Think i should mention that this script is
currently not designed to stop once you crafted the item you are looking for.
I
based it on the idea of crafting woodland armor that will be enhanced with heartwood, which gives out a random property.
Basically my workflow is:
- put few thousand of bark in secure (personally i put 2.5-5k)
- run this script till resource runs dry or armor container is full- reforge with oak runic dovetail saw to get 5 hci (vicious/slaughter) or 5 dci (towering/aegis) on the armor piece => it's possible you end up with 4 hci, or even end up with 2 mods instead of 1 => trash
- POF armor piece to 255
- Imbue properties
- enhance with heartwood to get either +5 hci or +10 di
Hopefully i then end up with a uber 6 mod woodland armor piece
So it's possible to:
- end up with the wrong mod during reforging => trash
- forget to POF and started imbuing (which i am king at
)
- break during enhancing
- enhance successfully but end up with wrong random mod
I'm bit busy atm but i'll try to add a better write-up to the script.