Just a curiosity, when I'm testing things I often just specify G_2 to keep things simple. The documentation suggests this is supposed to limit a scan to the ground around me, up to two tiles away. In practice, however, I notice that it occasionally picks up things like ZJF(my character's backpack), YC(my right or left hand even if empty) and even IS(my character itself). For testing purposes this is a bit of a pain, though not more than a minor nuisance really.
My question: why is it happening and is there a simple universal way to keep searches on the G and away from players and their gear? Unfortunately this does not happen all the time, or even half the time, but when it does it's usually on the very first item found.
note: I am usually testing within a #findindex, if that matters.