (again!) to begin taming bulls at 72.0 instead of 80
Version 1.7
-added adjustable wait to for lag delays
-edited taming chart to begin taming bulls at 80 instead of 90
Version 1.6
-added option to edit tamed creature's name
Version 1.5
-added random values to railspots to make the script appear less "Twinkle McNugget"
-added option to add a delay in between successful taming and re-naming to appear less "Twinkle McNugget"
Version 1.4
-fixed possible out-of-range targeting error while killing creature
-added red menu flash when gain is detected
-added option for script to make a DING when a gain is detected
Version 1.3
-fixed typo in journal scanning that caused script to miss if someone else was taming
Version 1.2
-added skill gain menu
Version 1.1
-first public release version
-added skill checker
-added further setup instructions at beginning of script
Version 1.0
-public beta test version

1157
UOMaddogs' Script Library / Maddog's Honor Trainer (Tamers)
« on: April 18, 2009, 07:25:22 PM »
PURPOSE:
Train Honor by killing monster with a pet!


INSTRUCTIONS:
- Set Monster ID and/or type at top of script
- Set Lag delay (set higher if having issues!)


VERSION HISTORY:
Version 1.3
-added option to use Discord
-at this time, it will only attempt to discord once!!! so make sure you have high enough skill!
Version 1.2
-added in a fix that could potentially cause you to not target the monster (Thanks C2!)
Version 1.1
-added halt if you forgot to put in the ID type


Special Thanks to C2, Cerveza and Endless Night for their scripting input
and Knight and ruaduck for testing

1158
UOMaddogs' Script Library / Maddog's Magic Missle Vet Trainer
« on: April 18, 2009, 07:18:53 PM »
PURPOSE:
Train Veterinary on your character from 0-120!


INSTRUCTIONS:
1. Get pet, preferably bull, with at least 50hp that does not teleport or cast
2. Trap pet so it cannot move and cannot hit you!
3. Have a bag on the ground with tons of bandages (you must have the bag open!)
4. You MUST have magery! (Enough to cast Magic Arrow successfully)
5. Reagents or LRC! (Script will not check for reagents, so LRC is recommended)




VERSION HISTORY:
Version 1.1
- Added menu
- Added ability to use bandages in secure container.
Version 1.0
- Bandage checker
- Audible alert, if desired, when you gain!
- Script flow to prevent possible killing of pet

1159
PURPOSE:
Train Healing and Anatomy on your character AFK!


INSTRUCTIONS:
- This script DOES contain a skill check, and will gain until you reach your skillcap.
- You MUST have A LOT of bandaids in your backpack before starting the script. (I carried 3,000+)
- Make sure your trapped box is positioned correctly in your backpack so that it does damage when you use it!
- You MUST have the new targeting system enabled!!!


VERSION HISTORY:
Version 1.3.1
- Added one more phrase to journal scanner to account for ALL possible messages
Version 1.3
- Changed method of bandage timing to use TrailMyx's Advanced Journal Scanner!
Version 1.2
- Added check for bandages
- Changed method for checking the trapped box's positioning
Version 1.1
- Added check for trapped box
- Changed method for finding/using trapped box
- Added check to make sure trapped box is positioned correctly

1160
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: April 18, 2009, 12:28:40 PM »
I think my next script will be titled Maddog UO Player Script. Basically it plays the game for you. It logs you in as soon as you get home from class or work, then recalls to yew gate and does a run through, looking for how many noobs are on. It may possibly stop to call a couple of them "GATE TRASH!" or say something along the lines of "GO BACK TO TRAM YOU PIECE OF *bleep* TAMER!" After that, it will run through despise to see if a small group of blues are trying to get some powerscrolls. Then it runs through Fire and Deceit to see if any of the SNEAKY blues are trying to sneak a spawn off. It then recalls back to your house (since nothing is going on) and looks through your armor to see if you can improve your suit at all. After swapping out piece after piece, it looks at your suit and realizes that you're right back to the suit you started with! It then recalls BACK to the gate, owns a few noobs by spamming para on idiots with no resist and a trapped box script. The script then goes afk for 10 mins at the gate, comes back and spams LOL because you were just afk at the gate for 10 mins and no one killed you. It then recalls back to your house and starts training some stupid skill like Taste ID or Forensic Eval just because C2 wrote a cool script to train it and "Hell, why not? I have every other skill already on a soulstone!" The script then gets bored, turns on the TV and watches infomercials at 2am while training skills. Eventually the script just falls asleep.

Anyone wanna help me with debugging the script?

1161
Linux / Re: The future is Linux!
« on: April 16, 2009, 09:50:24 AM »
My computer right now triple boots Windows XP Pro 64-bit, Windows 7 Beta 64-bit, and Ubuntu. I must say that I do like Ubuntu, but have been tempted to explore Fedora. Ubuntu is nice because it found default drivers for my wireless card when Windows wouldn't (A Linksys wireless card no less, only THEE MOST COMMON Wireless USB adapter in the friggin world and Microsoft can't put a default driver in?!?).

For easy of use and feature-richness, I'd definitely recommend Ubuntu.

For some good hardcore Linux, Fedora!

1162
Beverages / Re: Long Island Ice Tea.
« on: April 16, 2009, 09:43:54 AM »
I love LI teas! I've had them at pretty much every major restaurant. The best ones I've had recently were at Chili's (their Top Shelf LI Tea) and TGIFriday's.

1163
Scripting Chat / Re: While or Repeat/Until
« on: April 16, 2009, 09:40:17 AM »
Here's the precise use of while and repeat until loops (same as while and "do while" loops in C or C++):

While loops check a condition FIRST, then execute code if the condition is met.

Repeat/Until loops execute code at least once, THEN check the condition.


So....in the case where you want to "wait" until a creature is killed, the appropriate use would be:
Code: [Select]
repeat
  finditem !target
until #findCnt = 0

This is because you want to execute the code THEN check the result. Like has been mentioned before, with the while loop, you have to "seed" the value by adding an extra finditem immediately before the while loop (thereby losing any line-saving advantage)

As for the brackets, it is proper coding format to use brackets for anything that is multi-line. Repeat/Until loops have implicit brackets, however, when NESTING repeat/until loops with no brackets, you can have undesired results (if you are an idiot and don't know how to use them, LOL)!!!!

1164
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: April 16, 2009, 09:25:07 AM »
Yea, it just really sucks when you're in a big fight or things are getting hairy when you're fighting 1v4 at the gate and you hit a bad key and crash yourself =[

1165
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: April 16, 2009, 08:43:56 AM »
I did do that Cerveza!

Code: [Select]
if #targcurs = 0
   {
   blah blah blah ;(I edited this out)
      }
      if #lliftedkind = 1
         return

The issue is if it is in the process of executing the following code:
Code: [Select]
exevent drag %disarm
wait %delaybefore
set #lobjectid %pot
event macro 17
exevent dropc %dropobject
For example, if it's on the 3rd line, it already has something on the cursor, so if you hit your EquipLast Weapon macro while it's doing that, you crash. Unless you make all your macros in EUO, there's no way to avoid it!

1166
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: April 15, 2009, 11:38:00 PM »
No problemo, TM! Glad I can help! You have access to contributors, so you can pull my whole script (cuz I probably missed a variable or two that you need when I cut it out of the script to post here) and take a look to see exactly how I did it. I think it works quite nicely, although you do have to be careful about what personal macros you hit when you're in the middle of chugging. For example, I found that if I hit one of my Arm Weapon 1 (2, 3, or 4) or my Equip Last Weapon macro while the script is attempting to drag the shield or weapon it can often cause the client to crash. But if you're careful, it works flawlessly! I'm gonna try to post a bit more over here instead of WinUO, but we'll see how it goes!!

1167
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: April 14, 2009, 08:28:02 PM »
Edited

1168
New member introductions / Maddog HERE!!!
« on: June 12, 2008, 09:34:01 PM »
Hey it's UOMaddog (Maddog17 from UOC or UOMaddog from WinUO)

Can't wait to check this out!!! Should be fun!!

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