Author Topic: Bebuff Clarification  (Read 4893 times)

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Offline The GhostTopic starter

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Bebuff Clarification
« on: September 03, 2016, 06:43:38 AM »
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In my book those are suppose to do the same action  Is their something I miss

This work properly
Code: [Select]
repeat

  Call ScanBuffBar

  if ( _CurseBloodOath_ in %BuffBarIconNames || _Strangle_ in %BuffBarIconNames )
       gosub removecurse

 until #false
 
 sub removecurse
    event macro 15 209
    target 2s
    event macro 23
    set %timer_removecurse #scnt2 + %safety

return

This just spwam over and over
Code: [Select]
Call ScanBuffBar

      if ( _CurseBloodOath_ in %BuffBarIconNames ) ; || _Strangle_ in %BuffBarIconNames ; && ( #mana > 20 ) && ( %timer_removecurse < #scnt2 )
            (
               event macro 15 209
              target 2s
              event macro 23
              set %timer_removecurse #scnt2 + %safety
           )

Offline Endless Night

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Re: Bebuff Clarification
« Reply #1 on: September 04, 2016, 07:14:00 AM »
0
Unsure ... Is this a question about game logic or is it saying the buffbar isnt reading something correct ?
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Offline The GhostTopic starter

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Re: Bebuff Clarification
« Reply #2 on: September 04, 2016, 01:45:48 PM »
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I was and still testing some new addition and modification to my PVM helper.  The new compile version it not working but all the separate section work.   So after a night of good sleep and more hammer of the head, I had fine why.    It seen to be more of a logic of when some action can be done or verified.  I need to fine a new flow in my main loop to perform the action I want.   


Offline The GhostTopic starter

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Re: Bebuff Clarification
« Reply #3 on: September 18, 2016, 06:38:38 PM »
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I fix this issue a while back now.   What was once a puzzle  become clear, Once I use the bracket, insert the scan at the right place and follow a good logic, .     

Offline TrailMyx

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Re: Bebuff Clarification
« Reply #4 on: September 18, 2016, 09:32:20 PM »
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Good to see that head hammering still does a body good!
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