Author Topic: [C#, ScriptSDK, XScript] FAIL - Fully Automated IDOC Looter  (Read 33874 times)

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Offline unisharpTopic starter

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[C#, ScriptSDK, XScript] FAIL - Fully Automated IDOC Looter
« on: September 14, 2015, 05:24:56 AM »
0
PROJECT IS DEAD

BROADSWORD CHANGING HOW IDOCS HANDLED

IM SORRY


original code: https://github.com/unisharpUO/FAIL

« Last Edit: July 14, 2020, 05:03:35 AM by unisharp »

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Re: FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #1 on: September 14, 2015, 06:08:21 AM »
0
this is what i call next level script... :o

GJ

Offline unisharpTopic starter

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Re: FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #2 on: September 14, 2015, 07:02:12 AM »
+1
Ty sir, it's got a long way to go :)

Offline unisharpTopic starter

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Re: FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #3 on: September 14, 2015, 12:10:54 PM »
+1
Tomorrow, I will be publishing a ClickOnce installation for users who just want to run the program without having to compile.

Also, changing location of files that get saved, will save to My Documents \ Stealth Scripts \ FAIL

Offline unisharpTopic starter

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #4 on: September 18, 2015, 05:29:28 AM »
+1
Updated to latest ScriptSDK.  Good to go.

Offline Gemviper

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #5 on: October 04, 2015, 09:25:24 PM »
+1
I'd like to try this out but I'm just a UO player with average code skills(php,html etc hell yes, I design websites... but pascal/python not so much). I've got stealth running smoothly and am drooling all over the map feature as I write this.

I'd love to take your code out for a test ride, perhaps provide feedback on how it feels, what could be done to improve etc but... stealth won't recognize those files(obviously) and I don't have a compiler or know what to do with a compiler just yet, steep learning curve.

Can you post a copy of the file I'd be creating to use with stealth? If not, perhaps a link to somewhere that I can learn what the heck to do with the files? Sorry for being a noob, what you've got done already looks fantastic. In it's current form it's not stealth compatible for me though :/

Gem

Offline Crome969

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #6 on: October 04, 2015, 10:59:48 PM »
+1
I'd like to try this out but I'm just a UO player with average code skills(php,html etc hell yes, I design websites... but pascal/python not so much). I've got stealth running smoothly and am drooling all over the map feature as I write this.

I'd love to take your code out for a test ride, perhaps provide feedback on how it feels, what could be done to improve etc but... stealth won't recognize those files(obviously) and I don't have a compiler or know what to do with a compiler just yet, steep learning curve.

Can you post a copy of the file I'd be creating to use with stealth? If not, perhaps a link to somewhere that I can learn what the heck to do with the files? Sorry for being a noob, what you've got done already looks fantastic. In it's current form it's not stealth compatible for me though :/

Gem

Code me or Unisharp provide are written in c# by using .net. I know that unisharp is doing experiments on "runtime" compiling. What he released here was basicly a link to his source.

Offline Gemviper

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #7 on: October 04, 2015, 11:56:17 PM »
+1
Ahh, ok. The screenshots looked promising. I know a few idoc capable rail and looting scripts exist because I am seeing them being used. I heard one guy on Atlantic is running 50+ accounts to do idocs on 9 shards daily?!?

He's no coder either, lol.

 

Offline unisharpTopic starter

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #8 on: October 05, 2015, 05:07:38 AM »
+1
1 youtube video, coming right up   :D

Offline Gemviper

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #9 on: October 05, 2015, 10:49:23 AM »
+1
I'm not sure I can learn Pascal/Python in any reasonable amount of time and I don't have the tools to do so on my computer, yet, so don't tease too much in the vid kk?   ;D

Offline TrailMyx

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #10 on: October 05, 2015, 10:55:25 AM »
+1
I'm not sure I can learn Pascal/Python in any reasonable amount of time and I don't have the tools to do so on my computer, yet, so don't tease too much in the vid kk?   ;D

Here's a helpful video that demonstrates the venerability and usefulness of Pascal:

Please read the ScriptUO site RULES
Come play RIFT with me!

Offline Gemviper

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Re: [V6, C#] FAIL - Fully Automated IDOC Looter (work in progress)
« Reply #11 on: October 05, 2015, 10:58:51 AM »
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HAHA, TM, very funny. Hey that's ME in the video you linked, I'm on phone modem speed vs these rail running looting gods on my server.  :'(

Offline Insideout

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Re: [V6,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #12 on: October 29, 2015, 10:41:23 PM »
+1
I'm guessing it's all been taken down?

Offline Gemviper

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Re: [V6,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #13 on: October 30, 2015, 09:30:55 PM »
+1
No, but it's not functional to non elite. Elite are added very rarely, I haven't seen any in a long time I don't think so don't hold your breath.

On the bright side the inability to become elite and see the more refined scripts means you can adapt and come up with tactics to compete with the elite, there is always a way.

« Last Edit: October 30, 2015, 09:35:51 PM by Gemviper »

Offline Crome969

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Re: [V6,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #14 on: October 31, 2015, 01:02:39 AM »
+1

Tags: IDOC