ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Resource Farming => Topic started by: Kandie on February 13, 2016, 12:50:28 PM

Title: Mwinc. Miner
Post by: Kandie on February 13, 2016, 12:50:28 PM
I use this script alot and thought I should use it in Ter Mur for the crystalline blackrock, but when I set it up all it does is recall from spot to spot......am now thinking maybe it doesn't work in Ter Mur...... and if not  would it be an easy fix?
Title: Re: Mwinc. Miner
Post by: The Ghost on February 13, 2016, 02:43:52 PM
It willnot work in Ter Mur. The only one that will work is Neo Lumber
Title: Re: Mwinc. Miner
Post by: bodfather on February 13, 2016, 07:04:56 PM
12X's miner worked in termur last I used it which was a couple years ago.

You need to read through the whole thread to make some edits and there's some ghosting issues that can be resolved by picking up a wep/shield before starting the script. Other than that, just restart every few hours (it does bug out if you run too long) and it's flawless.
Title: Re: Mwinc. Miner
Post by: Kandie on February 13, 2016, 08:47:22 PM
ok thx  guys  I appreciate the help :)
Title: Re: Mwinc. Miner
Post by: 12TimesOver on February 14, 2016, 06:20:53 PM
It willnot work in Ter Mur. The only one that will work is Neo Lumber
I've only corrected you on this one 3 or 4 times now...

X
Title: Re: Mwinc. Miner
Post by: The Ghost on February 14, 2016, 06:35:25 PM
I try many and hear many ppl saying that none are working on termur.   Damm just clue in. Mining not lumberjack.  My bad I have lumberjacking in my head. 
Title: Re: Mwinc. Miner
Post by: 12TimesOver on February 15, 2016, 03:11:11 AM
I try many and hear many ppl saying that none are working on termur.   Damm just clue in. Mining not lumberjack.  My bad I have lumberjacking in my head. 
LOL, don't feel bad - it goes with the parenting territory :P

BTW, Bodfather, I wanted to follow up on the instability you're talking about. Is this because EUO seems to freeze up? I've run into this problem and haven't been able to work it out so I'm just curious, I really want to fix it. Also, on the ghosting issue, that's less of a script issue and more of a UO/EUO issue which I stopped having a while ago myself  but you make me curious as to whether I simply work around it without noticing. I'll have to play with it, I've been slowly making some changes to the script since starting to play Rebirth.
Title: Re: Mwinc. Miner
Post by: bodfather on February 15, 2016, 10:35:40 AM

BTW, Bodfather, I wanted to follow up on the instability you're talking about. Is this because EUO seems to freeze up? I've run into this problem and haven't been able to work it out so I'm just curious, I really want to fix it. Also, on the ghosting issue, that's less of a script issue and more of a UO/EUO issue which I stopped having a while ago myself  but you make me curious as to whether I simply work around it without noticing. I'll have to play with it, I've been slowly making some changes to the script since starting to play Rebirth.

I'm not sure what it was. If it ran for extended periods I would find the character standing with backpack closed and unable to move but I could see other people talking in chat. Other times, it would run fine for 10-12-18 hours.

It's actually been over a year since I've used any script besides the random skill trainer for a few unfinished skills.
 
Title: Re: Mwinc. Miner
Post by: The Ghost on February 15, 2016, 01:31:03 PM
Not sure what you guy are talking about, this build is solid.   I have no ghosting or freezing.  I did run it for 45h18:15 without a problem.   

- If you have ghosting issue you can add event macro 8 2 ( open pack) before you unload to refresh your pack. 
- I did with some some freezing issue ( with other build )  Spewy, 12x, TN, neo.   the game still play, ppl are moving but not me.  Just log off and back in
Title: Re: Mwinc. Miner
Post by: valen2.0 on March 24, 2017, 02:48:52 PM
does there happen to be a download file? or is everyone just using the one from EUO site?
Title: Re: Mwinc. Miner
Post by: The Ghost on March 24, 2017, 03:02:00 PM
I got mine form Easy long time ago.
Title: Re: Mwinc. Miner
Post by: valen2.0 on March 24, 2017, 03:28:19 PM
Ok, that's what I thought. was gonna say I even looked in MWincs library.
Title: Re: Mwinc. Miner
Post by: ibslingshot on June 29, 2017, 01:14:18 PM
where is the download for the mining script?
Title: Re: Mwinc. Miner
Post by: gimlet on June 29, 2017, 01:41:10 PM
where is the download for the mining script?


http://www.easyuo.com/forum/viewtopic.php?p=309701#309701
 (http://www.easyuo.com/forum/viewtopic.php?p=309701#309701)

Bottom of post #1
Title: Re: Mwinc. Miner
Post by: ibslingshot on June 29, 2017, 06:21:59 PM
okay that is the one i was thinking of.
i thought someone had fixed it and had re-posted it.
it starts like it is going to work then once we recall to the first spot it stops and says its looking at my recall books.
so am i doing something wrong. i used this script a ton 5-6 years ago.


thanks

Title: Re: Mwinc. Miner
Post by: Oracle on June 30, 2017, 03:21:03 PM
okay that is the one i was thinking of.
i thought someone had fixed it and had re-posted it.
it starts like it is going to work then once we recall to the first spot it stops and says its looking at my recall books.
so am i doing something wrong. i used this script a ton 5-6 years ago.


thanks

Most likely, the problem is that you are not using the .mul files that are needed for this script and other resources mining scripts (i.e. Mining, Lumberjack, etc.

I do not know where to get these files, as they were at one time were available here.  If someone knows where these files can be located or can upload them, that would be very much appreciated.  I need these files, too!

Oracle
Title: Re: Mwinc. Miner
Post by: MungoTolkien on June 03, 2020, 12:32:31 AM
when i use this script i get stuck with the message identifying your books . now my ore books are named ore16 and each rune is called ore and my home book is called home02 with a bank rune and a home rune
Title: Re: Mwinc. Miner
Post by: Crisis on June 03, 2020, 04:44:15 AM
when i use this script i get stuck with the message identifying your books . now my ore books are named ore16 and each rune is called ore and my home book is called home02 with a bank rune and a home rune

Sounds like you may be on a free shard and the books have a different ID. Use one of the ID finders here on the runebooks and compare to what the script lists them as.
Title: Re: Mwinc. Miner
Post by: Oracle on September 02, 2020, 01:00:18 PM
Use this Scriopt a lot. It works very well. The only problem I have with it is that it will not pull ingots from the bank, no matter where I put them. If I want this to run a long time AFK I then have to load the Miner with 500-600 ingots and them come back later and see how many are left in the pack.  When the Miner gets down to less than crafting a shovel's worth then it just stops.

There is a reward item called the Miner's Satchel (at the Ranger's Guild in Skara). I am wondering if this would help with this Script or any other Mining Script. Has anyone tried it or Used one?

Title: Re: Mwinc. Miner
Post by: Gaderian on September 02, 2020, 05:57:03 PM
To determine whether the Miner's Satchel would be the same or an improvement (on ingots/hour), you can measure the time required to recall to the bank, unload and recall back.

I would separate that timing into these 2:
1) recall (x2)
2) unload

The new method to use the Miner's Satchel would become:
1) 1 second for top 2 ore types to move (12 stones version and 7 stones version)
2) 1.x second to combine the lighter ore types

At the time that it recalls to the bank, there is a weight check to decide to go unload. This is where the new logic gets inserted.
1) weight check (already there)
2) move large ore to Miner's Satchel
3) combine smaller ores
4) weight check
5) If this weight check has reduced your weight significantly compared to #1, then head to the bank, otherwise resume mining
--- new bank unload routine ---
6) it will open the bank and unload what is in your main pack (already there)
7) open Miner's Satchel (1 second delay for container open after event macro 17)
8) finditem %oretypes C_ , %MinersSatchelID ; I am just using English named variables here - those need to be properly defined
Now there will be 1 or 2 types of ore in the Satchel
9) drag/drop these 1 or 2 types of ore into the bank
10)resume recalling back to mine more (already in the code)

It will cost about 2-3 seconds each time you reach max weight to move ore to the Satchel.
It will cost about 2-3 seconds each time at the bank to unload.
So the comparison is, you have saved 1 recall to the bank and back to the mine - Does this take 6 seconds or longer to do the 2 recalls?
At 6 seconds, it will keep your ore retrieval about equal to the script without the modifications.
Under 6 seconds means you will be slower gathering ore.
More than 6 seconds means your ore production would increase.

Back to the timing on the 2 Recalls to get to the bank and return (not including the unload time) - < 6 seconds, = 6 seconds or > 6 seconds?

Gaderian
Title: Re: Mwinc. Miner
Post by: virtualhabitat on January 02, 2021, 11:38:25 AM
Love this script.  I used it several years back and I downloaded it again when I returned recently to OSI.

I have a copy of the old .mul fils so I haven't had any of the common issues people seem to have.. 
The issue I have is an odd one.
When toon recalls to bank he opens bank
Then he immediately tries to recall to bank again.  Of course it fizzles and says location is blocked.

Then he unloads ore into secure and resumes mining at the next location in the ore books.  He never skips location and never fails to unload ore into secure.

The script is working perfectly except the fizzle evey time at the bank.
Title: Re: Mwinc. Miner
Post by: Gaderian on January 02, 2021, 01:12:45 PM
That sounds like your recall timer is too short and you are not using the position change option.

Gaderian
Title: Re: Mwinc. Miner
Post by: virtualhabitat on January 03, 2021, 03:55:18 PM
That sounds like your recall timer is too short and you are not using the position change option.

Gaderian

Very interesting development -to me anyway....

So I tinkered with recall timer and position change.  both separately and together.  No joy. 
I couldn't figure it out.  Then I remembered something about stuff on top of gumps interfering with other stuff. 

As it happens I have enlarged containers option nowdays because I got old and I can't see *bleep*.
My bank container is like 3/4 of the game screen.  It was blocking the view of the (scanner?)  Whatever, I reverted to normal container size and problem solved!!!!!!
Title: Re: Mwinc. Miner
Post by: Gaderian on January 03, 2021, 06:26:38 PM
It is probably trying to match up the gump size - which would have changed.
Typically we open some container (or maybe a crafting gump) and then the script will wait for the container size (#CONTSIZE) to match the known value.

If you really like the large containers, it is probably possible to revise this script (and others) to reflect the new sizes.

I can understand wanting larger graphics for readability myself. I have glasses for dealing with the screen because of work, so I have been getting away without pushing the graphics options in game - yet.

If you need assistance with how to look for and make these kinds of changes for scripts, I can walk through an example.

Gaderian
Title: Re: Mwinc. Miner
Post by: formerlyrara on January 23, 2021, 11:38:38 AM
been trying to figure out how to update this for ter mur mining or sand mining..so far no joy..everything else works perfect, even cave mining, so cant understand why has issue with sand mining.. dunno will get it going at some point!
Title: Re: Mwinc. Miner
Post by: Gaderian on January 23, 2021, 01:25:10 PM
Ter mur mining is non-tile based. There have been a few public projects out there that show how to do it. I have only seen one that doesn't have a manual setup, but it tends to be slower.

I wrote a script to fish in Ter Mur (any resource farming is the same - mine, lumberjack, fish) for a facet, but there only crystalline blackrock and crystal shards as special rewards in Ter Mur for mining and LJ respectively. I did it to get the rare fish. It has been sitting idle on my computer now for more than a year because there is only so many fish I can be bothered to get before I move on to something else.

Gaderian
Title: Re: Mwinc. Miner
Post by: The Ghost on January 23, 2021, 01:59:19 PM
been trying to figure out how to update this for ter mur mining or sand mining..so far no joy..everything else works perfect, even cave mining, so cant understand why has issue with sand mining.. dunno will get it going at some point!

This build use Tile info,   It work on all the old facet ( Fel/Tramme;/ Tokono/Malas)  Termur  have no tile info store within Easy UO.  Only way to to this is by location to you.    Neo have a Lumberjack that you can record the click location.   
Spewy have an option to record your click location if you want.  I haven't use it in 6 years now.     https://www.easyuo.com/forum/viewtopic.php?t=200

Your other option is to figure out how to use Mr S..  mining.  This one scan for location around you that can be mine.
Title: Re: Mwinc. Miner
Post by: TrackStar on August 30, 2021, 07:15:22 AM
Does this miner work without updated MUL files?

I want to run it in Fel on OSI next to my mountain house.

Is this a good choice for that?

I'm going to try it out but if anyone has any input I'm all ears.
Title: Re: Mwinc. Miner
Post by: Piller on November 10, 2022, 04:33:59 PM
Did this get taken down? Was trying to test all the mining/lj scrips for feedback and dont see the d-load for this 1.
Title: Re: Mwinc. Miner
Post by: Crisis on November 10, 2022, 07:32:50 PM
This was a post made when she was looking for help with it. The actual thread for it is here: http://www.easyuo.com/forum/viewtopic.php?p=309701&sid=56a2075042d0d8edb0b1c042279052f2
Title: Re: Mwinc. Miner
Post by: Piller on November 11, 2022, 04:45:16 PM
ah thats it, i cant get into easy uo. My e-mail is tied to my old acct 10 years ago and have no idea on user name/password. Have e-mailed admin a few times but no response.
Title: Re: Mwinc. Miner
Post by: Crisis on November 12, 2022, 03:23:58 AM
I would just make a new account, sucks to have lost the original but at least you could still download scripts there to fix up.
Title: Re: Mwinc. Miner
Post by: Bferal on November 14, 2022, 08:38:48 AM
is anyone having trouble with the script? for me all it does it recall to the first ore spot and stand there? Anyone had that issue that knows how to fix it? please nad ty!?
Title: Re: Mwinc. Miner
Post by: Crisis on November 14, 2022, 12:30:47 PM
Sounds like you need to add the mul files back. They removed them years ago but adding them back does not hurt anything. Search here and you should find a post by Gimlet with them. I am getting ready to head out or I would try and find the link for you.
Title: Re: Mwinc. Miner
Post by: gimlet on November 14, 2022, 03:31:30 PM

http://www.scriptuo.com/index.php?topic=14877.msg119764#msg119764

 (http://www.scriptuo.com/index.php?topic=14877.msg119764#msg119764)
Title: Re: Mwinc. Miner
Post by: Bferal on November 18, 2022, 05:17:51 PM
i appreciate you posting that link for me! i have downloaded it. Im sorry to sound like a noob but i know little to nothing about coding is there a strand to teach me how to put the files in the script. The ter are in files and the script is just lines of code so i am not sure how to implament it in, or do i just open the files with the script? thank you for your time!
Title: Re: Mwinc. Miner
Post by: gimlet on November 18, 2022, 10:38:08 PM
The mul files should be unzipped and then copied to your ultima online program directory.

In my pc that is C:\Program Files (x86)\Electronic Arts\Ultima Online Classic

It is the same folder that has your client.exe file (the main file that runs ultima online)
Title: Re: Mwinc. Miner
Post by: Bferal on November 18, 2022, 11:29:46 PM
 thank you! you are awesome! i would have never figured that out