Author Topic: TrailMyx's Full Auto Fisherman  (Read 461594 times)

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Offline oddtoddy

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Re: TrailMyx's Full Auto Fisherman
« Reply #1125 on: September 14, 2021, 01:17:02 PM »
+1
Still the best script ever made.

Offline airfluff

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Re: TrailMyx's Full Auto Fisherman
« Reply #1126 on: September 24, 2021, 11:39:12 AM »
0
Hi for some reason it doesn't loot sea serpent and stay stuck in that command while the toon keep saying one left ... lol i can do all over the map, it never stops. Playing OSI.

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #1127 on: September 24, 2021, 02:19:23 PM »
0
That happens to me from time to time and not sure why. I think something in game has changed recently because I never really had that happen before. I think it generally happens when the serpent wanders too far from the boat when it dies. When it happens, I shut down EUO and restart it and pick up where I left off.

Offline airfluff

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Re: TrailMyx's Full Auto Fisherman
« Reply #1128 on: September 24, 2021, 05:17:49 PM »
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Hi

Would it be possible to have a container for each fish type in the bank?

Thanks

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #1129 on: September 24, 2021, 05:43:35 PM »
0
Yes, I have mine split up by appearance but if you have room, you can set it to move each type into a separate container.

Modify under this part
Code: [Select]
sub BankItems
« Last Edit: September 24, 2021, 05:45:58 PM by Crisis »

Offline juvi

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Re: TrailMyx's Full Auto Fisherman
« Reply #1130 on: December 01, 2021, 06:49:55 PM »
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I added throwing weapons under the bow area and works like a charm.

Offline juvi

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Re: TrailMyx's Full Auto Fisherman
« Reply #1131 on: December 13, 2021, 03:56:09 AM »
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has anyone got the donate to work?

Offline Gaderian

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Re: TrailMyx's Full Auto Fisherman
« Reply #1132 on: December 13, 2021, 07:25:01 PM »
0
The donation gump for fish steaks has completely changed since about 2 different publishes on OSI: High seas, Community Collection Point Award Token

I have High Seas active on my accounts that are setup to donate to the library, so you may have a different experience if you don't have that expansion - I can't say.

The DonateSteaks routine needs the following changes:
It used to be that fish steaks was on page 2 of the gump, so you would advance 1 page and then select fish steaks as an option.
With High Seas, the fish steaks now need 3 clicks to advance the page, then choose the 4th option on the page, where it used to be the 2nd page.
It can also be that it will only donate fish steaks that match the old type IND. Some of the new rarer fish have other fish steak types, so not all will work. (Note it requires a pile of 4 per donation, so if you have less than 4, the menu selection doesn't show up to allow a donation.)
Code: easyuo
  1.         if %shard_type = OSI
  2.         {
  3.           for !FishSteakPage 1 3
  4.           {
  5.              set !clickx #CONTPOSX + 305 ; Next arrow
  6.              set !clicky #CONTPOSY + 342
  7.              click !clickx !clicky
  8.              wait 20
  9.           }
  10.           set !clickx #CONTPOSX + 38  ; Click fishsteaks
  11.           set !clicky #CONTPOSY + 305
  12.           click !clickx !clicky
  13.         }
  14.         else
  15.         {
  16.           set !clickx #CONTPOSX + 38  ; Click fishsteaks
  17.           set !clicky #CONTPOSY + 222
  18.           click !clickx !clicky        
  19.         }


The DonateScales routine needs the following changes:
It used to be that scales were on page 2 of the gump, then option 3. Now it is page 2, option 4.
So !clicky becomes #CONTPOSY + 288
Code: easyuo
  1.         if %shard_type = OSI
  2.         {
  3.           set !clicky #CONTPOSY + 288 ; 196
  4.         }
  5.         else
  6.         {
  7.           set !clicky #CONTPOSY + 260
  8.         }
  9.  

If you do not have High Seas, then you will have to find the correct page advances and different selection on the page for the correct click location.

Gaderian
"Go ahead ask me: 'Should I use hard waits or timers?'"
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The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #1133 on: December 14, 2021, 06:29:54 AM »
0
When I did the donation routine originally (and a long time ago) it wasn't done with alot of thought, so it never worked very well.  That coupled with the many changes over the years to the gumps that Gad points out will certainly make getting it to work on today's OSI or a freeshard somewhat of a PITA.  It honestly needs a complete re-write taking into account the new click positions and changes to the donation system itself.  If you are on a freeshard, then all bets are off.
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Offline Gaderian

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Re: TrailMyx's Full Auto Fisherman
« Reply #1134 on: December 14, 2021, 09:32:29 AM »
0
Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #1135 on: December 14, 2021, 11:01:15 AM »
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Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.

Ah yes, that would be much easier!  Good call!
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Offline juvi

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Re: TrailMyx's Full Auto Fisherman
« Reply #1136 on: December 18, 2021, 05:08:21 PM »
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Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.
nice that is super easy. thanks for info

Offline CityKitty

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Re: TrailMyx's Full Auto Fisherman
« Reply #1137 on: March 02, 2022, 12:58:14 PM »
+1
I've been using this for a few days and it works like a charm. I'm up to 112.8 now and, if I hadn't picked up the boat I would be finished. I don't know why the gains just came rolling in at that spot. If anyone knows of a good spot, please feel free to share.

Top notch script, never had a single problem. I'd recommend it to anyone.
If you ain't the lead dog, the view never changes

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #1138 on: March 02, 2022, 01:31:55 PM »
0
The random number generator has always been VERY strange on OSI.  There was once the 8x8 trick where you could chase gains by sailing north once you start a run.  It was kinda fun - I miss those days.  Glad the script is still working well.  I use it constantly on the freeshard VnV.
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Offline Gaderian

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Re: TrailMyx's Full Auto Fisherman
« Reply #1139 on: March 02, 2022, 02:20:11 PM »
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I moved over to lobster traps to raise my fishing skills from just over 105 all the way to 120. What is cool about the lobster traps is that the location doesn't run out, so there is no boat movement required. Just recall away to unload/restock and return to the boat and setup again.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Tags: TrailMyx Fishing