Author Topic: Trailmyx's Artifact Monitor  (Read 26220 times)

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Offline TrailMyxTopic starter

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Re: Trailmyx's Artifact Monitor
« Reply #15 on: June 25, 2009, 06:04:58 PM »
+1
You might actually put in the check to determine if the CLAw is active.  I didn't even think about it.
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Offline Cerveza

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Re: Trailmyx's Artifact Monitor
« Reply #16 on: June 25, 2009, 08:04:20 PM »
+1
I was running CLAw at the same time, they probably got confused.
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Offline TrailMyxTopic starter

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Re: Trailmyx's Artifact Monitor
« Reply #17 on: June 25, 2009, 08:08:20 PM »
+1
If I get a second tonight, I'll stick in the global variable monitor for the CLAw and the Healer.  I didn't really think that someone would be running a looter at the same time since they kinda loot themselves.
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Re: Trailmyx's Artifact Monitor
« Reply #18 on: June 25, 2009, 08:56:31 PM »
+1
Those Tsuki Wolves have decent loot, I was taking gold and a few items the same time as the arty checker. I'll bet that CLAw was evaluating when the arty detected, and it got swapped into the current item.

It's really no biggie. The arty checker did exactly what it was supposed to, and it's not important at all what items it is... unless CLAw is evaluating a Mempo :O
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Re: Trailmyx's Artifact Monitor
« Reply #19 on: July 05, 2009, 04:26:06 PM »
+1
I changed one line....

from:
Code: [Select]
menu list add EUOListBox1 #RESULT , #SPC , --> , #SPC , %time
to:
Code: [Select]
menu list add EUOListBox1 #RESULT , #SPC , --> , #SPC , %time , #SPC , #time
So I can see when I last got one, and guesstimate when the next should drop.
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Offline YnojY

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Re: Trailmyx's Artifact Monitor
« Reply #20 on: July 25, 2009, 08:08:29 AM »
+1
legal

Offline Terathel

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Re: Trailmyx's Artifact Monitor
« Reply #21 on: October 25, 2009, 07:44:00 PM »
+1
Hey TrailMyx, what's up?

I'm having some trouble using this script that I have modded a little.

I want to use it for alerting me about paragon artifacts and insure it after.

The only thing I changed besides the insure function is this:

Quote
 gosub TM_AdvJournalScan artiscan VALID_ADVANCE slaying_the_mighty

The problem is that it doesn't find the message about the artifact, which is weird cause Razor is getting the SysMessage normally.


Do you have any idea of what is happening?

Thanks !!!


Edit:
I tried this now also:

Quote
  gosub TM_AdvJournalScan artiscan NONE slaying_the_mighty

Still doesn't work =/

I play in a RunUO Shard and I'm using Razor, without Filtering reapeating system messages
« Last Edit: October 25, 2009, 08:11:41 PM by Terathel »

Offline TrailMyxTopic starter

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Re: Trailmyx's Artifact Monitor
« Reply #22 on: October 26, 2009, 05:30:31 AM »
+1
I think it might work if with your last change of:

Code: [Select]
gosub TM_AdvJournalScan artiscan NONE slaying_the_mighty

However, in the "if" statement, you need to advance the journal pointer.  You'll need to add a:

Code: [Select]
gosub TM_AdvJournalSync artiscan

Otherwise, the journal pointer will never advance.
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Offline TrailMyxTopic starter

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Re: Trailmyx's Artifact Monitor
« Reply #23 on: October 30, 2009, 09:18:08 AM »
+1
This script will probably work well for logging items that come from the halloween event. 
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Offline taibune

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Re: Trailmyx's Artifact Monitor
« Reply #24 on: September 25, 2014, 08:53:01 AM »
+1
thx !! so nice :)

Offline Ketchup

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Re: Trailmyx's Artifact Monitor
« Reply #25 on: December 17, 2014, 05:32:15 AM »
+1
Okay I've tired a little to learn about script but this is far too advanced for me, I'm trying to get it to alert me for minax artifacts and insure them too, any idea anyone please?

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Re: Trailmyx's Artifact Monitor
« Reply #26 on: December 21, 2014, 07:03:48 AM »
+1
Have you had it running when you received a minax arty? I believe it uses a journal scan to look for when it is placed in your bag. I am thinking it should work for them though I could be wrong on that.

Offline Ketchup

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Re: Trailmyx's Artifact Monitor
« Reply #27 on: December 22, 2014, 12:05:36 PM »
+1
Yeah I did try it but it's not picking any of them up  :'(

Offline TrailMyxTopic starter

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Re: Trailmyx's Artifact Monitor
« Reply #28 on: December 22, 2014, 12:15:14 PM »
+1
What other scripts do you have running at the same time?  This script doesn't use journal scanning for the looting process, but rather just takes inventory of your pack when you first run it.  After that, it just checks your pack to be sure something new hasn't been added to it.

Oops, I forgot how I wrote it.  Lol.  I do use journal scanning.  If the item has the string "a special artifact", then it will be counted.  So if the artifact you are looking for has a different string, you will have to change line 51 or the TM_AdvJournalScan line.

I had a different script in mind when I looked at this post.  lol, too many darn scripts.
« Last Edit: December 22, 2014, 12:19:17 PM by TrailMyx »
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Offline Ketchup

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Re: Trailmyx's Artifact Monitor
« Reply #29 on: December 26, 2014, 05:57:42 PM »
+1
that worked perfectly, thanks, how about making the script insure it? I appreciate your help!

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