Author Topic: TrailMyx's Advanced CLAw FULL - The Ultimate Autolooter - Public Release!  (Read 582701 times)

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Offline TrailMyxTopic starter

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #405 on: December 23, 2009, 11:50:00 PM »
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Be sure you set up a loot pack.
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Offline Khameleon

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #406 on: December 24, 2009, 04:54:20 AM »
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please reset your loot bag.

to TM: I thought we had a fail safe put in if it tried to move the item to a unreachable bag, it would move it to the characters backpackid?

Offline TrailMyxTopic starter

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #407 on: December 24, 2009, 06:47:46 AM »
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to TM: I thought we had a fail safe put in if it tried to move the item to a unreachable bag, it would move it to the characters backpackid?

I think the problem comes from when you die after you have the lootpack set and you loose your pack, the script doesn't reset back to your backpack.  I see how the logic can get mixed up in 775 and earlier.  I moved the initialization around  in the latest version.  For 775, just remove line 68 or "if %global_destination <> #BACKPACKID"
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Offline Khameleon

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #408 on: December 24, 2009, 06:54:23 AM »
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well I usually don't have this problem since I try to Avoid Death at all costs...

Offline NObama

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #409 on: December 24, 2009, 07:12:47 AM »
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Be sure you set up a loot pack.

*smacks forehead*

Wow - I was really tired...

 :)

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #410 on: January 04, 2010, 09:53:25 AM »
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On a more positive note:  Advanced claw loot!

1/3
11 defense
12 meditation
2 lmc... :)

Not the best, but it wont ever break!

Have I said I love the claw lately? :)

Offline TrailMyxTopic starter

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #411 on: January 04, 2010, 09:55:19 AM »
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heh, I can't imagine how many good jewels have been pitched in the trash because of other looters.  ;)
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Offline Khameleon

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #412 on: January 04, 2010, 11:14:37 AM »
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Before I learned about the claw I used the bmeval looter one day I loot this corpse and I happen to go back and look.  There it was a body piece with 63 resist points not many other mods. From that point I knew there had to be a better looter....     Again thank you Trailmyx.

Offline encoreroxx

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #413 on: January 19, 2010, 09:38:58 AM »
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hmm is this for EAsy UO or runuo

Offline Toptwo

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #414 on: January 19, 2010, 09:59:01 AM »
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hmm is this for EAsy UO or runuo

  You might try reading the whole thread...and you might also try reading the site rules and posting up a intro.
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Offline Khameleon

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #415 on: January 19, 2010, 01:46:56 PM »
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*Shakes Head in Shame*

Offline luv2luvlong

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #416 on: February 15, 2010, 06:18:04 PM »
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Is it possible to pause or tell claw when loot through a global variable.
I  read through the thread and didn't see anything about this.
only saw stuff about when to tell if its active.
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Offline luv2luvlong

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #417 on: February 15, 2010, 06:52:19 PM »
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Is it possible to pause or tell claw when loot through a global variable.
I  read through the thread and didn't see anything about this.
only saw stuff about when to tell if its active.

Yes there are global vars that tell when the script is looting.  I'm sure there's some documentation around somewhere that states this... Not sure where tho.  Search is your friend. :)


the when its looting was easy.
Code: [Select]
repeat
 WAIT 30
 namespace copy TM_loot_in_progress from global TM_loot
 until !TM_loot_in_progress <> #TRUE


what I want to do is tell it to loot when I want it to not when it sees a corpse.
or even better let it evaluate containers and i tell it when to drag stuff

but if i could tell it when to loot I'll be happy
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle" - Sun Tzu in reference to his five points of victory.

Offline mTr

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #418 on: March 08, 2010, 02:57:56 PM »
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Hello!! Like I said on my presentation, I was looking for some free time to have a bit of euo scripting to make some kind of Auto-move to corspes and heal my pet with Claw integration... and the 1st I must aware you is that I'm new at euo programming, tweaked some scripts, and almost all know what it does, not so deep but basics. BTW I know a bit of C# and PHP, all selfmade, so I think I know the basics and I'm glad to start on this new language ( BTW, it have name? ) whatever, I will give a try and if I success I like to share it with the community.

So where I start? Do I must create a new post so people can help me ? Or will you help me in this one ? Anyways I post here what I Found. Now I'm looking some scripts I had, to learn a bit on how pathfinding works, and how to search for a ID from a Tamer script, looks like this:

Code: [Select]
if %findDist <> N/A
  {
    if %findtype in %tameable
      gosub Taming %findid
  }
  if %findDist = N/A
  {
    event sysmessage no more animals around
    event pathfind %charstartx %charstarty %charstartz
    wait 10s
  }

Also, the same script, have a subroutine to move to the animal if you are more than 2 tiles away:

Code: [Select]
  set #ltargetid %tameid
  set #ltargetkind 1
  while #findDist > 2
  {
    event pathfind #findX #findY #findZ
    wait 1s
    finditem %tameID G_16
  }

At least, I have something to play with, and see if I can try to make it move to the new corspes... So any tip here ? Is there a better way to check it ?  Thanks in advance

Offline TrailMyxTopic starter

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Re: TrailMyx's Advanced CLAw LITE - The Ultimate Autolooter!
« Reply #419 on: March 08, 2010, 03:07:14 PM »
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Well, combining the idea from the post just before yours, you can make it so your script will wait until after the CLAw does its looting thing:

Code: [Select]
 set #ltargetid %tameid
  set #ltargetkind 1
  while #findDist > 2
  {
    repeat
      namespace copy TM_loot_in_progress from global TM_loot
    until !TM_loot_in_progress <> #TRUE
    event pathfind #findX #findY #findZ
    wait 1s
    finditem %tameID G_16
  }

Notice you'll have the CLAw running in another tab.  You can use your program to monitor the global variable that the CLAw uses to show its status.  This method works pretty well.
« Last Edit: March 08, 2010, 03:09:30 PM by TrailMyx »
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Tags: Looting TrailMyx