Author Topic: frneo's Weapon Crafter v5.0.1 08/31/11 now has TM's Advanced CLAw Support  (Read 49874 times)

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Offline NeoTopic starter

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Re: frneo's Weapon Crafter v2.2 out 08/11/11
« Reply #30 on: August 11, 2011, 10:29:54 AM »
+1
Version 2.2 added.

This should be stable enough to start thinking of new features to add for the next version...
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Offline UoLugnutz

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Re: frneo's Weapon Crafter v2.0 out 08/07/11
« Reply #31 on: August 11, 2011, 12:03:01 PM »
+1
Quote
EDIT: Just confirmed it... With 0 skill in imbuing you're still able to unravel... You will get only Magical Residue though... However, it still outweighs the benefits of smelting....
The only downside would be if you don't have access to a Soulforge near your secures I guess...

If you make an item with too many properties you wont be able to unravel at 0 skill. Using dull hammers you should not run into a problem but shadow and up you may.
« Last Edit: August 11, 2011, 12:31:23 PM by Cerveza »

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v2.0 out 08/07/11
« Reply #32 on: August 11, 2011, 12:21:01 PM »
+1
If you make an item with too many properties you wont be able to unravel at 0 skill. Using dull hammers you should not run into a problem but shadow and up you may.
True! Just tested this. With 0 imbuing skill I can't unravel a valorite runic created weapon...

Thx for the info!
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Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #33 on: August 11, 2011, 03:09:31 PM »
+1
Version 3.0 out guys!

Tell me how this works out for you!

Cheers!
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Offline MeWonUo

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #34 on: August 11, 2011, 03:43:16 PM »
+1
Loading it up to test it now!  I'm sure it's going to work just fine though.

Offline Canuker

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #35 on: August 11, 2011, 05:05:19 PM »
+1
Epic as per the norm on this thread.  So now I hate to ask but when do we see the leather crafting version?
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #36 on: August 11, 2011, 05:10:10 PM »
+1
Epic as per the norm on this thread.  So now I hate to ask but when do we see the leather crafting version?
What kind of leather crafting do you mean?
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Offline MeWonUo

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #37 on: August 11, 2011, 05:11:45 PM »
+1
25 hammers down, not even a hiccup.  Phenomenal Sir.  

I think my suggestion for the next edition would be to do a check after you have made an elemental weapon that meets the criteria you've chosen.  And make sure that the remaining damage on the weapon is physical.  If the other damage is not physical, just leave the weapon for unraveling.  I'm full of pennies, there's two for you. :)

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #38 on: August 11, 2011, 05:19:05 PM »
+1
25 hammers down, not even a hiccup.  Phenomenal Sir.  

I think my suggestion for the next edition would be to do a check after you have made an elemental weapon that meets the criteria you've chosen.  And make sure that the remaining damage on the weapon is physical.  If the other damage is not physical, just leave the weapon for unraveling.  I'm full of pennies, there's two for you. :)
Nice, glad it's working well! :)

Yes, I was thinking about that too. This was first suggested by Cerveza a few days back...

I guess it should be pretty easy to add this, especially with the new structure that I'm using for the check subs...

I'm gonna look into that!

Thanks for the feedback!
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Offline MeWonUo

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #39 on: August 11, 2011, 05:50:13 PM »
+1
Well, just noticed it miss 2 different fire weapons.  No idea where the miss came from, but I moused over 2 items that I could tell by the color should have been kept.  One was a 70 fire, the other was 80.  My setting btw is to keep anything at 60 or above.

It kept a 60% fire about 10 minutes ago, so maybe it's just something with the different, higher percentages?  Maybe only picking up the weapons of the intensity you have selected in the menu, and ignoring anything different?  I'm not sure what it could be.

Just wanted to let you know. :)

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #40 on: August 11, 2011, 05:54:06 PM »
+1
Well, just noticed it miss 2 different fire weapons.  No idea where the miss came from, but I moused over 2 items that I could tell by the color should have been kept.  One was a 70 fire, the other was 80.  My setting btw is to keep anything at 60 or above.

It kept a 60% fire about 10 minutes ago, so maybe it's just something with the different, higher percentages?  Maybe only picking up the weapons of the intensity you have selected in the menu, and ignoring anything different?  I'm not sure what it could be.

Just wanted to let you know. :)
That's weird...  I tested it here with all kinds of values, and it worked ok. If a property was set to minimum of 50, it would save, anything above 50...

I'm gonna take a look, thank you!

Also, if you get the chance, test to see if it does that again, or if it was an isolated event.

It could be caused by some lag, or even by you leaving your mouse over the weapon, because it messes my gump checks...

Anyway, if it happens again, please tell me!

Cheers!
« Last Edit: August 11, 2011, 05:57:12 PM by frneo »
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Offline Canuker

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #41 on: August 11, 2011, 06:02:29 PM »
+1
I'd hold of on busting down elemental weapons till you can have a look at them.  I think that I linked my rough break down of champs/spawns.  Some weapons could be better than plain physical even if they had a mix.

As for the leather crafting.  I was thinking of something that would make one of the six slots and look for high or low resist.  Something like if you use horned it would keep all of those that hit for maximum fire or plain leather has a resist or two in the three's....something like that.  I'm sure that others could add more to the thought process.  
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline MeWonUo

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #42 on: August 11, 2011, 06:18:17 PM »
+1
Thanks for looking frneo.  I'm fairly certain that there is something going on now.  Just missed a 100 fire weapon.

This time, I didn't mouse over the weapon.  I waited until just before time to unravel the bag, and then paused the script.  Sorry, by doing that I'm not sure where in the script to begin looking.  But I wanted to see if it was waiting until after creating 10 items before grabbing.

Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #43 on: August 11, 2011, 06:23:15 PM »
+1
MeWonUo, I just did some testing.

Put all elemental damages to 10, and left it running...

It's saving every weapon with 10 or higher elemental damage....

Didn't miss any...

So I'm really not sure why it didn't save your weapon...

Did you have other weapons inside the bag, before beginning? It will check one weapon at a time, so if for some reason a weapon didn't get checked once it was crafted, it could be checked
after another one was crafted. So maybe that's why the weapon wasn't moved.

Anyway, running this without any issues so far here. You could try to explain to me your exact setup, so I can try to recreate your situation here, so that I can see the error you're coming across!


One more thing... You're not putting '%' in the boxes right? That could mess things up... Just input the number.

« Last Edit: August 11, 2011, 06:33:36 PM by frneo »
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Offline NeoTopic starter

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Re: frneo's Weapon Crafter v3.0 with new features out 08/11/11
« Reply #44 on: August 11, 2011, 11:16:42 PM »
+1
I'd hold of on busting down elemental weapons till you can have a look at them.  I think that I linked my rough break down of champs/spawns.  Some weapons could be better than plain physical even if they had a mix.

As for the leather crafting.  I was thinking of something that would make one of the six slots and look for high or low resist.  Something like if you use horned it would keep all of those that hit for maximum fire or plain leather has a resist or two in the three's....something like that.  I'm sure that others could add more to the thought process.  
Well, this seems nice...

I could expand this and make it a general crafter, for armors and weapons... I would need some info though, on what to look for in each piece of armor, etc, so that I can put the correct options up. Thank you for the suggestion...

If anyone has stuff they'd like to see in a crafter, tell me and I'll try my best to add it here!
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