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Messages - kenshin87

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31
Scripting Chat / Re: auto insure?
« on: February 26, 2010, 09:40:26 AM »
another thing to note if you are running this script with another scirpt that is targeting another player and or monster becareful of it. this will either lose the target of the monster and if your script doesnt have it retarget your script will be pretty much dead use until its fixed or you wont insure your item. and keep in mind this can be used for any script such as the heartwood quester or others. just set the id of the item at the top

32
Scripting Chat / Re: auto log out/log in?
« on: February 25, 2010, 07:51:17 PM »
awesome maddog i was looking for something exactly like that. you should put a loggon timer on that one as well! now you would be talking. i sent you a pm

33
Scripting Chat / auto log out/log in?
« on: February 24, 2010, 05:15:53 PM »
so i was searching through some of the scripts and realized that there are a bunch of auto loggers but none to log your character out
reasons to log out would be to save a pet before server goes down in case you were afk macroing
the thing you were killing you cant solo and around say 1 am people are not there
etc.
thoughts on this? possibly other needs? maybe i overlookd the script in the forums?

34
Off Topic / Re: Quick Steakhouse Poll
« on: February 24, 2010, 11:22:25 AM »
so paul i was just reading what your wrote and all i have to say is wow haha. i guess i never realized that was done or maybe you are the only haha. but hey you never know i hope it was good lol

35
Off Topic / Re: Quick Steakhouse Poll
« on: February 24, 2010, 11:13:03 AM »
i say screw the steaks and get a big ol' burger with bacon onions cheese and steak marinade on it. now thats whats good right now

36
Off Topic / Re: Quick Steakhouse Poll
« on: February 24, 2010, 10:32:53 AM »
lonestar

37
Scripting Chat / Re: auto insure?
« on: February 23, 2010, 08:00:58 AM »
so a friend pointed out that it wasnt completely working for him. so i went about and tried to see what was going wrong. i figured out that if you are on mount you will need to adjust some things. on line 37 38 you will need to adjust that just a little bit. also in line 53 instead of it being goto waitforcursor have it set for goto loop

38
Scripting Chat / Re: NAvrey
« on: February 23, 2010, 07:26:16 AM »
also i would like confirmation on if the tangle and the night eyes appears in the back pack only and you dont have to loot anything off the corpse. thank you cerveza i will take a look at it in a bit

39
Scripting Chat / Re: NAvrey
« on: February 23, 2010, 07:00:17 AM »
yeah i figured down there 5-6 way points would be the most i would need. i was actually thinking the same thing as you. with the autosave of the last location and just have the script walk it back to the last save spot. and yeah i was thinking doing the 15 mins instead of 14 minutes because i would rather have my dragon be the second or third dragon on it so it wont be the one getting attacked. as far as the 30-40 second wait time i figured it would look more realistic if it ran it continually because stopping at the same location everytime would just seem a bit obvious. thanks for the input so far if you have any more ideas let me know! will begin writing it this week sometime. i have the movement portion of it done already so woot woot lol.

40
Scripting Chat / Re: NAvrey
« on: February 22, 2010, 05:25:07 PM »
will take it into consideration. fabric softener or leave that if statement?

41
Scripting Chat / Re: NAvrey
« on: February 22, 2010, 11:47:19 AM »
so for anyone that is following i decided to implement a built in rail with the script. i talked to some of the other elites and this seems to be the best way to go. dont have to have other tabs running with other scripts. plus no need to have an extra file for setup especially with everyone having different OS's  this will be the easiest. more to come shortly. any ideas with what you may want to see would be cool.

42
Scripting Chat / Re: auto insure?
« on: February 21, 2010, 06:04:30 PM »
haha yeah i will make sure i specifically do it next to you obama. throw my tangle in my back and run the script without the check. lol

43
Inactive Submissions / Re: Artifact INsurer
« on: February 21, 2010, 04:29:23 PM »
sorry about that tm.  so for everyone looking to use the script. the changes made were of course the artifacts. you can add to the existing or just input your own. next you can change the contpos to where ever you would like your backpack to be located at
on line 20 set #backpackID #contid
23 %artifacts C_ , #backpackID
35 get rid of goto search
43 get rid of goto loop and the brackets
45 46 you have to adjust these accordingly depending on resolution

if anyone needs help please feel free to let me know. i hope this is better tm

44
Inactive Submissions / Artifact INsurer
« on: February 21, 2010, 03:48:00 PM »
hey everyone so this is a script from easyuo and i take no credit in creating this script all credit goes to a Rookie, the author of this script.

i will do my best to support it here for people who have questions.
http://www.easyuo.com/forum/viewtopic.php?p=136399#136399

that is the original script and below i will post the working method

45
Scripting Chat / Re: NAvrey
« on: February 21, 2010, 03:22:56 PM »
ok i was just wondering before i started if i should have built in way points or have the script call the rail from a .txt. any thought from anyone?

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