Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 182295 times)

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Offline azzo29

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #120 on: December 14, 2011, 03:36:13 PM »
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hi neo really like your script it seems to be working great only problem i am having is it keeps going overwieght everytime, ive tried changing the offset but that is not changing anything.
 i play on a free shard and it doesnt let you make boards with an axe so not sure if that is the problem any help would be great cheers

ok ive played around with it a bit more it has somthing to do with not making boards with the axe as when i make boards manually with a saw it works fine cheers
« Last Edit: December 14, 2011, 11:00:52 PM by azzo29 »

Offline dreamzcaster

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #121 on: January 15, 2012, 05:51:33 AM »
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This works like a charm.  Couldn't be more impressed.  You have an easy to use ready to fly with only minimal setup required type script.  Couldn't be more pleased.

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #122 on: January 15, 2012, 05:58:35 AM »
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Glad you enjoyed it and found it useful! :)

Cheers!
Never refuse an invitation.
Never resist the unfamiliar.
Never fail to be polite.
And never outstay your welcome.

Offline dreamzcaster

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #123 on: January 15, 2012, 07:30:02 PM »
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Glad you enjoyed it and found it useful! :)

Cheers!

After a few hours of usage I have gone over weight a couple of times which prevents recall to the bank/secure but for the most part it has worked flawlessly.

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #124 on: January 16, 2012, 05:54:53 AM »
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Glad you enjoyed it and found it useful! :)

Cheers!

After a few hours of usage I have gone over weight a couple of times which prevents recall to the bank/secure but for the most part it has worked flawlessly.
In version 2.0 there's an option to adjust the max weight offset from the menu... If you're getting overweight you can increase this value until you find the sweet spot for your computer/connection... :)

Cheers!

Never refuse an invitation.
Never resist the unfamiliar.
Never fail to be polite.
And never outstay your welcome.

Offline Kandie

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #125 on: January 18, 2012, 02:36:40 PM »
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Neo, Great script, been using it now for about a month and have over 1000 crystal shards with no problems :)  Keep up the great job....................only problem I had was monsters killing me, but I just marked different spots...................Love the Script

Offline blake378

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #126 on: February 19, 2012, 06:19:42 AM »
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awesome script thanks for all the hard work you put into it!!!

Offline rgrpltn

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #127 on: February 21, 2012, 07:00:33 PM »
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Great script thank you for the time you have invested and shared with us.

Offline formerlyrara

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #128 on: February 29, 2012, 06:56:17 PM »
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Wanted to express how easy this script is and how wonderful it is to finally get a working Ter Mur script. Been searching for one on Easyuo site to no avail unsuccessfully but this one takes my breathe away. I have two lumberjackers and will test out swapping books around between them and see if settings carry over to them or if i have to redo them ( probably will just mark more books so each character has 5 each ). But no flaws in 2 hours of test so far ( will have more testing tomorrow with script ) but love it. Thank you very much for sharing the script with us all!!!

Offline LV

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #129 on: March 19, 2012, 10:36:21 PM »
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Hi Neo,

I am not sure if you check this board much.  As I mentioned in my intro, i play on siege, so scripts dont always work the greatest.  I needed a jack script for ter, yours seemed to be latest, so I picked it to bastardize.  I added gating to the neotravel routine (modified from another script cant remember), a left/right hand check for the axe - script wasnt equipping properly so i ripped the one from mw's mining script (i think) and now yours uses it.  the core gating stuff isnt mine either.  actually, lol, none of it is, but im really good at patching things together.  Also added in an axes pickup from the secure...uh, again, thats from mwnc lumberjack...cept modified for some drag drop probs i was having....

I am not sure why all these people had no problems with drag/drop but ive had problems with every single script and had to change things, maybe its a siege thing.

i will be adding an overweight drop sub(mwnc lj) and when using gate, its more efficient to keep going to boards a few more times and getting closer to max weight cause gating takes a while...so will be changing some stuff around that you might be interested in as well.  let me know.

I don't plan on releasing this script, but if you wanted to incorporate any changes i made into yours, let me know and I will send you the code, though this gives a HUGE advantage on siege...i have not seen another gating ter mer script to date....so maybe not release :)

between spewy runebook, mwnc lumberjack, and this ter mur...has the potential of being combined to be amazing script as the mining/jacking routines are almost identical...if only i had the time...

let me know.

Regards,
LV


Offline dogdeal

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #130 on: March 19, 2012, 11:27:00 PM »
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wonderful script!
thanks a lot.

Offline Plotado

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #131 on: March 23, 2012, 06:26:30 AM »
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Script says it saves when I click "Save Setup" but it won't "Load Setup" when I try using it again later...

Other than that looks like a great script thanks.

Offline bodfather

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #132 on: April 05, 2012, 02:34:25 PM »
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  Neo, i took a break came back and im finally testing your script. Put all my settings in, saved and for some reason it's trying to use the recall button for scrolls instead of casting recall.

Offline coyan2

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #133 on: May 04, 2012, 08:04:01 PM »
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Ok neo, easy to set up, working flawlessly, and your my hero... thought i was going to have to learn .lua, so i could make one of the OpenEUO scripts to work....

thanks a million for this...

Coy
        
All American Drink, For an All American kind of Guy

Offline n1njachicken

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #134 on: May 12, 2012, 05:24:48 AM »
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Just wanted to say thank you for your script! It's been running perfectly for the past week on my RUNUO shard that I play.  Current time is 47hrs.  Had to reboot my pc, otherwise it'd be a lot longer! No issues setting it up at all.

Thanks!

N1C

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