Author Topic: Cure/Heal Self one Button  (Read 5261 times)

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Offline CharlieBTopic starter

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Cure/Heal Self one Button
« on: July 03, 2016, 02:23:34 PM »
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There are tons of heal and cure scripts but I wanted one button and it decides to cure if poisoned and heals if not. You could change the 'Arch Cure' to Cure and 'Greater Heal' to 'Heal" to do minors.

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//CharlieB
//Cure/heal One Button
if poisoned 'self'
  Cast 'Arch Cure'
  Waitfortarget 2000
  target! 'Self'
else
  Cast 'Greater Heal'
  waitfortarget 2000
  target! 'Self'
endif

Offline Hildreck

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Re: Cure/Heal Self one Button
« Reply #1 on: June 04, 2017, 12:53:49 PM »
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Hey Charlie!

     First off, thank you for being patient. I would like to help you with your question. Here is something that may help you as far as what you are looking for. Just copy and past this into uosteam macro window and don't forget to set a hot key! Please let me know if you have any problems with it.

if poisoned
cast "cure"
waitfortarget 100
target "self"
else
cast "heal"
waitfortarget 100
target "self"
endif

Regards,

Hildreck
« Last Edit: June 04, 2017, 01:04:10 PM by Hildreck »

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