Recent Posts

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1
General UO Chat / Re: 100% Elemental Weapons
« Last post by The Ghost on September 22, 2018, 06:13:20 PM »
Freeshard and OSI do not have the same RNG when it come to reforging.   It was easy to use craft with DC that forgorging,  that was sad
2
Stealth Client / Re: [Python] Working with events
« Last post by sharpie on September 22, 2018, 02:29:50 PM »
What is the purpose of the Wait(100)? I noticed it does not work if there isn't a wait.

When I add the event in my mining script, the script will only loop through 1-2 tiles before it just stands still doing nothing. If I disable the handler, it works flawlessly. I'm wondering if the two issues are related.
3
General UO Chat / Re: 100% Elemental Weapons
« Last post by jtw1984 on September 22, 2018, 12:28:38 PM »
hi there, just saw your post on elemental weps. You only need smith/lore to make weps out of regular iron, with exceptional bonus applied +40% dam increase. You will need imbue char to reforge them, that char does not need to have any craft skills but imbue. Also, if you get some that not 100% elem, you can enhance the item with dif types of ore, like copper gives +40% fire to the weapon, makes your +70% fire reforged double axe now a 100% fire and so on, just look at the metal bonuses. This only works for smithing weps. Fletching is entire different beast, process though somewhat similar, enhancement is really different.

Thanks for the reply. Yeah, I must have really bad luck then. :)
4
General UO Chat / Re: 100% Elemental Weapons
« Last post by Thargorff on September 22, 2018, 07:56:21 AM »
hi there, just saw your post on elemental weps. You only need smith/lore to make weps out of regular iron, with exceptional bonus applied +40% dam increase. You will need imbue char to reforge them, that char does not need to have any craft skills but imbue. Also, if you get some that not 100% elem, you can enhance the item with dif types of ore, like copper gives +40% fire to the weapon, makes your +70% fire reforged double axe now a 100% fire and so on, just look at the metal bonuses. This only works for smithing weps. Fletching is entire different beast, process though somewhat similar, enhancement is really different. 
5
Stealth Client / Re: [Python] Working with events
« Last post by ZeroDX on September 21, 2018, 02:22:20 PM »
Code: [Select]
def object_handler(serial):
    AddToSystemJournal('Character found!', serial=serial, graphic=GetType(serial), sep=' ', end='.')

def speech_handler(*args):
    AddToSystemJournal(*args)


def main():
    SetEventProc('evDrawObject', object_handler)
    SetEventProc('evSpeech', speech_handler)
    Connect()
    while 1:
        Wait(100)


if __name__ == "__main__":
    main()
Code: [Select]
01:20:15:950 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:15:952 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:15:953 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:15:953 [Demise 1]: Character found! serial=9767 graphic=400.
01:20:15:954 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:15:956 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:15:957 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:17:695 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:17:697 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:17:698 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:17:700 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:17:702 [Demise 1]: Character found! serial=9767 graphic=400.
01:20:17:703 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:17:704 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:17:706 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:17:707 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:17:708 [Demise 1]: Character found! serial=9767 graphic=400.
01:20:19:667 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:19:690 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:19:692 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:19:694 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:19:695 [Demise 1]: Character found! serial=9767 graphic=400.
01:20:19:697 [Demise 1]: Character found! serial=9767 graphic=400.
01:20:19:860 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:21:685 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:21:686 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:21:687 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:21:689 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:21:690 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:21:691 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:23:717 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:23:719 [Demise 1]: Character found! serial=127053 graphic=401.
01:20:23:720 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:23:721 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:25:714 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:25:716 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:25:717 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:25:719 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:25:720 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:27:743 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:27:744 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:27:756 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:27:758 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:29:812 [Demise 1]: Character found! serial=479295 graphic=401.
01:20:29:813 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:29:815 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:29:816 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:29:978 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:29:980 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:30:366 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:31:811 [Demise 1]: Character found! serial=479295 graphic=401.
01:20:31:813 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:31:814 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:31:816 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:32:299 [Demise 1]: Character found! serial=479291 graphic=400.
01:20:32:301 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:32:695 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:32:857 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:33:062 [Demise 1]: Character found! serial=1616794 graphic=400.
01:20:33:842 [Demise 1]: Character found! serial=479295 graphic=401.
01:20:33:844 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:35:844 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:35:846 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:37:909 [Demise 1]: Character found! serial=479295 graphic=401.
01:20:37:911 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:37:912 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:37:914 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:39:918 [Demise 1]: Character found! serial=479295 graphic=401.
01:20:39:920 [Demise 1]: Character found! serial=479292 graphic=400.
01:20:39:921 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:39:923 [Demise 1]: Character found! serial=51438 graphic=401.
01:20:41:975 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:41:976 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:41:989 [Demise 1]: Character found! serial=479289 graphic=400.
01:20:44:042 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:44:044 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:46:106 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:48:109 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:48:111 [Demise 1]: Character found! serial=52354 graphic=401.
01:20:50:162 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:50:164 [Demise 1]: Character found! serial=127054 graphic=400.
01:20:52:165 [Demise 1]: Character found! serial=50405 graphic=401.
01:20:52:166 [Demise 1]: Character found! serial=50405 graphic=401.
6
Stealth Client / Re: [Python] Working with events
« Last post by sharpie on September 21, 2018, 01:29:13 PM »
So, correct me if I'm wrong, but this should be working perfectly:

Code: [Select]
foundSomeone = False
HUMANS = [0x0190, 0x0191]

def evDrawObjectHandler(serial):
    global foundSomeone
    AddToSystemJournal(serial)
    AddToSystemJournal('Character found!', serial=serial, graphic=GetType(serial), sep=' ', end='.')
    if serial != Self() and GetType(serial) in HUMANS:
        foundSomeone = True
        SetEventProc('evDrawObject', None)  #disable the handler
        AddToSystemJournal('Stopped handler')
       
def main():
    while True:
        SetEventProc('evDrawObject', evDrawObjectHandler)
        if foundSomeone:
            AddToSystemJournal('Found someone!')
            return

main()

It's just looping and not finding anyone, the types are correct, I've double checked.
7
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by jtw1984 on September 20, 2018, 05:33:32 PM »
Hey guys, so I've been messing around with this script on a ServUO server. :) Anyways, I've got it to the point where it puts certain items into the trash barrel so that I can get CuB points. However, I can't figure out why it's not opening MiB. The following code snippet looks good (item id is correct). Do I have something wrong in the settings? I have ASOS checked, but also have MIB checked. Do these two settings conflict with one another?

Thank you.

Code: [Select]
if #FINDTYPE = HTD ; MIB, but ancient?
      {
        if %tempmenu = EUOCheckBox21 ; check for ancient MIB
        {
          set #LOBJECTID #FINDID
          event macro 17 0
          wait 30
          event property #FINDID
          if ancient notin #PROPERTY
          {
            menu get EUOCheckBox8 ; just checking for ancients and not MIBs
            if #MENURES = #FALSE
            {
              ignoreitem #FINDID 2 ; it's plain, forget it
              goto checkanddragagain
            }
          }
          else
          {
            set %ancientcount %ancientcount + 1
            set %totalancient %totalancient + 1

UPDATE: Okay, I figured out the issue. It's trying to open the MIB while its still on the sea serpent's corpse. So I need to have it open it after it's in my pack. Let me try to figure this out. If I still need help after a couple days I'll post back here.
8
New member introductions / Re: Allow myself to introduce.... myself.
« Last post by Crisis on September 20, 2018, 11:43:38 AM »
Welcome to SUO!
9
New member introductions / Re: Allow myself to introduce.... myself.
« Last post by gimlet on September 20, 2018, 11:40:12 AM »

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!
10
New member introductions / Allow myself to introduce.... myself.
« Last post by Twist720 on September 20, 2018, 10:33:54 AM »
Well hello there UO connoisseur's!  I go by many names in the UO community, but the best known name would be Cheeto Fingers.  I am a UO Vet, been playing since launch back in 97.  I've bounced around some of the free shards out there and am currently back on Hybrid.  Its amazing how a game that is 20+ years old can still bring you back and get you as addicted to it as you were when it first came out.  Anyways, i've been searching for a couple scripts to help me on my return tour of UO and this place looks like it has plenty to choose from.  Can't wait to start browsing and finding useful scripts, and hopefully posting a couple of my own.  Thanks for having me, and happy UO'ing!  :laugh:
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