Author Topic: Shadowguard Helper  (Read 31581 times)

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Offline tandj99

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Re: Shadowguard Helper
« Reply #30 on: August 14, 2017, 03:54:28 PM »
+1
So I had a wild thought about the orchard. I see people do it without any spawn and was wondering if we changed the following section and have it feed the apple to our pet it will still learn the tree and should be able to do the whole thing without any spawn.

Code: [Select]
menu set status Now I know the tree and i can trow away the apple!
          wait 10
          gosub adctd_throw %currentApple %currentTree 10 1
          wait 10
          ignoreitem %currentTree

I think if you change the gosub and have it feed the pet it would possibly work

Offline The Ghost

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Re: Shadowguard Helper
« Reply #31 on: August 14, 2017, 04:17:00 PM »
+1
yes it work, I have a mod version that  have menu where you can write down the tree and feed the pet


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Offline tandj99

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Re: Shadowguard Helper
« Reply #32 on: August 14, 2017, 04:20:01 PM »
+1
I just thought if you had it feed the pet once it learned everything it would automatically throw at the correct tree.

Will try and put your edit in and try it out

Offline The Ghost

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Re: Shadowguard Helper
« Reply #33 on: August 14, 2017, 05:22:36 PM »
+1
The script is build to discard the apple you just check, i just change  the action to feed the pet. 

Code: [Select]
{
          set %currentTree #FINDID
          gosub adctd_throw #FINDID #FINDID 2 3
          menu set status I got an apple!
          wait 10
          _checkapple:
          finditem %_appleKind C_ , #BACKPACKID
          if #FINDKIND <> 0
             goto _checkapple
          gosub adctd_defineTree %_appleKind %currentTree
          menu set status Now I know the tree and i can trow away the apple!
          wait 10
           ; gosub adctd_throw %currentApple %currentTree 10 1    ; <  turn this off
           gosub TG_ClearPack %currentApple %pet
          wait 10
          ignoreitem %currentTree
       }


Offline tandj99

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Re: Shadowguard Helper
« Reply #34 on: August 15, 2017, 02:01:23 AM »
+1
I see the part you turned off and the next line you have a gosub with no sub? (was that meant or did you forget to add that part?)

Offline BobOzarius

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Re: Shadowguard Helper
« Reply #35 on: August 15, 2017, 04:06:14 AM »
+1
I just kill all the spawn on 2 tamers and use another disco tamer to grab apples and throw at the trees. The 2 scripts I use just auto do that. I don't have to feed a pet and come back in or write down trees. It knows what apples I've found, and when I find it's opposite tree it says TREE FOUND, and I just run around until it throws at the right tree. While the tamers kill the trees that spawned.

Offline tandj99

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Re: Shadowguard Helper
« Reply #36 on: August 15, 2017, 04:24:51 AM »
+1
That's kinda the way,we do it as well as a group but i think what Ghost wrote (in my head at least) will make it so you could do it like you are just with no spawn

Offline The Ghost

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Re: Shadowguard Helper
« Reply #37 on: August 15, 2017, 01:23:16 PM »
+1
I see the part you turned off and the next line you have a gosub with no sub? (was that meant or did you forget to add that part?)

No I didn't forget to add the sub.  It was just to show you where to make the modification.    Any drag and drop sub work.    I use the sub form my Factory making

Offline Solarwind

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Re: Shadowguard Helper
« Reply #38 on: September 14, 2019, 10:07:33 AM »
0
Great thanks for ur good job guys ;)

Offline JFSF

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Re: Shadowguard Helper
« Reply #39 on: December 11, 2019, 08:20:13 PM »
0
I see the part you turned off and the next line you have a gosub with no sub? (was that meant or did you forget to add that part?)

No I didn't forget to add the sub.  It was just to show you where to make the modification.    Any drag and drop sub work.    I use the sub form my Factory making


Could you by chance show me an example of a sub to drag and drop the apple from your backpack onto your pet? Im working on doing some mods to this and getting stumped on how to drag and drop on a pet in place of throwing apple at the current tree. Thanks

Offline The Ghost

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Re: Shadowguard Helper
« Reply #40 on: December 11, 2019, 08:50:25 PM »
0
first you need to add your pet id on top

Set %pet  xxxx


Code: [Select]
;======================= TG_ClearPack =============================

; gosub TG_ClearPack (Item) (Container)
sub TG_ClearPack
; %1 Item to move
; %2 Container to move too
Namespace Push
   Namespace Local TGCP
  finditem %1 C_ , #backpackid
  if #findcnt < 1 2
    NameSpace Pop
    return
  for #findindex 1 #findcnt
  {
    exevent drag #findid #findstack
    exevent dropc %2
    wait 20
  }
  Namespace Pop
return
; ---------------------------------------------------------------------

now you have the mod.   hehe

Offline JFSF

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Re: Shadowguard Helper
« Reply #41 on: December 12, 2019, 05:53:24 PM »
0
Thanks alot Ghost

Offline Uberish

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Re: Shadowguard Helper
« Reply #42 on: July 09, 2020, 02:41:49 PM »
0
My first time trying this script, and im trying to use it for orchard with no success. I tried doing like the instructions said... grab an apple and throw it at the same tree - which spawns a monster - it never learns the tree tho. I also tried grabbing an apple and feeding it to my dog - which doesnt spawn a monster - but it doesnt learn the tree that way either.

Offline The Ghost

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Re: Shadowguard Helper
« Reply #43 on: July 09, 2020, 05:04:06 PM »
0
you are not doing right

walk to a tree,  the script will grab the apple and remember is location,  now you have choice,  write down the name on the apple and feed ur Pup or feed ur Pup.

do this for all 16 trees,      once you are done.  pick an apple from the tree and run near  they other 3 group,  the script will throw the apple at the right tree.   repeat 7more times. 

Voila you are done.

If you go back a few post I posted the mod to help track the location.   

Offline Uberish

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Re: Shadowguard Helper
« Reply #44 on: July 10, 2020, 12:41:03 AM »
0
Thanks a lot, i did read quite a bit of the posts ( i thought id read them all) but i definitely missed that. I'll try again later the way you suggested. I'm sure it was just operator error, lol.

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